Want a Notice of the Well solo? That'll be...


Adeon Hawkwood

 

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Originally Posted by Ice_Wall View Post
I guess I must be lucky then, I've gotten more rares and good drops on full teams doing TFs and such than I ever have solo. Not to mention that doing TFs gets me merits and helps me with a lot of cash, so I'm surprised to hear people make more money solo, but then I've never been of the hardcore farming or max INF per hour mentality.
It's really got not much to do with farming, but it does have something to do with how fast you can defeat stuff, which farmers strive to achieve at very high rates.

Let's say you're on a 8-man team, and the team defeats things such that drops are produced at some average rate X. Every time something drops, someone is chosen to receive it at random. Your average rate of getting something is X/8.

Let's say you go soloing. Alone, you can defeat stuff at a rate that's crates drops at, say, just 20% of what the team could, or X/5. But you get to keep all of those yourself. X/5 is 1.6x as many drops per time as X/8.

Edit: To be clear, the X/5 number in particular is picked out of thin air, and is purely for illustration purposes. If your character is a poor soloist, it's easy to imagine that X/8 is an improvement over what they can manage alone. If they're a strong soloist, it may not be.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

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hahahaha im betting it goes live like this.


 

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Originally Posted by Nethergoat View Post
And again, forced teaming is lame however they dress it up. Make anything achievable by anyone in the game- if you want to encourage teaming, make it more efficient than other methods. Encourage your players to team, rather than punishing them for not teaming.
Where is the cut-off between "encouraging teaming" and "forced teaming?"


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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Originally Posted by EvilGeko View Post
Where is the cut-off between "encouraging teaming" and "forced teaming?"
If the only way to get something is through a team, it's forced. If teams get those things quicker and easier, it's encouraged.


 

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Originally Posted by Eiko-chan View Post
If the only way to get something is through a team, it's forced. If teams get those things quicker and easier, it's encouraged.
So the conversion on test still falls into the 'teaming encouraged' column for you.

Also, from a Kahn I just did with 2 friends and 5 random people (the 8th person was another scrapper):



No pre-planning, just grab people and go, I tanked Reichsman on my scrapper.


 

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Originally Posted by Atomic_Woman View Post
So the conversion on test still falls into the 'teaming encouraged' column for you.
Provided I'm allowed to add the modifier "extremely strongly" to it, yes.


 

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Originally Posted by Eiko-chan View Post
If the only way to get something is through a team, it's forced.
I'd agree with this premise, though I'm not against it if certain things are available for only teams, and other things were available for only solo players, not that every game can achieve this.

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Originally Posted by Eiko-chan View Post
If teams get those things quicker and easier, it's encouraged.
I'd say this is a fallacy. Practically anything in this game is made easier by having more people working together, heck most things in life are like this. It's like your saying that working with others should be a hinderance, or at best, no better than being alone, to which if by having 2 or more people work together not be any better than being alone, than in effect, it is a hinderence to have more than 2 people because they aren't actually achieving anything better than having someone else to talk to.

Particularly in a MULTIPLAYER game, teaming should be the prefered method of achieiving results. Just having the ability to acheive the same rewards solo is a far cry better than many other MMOs out there, most which not only make it a requirement to gain any rewards, but also use rewards themselves as a gate to yet gain even further rewards.

The closest thing to gated by gear in this game is the emplty alpha slot debuff applied to currently just 2 task forces in this game. And yet, it can still be done its just more difficult.


 

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Originally Posted by Tannim222 View Post
teaming should be the prefered method of achieiving results.
And the way you create a preferred method is by encouraging it. By making teaming more efficient than soloing, it is encouraged.

Are you operating under the grossly false assumption that I think "encouraged teaming" is a bad thing?


 

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Originally Posted by Golden Girl View Post
It could be an iron fist in a velvet glove flipping you off - only one hand would be used, of course, as the other would be needed for slapping your face.
Make light of it all you like. Ever since I13 the devs have been trying to move to a game that moves at a fixed rate no matter what. That isn't a game its a bad television show.


 

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Originally Posted by Eiko-chan View Post
And the way you create a preferred method is by encouraging it. By making teaming more efficient than soloing, it is encouraged.

Are you operating under the grossly false assumption that I think "encouraged teaming" is a bad thing?
You should put your sig to work Eiko, briefly describe your starting position and what you hope to accomplish through open discussion. With the amount of post you've added to your count in the last week with the various threads you've had discussions in it doesn't seem fair to jump on people for not having misinterpreted what your position is.


 

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Originally Posted by Another_Fan View Post
Make light of it all you like. Ever since I13 the devs have been trying to move to a game that moves at a fixed rate no matter what. That isn't a game its a bad television show.

Are you talking about changing the leveling curve from levels 10 to 40 or Patrol XP? Or something else?


