Thoughts on the difficulty of STF and LRSF


Ael Rhiana

 

Posted

A friend logged in yesterday and asked what was going on in a private channel. I responded 'Lots of people on STF that have no business on STF.'

It occurred later that it was a really awful thing to say. Everyone who plays the game has payed for the right to attempt and try to learn how to overcome any one of the challenges it presents. 'Keyed' content are one of the most obnoxious game mechanics I've ever encountered in an MMO. Not only does it restrict what a player can do in the game, but it lends itself to abuse and elitism.

Even the Cimerora key is pretty obnoxious despite being soloable simply because it locks out the intrepid explorers.

However, there is a real difference between 'accessible' and 'completable'. Statesman's Taskforce is one of the most difficult challenges in the game. If you don't go at it a certain way and hold your head just right the whole time, you'll be made to regret it.

This is at a real difference to most of the rest of the game. Well-constructed teams help during the other 45-50 TFs, but you're not going to suffer if you decide to switch out a rad for a kin or vice versa.

Most of the rest of the game's content is presented as 'You should be able to do this.' The LRSF and STF are not in that category. They're designed to be extremely difficult challenges for dedicated players. However, aside from one or two loading-screen tips, there's very little in-game information to inform players of this.

Because the STF and LRSF were this week's Strike Targets, it meant that a lot of people who'd planned to solo their entire incarnate career were suddenly trying to work their way onto a taskforce, frequently for the first time. The fact that this was the most difficult taskforce in the game made the situation particularly painful. Some of them turned out to be really good teammates. I met quite a few people that I told I'd like to group with them again.

I also saw a lot of people who tried to get on a taskforce, get confused, frustrated, and discouraged. They were suddenly cast out of 'You should be able to do this' and into 'You may not be able to do this at all.'

Dr. K and Barracuda would have been kinder choices for the first WTF target, but the underlying problem here is that there's never been a very clear way to determine the difficulty of an in-game challenge ahead of time. Players trying to 'get into taskforces' just for the sake of obtaining the new reward should have been told ahead of time, in big, easy-to-read letters, "Hey, this taskforce is a BEAR. It's one of the most difficult taskforces in the game. If you're just learning about taskforces, you might want to wait a week or two until the Strike Target is not quite so difficult."


I recommend a color-coded difficulty system that's shown whenever you talk to a TF contact.

Blue: Beginner Challenge (New Posi 1, New Posi 2, Synapse, First respec)
White: Moderate Challenge (SPTF -- Numina's TF, respecs)
Yellow: Difficult Challenge (Shard TFs. LGTF)
Orange: Very Difficult Chllange (ITF. Dr. Khan. Barracuda)
Red: Extreme Challenge (LRSF, STF)
Purple: Prerequisites required (Tin Mage, Apex)


 

Posted

Quote:
Originally Posted by AmazingMOO View Post
I recommend a color-coded difficulty system that's shown whenever you talk to a TF contact.

Blue: Beginner Challenge (New Posi 1, New Posi 2, Synapse, First respec)
White: Moderate Challenge (SPTF -- Numina's TF, respecs)
Yellow: Difficult Challenge (Shard TFs. LGTF)
Orange: Very Difficult Chllange (ITF. Dr. Khan. Barracuda)
Red: Extreme Challenge (LRSF, STF)
Purple: Prerequisites required (Tin Mage, Apex)
I'd say you've got far too much granularity here. There's really only one way to rate difficulty, and that's the frequency with which teams fail to complete the TF. I'd go as follows:

Green: Almost never failed. The TF Commander TFs, the Shard TFs, etc.
Yellow: Occasionally failed. The ITF, the LGTF, the Dr. Khan TF.
Red: Often failed. The STF, the LRSF, the Apex TF, the Tin Mage TF, and the Barracuda SF.


 

Posted

Quote:
Originally Posted by Katie V View Post
I'd say you've got far too much granularity here. There's really only one way to rate difficulty, and that's the frequency with which teams fail to complete the TF. I'd go as follows:

Green: Almost never failed. The TF Commander TFs, the Shard TFs, etc.
Yellow: Occasionally failed. The ITF, the LGTF, the Dr. Khan TF.
Red: Often failed. The STF, the LRSF, the Apex TF, the Tin Mage TF, and the Barracuda SF.
I definitely like those three classifications... There may be debate on what TF/SFs go in which group, but those distinctions work well and present an honest picture.

Also, I would like to comment that you don't need an awesome super team to win... but having two tanks really helped our team to succeed in the STF.



 

Posted

Most of the STF is doable if you know what you're doing.

Those who were working into the taskforce for the first time need merely to mention it at the start and an old hand at the taskforce would explain what they needed to do as they went along.

