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Posts
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Joined
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Quote:Yeah, Vigilance is a joke. But we know why.Vigilence is borked. It incentivizes poor play on the defenders part and punishes good play.
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Quote:PBU will do it, too, albeit at twice the recharge.for Defender's that's only available in a PPP you have to turn Villain to get
Anyway, I agree that this isn't as exciting for FF defs as it is for others. The main concern raised here has been that def buffs aren't incredibly useful, and if that's the problem, it won't be solved by making everybody's def buffs Power Boost-able. Of course, this isn't a bad change; I'm not complaining! I just don't think it'll address the major concerns raised in this thread. -
I think the problem on trials, and especially BAFs, is that everything dies too fast, and has its aggro spread out among too many people, to make throwing bubbles on people (at 2 seconds per bubble) a better use of my time than throwing my defender damage at the AV and hitting all the adds or whatever with my cones. Deaths are so uncommon, even when I stop bubbling all together, that it just isn't worth the time. It isn't that everybody is always already softcapped, although that's certainly true sometimes. It's that the trials are really easy and safe (at least in all the pug trials I end up in; and yes, I know they weren't always so trivial, but they are now).
The only time on the trials that I like to put bubbles down is just before the split on Lambda, because sometimes some people seem to be at some risk during that phase, and def buffs can help a bit. On BAFs, if we're pulling the AVs, I also spam bubbles while we're waiting for them, but just to kill time.
To be clear, I'm not talking about enjoyment here. I still have fun running trials, and I still have fun playing my FF/Dark. I'm just talking about usefulness. Obviously, usefulness isn't all there is to the game. But still, it's unfortunate when, given the state of the game overall, a powerset is mostly useless in the latest endgame content. (Not entirely useless! Dispersion bubble is certainly helping a bit. The individual shields can make the Lambda split a little safer for squishies without stealth or whatever. Force bubble lets you be a pseudo-controller on the BAF prisoner phase. And, again, I'm not saying that FF is totally useless in isolation. Def buffs do help a little most of the time. It's just that they help only a very little on most of the trials I've been on, and even just a little damage almost always seems to me to help more. Sorry. I think I'm repeating myself.) -
Quote:I never meant to imply that I wasn't happy. I've been playing this character since a couple days after launch, and I never stick with alts for very long 'cause I always like my main more. I probably made a mistake putting it in terms of how I felt on trials instead of just saying that I thought def buffs were totally useless on trials, which is all I meant to be saying. That's why I started with "I'm not disagreeing with the overall point," only disagreed with UberGuy about trials, and ended by saying that I didn't think FF was bad in other content (which is where I was agreeing with UberGuy about everything else).I'll admit that defenders have a bad rap for damage. I don't think anyone would ever pass up one of the pure damage ATs for a defender if they were looking to increase their group's damage output.
But has it has been time after time in this thread, most people seem to get invited to groups based on other factors aside from their power sets.
I guess bottom line is, your mileage may vary. But it sounds like both the OP and yourself have a chip on your shoulders because FF may no longer be the be all and end all of buffage, or /Dark is not the be all and end all of damage. If that's the case and you aren't happy then play one of your alts untill if and when you decide to go back.
Sorry for any confusion! -
I'm not disagreeing with the overall point, but I'm pretty convinced that my FF/Dark is nothing but a bad blaster with force bubble in BAFs, and just a bad blaster on everything but the split phase in Lambdas. Yeah, some enemies have higher tohit in the trials, but they just get overwhelmed by the numbers, and it never matters. I throw bubbles around during downtime, but once the fighting starts, I'm just blasting, because I'm confident that it contributes more than the def buffs ever would.
I'm still more than a bad blaster on pug TFs, though. -
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I'm still confused about how someone who says all that can also say
Maybe I'm just reading too much into "accept"? Maybe you just mean "we must believe that there are people who enjoy this role, since there are, but I discourage them from playing in this style by kicking them from my teams; to each his own, but on my teams, there's only mine"? I don't know. -
Quote:And on this point, while I lament the terrible damage from /Dark, I will say that I've liked the tohit debuffs occasionally on the trials. As long as I can get a few shots off, those stupid victorias go back to not hitting me at all, and I didn't even have to respec out of my just-barely-hitting-45% build to get there. And the cones debuff everybody, so that's good.Oh, and the soft cap is normally 45%. In two of the new trials it's 59%.
The other thing Amy said is definitely true: Def buffs feel totally useless sometimes. But I leveled up a Traps/Archery def recently, and realized just how big a deal having those shields really was. People were suddenly taking damage again! I even failed two STFs because the teams were badly organized and couldn't tank LR. That never happens with my FF def, because I can softcap whoever's tanking and phase the blue tower and we're probably safe enough to power through. (Especially now with the lore pets; I love Warworks on the towers.)
