XP Bonus for Team Leaders


Adeon Hawkwood

 

Posted

I suggest that all Team leaders automatically receive a decent XP bonus.

This would help build more teams as more people would be willing to become leaders... I have played for years and often find that people hate the chore of being a leader, but feel that if there were some extra decent benefit for it, more people would be willing to take the job...

If not an XP bonus, perhaps they would earn time towards some cool extra power (similar to what you get when you log off in a "day job" area...).

Thanks!


 

Posted

Perhaps I'm overestimating the evasion of leadership factor or the desire for XP bonuses, or both, but I think bonus XP might skew the effect too much in the other direction. As it is right now, there's a series of badges for leading teams (provided at least one member is lower-level than you), and that's probably all that's going to be seen, for balancing reasons.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
XP bonus, no.

Something like a badge, sure.
There already is a badge. The mentoring one.

Edit: Also no to bonus xp.


 

Posted

Quote:
Originally Posted by Sweet_Agony View Post
I suggest that all Team leaders automatically receive a decent XP bonus.
The flip side of this is that there are people out there who like to team but -don't- like to lead teams for whatever reason. If there was some kind of "extra" bonus for leading you might encourage team generation in some cases, but you'd also negatively force some people to do an activity they really don't want to do just so they don't lose out on the bonus. This leader bonus idea might also encourage more blind/annoying/random invites from eager types who might otherwise not bother people that way.

Bottomline I think this idea could introduce as many negative outcomes as positive ones.


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Posted

Don't think it's neccessary when we have several XP tools in use.

Large teams get a XP bonus
Rested XP for time logged off on a character
XP Curve
Day Job temp power that grants bonus XP when you finish a mission


 

Posted

There is already an incentive for leading a team. It's faster than waiting.

This suggestion might actually make leading a team worse, as a team leader will have to manage the star as well as his team. You will have teammates asking for the star just for the XP, saying things like "I got my friend into this team so I deserve the star for a while" and you have the potential of ending up in some uncomfortable situations.

Here's another example: You're a level 50 leading a team(you don't need xp) and a lowbie asks for the star. You either give him the star and risk him booting people off/going afk, or you refuse to give him the star and end up with a disgruntled teammate.


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Posted

I don't want to follow someone who doesn't want to lead unless he's getting more exp than the other players. Talk about a surefire way to attract the wrong sort of person to the role!


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Posted

Wouldn't this have the opposite effect of what the OP suggests? If I was missing out on XP the team leader got, I'd quit the team and form my own. Then people would realize that they weren't getting the XP either, and quit the team I formed to make their own team. Then the people on that team... you get the point.

Basically, you'd have everyone wanting to lead and no one wanting to follow. How would that work for teaming?


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by Auroxis View Post
There is already an incentive for leading a team. It's faster than waiting.
This. I form teams because it means I can do the content I want to do when I want to do it.


 

Posted

Why lead, when you can back seat drive?

"I think we should use the *insert strategy* to defeat *insert villain*."
"No no no! That'll take too long, do it this way!"
"What do you mean you want to speed this TF? I wanna kill all!"



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Posted

Quote:
Originally Posted by Hyperstrike View Post
Why lead, when you can back seat drive?

"I think we should use the *insert strategy* to defeat *insert villain*."
"No no no! That'll take too long, do it this way!"
"What do you mean you want to speed this TF? I wanna kill all!"
You forgot the passive-aggressive option:

(to yourself, while the team leader does a poor job of leading...)
Rassin frassin mother lovin sonofa grummble grumble jerkhack <open player note for leader put one star write detailed nasty note on why you never want to team with this nimrod again> ...


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Posted

I'm sure dual and triple boxeers would love this option...

Otherwise I put my /jranger on this.


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Posted

I've never found leading a team to be that big a chore. And the benefits of being the one in charge (getting to choose what mission(s) we do, getting to choose who gets to join, being able to kick people if they're being jerks, etc.) outweigh the minor negatives.


 

Posted

I can already see a huge upswing in jerks that won't take no for an answer spamming invites, and as a result even more players using /hide to avoid the jerks. This will result in making it even harder for teams to form because it will appear that there are fewer and fewer actual people playing the game.

I run into the "can't take no for an answer" jerks 3-4 times a week, while I'm on other teams. After I've refused your invite all bugging me does is get you a quick trip to my ignore list with a 1 star and nasty comment in Notes to never team with you.


 

Posted

And when we are all trying to be leaders, there will be no teams...

/unsigned


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Posted

There already is a bonus for leading a team.
There is also an xp bonus at 4 members.
There is another xp bonus for teams at 8 members.