Though all but the Thorn Tree, Ghost Widow, Sirocco (who merely requires the squishies standing further back than normal to avoid his killer AoE) and Lord Recluse are your standard Tanky Spanky fights.


 

Posted

Quote:
Originally Posted by AmazingMOO View Post
the underlying problem here is that there's never been a very clear way to determine the difficulty of an in-game challenge ahead of time.
Aside from other people telling you how hard they found the challenge, that's true of pretty much everything in every single game since the dawn of games. And I'm not limiting myself to MMOs or to video games, either.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

I dunno Katie,


thats great, and so was Moos, but it doesnt take into consideration the time taken, and then your still stuck asking others how long it may take, and then you may as well ask others how hard it is.

I personally found the STF to be very challenging when it was put in, many many failed attempts, now that others have fallen into sensible play on it, and good strategy its fun, but I did find it as a casual and fairly numbers ignorant person at the time, to be frustrating.

I have to say I have been very glad over the last few days people have been willing to include my MM, I was worried about her, but I hope my team mates could say over the last few days shes always been useful and not a problem.

The trouble with all TFs, but specifically this TF is that its all backended difficulty. You do a series of relatively easy missions and take down an AV in the end, TF done.

STF is pretty samey, you do a mission and fight a relatively easy AV, and then you fight 4 more in the next mission, and by now you know you've got a problem as they are just so darned easy, if your wiping to them, you could just give up, but chances are your tank may die to the second AV, who does psi damage, but you'll probably be fine.

And through the next, and even the next mission is pretty easy, except for the impossible t defeat it unless you got someone sensible and still connected to use the temp power on the AV. (on a tangent, very annoying to have to give up because someone DCd and they had the temp)

Then you get to the last mission, and you have 3 of the toughest AVs (and 1 pretty easy on) stood next to eachother, they like to come in packs and can do some pretty mean things.

Ghost widow can hold your tank with a mag 100 hold, that requires either some stacked buffing, or alot of breakfrees. Heals herself off melee range (yay broken MM pets) and is a bit of a cow. Now her combat buddy is a guy who charges in with pseudopets that your severely held tank cant get the agro off and they go round throwing squiches int the air hapless abbandon.

It can be pretty tough. Your team could be happily strolling along on the easiest of MO runs, and then literally stop dead and be completely unable to finish, its a bit of a pain in the butt!


Thats generally why I like the slide form AV fights being the hammering down on their HP while they use their trick every so often to being a bit more of an actual challenge.


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Originally Posted by VoodooGirl View Post
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Posted

Quote:
Originally Posted by Mega_Jamie View Post
over the last few days people have been willing to include my MM, I was worried about her
/tangent

That reminds me. A few days ago I joined a PuG RSF on my MM, since I had the time and nothing better to do. I was the second person to join, so I had to wait a bit, but eventually we got 8 people, we started gathering at the first mission door, the team leader was standing by Recluse... and then the leader sends me a tell saying little more than "sorry", and I get kicked.

I discovered later that a 9th person had asked the leader to join, and they weren't a MM, so they got my spot.

I can understand the hesitation about an unknown Mastermind player, but if I may brag a little, my MM is beefy. I'm also willing, able, and smart enough to dismiss and resummon my pets for things such as stealthing to the Slinger, and navigating Atlas Park in the present and future without drawing aggro. Then when I respecced to get inherent Stamina, I picked up TP Foe, which works great for pulling Vindicators or Future Freedom Phalanx. (It's not quite so good for the tightly packed lv54 aggro monkey present FP.)


[/pugrant]


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

More often than not I'll take an MM due to both the obscene amount of firepower they can kick out (Thugs/Poison, Thugs/Traps and Thugs/Dark or Bots/Poison, Bots/Traps and Bots/Dark can solo an AV one on one with only a little IO usage) along with the debuffs/buffs they bring.

Reminds me, wouldn't mind doing an All Mastermind LRSF/STF.


 

Posted

Quote:
Originally Posted by AmazingMOO View Post
'Lots of people on STF that have no business on STF.'
Your friend had a very good point.

I've grinded LRSF since the release, only done STF few times, but it has defo gotten easier. Used to include big formalities (globe etc.) and a team consisting of 6 and more melee-only archetypes was a no-no.


 

Posted

I did the LRSF last night,I will admit that at first I had trouble keeping up with the team and found myself lagging behind,I soon got up to speed tho and kept with the team.The hardest part of it was the last mish where you have all the AV,s under the Atlas statue,I would rate this one and the STF about a hard as each other,but with a team that has an idea what they are doing both are fun,my thanks to Bris for inviting me


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Posted

Quote:
Originally Posted by Mega_Jamie View Post
I dunno Katie,


thats great, and so was Moos, but it doesnt take into consideration the time taken, and then your still stuck asking others how long it may take, and then you may as well ask others how hard it is.
"Time taken" is easy to fix: since reward merits are related to time taken, just announce the base merit count up-front. Most people should be able to realize that a nine-merit Katie is much faster than a 122-merit Dr. Q.


