Favorite support set to team with?


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Demobot View Post
Cold Domination. Nothing else comes close.
I agree. Buff/debuff/awesome.


Words to the wise aren't necessary- it's the stupid ones that need them.

"You're right...I forgot...being constantly at or the near the damage cap is a big turn off. Definitely not worth it."
- Vitality

 

Posted

As someone with more than 300 levels of Rad, I've got to go with that first. It offers a little bit of everything and it's well understood by everyone at this point. Even in the (sigh) rare cases when it's not, there's always the AoE heal and resurrection powers that match up with what idiots think support toons should be doing.

I'm going to place Cold second. Most of the Colds I've teamed with haven't taken, or were not diligent about applying the shields. I know it's a great set and I wish more people played it.

I'd put Kinetics third. Kins don't bring as much to the table for squishies, but melee-types deservedly love them. +Recharge, +EndRec and +Dam are the key ingredients in a team that can steamroller through everything, and Kinetics brings all of those things.

Dark is next. Debilitating debuffs, huge heal. It probably deserves to be higher on the list, but most of the time when I see Dark these days, it's in its lesser MM form.

My first 50 was an Empath and I put about 1500 hours into that toon, but Empathy, Pain and Thermal are very "meh" sets to me, in part because of the healer association and in part because they just don't bring as much to the table as those first four. Thermal is the best of the bunch.

TA players are usually awesome, experienced folks who were looking for something different. That said, on a team their contribution sometimes gets lost. I feel like TA should've been a control set instead of debuff.

I'm also kind of ambivalent about Traps. I just don't see it doing as much. I liked it better when puking was more reliable.

FF and Sonic absolutely have their place. FF is an absolute game changer for a team in most scenarios. Everyone loves it. But it's boring as all hell to play. Sonic is the opposite: the bubbles AREN'T a game changer, even in spite of how good they are. The -res powers make up for it, but in general I think Sonic's contribution to a functional team is pretty small. Stuff dies a little slower and people live a little longer. Emphasis on "a little." I'd rather have almost anything else.

Storm just needs help. I have about 70 levels of Storm and I still don't like it. At least eight out of 10 people who are playing it probably shouldn't be.


Things I hate: Anime. PvP. Lying MMO Developers. Outleveling content. Manga. ED. Comic Store Employees. Anime.

 

Posted

Depends on the situation. For general content, probably Forcefield. For harder stuff, Cold. After those two, Empathy (an empath who uses Fortitude on more than one person and is on the ball with Clear Mind) and Traps are roughly tied, then everything else in a big heap.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

A good Kin. I can count the number I've run into over the years on one hand.

Quote:
Originally Posted by Test_Rat View Post
Well played traps is the best debuff set in the game.

Stacked acid mortor -res
Stacked seekers -dam and - to hit
Poison trap effectively shuts down regen, slows rech, holds, AND forces vomit interrupt (and can be stacked!!!!)
Caltrops to protect squishes from melee
And they provide status protection AND defense?


It always makes me die a bit inside when people pass up a traps for a rad because traps is better.
This guy knows what's up.


PenanceжTriage

 

Posted

It really depends on which character I'm playing. My Warshade always loves getting bubbled though. I'm not too fussy as to what flavour of bubbles I get, although graphically the Ice ones are the ugliest ones IMO.

My Plant/Empath likes another Empath so I can skive off and not be expected to keep everyone alive

Debuff sets I'd always go with Dark Miasma, it's my favourite to play and my favourite to have on the team.


 

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Sonic/Kin Corruptor or Kin/Sonic Defender

They work best with how I construct characters.

Cold is also a great support powerset, but I typically have my defenses and resistances pushed already. The debuffs are great in that set, of course. In the end, the boost from a Kin and the added -Res from sonic are more helpful to me.


 

Posted

Quote:
Originally Posted by Demobot View Post
Cold Domination. Nothing else comes close.

Quote:
Originally Posted by magikwand View Post
I agree. Buff/debuff/awesome.
I also have to agree, Cold is just epic. Way better than anything a rad can do.

Edit: One thing that has always bothered me about traps is that a lot of it’s debuff pet things can get destroyed. But how bad is that really, specifically on an Apex and the like.


