Does anyone here even LIKE comic books?


Adelie

 

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Originally Posted by Arilou View Post
German doesen't really have a male default (and never really had) rather it has had a clearly gendered language. (as do most indo-european languages in fact) Lehrer/Lehrerin, Löwe/Löwin, etc.

Swedish has actually been moving in the opposite direction, dropping gendered constructions in favour of neutral ones. But then again, as mentioned, swedish has a neutral pronoun that can be used for persons in the first place.

EDIT: Also somewhat uniquely, "human" is a feminine noun in swedish.
There's a lot of that. At the risk of offending practically everybody, it always amazes me how touchy Americans are when it comes to genders in language, considering English has almost no genders in the entire language, and yet they still find ways to be pissy about it.

I speak a language where every single noun has a gender, be it animate or inanimate. A chair is male, while a table is female, just as an idle point of fact. A knight is male, but a ninja is female. Oh, and bicycle is of a "middle" gender, which we use to refer children out of context and certain objects perceived to be "smaller" in any sense. It all comes down to what suffix a noun ends at, and it defines what suffixes adjectives referring to that noun have.

It's a bit clunky to learn, but it's actually easier to tell what an adjective is referring to most of the time.

---

I refuse to use made-up gender-neutral pronouns which don't exist in the English language because I disrespect the imaginary sexism presented here. Men don't get called the wrong gender? I do in this game. All the time. For the last few years, I've played predominantly female characters, and I never correct people when they call me "she," because it is irrelevant. They don't know me, and they can't be expected to walk on eggshells just in case I'm not what I seem. In fact, it feels more awkward for people who don't know me at all to call my female characters "he." I refuse to live in a world where people have to constantly walk on eggshells for fear of insulting someone over such trivial information.

And, yes, gender is trivial in this context. In a general discussion about fiction and game systems, gender is irrelevant, unless we want to actually imply sexism, in that women are incapable of enjoying the same fiction as men, or are incapable of playing the same games. Where gender becomes relevant, such as how female characters are treated in-game and how the person behind the characters feels about it, then this can be addressed as it becomes important. But it does not matter out of context.

Simple example: I am not American. I live in Eastern Europe. Because I have a fairly good command of the English language, however, people who don't know me always assume I'm American anyway, and expect me to feel patriotic about the 4th of July, to be interested in presidential election debates or know what happened in Season 3 of Family Guy. I don't make a point of correcting them unless my ethnicity and nationality becomes relevant, such as when discussing which servers I can play on (East Coast, as West Coast ones lag too much) or why I don't know the meaning of certain words in English.

I know this whole thing will probably make me sound like a giant dick, but I refuse to foster a community and a world where people have to be afraid of accidentally using the wrong word.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Silver Gale View Post
OOOR, it's much easier to go "I don't think of myself as sexist, so nothing I do or say can possibly be sexist in any way and anyone who thinks so is oversensitive" than sit down and examine what deeply-rooted assumptions might be hiding behind the way you communicate in any medium.
Not at all. Some people just don't care for today's political correctness to the point that they think a new word has to be invented for such a trivial thing.

Not to mention, using the word sie in the english language.

It just adds to the confusion that IS the English language.

Deer...Dear...

Right...Write...

Slay...Sleigh...

Way...Weigh...

ect...ect...

Pretty sure, it's people getting sensitive over nothing.


BrandX Future Staff Fighter
The BrandX Collection

 

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English is not the only language with homophones. And neither sie or hir is a homophone.

It causes no harm to use sie or hir, and if it keeps people from getting upset, I don't see the reason not to.

Just because something doesn't upset you, it doesn't necessarily mean that someone who is upset is upset over nothing.


 

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Deer-Dear aren't homonyms, they're homophones though.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

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Originally Posted by PoisonPen View Post
* A lot of my disappointment, I think, comes from what I realize now were unrealistic expectations. I've played all kinds of pen and paper superhero RPGs over the years (including GURPS, Champions, TMNT, DC Heroes, and -- my favourite -- Villains and Vigilantes), and I guess I thought CoX would be like a computerized version of that. I had also tried Champions Online before I decided on CoX instead, which has a much more Silver Age feel to it, so I assumed CoX would be more of the same. I think what I expected was a multi-player version of Freedom Force (since that's what CoX resembles on the surface if you have only gameplay videos by which to go). Collecting "treasure" and backpack management weren't what I had in mind when I joined.
I'd say the root cause of the problem is that while City of Heroes may have started out as being about Comic Books specifically, it has grown into a much broader spectrum of themes over the years, including genres like sci-fi, fantasy, film noir and even anime. Even within comic book themes, you make fun of spiky shoulders and other "dark age" costume elements, when the fact of the matter is that some people still very much do like those themes. Dark age comics were popular for a reason, after all. It wasn't just because comic book readers lost their minds for a few years.