 

Posted

Quote:
Originally Posted by AmazingMOO View Post
However, there is a real difference between 'accessible' and 'completable'. Statesman's Taskforce is one of the most difficult challenges in the game. If you don't go at it a certain way and hold your head just right the whole time, you'll be made to regret it.
I don't agree with this. I've done the STF with a variety of teams and done the final 2 missions with only 6 people after our Emp and his partner lost their internet connection. It's tough, sure, but it's not THAT much harder than other content in the game. Whats really required is teamwork.


 

Posted

Quote:
Originally Posted by Katie V View Post
Most people should be able to realize that a nine-merit Katie is much faster than a 122-merit Dr. Q.
Yes, it is. The set up time running multiple smaller TFs is what makes one big TF worth your while because the set up time in some cases can easily equal the time it takes to do the TF. The smaller TFs are not run very much at all, because for the total time invested the merits are deemed rather small. It's the same reason many think GMs are not worth the time necessary, even though the time it takes a team to actually kill one GM is easily a good deal for the 2 merits.


 

Posted

I got invited onto a STF team with my WP/SS tanker

After the leader accepted the TF, they told me that there was no way my tank could survive the TF, but they'd allow the team to vote on whether I'd be kicked or not. Quit as fast as I could

After quitting the TF, I sent the leader a tell to let them know the tank already had the Saved the World badge. Had obviously survived the TF. And that it was their damned loss

Elitism is an ugly thing


There is no such thing as an "innocent bystander"

 

Posted

Quote:
Originally Posted by Dr_Mechano View Post
More often than not I'll take an MM due to both the obscene amount of firepower they can kick out (Thugs/Poison, Thugs/Traps and Thugs/Dark or Bots/Poison, Bots/Traps and Bots/Dark can solo an AV one on one with only a little IO usage) along with the debuffs/buffs they bring.

Reminds me, wouldn't mind doing an All Mastermind LRSF/STF.
Yeeeesssss! >=D

*Imagines States and crew getting dragged down by the robotic hordes*
Mwu ha ha ha!


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by BigFish View Post
I got invited onto a STF team with my WP/SS tanker

After the leader accepted the TF, they told me that there was no way my tank could survive the TF, but they'd allow the team to vote on whether I'd be kicked or not. Quit as fast as I could

After quitting the TF, I sent the leader a tell to let them know the tank already had the Saved the World badge. Had obviously survived the TF. And that it was their damned loss

Elitism is an ugly thing
Good on ya, mate! Sounded like a bunch of utter jerks anyway.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Dr_Mechano View Post
More often than not I'll take an MM due to both the obscene amount of firepower they can kick out (Thugs/Poison, Thugs/Traps and Thugs/Dark or Bots/Poison, Bots/Traps and Bots/Dark can solo an AV one on one with only a little IO usage) along with the debuffs/buffs they bring.

Reminds me, wouldn't mind doing an All Mastermind LRSF/STF.
I have done all MM LGTF, ITF, LRSF, and SMSF.


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Posted

Phone makes selective quoting impossible so just pretend I'm quoting the part in Mega_Jamie's post about the patrons.
Of the stfs I have failed this week not one of them was due to the patrons. In every case our aggro holder (illusionist or tank) wasn't able to keep LR off of us. I understand exactly what I'm supposed to do but without a competent meat shield LR instagibs everyone.

Then we come to what was at one time one of my favorite sfs: rsf. I seem to have lost the knack for this as none of my fights have been the cakewalk I remember. On two of the succesful ones we had to resort to the good old globe pull.

I like the challenge but due to the pain in the butt of pug teams failing multiple times I've already reevaluated just which of my toons really needs a very rare.

I'm not sure if there was a point I was trying to make when I started this but whatever it was I've already forgotten...


 

Posted

Quote:
However, there is a real difference between 'accessible' and 'completable'. Statesman's Taskforce is one of the most difficult challenges in the game. If you don't go at it a certain way and hold your head just right the whole time, you'll be made to regret it.
STF has been completed by a team of eight Scrappers. Your argument is invalid...

I do agree, though, that a specific team makeup does help a lot. The "correct" mix of archetypes is all the more significant the less experienced the team is, which I find is how it should be.

[tangent] I think games should have difficult content. Even content that many people fail. If everything in the game is always completable by anyone it becomes boring quickly. Some of the content could use different mechanics to make it challenging, though.[/tangent]


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Quote:
Originally Posted by DSorrow View Post
STF has been completed by a team of eight Scrappers. Your argument is invalid...
Scrappers are pushing this watermelon out of a lake. Your argument is invalid.