 

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Originally Posted by Another_Fan View Post
Make light of it all you like. Ever since I13 the devs have been trying to move to a game that moves at a fixed rate no matter what. That isn't a game its a bad television show.
A CoH TV show would be fun - I'd go for a 60s Batman vibe for it


@Golden Girl

City of Heroes comics and artwork

 

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Quote:
Originally Posted by Eiko-chan View Post
And the way you create a preferred method is by encouraging it. By making teaming more efficient than soloing, it is encouraged.

Are you operating under the grossly false assumption that I think "encouraged teaming" is a bad thing?
I apologize for misinterpreting your many posts to which you were were oppossed to the idea of joining a task force in order to gain a reward faster than it took you to earn it by soloing.

If by such posts were trying to say that its a good thing to accomplish things faster on a team than solo, then I definitely misunderstood your stance on the subject.


 

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Originally Posted by Tannim222 View Post
I apologize for misinterpreting your many posts to which you were were oppossed to the idea of joining a task force in order to gain a reward faster than it took you to earn it by soloing.
At the time I made those posts, it was impossible to gain the reward without teaming. The craftable option was only announced a few days ago.


 

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Originally Posted by UberGuy View Post
It's really got not much to do with farming, but it does have something to do with how fast you can defeat stuff, which farmers strive to achieve at very high rates.

Let's say you're on a 8-man team, and the team defeats things such that drops are produced at some average rate X. Every time something drops, someone is chosen to receive it at random. Your average rate of getting something is X/8.

Let's say you go soloing. Alone, you can defeat stuff at a rate that's crates drops at, say, just 20% of what the team could, or X/5. But you get to keep all of those yourself. X/5 is 1.6x as many drops per time as X/8.

Edit: To be clear, the X/5 number in particular is picked out of thin air, and is purely for illustration purposes. If your character is a poor soloist, it's easy to imagine that X/8 is an improvement over what they can manage alone. If they're a strong soloist, it may not be.
Hmmm....IIRC from the Beta, didn't shard drops on a team roll for everyone when a roll was made?
So, on a x8 team when someone killed a minion then x8 appropriate rolls were made?
I remember there being a mini hubub about that too...


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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If no one is complaining about Very Rare/Purple items, they're too easy to get.


 

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Originally Posted by CactusBrawler View Post
Okay this post may come off as a little offensive, but what the hell.

When did you start playing MMO's? Do you even remember when the genre was just for the geekiest of the geeks? When to even level up you were required to have a team consisting of tank, healer and DPS? The holy trinity mean anything to you?

Design of MMORPG's have moved on from there, and this a good thing. You can argue try arguing that it's not, but you would be flat out wrong. Socially and economically wrong.
How does this have anything to do with me saying that I get annoyed when people use lies as the basis for their arguments?

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Originally Posted by Techbot Alpha View Post
All that AND a rather large sum of Inf? What does money have anything to do with an entity like the Well? It stinks of being a totally arbitrary barrier that also goes against canon.
If you're level 50 (and you have to be to be doing this) and soloing/farming/whatever shards in order to make this conversion, then 100 million Inf is going to be an absolutely trivial amount. I don't see a lore reason why it would be there either, but it's not at all an unreasonable amount for a max-level character to spend for this sort of thing.

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Originally Posted by Techbot Alpha View Post
And (one more time) making players only able to Convert a Notice OR Earn one via WST, so a One a Week no matter the method, would also stop exploitation.
Arcanaville has stated that this is not the case, and I trust her (him?). It can certainly be changed, true, but neither you or I know how difficult that would be, or whether the devs can or will devote the time to doing it.

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Originally Posted by Bright View Post
FCM and I regularly duo missions set at x4. By your reasoning, then, we should be able to get all the goodies in about twice the time it takes a full team, right? We are, after all, plowing through half-a-team's worth of mission.

Heh.
Oh believe me, I feel your pain. I just did 3 Kahns back to back (well, 5 in total, but the last 3 on my incarnate) and earned a grand total of 5 shards (plus one Dimensional Keystone via end reward). Meanwhile on one run one of my teammates claimed to get a shard off of 3 of the end AVs. Sigh.

Quote:
Originally Posted by Nethergoat View Post
And again, forced teaming is lame however they dress it up. Make anything achievable by anyone in the game- if you want to encourage teaming, make it more efficient than other methods. Encourage your players to team, rather than punishing them for not teaming.
I'm not sure what you're saying here. There will be a way for 'anti-teamers' to get Incarnate salvage, but at the same time players are encouraged to team and get it via the WST. What you say you want is basically exactly what is (/will be) in place.


