Originally Posted by Sayer
To be very honest, ALL our major villains fall into this category. They all have essentially the same objective and running missions related to their eventual confrontation are all but identical. This is the main reason I don't understand all the RAAAAAGH PRAETORIANZ! angst. They're no better or worse that what we've been given all along.
|
Praetorians...They're kinda boring
To be very honest, ALL our major villains fall into this category. They all have essentially the same objective and running missions related to their eventual confrontation are all but identical. This is the main reason I don't understand all the RAAAAAGH PRAETORIANZ! angst. They're no better or worse that what we've been given all along.
|
Game canon creates the world that spawns many of our characters. It is an integral part of them, even if they don't directly reference it. You may be create your characters out of a vacuum and send them out to stab "some guy" in the face, but I created my Scrapper out of Striga Isle, and sent her out to stab the Council, and later the 5th in the face. I have no interest in the character created in a vacuum.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
They have more or less the same objective if you break it all down to "rule/eat the world" or "profit." Their motives are very different. We don't know Tyrant's.
|
Well, there's:
"People are weak. At least when it comes to doing the right thing. That is why you cannot give them the choice to do what is wrong. I have done so in Praetoria, and look at how it has flourished. Primal Earth, however, allows this to continue, even with some of the worst examples of humanity. That is why it must be wiped away. They know of our perfect world and already, as you have seen, they seek to destroy us. People, when left to their own free will, will seek only to destroy that which is good, that which is pure. I will not give them the option to do that. I will strike them down before they can actand ensure that no others ever get the chance to make that choice, the choice to destroy. Humanity cannot be trusted with that choice of destruction; only someone like myself can." |
@Golden Girl
City of Heroes comics and artwork
Well considering the next 4 slots are in issue 20, with any luck Issue 21 will finish off the Incarnate and Praetorian storyline and we can move on.
Which would be nice.
Okie Doke!
Nazis? Yeah, we like to punch em, but frankly, from what I have experienced in Praet and the blue side, and the red side is that Praet was never supposed to be more than something designed to bring Primal Earth more flare.
I mean, it is an accessory or a tool that was created to take an already good story and offer a different take. Punching Nazis is already in the game. Punch away!
Praetorians are boring because of Enriche! Which I have been researching and am pretty sure Mother is behind it in the Mental Rehabilitation Center.
But not to derail in to theories. I think that the expansion pack and I20 were never intended to replace the original content but expand on makeing heroes villains and villains into heroes. And for the most part it has done that showing the duality of each of the Cannon toons and what they could have been if the decisions they had made in the past changed what they would be in the future.
I am not a member of the Praet Fan Club as much as some, but it does exactly what it said it was going to do, which was allow for decisions of moral code to be made.
Sure there are villains that I would love to see become more interesting. I loved Black Swan, which I think is an awesome toon and her realm thing is cool looking, and My toon The White-Swan kicked her in the but...psionicly of course, but still it was like fighting my nemisis. Until I had to fight myself, which was cool too, until I realized that my alter ego was using my same powers and well that was lack lustre because I hit her with a stun and she died pretty much right away. And the reason I stunned her is because If my toon gets mezzed, being a defender, She dies right away and so I just did what kills me to her.
Nazis? Yeah punch em in the face, but they are already there in the game.
My problem with the incarnate system is that A) I don't really get it or don't understand how to do it. B) Only have one 50 and she bores me ((See the stun = Death theory above)) C) I am a casual gamer and if I get an incarnate I want to love that toon and I cannot find anything I love, and D) Not enough information has been shared yet to really make me jump on the band wagon just yet.
"People are weak. At least when it comes to doing the right thing. That is why you cannot give them the choice to do what is wrong. I have done so in Praetoria, and look at how it has flourished. Primal Earth, however, allows this to continue, even with some of the worst examples of humanity. That is why it must be wiped away. They know of our perfect world and already, as you have seen, they seek to destroy us. People, when left to their own free will, will seek only to destroy that which is good, that which is pure. I will not give them the option to do that. I will strike them down before they can actand ensure that no others ever get the chance to make that choice, the choice to destroy. Humanity cannot be trusted with that choice of destruction; only someone like myself can." |
Yes, ripping off the most obvious and shallow characterisation of Doom is the easiest way to create a generic megalomaniacal dictator.
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Clairon will help with Stun=Death somewhat.
I play a Peacebringer, and Clarion makes me happy in my pants.
Someone mentioned that he saw that the very rare on one of them was permable...2 minutes up, 2 minute cooldown. Im hoping its Clarion, if it is then im gonna need new pants.
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
@Golden Girl
City of Heroes comics and artwork
Game canon creates the world that spawns many of our characters. It is an integral part of them, even if they don't directly reference it. You may be create your characters out of a vacuum and send them out to stab "some guy" in the face, but I created my Scrapper out of Striga Isle, and sent her out to stab the Council, and later the 5th in the face. I have no interest in the character created in a vacuum.
|
To my eyes, it is not very interesting to bring yet another character from this world when we have a world that's already full of them.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
To my eyes, it is not very interesting to bring yet another character from this world when we have a world that's already full of them.
|
I'm with Eva Destruction. The characters I've got who are connected to the world are more fun for me than characters who are separate from it.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
I like to take a little from column A, a little from column B. Sometimes a character of mine is tied to an existing group, and sometimes they're just their own thing. I got lots of ideas just swimming around up there, though not all of them translate the best, haha.
Sometimes I like to just open up the costume creator and just start messing with the colours and see what I get. Can get some pretty cool ideas out of that, man.