About the most damaging thing you can do in this game is criticise other people's concepts as being "inappropriate," because easily the game's greatest strength is the ability to create characters that at least feel like they are really and truly our own. And if we so choose to not make four-colour tights costumes, but instead walk around in jeans and a tank top and if we so choose to not call ourselves Something Man or, say, Samuel Tow just to bring up a random example, then so be it. The game's settings really don't discriminate against any of that, even if the actual signature heroes tend more towards tights and cape than anything else. However, we still have people like Foreshadow (Hollows trainer) and Back Alley Brawler (Galaxy City trainer) who don't really look like heroes at all.

Granted, there will always be people who care nothing for concept and call themselves something like iPwn, give no bio, use a random costume and just dive into min/max optimization head-first, looking for the best DPS to get the most XP or Shards per given unit of time. That's the nature of the beast in any online game. And, yes, I roll my eyes at those, too. But it just feels to me like you're throwing a LOT of legitimate concepts under the bus just because they don't fit in your vision of what the game's theme should be, and that's a really bad thing to do. Some of us are pretty defensive about our concepts

Really, when it comes to fiction, I would treat City of Heroes as the land of anything goes. If you can think of it and give reason why it exists, the game world will support it. And that's where the fun's at, really.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by MajorDecoy View Post
Just because something doesn't upset you, it doesn't necessarily mean that someone who is upset is upset over nothing.
I'm a very touch, very angry person. If I expected people to psychically sense what upsets me and never do or say it, then I would expect no-one to ever say a word ever again. Because I understand how absurd that it, I make it a point to NEVER TAKE OFFENCE at people saying or doing anything that I have not specifically stated my distaste for.

If I don't want people calling me a certain thing or doing a certain thing on a team, I will say so. If they stop, it's all good. If they continue to do it anyway, then I take offence. But I don't expect them to know what my sensitivities are, and it actually bugs me greatly when people try to dance around a subject for fear of offending me when I don't care either way and all it does is make things awkward.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
I'd say the root cause of the problem is that while City of Heroes may have started out as being about Comic Books specifically, it has grown into a much broader spectrum of themes over the years, including genres like sci-fi, fantasy, film noir and even anime. Even within comic book themes, you make fun of spiky shoulders and other "dark age" costume elements, when the fact of the matter is that some people still very much do like those themes. Dark age comics were popular for a reason, after all. It wasn't just because comic book readers lost their minds for a few years..
And it's not as if COH is that much more diverse than comics, even *superhero* comics.

I mean, just in Marvel we have magical adventures (Dr. Strange, Thor and back in the day, Conan) we have sci-fi (Annihilation) we have all sort sof things inbetween.

COH isn't any more diverse than the MU, really. Certainly not than the DCU (which has stuff like Sandman in it)


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

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Originally Posted by BrandX View Post
Personally, when I reference ANY toon in game, I say HE or SHE for the player based solely on the gender of the avatar. Which means, even though I know the person behind a male character is female, I still call them he. Same in reverse with male players with female toons. It's just easier.
This, for the most part.

When I'm referring to a character I see in the game, I refer to them based on the gender of the character. If the in-game character is female, I say she. If it is male, I say he. The gender of the person playing the character is irrelevant.

Kinda funny that the OP goes on about roleplaying, and insists on using gender neutral pronouns. Any roleplayer I know of would prefer to be referred to by their character's gender while playing said character.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Originally Posted by MajorDecoy View Post
English is not the only language with homophones. And neither sie or hir is a homophone.

It causes no harm to use sie or hir, and if it keeps people from getting upset, I don't see the reason not to.

Just because something doesn't upset you, it doesn't necessarily mean that someone who is upset is upset over nothing.
then how exactly do you pronouce sie? or hir for that matter?

Sie = See? Say?

Hir = Her? Hair?


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by PoisonPen View Post
* Thanks to those who recommended Virtue as a good roleplaying server. I plunked my ten bucks down and transferred my main character there. Time will tell, but already I'm seeing a lot more people who have characters with backgrounds, which is a good sign. (Sometimes I like to just stand near the subway and read people's backgrounds as they pass. This game really needs a spectator mode.) For the record, the servers I tried previous to this were Liberty, Victory, and Protector.
Not all roleplayers write up bios. Some of my characters have bios while others don't. Depends on how hooked I get on the character.