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Fiery Aura is only good for farming, I'm cereal

@Caucasiafro

 

Posted

Quote:
Originally Posted by ultrawatt View Post
I also have to agree, Cold is just epic. Way better than anything a rad can do.

Edit: One thing that has always bothered me about traps is that a lot of it’s debuff pet things can get destroyed. But how bad is that really, specifically on an Apex and the like.
They rarely do, though, outside of weird cases like Tin Mage. Acid Mortar is a tough little customer, Seeker Drones don't last long enough, and FFG doesn't take much aggro.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

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I am a giant wheel of damage.

I am self sufficient.

Support makes me better.

ANY support.

I don't have a favorite. I really don't. I'm like one of those natives from an uncontacted tribe in the Amazon. It all looks like magic to me and is equally inpressive. I don't know what or how they do it. I don't pay attention. It's not my job. I start under the assumption that no one is helping me and so ANY extra I get is super awesome.


 

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I would say on average, my favorite support teammate is VEAT.

1. Their leaderships benefit me so I don't need to rely on them to cast shields or heal you. I just need to stay within their leaderships.

2. They can handle aggro pretty well on their own so I don't need to babysit.

3. If I am playing a squishy without mez protection, the high team defense from VEATs allow me to avoid a lot of mez attacks.


There are some situations where their extra defense don't bring as much to the table like if I already have soft-capped defense or the team needs more resistance and -regen debuffs. Basically, I love inviting any VEAT (with leaderships) to the team.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

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Quote:
Originally Posted by Jibikao View Post
I would say on average, my favorite support teammate is VEAT.

1. Their leaderships benefit me so I don't need to rely on them to cast shields or heal you. I just need to stay within their leaderships.

2. They can handle aggro pretty well on their own so I don't need to babysit.

3. If I am playing a squishy without mez protection, the high team defense from VEATs allow me to avoid a lot of mez attacks.


There are some situations where their extra defense don't bring as much to the table like if I already have soft-capped defense or the team needs more resistance and -regen debuffs. Basically, I love inviting any VEAT (with leaderships) to the team.
Ah yeah, how could I forget the VEATs? They're the best. I remember the VEAT beta where we had teams of 8 VEATs all at once. I don't think I've ever seen things melt so fast. Every time a VEAT leaves my team, I miss them very much.


 

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Quote:
Originally Posted by Kelenar View Post
Depends on the situation. For general content, probably Forcefield. For harder stuff, Cold. After those two, Empathy (an empath who uses Fortitude on more than one person and is on the ball with Clear Mind) and Traps are roughly tied, then everything else in a big heap.
Bubblers are awesome. Sadly, they get less useful the more people IO out their characters, since a lot of people build for softcapped defense, but for those of us who don't...


 

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I currently have lots of love for Cold. Rad is probably my second choice.


@Mental Maden @Maden Mental
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Posted

Quote:
Originally Posted by Vidszhite View Post
Ah yeah, how could I forget the VEATs? They're the best. I remember the VEAT beta where we had teams of 8 VEATs all at once. I don't think I've ever seen things melt so fast. Every time a VEAT leaves my team, I miss them very much.
I know. You really only need two VEATs to put everyone within radius to soft-cap defense. It is ridiculous.

It's my favorite "support" set(s) because all I need is to fight along side with them and I get buffs. If it's Soldier, we get great aoe debuffs and damage.

Yes, Kin/Rad/Cold/Dark are great but sometimes it depends on the players to make them that awesome. I've teamed with many of them that don't shield people, don't cast siphon power/speed, or put toggles on the wrong anchor or let the anchor run away which results in even more aggro. VEATs, on the other hand, is just more safe.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Vidszhite View Post
Bubblers are awesome. Sadly, they get less useful the more people IO out their characters, since a lot of people build for softcapped defense, but for those of us who don't...
Softcapped defenses aren't really as common as the forums make them out to be. Even on level 50 runs where most of the characters are alpha'd, I see few characters with more than a handful of set bonuses. Plus, delicious mezz protection bubble, which is very nice on things like the LGTF.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Any player that is competent with his support powersets can make a bigger difference for his/her team, than the powerset played poorly. We've all seen examples of this (Emps in particular), but for myself, I just struggle PLAYING a Kinetics. To the point I deleted my level 50 ill/kin (way, WAY before things like IOs and server transfers became available).

