Does anyone here even LIKE comic books?
OOOR, it's much easier to go "I don't think of myself as sexist, so nothing I do or say can possibly be sexist in any way and anyone who thinks so is oversensitive" than sit down and examine what deeply-rooted assumptions might be hiding behind the way you communicate in any medium.
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Not to mention, using the word sie in the english language.
It just adds to the confusion that IS the English language.
Deer...Dear...
Right...Write...
Slay...Sleigh...
Way...Weigh...
ect...ect...
Pretty sure, it's people getting sensitive over nothing.
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http://www.crossmyt.com/hc/linghebr/awfgrmlg.html
Mark Twain is relevant.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
English is not the only language with homophones. And neither sie or hir is a homophone.
It causes no harm to use sie or hir, and if it keeps people from getting upset, I don't see the reason not to.
Just because something doesn't upset you, it doesn't necessarily mean that someone who is upset is upset over nothing.
Deer-Dear aren't homonyms, they're homophones though.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
* A lot of my disappointment, I think, comes from what I realize now were unrealistic expectations. I've played all kinds of pen and paper superhero RPGs over the years (including GURPS, Champions, TMNT, DC Heroes, and -- my favourite -- Villains and Vigilantes), and I guess I thought CoX would be like a computerized version of that. I had also tried Champions Online before I decided on CoX instead, which has a much more Silver Age feel to it, so I assumed CoX would be more of the same. I think what I expected was a multi-player version of Freedom Force (since that's what CoX resembles on the surface if you have only gameplay videos by which to go). Collecting "treasure" and backpack management weren't what I had in mind when I joined.
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About the most damaging thing you can do in this game is criticise other people's concepts as being "inappropriate," because easily the game's greatest strength is the ability to create characters that at least feel like they are really and truly our own. And if we so choose to not make four-colour tights costumes, but instead walk around in jeans and a tank top and if we so choose to not call ourselves Something Man or, say, Samuel Tow just to bring up a random example, then so be it. The game's settings really don't discriminate against any of that, even if the actual signature heroes tend more towards tights and cape than anything else. However, we still have people like Foreshadow (Hollows trainer) and Back Alley Brawler (Galaxy City trainer) who don't really look like heroes at all.
Granted, there will always be people who care nothing for concept and call themselves something like iPwn, give no bio, use a random costume and just dive into min/max optimization head-first, looking for the best DPS to get the most XP or Shards per given unit of time. That's the nature of the beast in any online game. And, yes, I roll my eyes at those, too. But it just feels to me like you're throwing a LOT of legitimate concepts under the bus just because they don't fit in your vision of what the game's theme should be, and that's a really bad thing to do. Some of us are pretty defensive about our concepts
Really, when it comes to fiction, I would treat City of Heroes as the land of anything goes. If you can think of it and give reason why it exists, the game world will support it. And that's where the fun's at, really.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Just because something doesn't upset you, it doesn't necessarily mean that someone who is upset is upset over nothing.
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If I don't want people calling me a certain thing or doing a certain thing on a team, I will say so. If they stop, it's all good. If they continue to do it anyway, then I take offence. But I don't expect them to know what my sensitivities are, and it actually bugs me greatly when people try to dance around a subject for fear of offending me when I don't care either way and all it does is make things awkward.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'd say the root cause of the problem is that while City of Heroes may have started out as being about Comic Books specifically, it has grown into a much broader spectrum of themes over the years, including genres like sci-fi, fantasy, film noir and even anime. Even within comic book themes, you make fun of spiky shoulders and other "dark age" costume elements, when the fact of the matter is that some people still very much do like those themes. Dark age comics were popular for a reason, after all. It wasn't just because comic book readers lost their minds for a few years..
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I mean, just in Marvel we have magical adventures (Dr. Strange, Thor and back in the day, Conan) we have sci-fi (Annihilation) we have all sort sof things inbetween.
COH isn't any more diverse than the MU, really. Certainly not than the DCU (which has stuff like Sandman in it)
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
Personally, when I reference ANY toon in game, I say HE or SHE for the player based solely on the gender of the avatar. Which means, even though I know the person behind a male character is female, I still call them he. Same in reverse with male players with female toons. It's just easier.
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When I'm referring to a character I see in the game, I refer to them based on the gender of the character. If the in-game character is female, I say she. If it is male, I say he. The gender of the person playing the character is irrelevant.