So yeah, sometimes I feel totally useless, but I know that sometimes I'm still making a difference, and I suspect that sometimes I only feel totally useless, and I'm underestimating the impact of my shields (because sometimes I feel totally useless and then a scrapper tells me at the end of the ITF that they loved the shields because they never had to use their heal). -
What Dechs said, but also, this:Quote:seems a strange thing to say in light of this:Already addressed a long time ago. But, we must accept there are people who enjoy this role. I discourage people from this style but to each his own.Quote:If you are going to play a certain AT (doesn't matter what), I don't think it is being unreasonable to expect you to build and play that character such that they can make a good addition to the "average" team.
I think you're completely insane if you think that heals alone are a good addition to an average team but everything else an emp/* can do is not.
Edit: Also, this is a joke, right? Because fortitude, auras, and defender blasts (with defender debuffs) aren't welcome additions if they don't come with heals, right? -
Ah, yeah, I can see that. For me, I think that part of it is just what I got used to. I never got used to hover--I've almost never had it--and I'm really used to playing on the ground, so I only fly when I absolutely need to, and then jetpacks are enough.
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Ooh, hadn't thought of using force bubble in TM. I could see it being cute there, too. Oh, and yeah, that's definitely one place where I kinda want hover instead of cj, but that's what jetpacks are for.
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Just two quick thoughts: I've never felt the need for aid self when I can use insps instead (although someone pointed out in another thread that with sufficient self heals, those insps could all be damage insps, and that might be better overall, I dunno). It's not that there's definitely a right answer here, of course. It's just a trade I'm willing to make--softcap myself at the cost of carrying greens.
Also, sleeps also need to hit you! They don't do that very often when you're softcapped to everything. But yes, PFF is nice for stealthing stuff like Khan and the CoT on the STF if all you have is a stealth proc. For normal stuff, like running through tips, though, being softcapped is enough. (With more stealth, you don't even need PFF, but unfortunately, at level 4 you need to choose between PFF, force bolt, and moonbeam, and PFF is, I think, the best IO mule of the three.) -
Edit: Whoa, sorry for the wall of text!
I've never liked hover 'cause it feels slow to me (though maybe I'm just doing it wrong). And CJ takes less end (and you're absolutely right that end is a bit of a concern). And I can usually kite well enough on the ground if I have to (which I rarely do, thanks to tenebrous tentacles and being softcapped; but victorias can hurt sometimes).
End is not really a huge problem. I'll just paste this in, since I edited it into the first reply late:Quote:I'll add: I only really run low when I have some recharge buffs and I'm spamming the cones. And often, in those circumstances, you're in some big AV fight or something and you can drop some toggles. Sprint, at the very least, can go off. Tactics often doesn't matter much, either, and assault isn't a huge deal. But I almost never even bother to drop those two, because I just don't have many end problems.As for toggles, I'm running nine regularly (sprint for stealth, dispersion, 3x leadership, weave, tough, dark embrace, and switching between cj and ninja run), and I don't have very serious end problems. Very occasionally, I hit dark embrace to get through a long sequence of fights, and now I can save ageless for that if I want, but I don't find it necessary very often. This is partly why I didn't mind going ageless radial instead of ageless core.
A lot of this has to do with all the +recovery set bonuses and procs, though. I was using a t1 cardiac before I finished getting all my IOs (and especially the miracle), and it wasn't until after finished that (except for the Glad's Armor, but that doesn't matter) that I felt comfortable dropping the cardiac and building my musculature. Edit: But with a cardiac, it will absolutely have zero end problems (and you'll max your s/l res!), so you could do that if your recovery ends up too low. I really don't have much endrec in the toggles, so cardiac is huge. I just played without it for a bit, and decided that I could get by well enough that I could afford to get that 32.5% damage buff from musculature.
I took fighting because I wanted to softcap myself with weave, and then realized I could also get some good s/l res with tough and an APP shield. As you say, it's possible to resign yourself to being the squishiest person on the team. But where's the fun in that? Every FF def knows how much the softcap can help the rest of the team. Well, it helps you that much, too! And you get good res to two of the commonest damage types to boot! I'm really not very squishy at all. The low hp still makes things a little dangerous, but I run around with a full tray of greens, and actually, it's always at least three full columns of 50% greens that I just collect from drops, which tells you how rarely I have to use them. This is for TFs and trials mainly; ymmv in other situations.