Having said that, if we talk about the best of the best of the best...I'd put my money on Thermal. Several decent buffs, two decent heals, a rez ally, and a couple decent debuffs. Has it all, and lots of it. Dark Miasma would rank 2nd with a minor buff (shadowfall), a single heal, a mass rez, and decent debuffs. Radiation Emission has a single buff, a single heal, a rez, and excellent debuffs. Cold has several buffs and excellent debuffs by comparison. Empathy lacks debuffs. Etc etc etc. I am only familiar with blueside support powersets, so it's possible there is something redside that is on par given my criteria (Pain?).

My rationale is simple: on a PuG, things can go South quickly, so the lack of healing and/or rezing can be more problematic than the lack of debuffs. If we can't survive long enough to get TO the AV, it doesn't really matter if we have the tools to take down the AV.

[begin rant] Which is my single biggest pet peeve with the LGTF: even the weakened Hamidon repeatedly manages to wipe teams, seemingly irregardless of support on said team. Yes, I know, people do MoLGTFs all the time, I have too, it's still a pain in the sensory perceptor. I know people that don't do the TF just because of that mission. [end rant]

tl;dr: like any other form of mitigation, the best sets are the ones with more than one kind built in.


 

Posted

An empath who understands their powers, and a good /sonic are two favorites of mine.

Many empaths just don't 'get' that they're good for more than just healing, or heal+clear mind. I LOVE when only those without mez protection sport the clear mind, the blaster gets fortitude not the tank, and the character with the best powers on a long recharge or player with worst endurance issues gets the adrenalin boost.

Sonic is kind of different in that it's so very simple, but so undervalued. Defense is powerful, but in a game with more bad luck strings than some would admit, resists have their own value; especially when it's far more likely to have a team member with defense to stack with. Resists and defense together? golden. Plus I love the streamrolling that happens with all the -res. The funky thing with sonic is that it doesn't announce it's self. Defense gets its 'deflected!,' and a mob unloading on you with none hitting. "wow!" team members say, these bubbles are awesome! When you magically do 30% more damage, and a mob cuts you to half health, rather than death? Well, you just must be awesome enough to dish damage and take it. It really is a 'quietly' awesome set. (Yes, sonic is 'quietly awesome. ha. ha. Irony.)


 

Posted

Quote:
Originally Posted by Vidszhite View Post
Bubblers are awesome. Sadly, they get less useful the more people IO out their characters, since a lot of people build for softcapped defense, but for those of us who don't...
I like it when people tell me they have 145% defense.


 

Posted

Quote:
Originally Posted by Seldom View Post
Many empaths just don't 'get' that they're good for more than just healing, or heal+clear mind. I LOVE when only those without mez protection sport the clear mind, the blaster gets fortitude not the tank, and the character with the best powers on a long recharge or player with worst endurance issues gets the adrenalin boost.
Yeah... I've been teaming a lot since the strike pack came out, and all the bad empaths I've seen have almost made me want to play one, just so I can set an example by using Fortitude on something other than one tank, doing something with Clear Mind between triple-stacking it on everybody or not using it at all, and not aimlessly spamming the heal aura just to see nice green numbers. But that would require me playing Empathy, and I'm not sure my self-image is ready for that.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

To play, or play with?

To play... well, really any of my "support" toons. Son/Son, Cold/Dark, Fire/Rad, Ill/Kin, Ice/Storm, Earth/TA all provide ridiculous amounts of buff/debuffs. If the measuring stick is how fast the end AV goes down, I'd prolly give a nod to my Cold 'fender, followed closely by my Fire/Rad, then Son/Son.

To play with? If I'm melee, give me a Soldier. If I'm ranged, give me a tank.

BTW, nice to see respect for Sonics on this thread, but no love for Liquefy? It's a damn "I Win" button!