Kinda funny that the OP goes on about roleplaying, and insists on using gender neutral pronouns. Any roleplayer I know of would prefer to be referred to by their character's gender while playing said character.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
English is not the only language with homophones. And neither sie or hir is a homophone.
It causes no harm to use sie or hir, and if it keeps people from getting upset, I don't see the reason not to. Just because something doesn't upset you, it doesn't necessarily mean that someone who is upset is upset over nothing. |
Sie = See? Say?
Hir = Her? Hair?
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The BrandX Collection
* Thanks to those who recommended Virtue as a good roleplaying server. I plunked my ten bucks down and transferred my main character there. Time will tell, but already I'm seeing a lot more people who have characters with backgrounds, which is a good sign. (Sometimes I like to just stand near the subway and read people's backgrounds as they pass. This game really needs a spectator mode.) For the record, the servers I tried previous to this were Liberty, Victory, and Protector.
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[quote]* To those who have expressed preferences for alternative comics outside the capes and leotards variety, I like those too: Sandman, Maus, the Invisibles, anything by Robert Crumb, the Fabulous Furry Freak Brothers, Promethea, and so on. It's just that, like a lot of folks in the alternative and independent comics scene whose work I respect, like Grant Morrison and and Alan Moore, I also have a nostalgic love/hate relationship with the Golden and Silver ages of comics -- Superman + red kryptonite = Ant-head Superman! (Read Grant Morrison's brilliant Flex Mentallo for his psychological explanation for the weird, psychedelic nature of that Red Superman/Blue Superman stuff from the Silver Age.) Morrison in particular loves to deconstruct the Golden and Silver Ages, but always with respect.
Let's see I've always liked Sgt. Rock, Haunted Tank, G.I. Robot, Knights of the Dinner Table, Judge Dredd, Men Of War, Wierd War, G.I. Combat, Rogue Trooper, Marshal Law, X-Men, Samuree, Ghost Rider, Tigers of Terra, Appleseed . . .
* I didn't realize it was against etiquette to point out typos for people. In most contexts people regard it as a courtesy. I know I do. I had no idea that it was verboten here, and I'll certainly stop doing it. I've been filing bug reports on typos and grammatical errors in the game text too; should I stop doing that? Am I annoying the devs? |
* A lot of my disappointment, I think, comes from what I realize now were unrealistic expectations. I've played all kinds of pen and paper superhero RPGs over the years (including GURPS, Champions, TMNT, DC Heroes, and -- my favourite -- Villains and Vigilantes), and I guess I thought CoX would be like a computerized version of that. I had also tried Champions Online before I decided on CoX instead, which has a much more Silver Age feel to it, so I assumed CoX would be more of the same. I think what I expected was a multi-player version of Freedom Force (since that's what CoX resembles on the surface if you have only gameplay videos by which to go). Collecting "treasure" and backpack management weren't what I had in mind when I joined. |
After all those complaints, I think I should also list some of the things that I think CoX does right. Top of the list, absolute bloody first, is flying. The sense of flying in CoX is utterly thrilling and feels exactly the way it does in dreams. Sometimes I just fly around the skyscrapers in Steel Canyon and feel mellow. I think if the game consisted of nothing but that, I might still pay money to play it. Also on the list of top things (which is odd, since it's also on my list of complaints) is the costume system. I'd really like to see more body types (where are the Blobs, where are the Gigantas, where are the Doll Mans, where are the She-Hulks?), vehicles, a lot more hats, better conforming for chest props, and, and, and... but I suspect I could (and would) do that no matter how many options that gave. The variety is pretty impressive, and I'm sorely tempted to purchase some of those expansion packs. |
PS: If any of y'all are on Virtue, say hello to Union Power, the One-Man Picket Line, when you see me. |
http://www.thecaperadio.com/
I can't offer more help than that right now as my video card died and I can't play until I save up enough cash to replace it. But good luck on Virtue. I hope you enjoy your time there.
This, for the most part.
When I'm referring to a character I see in the game, I refer to them based on the gender of the character. If the in-game character is female, I say she. If it is male, I say he. The gender of the person playing the character is irrelevant. Kinda funny that the OP goes on about roleplaying, and insists on using gender neutral pronouns. Any roleplayer I know of would prefer to be referred to by their character's gender while playing said character. |
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Actually they/their doesen't work quite that. Either it's used of an indeterminate number (which defaults to plural grammatically) or it's used as possessive (IE: the student picked up their bag)
"Hir/Sie" can be used in cases where this is not the case. "Sie picked up hir bag." If you wanted to use "They" you'd have to write around it, "They picked up their bag" would be clearly plural. |
"It picks the bag up again or else it gets the hose again"
... What?