My thoughts on the rest of dark blast: I don't need a damageless disorient (especially when I have repulsion bomb! more on that later), I really don't need kb (especially with the two cones), I never used blackstar when I had it (because the damage is mediocre and I really hate dropping all nine toggles and really the damage sucks), and I don't need a heal because I have insps. That leaves moonbeam. But outside of a couple of special circumstances on TFs and stuff, a snipe just isn't important for me. It definitely isn't important for normal fights--those go soul drain, repulsion bomb if it's recharged, spam cones and ST blasts on the lt/boss/whatever. And I wouldn't want to move slots to it anyway, because that would detract from my damage with my main blasts.
The tohit debuff isn't all that important most of the time, because you and your team should already be softcapped. But when it does make a difference, it's not hard to get enough stacked up with dark blast, gloom, and a cone or two.
Force bubble is almost entirely useless. I would respec out of it for soul transfer or something, but now it's cute on BAF prisoners (just remember to turn it off afterwards! I forget that a lot of the time), and I don't need a self rez either, so I don't mind keeping it. It's also funny on the ITF computer, because you get to push all the robots away and it looks cool, but it can be a little dangerous there so I only do it when I know we'll be fine and it's funny.
You can also use it to push groups into corners to make aoes more effective, but in my experience (on infinity pugs; maybe other servers are different? But I kinda doubt it), things die too quickly to make cute tricks like that actually a good use of everybody's time.
Repulsion bomb, though, is completely awesome, because it's a foe-targeted kd now, not the old ally-targeted kb. The biggest drawback is its terrible activation time, but that's not quite so big a problem as long as you mostly use it to start fights.
And, of course, all of this is based on how I wanted to play. I'm basically a bad blaster with great survivability (compared to other blasters) who happens to also softcap his entire team (and give them good status res), which seemed to me to be the best contribution I could make to my team with my powersets. The survivability helps me there, too. I have no problem jumping into a spawn alongside a tank/brute/scrapper to hit soul drain on, say, an ITF or a Lambda split or something like that, which means I can get started doing damage that much quicker. And that's important, because my damage (even with reactive!) is pretty bad.
Edit: Oh, one final thought. On trials, I often don't even bother bubbling people. Mostly I do it during downtime, like on a BAF while you're waiting for prisoners to spawn or someone to pull the AV, just to have something to do. There are so many buffs flying around anyway that doing bad damage is, I think, a much bigger help to the league. So then I'm really just a bad blaster, which kinda sucks. Oh well. -
Yeah, it might be worth it then. My problem was that I couldn't find a way to turn any saved slots/powers into more damage, which is all I could really hope for with janky power sets, but if you can do something with the savings that outstrips the gains from Spiritual (and you certainly have more options for that in your power sets than I do in mine :P), that's awesome!
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Well, for starters, here's my FF/Dark build. It's a little expensive, but I got most everything I wanted together in about a month or so of play, after about a 6-year break. Obviously, the Glad's Armor is the expensive bit, but you can get that with alignment merits. I got a few purple drops here and there, and sold them to buy the LotGs, etc. (Actually, I lied. I still haven't gotten the Shield Wall proc. Maybe someday...)
My basic goal here was: softcap my team to all positions, softcap myself to all positions and psi, then blast as best I can. Obviously, there's a lot of flexibility in the rest of the build. You could easily drop teleport for, like, soul transfer or something. Super jump if you're boring, I guess. I just always liked teleport. :P If you wanted, you could take cardiac paragon, which would let you cap your s/l res (with a Shield Wall), but the damage is so bad that I really wanted every edge I could get, which meant musculature all the way. I like detention field for STFs, and now I like force bubble for BAFs. Neither is necessary, but they're both kinda cute. I hate kb, because I like my aoes (they're all pretty decent, too!), so no force bolt or repulsion field. Dark consumption feels like a lot of slots wasted on some def buffs, but oh well.
Edit: Oh, and as for toggles, I'm running nine regularly (sprint for stealth, dispersion, 3x leadership, weave, tough, dark embrace, and switching between cj and ninja run), and I don't have very serious end problems. Very occasionally, I hit dark embrace to get through a long sequence of fights, and now I can save ageless for that if I want, but I don't find it necessary very often. This is partly why I didn't mind going ageless radial instead of ageless core.
Also, here's a much more expensive build I'll probably respec into sometime (it's kinda close to perma-hasten!), but I'll be sad to lose recall friend. I'm really not sure what to slot into super speed and vengeance, but eh, this works well enough. http://www.cohplanner.com/mids/downl...79FE07F91FE67E
Hero Plan by Mids' Hero Designer 1.94
http://www.cohplanner.com/
Click this DataLink to open the build!
