Originally Posted by Lazarillo
Power scale isn't what makes a villain an interesting character.
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Praetorians...They're kinda boring
In my opinion, let the Devs finish Issue 20, but for the love of deities above and below, don't make it all about the Praetorians.
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So, whilst I do somewhat like Praetoria, i'm disappointed that the Devs current goal/vision seems to be shifted entirely to involving Praetoria given half the chance. I mean, there are other threats out there |
But I also think that tying to conqueser the multiverse could create or wake up things that shouldn't really be created or woken up
@Golden Girl
City of Heroes comics and artwork
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Oh, and this is another thing I'm getting tired of: the global threat that forces villains to help save the world so it'll still be there for them to take over later, whenever that is. While taking absolutely no steps to make this "later" come sooner.
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Why would I play a villain if I'll end up filling in for the heroes anyway? Why would I ever play anything other than a hero when the game's primary storyline is heroes protecting the world from various flavours of invaders while villains, um... Exist.
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The Praetorians can feel proud of themselves for having joined Longbow and Arachnos in the trifecta of factions people got sick of almost as soon as they were introduced. And the reason for this reaction is simple - one day I woke up, and the whole world was about the Praetorians. Out old big bads took a back seat to the Praetorians, at least those who didn't join them, and all our big goods were involved fighting the Praetorians. All of out new systems involve the Praetorians, and all of our new storylines deal with the Praetorians.
It's Nerva Archipelago all over again. And the factions are only getting more and more monolythic.
Weren't there alien invaders threatening to open a portal back to their homeworld? Wasn't there a ravager trapped in an alternate dimension waiting to come back into ours? Wasn't there a nazi ubermenschen waiting to take over our word? Wasn't there a dark god waiting to awaken? Wasn't there a Leviathan? By my count, I17 had to do with the Praetorians, as both story arcs harkened back to that, I18 WAS Praetoria, I19 was two Praetorian TFs and one Praetorian-centric story arc, I20 is mostly Praetorian, and I can't wait to see what I21 does. In the meantime, the 5th Column made the world's most embarrassing comeback I've ever seen, but apparently we don't talk about that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Weren't there alien invaders threatening to open a portal back to their homeworld? Wasn't there a ravager trapped in an alternate dimension waiting to come back into ours? Wasn't there a nazi ubermenschen waiting to take over our word? Wasn't there a dark god waiting to awaken? Wasn't there a Leviathan? By my count, I17 had to do with the Praetorians, as both story arcs harkened back to that, I18 WAS Praetoria, I19 was two Praetorian TFs and one Praetorian-centric story arc, I20 is mostly Praetorian, and I can't wait to see what I21 does. In the meantime, the 5th Column made the world's most embarrassing comeback I've ever seen, but apparently we don't talk about that.
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
At the risk of putting too fine a point on it, what do you want villains to do, if not try to take over the world? I don't think it'd be any better if the praetorians wanted to rob banks or whatever.
Also, Joker had a backstory, at least before the Heath Ledger rendition. And I suspect the Ledger Joker didn't need a backstory because people already "know" who the Joker is. He doesn't need to be explained.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
I read the threads on this board sometimes and I wonder if you people ever even read comics. There's a long and distinguished history of writers finding contrived reasons for heroes and villains to work together.
I do think CoX sometimes does a bad job of making the cooperation seem appropriately tenuous, but that's a level of storytelling that is probably pretty tough to do outside of direct player input. I mean, my rogue blaster just got done breaking into city hall to free Reichsman, then she trucked off to save the world from the rikti. That seems silly and contrived until you realize that in a game like this, some of the onus is on the player to provide the story (or to get comfortable with relative lack thereof.)
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
At the risk of putting too fine a point on it, what do you want villains to do, if not try to take over the world? I don't think it'd be any better if the praetorians wanted to rob banks or whatever.
Also, Joker had a backstory, at least before the Heath Ledger rendition. And I suspect the Ledger Joker didn't need a backstory because people already "know" who the Joker is. He doesn't need to be explained. |
At the risk of putting too fine a point on it, what do you want villains to do, if not try to take over the world? I don't think it'd be any better if the praetorians wanted to rob banks or whatever.
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*Destroying the world (obviously)
*Bending reality
*Rewriting the timeline
*Controlling people's minds
*Tricking people into accepting them as their leader
*Defeating other villains, but causing collateral damage in the process
*Inventing new technologies which stand to threaten humanity
*Trying to evolve/replace all humans
*Trying to get very rich at the cost of other people
*Becoming gods
*Founding their own religions and sects
*Building a tower to the stars.
There are possibilities. The "strong bad guy wants to come and break things" as a glorified Mayhem mission would be is merely the default easiest to write, not the only possibility.
I read the threads on this board sometimes and I wonder if you people ever even read comics.
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I do think CoX sometimes does a bad job of making the cooperation seem appropriately tenuous, but that's a level of storytelling that is probably pretty tough to do outside of direct player input.
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But that's not the case, is it? We band together to stop the Rikti, we band together to stop Romulus Augustulus, we band together to stop Emperor Cole, and how much do you want to bet we'll band together to fight the Coming Storm? "Villains" have been rendered inert, lacking any ambition or drive beyond aping heroes and looking for more stuff to save.
One would think that a sufficiently powerful villain might want to do one of the things I mentioned above - namely destroy the world and kill everybody in it like the Devouring Earth seem to want, but our villains are always "too smart" (by which I mean their hands are tied) to let that happen, so we have to play second-fiddle to the heroes.