[quote]* To those who have expressed preferences for alternative comics outside the capes and leotards variety, I like those too: Sandman, Maus, the Invisibles, anything by Robert Crumb, the Fabulous Furry Freak Brothers, Promethea, and so on. It's just that, like a lot of folks in the alternative and independent comics scene whose work I respect, like Grant Morrison and and Alan Moore, I also have a nostalgic love/hate relationship with the Golden and Silver ages of comics -- Superman + red kryptonite = Ant-head Superman! (Read Grant Morrison's brilliant Flex Mentallo for his psychological explanation for the weird, psychedelic nature of that Red Superman/Blue Superman stuff from the Silver Age.) Morrison in particular loves to deconstruct the Golden and Silver Ages, but always with respect.

Let's see I've always liked Sgt. Rock, Haunted Tank, G.I. Robot, Knights of the Dinner Table, Judge Dredd, Men Of War, Wierd War, G.I. Combat, Rogue Trooper, Marshal Law, X-Men, Samuree, Ghost Rider, Tigers of Terra, Appleseed . . .

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* I didn't realize it was against etiquette to point out typos for people. In most contexts people regard it as a courtesy. I know I do. I had no idea that it was verboten here, and I'll certainly stop doing it. I've been filing bug reports on typos and grammatical errors in the game text too; should I stop doing that? Am I annoying the devs?
It's a delicate topic that can easily be taken the wrong way so unless you are very careful on how you bring it up it's probably best to not say anything. As far as the bug reports go, have a blast. If we don't report the in game typos the gm's and devs won't know they made them.

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* A lot of my disappointment, I think, comes from what I realize now were unrealistic expectations. I've played all kinds of pen and paper superhero RPGs over the years (including GURPS, Champions, TMNT, DC Heroes, and -- my favourite -- Villains and Vigilantes), and I guess I thought CoX would be like a computerized version of that. I had also tried Champions Online before I decided on CoX instead, which has a much more Silver Age feel to it, so I assumed CoX would be more of the same. I think what I expected was a multi-player version of Freedom Force (since that's what CoX resembles on the surface if you have only gameplay videos by which to go). Collecting "treasure" and backpack management weren't what I had in mind when I joined.
Yeah MMORPG's do have to cater somewhat to video game community to be successful but I think this game is closer to the traditional PnP RPG's than any other.

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After all those complaints, I think I should also list some of the things that I think CoX does right. Top of the list, absolute bloody first, is flying. The sense of flying in CoX is utterly thrilling and feels exactly the way it does in dreams. Sometimes I just fly around the skyscrapers in Steel Canyon and feel mellow. I think if the game consisted of nothing but that, I might still pay money to play it. Also on the list of top things (which is odd, since it's also on my list of complaints) is the costume system. I'd really like to see more body types (where are the Blobs, where are the Gigantas, where are the Doll Mans, where are the She-Hulks?), vehicles, a lot more hats, better conforming for chest props, and, and, and... but I suspect I could (and would) do that no matter how many options that gave. The variety is pretty impressive, and I'm sorely tempted to purchase some of those expansion packs.
People will agree with almost everything you mentioned here. I think the only touchy topic you listed is the vehicles. If you use the Search tool you can probably find a thread over in Suggestions where someone has listed a cut and paste of the cons and why they shouldn't be added. But if you can think of solutions to the cons feel free to post a reply. Fresh ideas are always welcome.

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PS: If any of y'all are on Virtue, say hello to Union Power, the One-Man Picket Line, when you see me.
Since you're on Virtue now may I recommend you consider joining "The Cape Radio" as one of your global channels. They are a nice group of players and they have their own online radio station.

http://www.thecaperadio.com/

I can't offer more help than that right now as my video card died and I can't play until I save up enough cash to replace it. But good luck on Virtue. I hope you enjoy your time there.


 

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Originally Posted by ClawsandEffect View Post
This, for the most part.

When I'm referring to a character I see in the game, I refer to them based on the gender of the character. If the in-game character is female, I say she. If it is male, I say he. The gender of the person playing the character is irrelevant.

