Why be repressed?
There is no doubt we'll all have to do this make-believe if we want to continue playing, eh?
But it's extremely annoying to have to, once again, skip powers or content because an undesirable theme is being shoved down our throats. I do realize, of course, that some players out there probably LOVE this Praetorian retcon of CoH. And, of course, for them, I say great! enjoy it, have fun. Meanwhile, I'll have to grit my teeth if I want to advance/progress, etc.
I don't call that fun. It's annoying. The only other option I can see would be to cave and go to the Other Guys where origin, themes, powers are fully open-ended---but so is everything else to the point of absurdity. A tough call.
Cal2
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
I'm trying to say: it's annoying that I have to, is all. I'm fully capable of playing make-believe, sure. But it's annoying to have to over and over again.
The Other Guys, of course, have such a wide-open theme, that it comes across as silliness---no serious story you can either like or hate heh.
Cal2
I would not say I am repressed, but there are certain themes that are usually worked through by powers. I mean, look at any super hero/villain. Most base their names, costumes and etc on their powers. Thats not repression that just usually how it is.
I used to play CO where you could literally have a shield toting, fire blasting, ice healer who clawed enemies to death and whipped them witch chains.
Now that being said I would not repress choosing powers based on themes or story, but I have never had to have that experience. My stories are always themes, and therefore I choose my powers based on my theme.
I might be actually missing the point of the OP or Im ignorant what the post is really about. If thats the case then I appologize.
Help! Help! I'm being repressed!
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Samuel_Tow: Your avatar is... I think I like it

When it comes to something like... whatever the twit they came up with for power proliferation's name is - it's easy to ignore. I think I know of two spots he's mentioned (and one of them is a reason I don't care for VEAT arcs.) It doesn't need to exist.
This whole "Marcus Cole and the Well" thing, though, is aimed at the direction of the game's overall storyline. And for those of use who LIKE the various bits of lore and storytelling in the game, well, it's harder to ignore. It's the difference between walking by some kid being whiny in a mall (Dr. whatsisface) and sitting in the middle of a full stadium hosting the World Series and trying to pretend you're actually watching the ballet.
Basic Gist: Due to limitations of the game, dont feel that you *cannot* take a power because it doesnt fit thematically. Just because it *looks* different to the effect that you want doesnt mean that you cannot take it
Looking at some forum threads... people will be skipping it entirely because it doesnt fit with their theme.
*my thought* If the player skips a complete powerset because it doesnt fit with the theme, then they cannot complain when they cant have the benefit of it. There are enough ways to actually "hand wave" it away... or hell just accept it.
EG my "handwavium" is that the pet is actually the "soul" of a praetorian who got attatched to me in a fashion from when I was over there (one of the random story arcs set from over there).
It works for me, but YMMV
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
If you pick your powersets based on theme, pick your incarnate slots based on theme. You will not be able to fill them all for a while anyways.
Just for me, I don't like pets for my main. Just doesn't fit. So, even if I HAVE to get the Lore slot to proceed, the pets will never come out. I take specific powers I don't use just for slotting reasons... it's the same deal.
No one is forcing you to shove the pet square peg into the round theme whole here. You can skip it. You certainly won't need it.
If you want the pets, but don't like how they look, well...
I have never and will never allow the story presented in CoH from damaging my enjoyment of beating up the bad guys.
And that is why I play and why many of my friends play, regardless of that anecdotal sample size. We play to beat up bad guys and look at pretty graphics while we do that, to wind down from real life. |
I don't care one whit where the CoH story says my powers come from for instance. My powers, for my characters come from where I say they come from, period. If that fits within the CoH lore, great, if not, I could not care less. |
For something like the Incarnate Lore power, you can creatively explain that power in any number of ways, from a captured prisoner to someone whose life you saved to just being a hologram. |
You are expected to be able to fill them all eventually. Besides, the Lore slot also includes a level shift.
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Raymond Feist wrote a groups of stories called the Riftwar.
What happens when you are happy in your life quietly rolling along and living in certainty of the Universe and a Rift opens dumping a passle of enemies in your front yard?
That is what has happened. In the Paragon universe all was well - everyone knew the bad guys were backed by Recluse and along came a new big bad and a new challenge.
Some heroes will try and drift along ignoring the changes until slapped in the face with them. It is normal human behavior. If you wish to ignore the Rift pumping Warwalkers into Kings Row? Ok!
I for one, welcome battling our new Overlords!
Basic Gist: Due to limitations of the game, dont feel that you *cannot* take a power because it doesnt fit thematically. Just because it *looks* different to the effect that you want doesnt mean that you cannot take it
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I build my characters on concept. If a character's concept turns out to be impossible to maintain in the long run, I reroll said character and either make him into something else, or otherwise make another character who does make sense. I have more than enough characters with stories I like, so I see no reason to torture myself playing characters with stories that I don't.
To put my money where my mouth is: Some time ago I deleted a level 50 Ma/Inv Scrapper because the powersets I'd chosen for her didn't really fit the concept I had in mind, causing me to neglect her for over three years. She is now a heroic level 50 SS/Inv Brute, and by FAR my favourite character, easily surpassing even Samuel Tow, himself.