 

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A_W, I have a serious question here. Why does it matter so much to you wether soloers get their options or not? You have your method, you clearly don't mind it, and it is guarenteed to be faster than whatever soloists get because...well, because. We all know that.

I just find it curious that so many people who obviously don't have any issue finding teams and whatnot seem so intent on muscling in on other peoples playing methods...


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Techbot Alpha View Post
A_W, I have a serious question here. Why does it matter so much to you wether soloers get their options or not? You have your method, you clearly don't mind it, and it is guarenteed to be faster than whatever soloists get because...well, because. We all know that.

I just find it curious that so many people who obviously don't have any issue finding teams and whatnot seem so intent on muscling in on other peoples playing methods...
Well, first of all using the term 'soloer' is kind of misleading. A soloer can team up and stuff, the word doesn't mean they only solo. Thus why you see me use the term 'anti-teamer'.

I'm actually glad that 'anti-teamers' are getting an option to do this. The devs are going out of their way to accomodate them when they don't have to, and that's great.

I take exception to the fact that you (general you here, not you personally) will have an option to get these rewards even though you're not participating in the stuff they're normally earned through, but instead of being grateful that it's an option I'm seeing people basically say "No, I want it faster!"

It's not supposed to be fast. It's there as the last resort for people who absolutely refuse to team. If it was faster there would be less incentive to team to get them. And it's been stated outright that all this stuff is designed around getting people to team. The devs want you to team.


 

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Today I've done the following tasks:

LGTF
ITF
Kahn TF

Not one of them took longer than 30 minutes. Can every player expect that? No. Not all the time. But some of the time you can. Playing the WST ensures you're going to be playing at the same time as powergamers who know every trick for shortening these tasks. The casual option is clear to me.


The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.

 

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To continue Geko's line of thought:

Since the WTF has been around I have yet to have trouble finding people to run it at just about any time. Even if you don't have a lot of time to devote to teaming, it seems to me that joining a WTF group (which has a pretty good chance of having at least a couple 'powergamers' in it as alluded to by Geko) and 'suffering' through them stealthing maps or doing their powergamer thing for 30 or 40 minutes in order to get a Notice is far easier than saving up 88 shards all by yourself?

I guess what I'm saying is that even if you can't commit to long periods of play, there are ways to get Notices through the WTF. The only issue seems to be people who won't team up on principle.


 

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Originally Posted by Atomic_Woman View Post
I don't think it's a matter of fast versus slow. It's more a matter of the majority vs the minority. I don't say this to single you out, and I certainly don't have server stats and such so this is just anecdotal, but in my experience playing MMOs for going on a decade now the people who simply will not group are indeed in the minority. The devs need to make sure that this system is first and foremost balanced around the majority (ie, those willing to group).
HI.

I don't refuse to solo but I do prefer it considering the time I have and the amount I like to wander away from the keyboard.

I do however run lots of TFs, well maybe not lots, so I am sure I will earn things there.

88 shards to craft a notice is a lot though. It took me a month and a half I believe to earn 68. And that was running TFs as well.


Enjoy your day please.

 

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Originally Posted by EvilGeko View Post
Today I've done the following tasks:

LGTF
ITF
Kahn TF

Not one of them took longer than 30 minutes. Can every player expect that? No. Not all the time. But some of the time you can. Playing the WST ensures you're going to be playing at the same time as powergamers who know every trick for shortening these tasks. The casual option is clear to me.
I just want to state that I have done all those TF's dozens of times and have NEVER come close to 30 minutes. EVER. On any of the dozens of runs I've done.


 

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Originally Posted by Eiko-chan View Post
At the time I made those posts, it was impossible to gain the reward without teaming. The craftable option was only announced a few days ago.
I'm sorry, but I came to that conclussion after reading some of your mocent recent posts. Going back, looking at your original posts, only serves to show me that you're stance on the matter has only slightly changed.

While I agree with the basic presmise that the current crafting costs does seem excessive, - heck I mostly solo as well, even though I'm in a very active sg, they're just not as active as when I am - that doesn't mean that I can't use the same time I play to get together with other people that are on at the same time and still get a tf done at least once a week.

I didn't get to do it the first week the WST was out, I simply didn't have the time, but then, I didn't have much time to do much of anything besides an odd mission or two throughout the entire week anyway. This week was different and I've been able to do more. Heck, as I'm typing this I have a 18 month old in my lap (I've lost count on the amount off errors I've had to correct).

Now don't get me wrong, I'm not faulting you for not liking the way the difficulty in gaining a UR recipe takes. However, that does not mean that you can't still obtain it by teaming for a short while once every so often. The only person that's making things more difficult for yourself, is you.


 

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Originally Posted by Tannim222 View Post
The only person that's making things more difficult for yourself, is you.
Why do arguments against what I would prefer always end up becoming personal attacks?