Bollocks to that! You know how you play a good villain in a time of crisis? Do what Kain did in Tiberian Wars - be nothing but a nuisance to the good guys and present still one more obstacle for them to overcome, don't just hug and make up. Developing a Tiberium-powered nuclear ballistic missile wouldn't hurt, either.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Correct.
I remember the 89 film generated a back story somewhat, but most people don't remember it to be honest...I feel old lol. |
Currently he's got one back story.
The Red Hood chemical bath one, complete with corroboration from the Riddler.
Brawling Cactus from a distant planet.
The "strong bad guy wants to come and break things" as a glorified Mayhem mission would be is merely the default easiest to write, not the only possibility.
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So much of the most recent "banding together" just feels like hero content that villains are let in on
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The Praetorians can feel proud of themselves for having joined Longbow and Arachnos in the trifecta of factions people got sick of almost as soon as they were introduced. |
I can't wait to see what I21 does. |
In the meantime, the 5th Column made the world's most embarrassing comeback I've ever seen, but apparently we don't talk about that. |
@Golden Girl
City of Heroes comics and artwork
With the exception of "get rich," all of those possible motivations collapse into "destroy the world" or "take over the world," or aren't actually villanous. Hell, Tyrant does want to control people's minds.
No, "we people" don't, nor do "we people" want to. "We people" came to play a game about meta-humans that just happens to be comic-book-inspired. |
And honestly if there's no commonality between one side and the other, the story isn't very compelling anyway.
@Dysc, on virtue:
Virtue blues: Overnight (DP/MM), Kid Ridiculous (FC/rad), Panorama (Ill/time)
Virtue reds: Block Party (SS/SD), Goldcrush (earth/fire), Deadwire (claws/elec), Snowcrush (ice/kin)
I find a lot of the recent updates kinda boring. We are just getting dumped on with Praetoria content. Too much. It isn't so exciting to begin with.
The game, in general, has too many non-epic feeling missions and arcs. There is very little epic in this game.
The developing story arcs take so long that people lose interest. Do some epic ones in one issue.
Yeah, I really hope the devs take a read of this. P-Town is kinda dull. I have a tough time taking a lowbie through there.
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I find a lot of the recent updates kinda boring. We are just getting dumped on with Praetoria content. Too much. It isn't so exciting to begin with.
The game, in general, has too many non-epic feeling missions and arcs. There is very little epic in this game. The developing story arcs take so long that people lose interest. Do some epic ones in one issue. Yeah, I really hope the devs take a read of this. P-Town is kinda dull. I have a tough time taking a lowbie through there. |
Writing a story is harder. Just because you have a professional writer doesn't make it easier
I personally find all of the Praetoria Arcs to be very good, despite some proof-reading being looked over.
We've gone into detail with the Rikti and learned pretty much everything. We've gone into detail with Reichsman, peered into Rularuu and now we're going into Praetoria.
Writing is easy.
Writing a story is harder. Just because you have a professional writer doesn't make it easier I personally find all of the Praetoria Arcs to be very good, despite some proof-reading being looked over. We've gone into detail with the Rikti and learned pretty much everything. We've gone into detail with Reichsman, peered into Rularuu and now we're going into Praetoria. |
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
We're not beating up Hellions in the CoP
Praetoria and the praetorians have pretty art. They have cool designs, cool powers, and some memorable moments. This will sound weird, but the biggest thing for me that makes them not memorable?
Color. Greys, pale blues, a few audacious colors here and there make villains stand on their own. This is based on comic books, use bright colors. If the giant robots were bright red, they'd stand out more. You look at them in some of their maps and it all seems a mite bit greyish. This from a guy who's favorite color is grey. A variety of tones with a few standouts goes a long ways.
But anywise. I enjoy the game, and have since '04. That's a long time to spend on one game. The criticism I'd level at the writers is that they often fall into some flat villains. Cole seemed interesting as a foe of primal earth. It seemed he was the well-meaning dictator who did bad things out of paranoia for preservation. But if the praetorians are just another bland conquering force, that depth is gone. He wants to conquer. Why? Conquering is what villains do, I guess.
Devs, here's a hint: if you make an enemy that you'd like to ask a question before hitting them, you made a good enemy. If you don't care or can't tell who you're hitting, that's a bad sign. Unfortunately, many Praetorian foes fall into the latter.
I honestly couldn't care less about the villains we face or heroes for that matter. The PvE story is just a showcase for how awesome my Hero or Villain is. That may be why I feel like I'm fighting to have my characters be more important than the Praetorians. I don't care about Tyrant or his dumb plans I just want to look cool while I defeat them. It does seem as if the Canon characters are trying to steal the show from the player characters. I like the more vague story lines where I have to fill in the blanks on my characters motivations for doing things instead of having my moral options spoon fed to me by the arcs. IMHO a great many players are far more interested in their own creations than game canon. I'm more interested in player created characters than game canon.
Also when villains team with heroes they need an option to screw the heroes over for their own aims. It's a huge part of the genre and the villain usually aids the hero in order to further their own super secret plans.
Cole seemed interesting as a foe of primal earth. It seemed he was the well-meaning dictator who did bad things out of paranoia for preservation. But if the praetorians are just another bland conquering force, that depth is gone. He wants to conquer. Why? Conquering is what villains do, I guess.
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@Golden Girl
City of Heroes comics and artwork