Following this, I deleted my level 50 AR/Dev/Mun Blaster, my first 50 Blaster and second 50 hero. I got sick and tired of playing Blasters and feeling like a complete loser when I was alone, so I rerolled him into a Bots/Traps Mastermind, and have had more fun with him in about 26 levels than I ever did with the Blaster, including back in the days of the Smoke Grenade bug.
Following this, I deleted a level 50 Energy/Energy/Force Blaster, again because I no longer like how Blasters play. I rerolled her into a heroic Energy/Willpower Brute, and have had much fun with her since, far more than I did before.
I'll be rerolling my 50 Fire/Fire/Flame Blaster soon, into a Fire/Fire/Pyre Scrapper when I get around to that. I'm also waiting for the Vanguard pack to rerolly my level 40-something Archery/Devices Blaster, because her concept was always much more appropriate to an agile fighter, not a squishy Blaster. She will become a Dual Blades Stalker. I also have a Psi/Psi Blaster I intend to delete and remake into a Demons/Pain or Demons/Dark Mastermind, I haven't decided. She has to do with psychics and demons, and posturing Blaster never really fit the theme. That's why she got stuck at 20 and never advanced.
I can justify a great many things by telling stories I don't like. I don't intend to tell stories I don't like when I can tell stories I enjoy.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Computer RPGs tell a story. And while they give you some customization, the MadLib-iness of a fill-in-the-blank adventure can only go so far. The GameMaster (the Devs) have to come up with Big Bad Guys and then the Really Big Bad Guy.
Up to level 50, it was Nemesis and then Lord Recluse for the two 'Cities' of the game. Now with Praetoria and a post-50 development cycle, it's Tyrant.
If you don't like those characters, you're really out of luck, cause that's what the story is. Period. There's a two year development cycle for these stories before they go Live and there's no chance for a mid-stream correction. That's just the way it is. And the way it will be for the one and half year roll-out of that content.
If one doesn't like it, you hold your nose and muddle through, or you quit. Or, make up your own story and play it in the AE. There is no Plan B with the Content to go into a whole other direction. It's an impossibility, really, unless you want two years work to be scrapped and then wait two years for a different story.
I'm OK with people not liking it and venting. I actually agree with many of their points and desires. I'm not OK with people who feel they must make everyone else feel as miserable as they do by venting in every discussion they can. Make your own spleen venting thread and get it out of your system. Nerdraging in every thread one can is childish, and I'll call it as such when I see it.
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Interesting that what some see as repression I see as a challenge. I often take this attitude to the game.
Side switching. How do you design a character who regularly switches side? Why would he do that? My answer was someone possessed by multiple spirits from the other side who influence him and sometimes outright control my character pulling him one way or another. He is the definition of "unstable".
Pistols set and a very cool new Cape that only had Magic designs. I wanted both so again went with the ancient looking pistols which were enchanted.
My female Cyborg Manikan who has existed a while looks extremely cool as half cyborg and half animal fur so now she is the result of 2 botched experiments instead of one.
The story part I enjoy, although I do get annoyed with how little time my villain spends being a villain. Alignment missions have helped with that. I love burning down Croata (however you spell that nightmare).
So it is all very subjective. What annoys one person makes someone else happy. Some issues I have found worthless but I just ignored them and moved on. Nothing says you HAVE to use your powers all the time even if you take them. I swear my Fortunata steals my shards (I know I would) so I don't put her up much.
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You can't please everyone, so lets concentrate on me.
Pretty much, this. Plus, if you're an RP'er, you have to interact with other people at some point, which just makes all those explanations you've built for yourself more annoying. "Oh, no, this isn't some manifestation the Well gave me, it's the essence of the first Praetorian I defeated. And that Coralax thing following me around is actually an alien from the first planet my character visited when he was exiled from Earth after being framed for murder. And my Nova form is an angel. And my crab form is a giant robot. And I know the buff pet looks like a Clockwork Oscillator, but my character built it herself out of tin cans while she was locked in jail by the Fifth Column."
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Arc #6015 - Coming Unglued
"A good n00b-sauce is based on a good n00b-roux." - The Masque
Seriously, why be repressed by the Lore introduced in the game, be it the new Lore power or the story in general.
I am starting to get a lot more moments of "Huh?" from many posters on this one.
I have never and will never allow the story presented in CoH from damaging my enjoyment of beating up the bad guys.
And that is why I play and why many of my friends play, regardless of that anecdotal sample size. We play to beat up bad guys and look at pretty graphics while we do that, to wind down from real life.
Why would you let the fact that some part of the CoH story does not jive for your character? Just don't in corporate it into your own back story!
I don't care one whit where the CoH story says my powers come from for instance. My powers, for my characters come from where I say they come from, period. If that fits within the CoH lore, great, if not, I could not care less.
For something like the Incarnate Lore power, you can creatively explain that power in any number of ways, from a captured prisoner to someone whose life you saved to just being a hologram.
All I am trying to say here, is that I do not understand why people would allow their creative story telling for their own characters to be repressed in any fashion, much less allow their actually enjoyment of playing, just because some parts of the story presented by CoH does not agree with them.
Not even mentioning the fact that very few, if any, comic book based universes are consistently logical.
Write your own story! Enjoy the pretty lights! Why let anything get in the way of your fun?
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