Kinda funny that the OP goes on about roleplaying, and insists on using gender neutral pronouns. Any roleplayer I know of would prefer to be referred to by their character's gender while playing said character.
Well, when chatting about the player in globals, I also tend to refer to them as the character I know them as the most too, but that comes about because I'm not going to switch it up with every new character, and well, I never cared to ask before.


BrandX Future Staff Fighter
The BrandX Collection

 

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Originally Posted by Arilou View Post
Actually they/their doesen't work quite that. Either it's used of an indeterminate number (which defaults to plural grammatically) or it's used as possessive (IE: the student picked up their bag)

"Hir/Sie" can be used in cases where this is not the case. "Sie picked up hir bag." If you wanted to use "They" you'd have to write around it, "They picked up their bag" would be clearly plural.
Just use "it" for everyone.

"It picks the bag up again or else it gets the hose again"

... What?

(I actually use "they and their". I've never had a situation where someone has gone "Hey, I thought you were talking about loads of people").


 

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Originally Posted by Arilou View Post
Deer-Dear aren't homonyms, they're homophones though.
Their sexual preferences are none of our business.


 

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I pronounce sie as tzee and hir as huer. But then, there are places when room and rum are homophones, so I suppose that I shouldn't have made a blanket statement that they aren't, because given different accents, they might be.

Also, I have a tendency to have bag and beg as homophones myself. I suffer vowel movements now and then.


 

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Originally Posted by BrandX View Post
Well, when chatting about the player in globals, I also tend to refer to them as the character I know them as the most too, but that comes about because I'm not going to switch it up with every new character, and well, I never cared to ask before.
In globals, if I know what their real gender is, I'll refer to them by it. If I don't, I'll refer to them by name (because I have not necessarily teamed with every person on a global channel in order to know what gender their main character is)


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

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Yes, I like comic books. Not just superhero ones, either.

I tend to refer to people by current character gender. My spouse and I did this consistently in our guild in another MMO, and I honestly don't know whether the guildies had any opinion as to what pronouns would be used for us as players. The question never really came up, but they presumably noticed that we referred to each other as he or she depending on character.


 

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I pronounce Sie as in german, and hir as it is spelled.


"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."

 

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i am reminded why I hated taking German in school, coming from a language like English, learning the gender of the nouns and their effects on the sentance structure was the most difficult part


 

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Originally Posted by PoisonPen View Post

After all those complaints, I think I should also list some of the things that I think CoX does right. Top of the list, absolute bloody first, is flying. The sense of flying in CoX is utterly thrilling and feels exactly the way it does in dreams. Sometimes I just fly around the skyscrapers in Steel Canyon and feel mellow. I think if the game consisted of nothing but that, I might still pay money to play it. Also on the list of top things (which is odd, since it's also on my list of complaints) is the costume system. I'd really like to see more body types (where are the Blobs, where are the Gigantas, where are the Doll Mans, where are the She-Hulks?), vehicles, a lot more hats, better conforming for chest props, and, and, and... but I suspect I could (and would) do that no matter how many options that gave. The variety is pretty impressive, and I'm sorely tempted to purchase some of those expansion packs.
Well, at 3 months you can get a nice Kilt costume piece as a Veteran Reward. If you really want to make a character that could possibly be viewed as a monstrous mountain of a woman you could do something like this with the Huge body type.

One very butch looking 'woman' called Brenda Dearheart



Help Dirk Knightly the freelance detective solve a case in Arc ID:368097

 

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Originally Posted by Wooden_Replica View Post
i am reminded why I hated taking German in school, coming from a language like English, learning the gender of the nouns and their effects on the sentance structure was the most difficult part
You'll have a lot of fun if you ever study Russian, or any of the other Cyrillic languages, then


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Does anyone here even LIKE comic books?
Yes.


Global name: @k26dp

 

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Honestly, I think a better question is "Do the devs truly like comic books?"
And if so, "Why don't they act more like it?"


.


 

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Originally Posted by Samuel_Tow View Post
it always amazes me how touchy Americans are when it comes to genders in language
The only time I really make an issue of gender is when I'm helping folks while playing my signature character (Eiko-chan), because her name has a giant "I AM A GIRL" tag attached to it. And yet people still insist on calling me "he".

Otherwise, I don't get ruffled, even though I do play pretty much exclusively female characters.


 

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I would never take offense at someone pointing out grammatical errors or misspellings in my characters' Description entries. I want them to be correct. (As far as I know, they are, although they sometimes contain constructs I wouldn't prefer because to do otherwise takes more words, and we have limited space.)


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA