Discussion: Another City of Heroes article on ZAM!


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Posted

Nice to see that it's not just a love-fest/bash-fest. The reviewer points out the good (seven years of lore, history, and sheer time on the block), the bad (the game showing its age in terms of graphics), and the ugly (the admittedly neglected subfactions of the community, namely PvP and basebuilding). It's good to know that despite the younger and fresher contenders, Pwyff thinks we can easily stay on top, but I think PS could learn quite a bit from this article, especially if it takes the time to read between the lines.

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Posted

Great article, not a PR piece just an honest review.


 

Posted

Good read - makes some valid points and this is definitely the kind of write up you want when your latest 'competitor' is still enjoying the post-launch spotlight.

So, devs... how does it feel being the 400lb gorilla of the superhero genre?


 

Posted

Quote:
In the end, however, in spite of its technological age, City of Heroes still possesses an extremely strong core foundation that Champions Online and DC Universe Online have not even come close to challenging. If they want to stay on that throne, I do feel that City of Heroes needs to tighten up their core focus. Right now, there are a lot of side projects that haven't received much love, like City of Heroes' separated PvP community, or their super group base building community, both of which haven't felt much in the way of developer communication. But really, as long as Paragon continues to intelligently add more depth to their game, I have a good feeling that they'll remain the top dogs to beat for a good while to come.
Now let's see if the devs will follow through.


"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict

 

Posted

I must be missing something -- all I get is "story not found".


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Posted

Quote:
Originally Posted by DarkGob View Post
I must be missing something -- all I get is "story not found".
Here's the right link. The link on the News and Announcements thread is still wrong, but the link above works.

Edit: And now they fixed the link in the News and Announcements thread.


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Posted

Good Read

Now lets see what the Dev's take away from this.

A well deserved, "Hey you guys are the best" mixed in with "What are you going to do to stay there?"


 

Posted

I do hope they take the criticism as something that they really should improve on. Bases have pretty much languished from the start of the game. Some of the things that have been suggested in the past really should be revisited and at least attempted.



 

Posted

Quote:
Originally Posted by Chaos Creator View Post
Great article, not a PR piece just an honest review.
Couldn't have put it better myself.

CoH is my favorite game, and there's no sign of that changing any time in the foreseeable future, but there are definite flaws. Some of them are somewhat endearing, some of them are nerve-wracking. But I definitely think that, for the most part, the developers are on the right track.

It'd obviously be nice to see some of the existing issues (as mentioned in the article: PVP and base building, along with other much-requested features such as proliferating NPC costume options, further powerset proliferation and power pool customization) worked on sooner rather than later, but the rate at which quality content is being released is fantastic for an MMO, and I find I can't complain too much about what is and isn't coming soon(TM) for City of Heroes.


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Quote:
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Posted

Whilst I would LOVE to see bases get some love (and PvP even thought I don't do it), I just don't see it happening in the near future. That is not even really a complaint. Been with the game a long time, and don't plan on leaving any time soon. And I think our Dev's DO listen to us, I just don't think they see the game the same way the players do. I dunno, it would be cool if the read this and kick in some stuff for the "sub groups", but I just don't see it happening. The whole "Needs of the many..." thing.


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Posted

Quote:
Originally Posted by Le Blanc View Post
Whilst I would LOVE to see bases get some love (and PvP even thought I don't do it), I just don't see it happening in the near future. That is not even really a complaint. Been with the game a long time, and don't plan on leaving any time soon. And I think our Dev's DO listen to us, I just don't think they see the game the same way the players do. I dunno, it would be cool if the read this and kick in some stuff for the "sub groups", but I just don't see it happening. The whole "Needs of the many..." thing.
^This. When one of the only reviews you've gotten in the last year (yes, even the Going Rogue release managed to get no reviews at all) is highlighting issues that have met with a stony silence from the devs you hope that they'd at least pay a small bit of attention to what it is saying.

Rather than running off and implementing some OTHER system and then abandoning it (waves to Mission Architect)


 

Posted

Quote:
Originally Posted by Reiraku View Post
Quote:
In the end, however, in spite of its technological age, City of Heroes still possesses an extremely strong core foundation that Champions Online and DC Universe Online have not even come close to challenging. If they want to stay on that throne, I do feel that City of Heroes needs to tighten up their core focus. Right now, there are a lot of side projects that haven't received much love, like City of Heroes' separated PvP community, or their super group base building community, both of which haven't felt much in the way of developer communication. But really, as long as Paragon continues to intelligently add more depth to their game, I have a good feeling that they'll remain the top dogs to beat for a good while to come.
Now let's see if the devs will follow through.


The Koreans controlling the purse strings will have the ultimate say on the tools to 'follow through' at the devs disposal.

Going Rogue 'might' have been this games last box retail expansion given the staff contractions afterwords, and that quarterly earnings graph that's floating around kind of elicits a 'hope for the best' reaction for fans of, what is still, the top superhero mmo on the market.


Fair article.






 

Posted

Good to see article. And fair. The point about fixing abandoned systems wasn't suddle at all. Which is a good thing. The Devs need to hear it.


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Posted

Quote:
Originally Posted by Dark_Respite View Post
Nice to see that it's not just a love-fest/bash-fest. The reviewer points out the good (seven years of lore, history, and sheer time on the block), the bad (the game showing its age in terms of graphics), and the ugly (the admittedly neglected subfactions of the community, namely PvP and basebuilding). It's good to know that despite the younger and fresher contenders, Pwyff thinks we can easily stay on top, but I think PS could learn quite a bit from this article, especially if it takes the time to read between the lines.