Francis: Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Dark Blast
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Deflection Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/Rchg(3), DefBuff-I(5)
Level 1: Dark Blast -- Mael'Fry-Dmg/EndRdx(A), Mael'Fry-Dmg/Rchg(39), Mael'Fry-Dmg/EndRdx/Rchg(39), Dev'n-Hold%(39), Dev'n-Acc/Dmg/Rchg(40), Cloud-%Dam(40)
Level 2: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(42), Thundr-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43), Thundr-Dmg/EndRdx/Rchg(43)
Level 4: Personal Force Field -- SW-ResDam/Re TP(A)
Level 6: Insulation Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/Rchg(7), DefBuff-I(9)
Level 8: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(9), GftotA-Run+(11), GftotA-Def/EndRdx(11)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), GftotA-Run+(21), GftotA-Def(21)
Level 12: Dispersion Bubble -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), GftotA-Run+(13), GftotA-Def/EndRdx(15)
Level 14: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(15), GSFC-ToHit/Rchg/EndRdx(17), GSFC-Rchg/EndRdx(17), GSFC-ToHit/EndRdx(19), GSFC-Build%(19)
Level 16: Tenebrous Tentacles -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(36), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(37), Posi-Dam%(37), Cloud-%Dam(40)
Level 18: Boxing -- Empty(A)
Level 20: Night Fall -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(34), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(36), Cloud-%Dam(36)
Level 22: Tough -- GA-3defTpProc(A), ImpArm-ResDam(23), ImpArm-ResDam/EndRdx(23), ImpArm-ResDam/Rchg(27)
Level 24: Weave -- GftotA-Run+(A), GftotA-Def(25), GftotA-Def/EndRdx(25), GftotA-Def/EndRdx/Rchg(27)
Level 26: Repulsion Bomb -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(31), Posi-Dam%(31), ExStrk-Dam%(31)
Level 28: Assault -- EndRdx-I(A)
Level 30: Recall Friend -- Zephyr-ResKB(A)
Level 32: Force Bubble -- EndRdx-I(A)
Level 35: Teleport -- Range-I(A)
Level 38: Vengeance -- GftotA-Run+(A)
Level 41: Dark Consumption -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(46), Sciroc-Acc/Rchg(46), Sciroc-Acc/Dmg/EndRdx(46), Sciroc-Dam%(50)
Level 44: Dark Embrace -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(45), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx/Rchg(45)
Level 47: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(48), Oblit-Dmg/Rchg(48), Oblit-Acc/Dmg/Rchg(48), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-%Dam(50)
Level 49: Detention Field -- RechRdx-I(A)
Level 0: Portal Jockey
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Core Paragon
Level 50: Cryonic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Warworks Core Superior Ally
Level 50: Ageless Radial Epiphany
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(33)
Level 2: Stamina -- P'Shift-End%(A), Efficacy-EndMod(5), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/EndRdx(33) -
First, do you really need the accuracy? What are your tohit rolls regularly?
Second, the exact def buff you'll get from Nerve depends on what powers you're using and how they're slotted, of course. But if we suppose that you're already at at least 60% (pre-ED) on all your def buffs (the benefits from Nerve will be a little greater if you aren't), then this calculation will work:
Def buff from Nerve paragon = (.01 + 4/30) * (sum of base def buffs)
Or, as a decent approximation, .143 * sum of base def buffs.
So, for instance, if you already had Arctic Fog slotted well for def, Nerve paragon would give you roughly 5 * .143 = .715 more def from Arctic Fog.
Another example, close to my heart: My FF def uses Dispersion Bubble, Combat Jumping, Maneuvers, and Weave to hit the softcap. That's 21 base def (10 + 2.5 + 3.5 + 5), so a Nerve paragon would have given me 3 more def (actually, 3.01, and actually, a tiny bit more, because CJ isn't slotted as heavily--pre-ED it's only at 53.64%--but it's close enough). That could let me drop the Gaussian's set in Tactics, or maybe drop CJ if I slotted more heavily for def buffs in other powers, but those savings weren't going to be enough to make up for the global dmg boost from Musculature, so I went with that instead.
Or, if you just want to plug things in and see what happens, you could use Mids'.
But the short of it is: Nerve is pretty weak for most builds (though not all, I'm sure), and I definitely wouldn't go for it over one of the others just for the def buff, unless you can really make use of whatever slot/power savings you're getting from the 2-3% def buff. -
You get the boss instead of the lt (and, if you had a partial radial, your buff bot becomes invulnerable, as with the total radial). I don't think the powers change at all, though.
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Boring for some people. Always have to remember that different people enjoy different things.