Seriously though, I love doing All Scrapper runs of various things. The last ones I got going were All Scrapper Apex and All Scrapper Tin Mage with no Temp Powers.


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Quote:
Originally Posted by AmazingMOO View Post
...
Even the Cimerora key is pretty obnoxious despite being soloable simply because it locks out the intrepid explorers.
...
I don't even know what you're trying to say here.

Intrepid? I don't think it means what you think it means.

/inigo montoya pic


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Posted

Quote:
Originally Posted by DSorrow View Post
STF has been completed by a team of eight Scrappers. Your argument is invalid...
8 Scrappers with nukes, shivs etc.

People have a stigma that you need a tank on the STF. Preferably a stone tank, and they try to shy away from too many melee toons because of GW (hard as heck to get on a STF with a scrapper). When in fact some scrappers as well as some controllers can tank him effectively. Then there is also the option of just ignoring him and taking out the towers if you have enough support.

These TFs are a lot less complicated than players make them out to be IMO. It is for this reason I think it wasn't the best idea to make them the first WTF. A better choice would have been LGTF or ITF which all 4 alignments can partake in.

On the bright side, at least it's a level 50 TF/SF and not Sister P where you lose access to your alpha and higher tier powers, and have no chance for shards/purples.


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Posted

Quote:
Originally Posted by Mega_Jamie View Post
Ghost widow can hold your tank with a mag 100 hold, that requires either some stacked buffing, or alot of breakfrees. Heals herself off melee range (yay broken MM pets) and is a bit of a cow.
Team leader: Keep your pets out of melee!
Bots MM: Don't you love the "stay" command?

Quote:
Originally Posted by bAss_ackwards View Post
Scrappers are pushing this watermelon out of a lake. Your argument is invalid.

Seriously though, I love doing All Scrapper runs of various things. The last ones I got going were All Scrapper Apex and All Scrapper Tin Mage with no Temp Powers.
To be fair, those were put together from the Scrapper forums. I'm willing to bet it would be far more difficult with 8 Scrappers pulled at random from the general population. Most of them would think you're insane for trying.

Now, prove me wrong.

Quote:
Originally Posted by EnigmaBlack View Post
People have a stigma that you need a tank on the STF. Preferably a stone tank, and they try to shy away from too many melee toons because of GW (hard as heck to get on a STF with a scrapper). When in fact some scrappers as well as some controllers can tank him effectively. Then there is also the option of just ignoring him and taking out the towers if you have enough support.
Bah, I'll take their stone tank crutch and raise them a fire tank with a tray full of purples and a kin.

As for melee toons and GW: Her heal is not auto hit. It requires a to-hit check. Monitor your defense. If you don't have enough from your secondary or teammate buffs, eat purples. Sure, she has a chance to hit you still (whatever the to-hit floor is for a level 54 AV), but the Scrapper's damage should offset what healing she does manage to get off.

By the way, I managed to get on an STF very easily with my Scrapper. There was a Stalker on the team as well, and nobody suggested either of us should stay out of melee with GW. I was /SR, can't remember what the Stalker's secondary was, but we took her down pretty easily, and her healing wasn't an issue.


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Posted

Quote:
Originally Posted by Prof_Radburn View Post
The hardest part of it was the last mish where you have all the AV,s under the Atlas statue,I would rate this one and the STF about a hard as each other,but with a team that has an idea what they are doing both are fun,my thanks to Bris for inviting me
I'd actually rate the RSF last mission harder.

The villains in the STF, if accidentally group-aggroed don't RETAIN group aggro. Once you group aggro the heroes in the RSF, you pretty much HAVE to fight them all.

I've had two failures in the last week on the RSF because our team wasn't durable enough to stand up to that kind of pounding.



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Posted

Quote:
Originally Posted by BigFish View Post
I got invited onto a STF team with my WP/SS tanker

After the leader accepted the TF, they told me that there was no way my tank could survive the TF, but they'd allow the team to vote on whether I'd be kicked or not. Quit as fast as I could

After quitting the TF, I sent the leader a tell to let them know the tank already had the Saved the World badge. Had obviously survived the TF. And that it was their damned loss

Elitism is an ugly thing
That's not elitism that's just plain ignorance. I ran several STFs this weekend with a friend tanking with a WP tank and he did just fine. All I try to make sure of is that an STF team I'm leading has a couple of debuff types and I'm not terribly specific in what it has to be. I'm also the type that puts my money where my mouth is, if we "need" a particular "type" of toon, I'll just get one of my own instead of kicking anyone. But the truth is most attempts can be successful if you just know how to adjust strategies.


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