Michelle
aka
Samuraiko/Dark_Respite
The ugly:

I am certain that if Paragon had the resources they deserve instead of what they have PvP and Base builders would have all the updates and balances that would put this game above and beyond all others.


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Posted

I'll just clarify what I'm about to type with saying that I only really skimmed the whole article but focused on the last question: "Anything coming for PvP?" and the answer I read was basically, "no"

Sure there are 'fixes' or whatever that happen but there seemed to be a little running around the bush to answer the question


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Posted

Interestingly enough, I am impressed with this article.

As others have said, this doesn't bash nor overly praise CoH/Paragon Studios, but alights to its strengths and weaknesses in relation to the other superhero MMOs.

Key and critical to this, in my opinion, is the article's ending statement, identifying the lack of PvP and Base Building updates/overhaul and/or fixes. I am 100% in agreeance with this, and as this article keenly pointed out, some attention should be brought to these two aspects of the game.

Personally, I strongly urge the devs and designers to rethink waiting off on changes to PvP and Base Building much longer. I know the Incarnate System is a kinetic train barelling down the tracks, but, remember, the passengers might want to 'step off the train' to see the sights (other game content) that up to now have been blurring by the window of this highspeed Incarnate train.

With this fair review from ZAM!, I would imagine the devs and producers might want to schedule a meeting and maybe rethink about putting in whatever is the new awesomesauce 'system x' and instead fix PvP and Base Building (and for that matter, a bit more attention to Mission Archietect).

Food for thought.

Otherwise, great job Paragon Studios! It seems you have been promoted to 'gorilla' status in the superhero MMO genre!


 

Posted

I've been with COH for 6 of the 7 years, while my brother was with game from Beta but took some time off in the middle somewhere but has returned to the COH fold now. I have had times where I didn't play alot and i am not someone who can sit and play CoH for hours on end , therefore even though i have 6 years plus of playing time I only have 1 lvl 50 character. We more casual players enjoy the game just as much even though some content is impossible for us to complete. Well it is for me since in the last year or two it has become difficult to find teams, and since some of the TF's take 6 or more hours [which is a ridiculous amount of time in my opinion] they just aren't going to happen with PuG. That aside there is plenty to do in CoH even at this point, with all the possible permutations of characters that you can make, some combinations alone can make the game more challenging.
I personally avoid the PvP zones since i tend to be solo, and tire very quickly of being ganged up on by other players, plus I didn't buy the game for the PvP aspect anyway. I can't say what would improve PvP because of this.
I would like to see some kind of base option for individual characters, which has been hinted at many times but has never materialized. As to SG/VG base building changes, i am not sure what the issues are other than cost of some stuff. i have never built a base from scratch but have a inherited a few SG/VG's when players stopped playing. I have made a few upgrades to bases but have found no need to do major renovations so far.

So what will the Dev team do with the suggestions in the article? That is anyones guess, but i expect to be here for long time to come.


 

Posted

Quote:
Originally Posted by Energizing_Ion View Post

Sure there are 'fixes' or whatever that happen but there seemed to be a little running around the bush to answer the question
wait....there are fixes?


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
I am certain that if Paragon had the resources they deserve instead of what they have PvP and Base builders would have all the updates and balances that would put this game above and beyond all others.

Likely, this.


Bases certainly, pvp... more of a grey area.






 

Posted

Quote:
Originally Posted by Energizing_Ion View Post
there seemed to be a little running around the bush to answer the question
Quote:
"Anything coming for PvP?" and the answer I read was basically, "no"
See, everyone knows the answer.


Had there never been pvp in cox, it's hard to see how it would've been detrimental to the overall game given the vacant status of most pvp-specific content from shortly after a lot of it was first released.

It's a niche feature in a niche mmo, bottom line.






 

Posted

The groundswell of support for PvP on the forums surprises me. Can it be even most carebears think PvP has been in the wood shed long enough? A rollback to Issue 12 PvP would create a firm foundation on which to build PvP's future. Remember how fun the Reculse's Victory test even was? I sure do. I want that experience back.

As for bases...rip out the whole system and start from scratch. Look at the Bat Cave. Look at the Hall of Justice/Watch Tower. Bases need to be that cool, and functional, and accessible to the solo player as well as the largest Super Group. Tall order, but if you can't do that, don't bother with bases at all.


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Posted

Quote:
Originally Posted by Acemace View Post
See, everyone knows the answer.


Had there never been pvp in cox, it's hard to see how it would've been detrimental to the overall game given the vacant status of most pvp-specific content from shortly after a lot of it was first released.

It's a niche feature in a niche mmo, bottom line.
everyone knows the answer because it's already been given indirectly by the devs over the last 3 years :P

detrimental to the game? not by any means. however it very nice aspect to the game, esspecially this game since the pace cox pvp is so much faster than anything ont he market currently (in spite of travel suppression) which gives it a very very unique take on pvp, and it brings in a fair amount of people. see ex libris's numbers on pvp before i13 dropped.

you don't need pvp specific content for pvp to thrive for a long time. you do however need a system that isn't broken and makes sense, which is what anyone asking for anything pvp related wants. it's gotten to the point were pvper's don't need some gimicky mini game like content to go along with pvp for it to be fun, straight up pvp is enough in this game.


Positron's i13 letter: We are trying to make PvP more accessible to new players, while giving experienced PvP'ers the advantage that comes with formulating tactics around the new systems we're putting in place. PvP from now on will be on our priority list. If something isn't working out, we'll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.