An Offensive Guide to Ice Melee

 

Posted

Quote:
Originally Posted by Kelenar View Post
Softcapped defenses aren't really as common as the forums make them out to be. Even on level 50 runs where most of the characters are alpha'd, I see few characters with more than a handful of set bonuses. Plus, delicious mezz protection bubble, which is very nice on things like the LGTF.
Yeah, as someone who mainly plays an FF def, I immediately notice the lack of bubbles when I play my Traps def instead (and that's with FFG and Maneuvers up). Red bars actually go down sometimes! That's no good.

I know FF is overkill some of the time, and if I were to do it over again (and if Cold had been in the game and a defender set at launch...), I'd probably make a Cold def instead. And I certainly wouldn't take /Dark (even if those cones are nice). But for making every pug super safe, FF is still nice.


 

Posted

For me it depends on the type of team that I'm on what the "favorite" is; it also depends heavily on player competence.

Assuming a competent player behind the controls and a well-rounded build:

For high-speed spawn annihilation while leaving a vapor trail: Kinetics, followed by Cold. Stacked Fulcrum Shift + Speed Boost and if mobs get off more than an alpha, they're AVs.

For mass carnage as hoards of ambushes swarm your location: Traps, followed by Cold. The problems with traps are longish animations and a lack of mobility. Ambushes coming at you? They just disappear without a trace...

For AV-melting goodness: Cold OR Traps, depending on the AV's mobility and the likelihood that they're going to get hit by an AoE while placing things. Most of the time... Cold.

For general play on a PuG that's running normal missions: see the first one, above. Very rare are the missions that are so spectacular I'd want to prolong them.

Why does Cold show up so much? Well, for starters, I tend to like debuffs a bit more than buffs, and Cold is more than just Sleet: Benumb and Heat Loss give it spike debuffing that only Traps can compare to, and Traps requires more setup time to do it. Sure, Cold lacks a heal or rez - it's not alone in that, either - and yes, there is a place for healing in the game. But when you're rarely ever being hit due to shields, Heat Loss is keeping your endurance full, and Sleet is causing mobs to flop around while their hit points melt away into oblivion, you don't need all that many heals.

Now for someone who doesn't do much or has questionable competence but at least stays with the team: Crab Spider who actually took the Tactical Training toggles, FF, Traps, or Sonic Resonance. Then they can just stand nearby and still be helping.


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it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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I should say that, for Rikti raids, if I get out there and don't see at least 2 or 3 big bubbles of some kind, I start debating whether it's worth sticking around. Traps probably makes out the best there because it can't be slept-toggled (I don't think). But any of the 3 big bubble sets is critical to me here. Just about every epic wipe I've been witness to occurred in conjunction with inadequate mezz shields.

If the respec trial was hard, Force Field would be my number one there, just because they can soft cap the generator. ;D But wow is Force Bubble ever the power with the biggest gap between how awesomely overpowered its Tier 9 sounds versus what it turns out to do for you. It's not hard to imagine a game where Force Bubble would be incredible, but in the context of this one it fails to deliver.


 

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Traps.

Here's a weird thing: I've done a bunch of ITFs over the years with various toons, including a lulzy expensive fire / fire dom, spines / WP scrapper, and different support toons (Dark, FF, and Kin), and my fastest times have all been with my Dark / Traps defender. I've done kill alls with my Traps / Dark that were faster than "speed" ITFs on my dom.

I've been on some crazy bad teams that were simply not helped by my Kins or only marginally helped by my dom.

But I've never, ever been on a failed TF with my trapper.

I've never had a team dissolve because a mish was too hard with my trapper.

I think most players simply don't get what Traps does.


 

Posted

Quote:
Originally Posted by Seldom View Post
Many empaths just don't 'get' that they're good for more than just healing, or heal+clear mind. I LOVE when only those without mez protection sport the clear mind, the blaster gets fortitude not the tank, and the character with the best powers on a long recharge or player with worst endurance issues gets the adrenalin boost.
You know what's even better? The player who knows when to break those rules. When they know the encounters to stack CM on the melees to get them through a high-mag mez. When they Fort the tank right before Lord Recluse, because there's a big difference between 45% and 75% defense. When AB goes on the one who's eating the heavy slows or endurance drains, rather than the EMP-happy Rad.

I mean, I'm happy to see the Blaster with Fort, the squishies with CM and the emps trading AB, but sometimes you need to rethink your priorities. And I love it when you get a player that's actually prepared to do that.