You might not be able to notice the difference, but it's there. Especially if you are leader and running your own missions. It's just not noticable enough to make an obvious difference to the other team members.


 

Posted

Quote:
Originally Posted by The_Coming_Storm View Post
There already is a badge. The mentoring one.

Edit: Also no to bonus xp.
I agree.

...
...wait, what?

*Reads back*

Who the hells are you, and what have you done with TCS?


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post

Who the hells are you, and what have you done with TCS?
Reference: broken clock.


 

Posted

WhatisthisIdon'teven


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Sweet_Agony View Post
I suggest that all Team leaders automatically receive a decent XP bonus.

This would help build more teams as more people would be willing to become leaders... I have played for years and often find that people hate the chore of being a leader, but feel that if there were some extra decent benefit for it, more people would be willing to take the job...

If not an XP bonus, perhaps they would earn time towards some cool extra power (similar to what you get when you log off in a "day job" area...).

Thanks!
Hmmm, I didn't even have to think about this one. As soon as I read the title I said "Hellz no!" in my head. Upon reading this post... nothing has changed.



 

Posted

Wow, I didn't expect unanamous agreement, but I also didn't expect an avalanche of "this idea sucks" either, lol.

I appreciate all the points made (for those that made them) and I can see I'm by far in the minority here (in fact I appear to be the entire minority here). All I know is that I've played this game for many years, and have often logged in when it was hard to get a team unless you made one yourself, which while sometimes easy, is also sometimes a pain in the butt... I've also been on plenty of teams where the leader goes and nobody wants the star.

I think you hard core players might, if you stretch, think about the tons of more casual players out there who don't approach the game quite like you might... for example, lots of players could care less about badges... it is a nice part of the game, but not one that all of the community focuses on.

People appreciate the work a good leader does and if one person is carrying the extra load, I say they deserve some kind of extra bonus that everyone would be interested in.

Several people mentioned that as a team grows everyone gets an xp bonus... that is excellent, but it really doesn't address the point of the extra effort a team leader puts in above and beyond what the team members do.

On a side note, several people complained about possible spam... I'm not sure you fix spam by removing any player incentives that might make someone spam people... that just seems backwards.

Some people complained that a leader who only did it for the xp bonus might not be a good leader... sure but then people would leave the team in favor of a better leader... that happens normally now anyway.

Some people said the team members might not think it was fair for someone else to get more than they did... well get used to how the world works... life is not a welfare system... those who make extra efforts deserve extra rewards... if team members want that reward, they can form their own teams... there will still be plenty of people who would like to join.

Currently there are always more people looking for teams than forming them... if it were the other way around, perhaps some of these criticisms would seem more valid, but it just simply isn't the case.

At any rate, before you guys all rain hell down on my head, keep in mind that I've already admitted I seem to be by far the minority opinion in these posts... perhaps because all the many many players this would benefit are also the same type that never bother to post in these formums... the whole thing is by nature biased towards a certain subset of players.

Cheers!


 

Posted

Quote:
Originally Posted by Lothic View Post
The flip side of this is that there are people out there who like to team but -don't- like to lead teams for whatever reason. If there was some kind of "extra" bonus for leading you might encourage team generation in some cases, but you'd also negatively force some people to do an activity they really don't want to do just so they don't lose out on the bonus. This leader bonus idea might also encourage more blind/annoying/random invites from eager types who might otherwise not bother people that way.

Bottomline I think this idea could introduce as many negative outcomes as positive ones.

I agree Lothis and there is another aspect to consider as well. Start handing out a bonus to anyone willing to "LEAD" a team and we will most definately see an increase in those "Leaders" that have no business at all leading any team. We all know the type I mean... No clue how to recruit, Never done this TF before in their life, heck I even had a Rogue start a Sister Psyche last week then used his Ouro portal and couldn't understand why the contact wouldn't talk to him WHIlLE HE WAS IN CAP.. to top it off we had to give him directions to get him back to the blue side.

My vote is leave things just the way they are.. Leaders earn credit toward 6 different levels of Mentoring badges.


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Posted

/unsigned

If the point of the exercise is to foster more teaming than I would suggest that they offer badges for teaming (which they may already do) and that the teaming badges can be combined for an accolade that increases your XP slightly while teamed.


^


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Posted

Quote:
Originally Posted by The_Alt_oholic View Post
There already is a bonus for leading a team.
There is also an xp bonus at 4 members.
There is another xp bonus for teams at 8 members.

You might not be able to notice the difference, but it's there. Especially if you are leader and running your own missions. It's just not noticable enough to make an obvious difference to the other team members.
If you are leading and doing your own missions you also get merits for arc completion. Personally I find that a pretty good bonus.