I do agree with the rest of what you said, though. My FF/Dark is basically a bad blaster on the trials. The buffs are kinda nice, sometimes, for the Lambda split, and force bubble is cute for the BAF prisoners, but that's about it.
Of course, FF/Dark is pretty underwhelming to begin with, but whatever, I've had it for 7 years, too, and I'm too stubborn to change. -
As another FF/Dark, I fully endorse this. And if you do want to put in the time/inf, you can softcap at all positions and psi with good s/l res (and -kb IOs) and still have lots of slots left over for your attacks. It's not exactly a strong combination, but you can make it work out all right.
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FF does safety well enough (softcapped at all positions and psi, ~65% s/l res, good mez protection, no end problems, tray full of greens), so all I want is more damage:
1. Alpha. Global damage boosts are good.
2. Interface. Reactive, because global damage boosts are still good.
3 and 4. Lore and Judgment. Both are more damage, which is still good. Which of the two is better is situational. Judgment makes normal stuff go quicker. Lore makes long fights go quicker. I went with Pyronic and Warworks, both Core, because, again, more damage.
5. Destiny. Destiny mostly does safety, and I have that covered well enough already. Ageless is the pick for me, because rech is kind of like dmg, and Radial can help with cascading defense failure, but it's pretty uninspiring. -
Quote:This is definitely how I feel. After leveling my Traps, though, I've kept playing my bubbler, partly because I'm stubborn, partly because it's already slotted, and partly because I get annoyed at waiting on FFG.Roll Traps. If anything, the current state of the game has lessened FF's minor appeal. The biggest draw for FF is that it can soft cap a team. With today's end game, so? At worst a team member will be -1 to the mission owner. People can be 50(+1) and 50(+3) on some trials. Teams tend to do TFs/Trials on +0. IOs and other Incarnate abilities further reduce the needs for a team to be soft capped solely by a FF defender. Traps on the other hand is still useful 1-50 even if it as a set starts out slow.
Also, FF is kinda tankmagey, and it's kinda fun to just run around blasting. With traps, I have to set things up. With FF, I jump into the middle, hit soul drain, and start spamming aoes.
But yeah, Traps is a whole lot more versatile. -
Quote:Yeah, that's true. It'd be a good thing to have in serious emergencies. I just feel like survivability is almost a complete non-issue in almost every endgame situation with almost every pug. So Rebirth feels like overkill, like Doctor_Kumquat said, and I worry that it would end up sitting unused most of the time. At least Ageless always does stuff (more rech is always good!), even if its impact isn't quite as huge when it's used.The Rebirth heal is great for when people don't back out of stuff like Nova Fist in time. It'll also lessen your dependence on green insp, so you can bring more red insp if you want to do as much damage as possible .
I certainly don't think there's one right answer here, though. Certainly if you want to be more safe, I think Rebirth is the choice. I just don't like spending more powers on safety, because that seems to so rarely be a concern.
Quote:Rebirth = more endurance and recharge and debuff protection, which is also quite handy; you can help prevent cascading defense failure for you and your teammates, more rech = more dmg, and I don't know if you have any endurance issues but it doesn't exactly hurt to add even more recovery.
That does sound fun. Kinda makes me wish I was //Soul instead of //Dark. But I like my short soul drain recharge too much. -
Here's what I'm thinking about FF:
In general, there's a lot of flexibility, and most of these choices are going to depend a lot on your other powersets and your playstyle. Personally, I build for damage and run around like a tankmage. Partly this is because I'm /Dark, which gives me zero tricks, and partly it's because FF's trick is kb, and kb only ever makes me feel like I'm slowing the group down (we're talking incarnate slots, so I just mean endgame content here, of course). This means that I'll probably just grab a reactive interface, a warworks lore, and I really have no clue about the judgment yet: maybe void for flavor, maybe ion for the bigger number of targets, maybe pyronic because I'm tired of long activation times, I dunno. I'll be sticking to the left sides of these three trees, except maybe for reactive.
I think there's a little more to say about destiny, although I don't find any of them very inspiring. Clarion's mez protection is all but useless with dispersion bubble, but the +special would let you come close to softcapping with just the shields and maneuvers. (But it doesn't let you actually softcap without dispersion bubble, like power boost and power build up do.) I don't feel like I have a lot of trouble keeping people under dispersion bubble, though. Barrier is pretty obviously not super attractive--you should be softcapping everyone already, including yourself, and your res can be pretty good, too. I never find myself wishing I had a team heal, and I carry greens, so Rebirth is out. Process of elimination gives me Ageless, and hey, the debuff res on the right side of the tree partially fills a hole in FF anyway, so that's something. And more recharge means more damage, which is also good.