(I actually use "they and their". I've never had a situation where someone has gone "Hey, I thought you were talking about loads of people").
I pronounce sie as tzee and hir as huer. But then, there are places when room and rum are homophones, so I suppose that I shouldn't have made a blanket statement that they aren't, because given different accents, they might be.
Also, I have a tendency to have bag and beg as homophones myself. I suffer vowel movements now and then.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Yes, I like comic books. Not just superhero ones, either.
I tend to refer to people by current character gender. My spouse and I did this consistently in our guild in another MMO, and I honestly don't know whether the guildies had any opinion as to what pronouns would be used for us as players. The question never really came up, but they presumably noticed that we referred to each other as he or she depending on character.
I pronounce Sie as in german, and hir as it is spelled.
"Men strunt �r strunt och snus �r snus
om ock i gyllne dosor.
Och rosor i ett sprucket krus
�r st�ndigt alltid rosor."
i am reminded why I hated taking German in school, coming from a language like English, learning the gender of the nouns and their effects on the sentance structure was the most difficult part
After all those complaints, I think I should also list some of the things that I think CoX does right. Top of the list, absolute bloody first, is flying. The sense of flying in CoX is utterly thrilling and feels exactly the way it does in dreams. Sometimes I just fly around the skyscrapers in Steel Canyon and feel mellow. I think if the game consisted of nothing but that, I might still pay money to play it. Also on the list of top things (which is odd, since it's also on my list of complaints) is the costume system. I'd really like to see more body types (where are the Blobs, where are the Gigantas, where are the Doll Mans, where are the She-Hulks?), vehicles, a lot more hats, better conforming for chest props, and, and, and... but I suspect I could (and would) do that no matter how many options that gave. The variety is pretty impressive, and I'm sorely tempted to purchase some of those expansion packs. |
One very butch looking 'woman' called Brenda Dearheart
Help Dirk Knightly the freelance detective solve a case in Arc ID:368097
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Does anyone here even LIKE comic books? |
Global name: @k26dp
Honestly, I think a better question is "Do the devs truly like comic books?"
And if so, "Why don't they act more like it?"
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it always amazes me how touchy Americans are when it comes to genders in language
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Otherwise, I don't get ruffled, even though I do play pretty much exclusively female characters.
I would never take offense at someone pointing out grammatical errors or misspellings in my characters' Description entries. I want them to be correct. (As far as I know, they are, although they sometimes contain constructs I wouldn't prefer because to do otherwise takes more words, and we have limited space.)
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Swedish has actually been moving in the opposite direction, dropping gendered constructions in favour of neutral ones. But then again, as mentioned, swedish has a neutral pronoun that can be used for persons in the first place.
EDIT: Also somewhat uniquely, "human" is a feminine noun in swedish.
I speak a language where every single noun has a gender, be it animate or inanimate. A chair is male, while a table is female, just as an idle point of fact. A knight is male, but a ninja is female. Oh, and bicycle is of a "middle" gender, which we use to refer children out of context and certain objects perceived to be "smaller" in any sense. It all comes down to what suffix a noun ends at, and it defines what suffixes adjectives referring to that noun have.
It's a bit clunky to learn, but it's actually easier to tell what an adjective is referring to most of the time.
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I refuse to use made-up gender-neutral pronouns which don't exist in the English language because I disrespect the imaginary sexism presented here. Men don't get called the wrong gender? I do in this game. All the time. For the last few years, I've played predominantly female characters, and I never correct people when they call me "she," because it is irrelevant. They don't know me, and they can't be expected to walk on eggshells just in case I'm not what I seem. In fact, it feels more awkward for people who don't know me at all to call my female characters "he." I refuse to live in a world where people have to constantly walk on eggshells for fear of insulting someone over such trivial information.
And, yes, gender is trivial in this context. In a general discussion about fiction and game systems, gender is irrelevant, unless we want to actually imply sexism, in that women are incapable of enjoying the same fiction as men, or are incapable of playing the same games. Where gender becomes relevant, such as how female characters are treated in-game and how the person behind the characters feels about it, then this can be addressed as it becomes important. But it does not matter out of context.
Simple example: I am not American. I live in Eastern Europe. Because I have a fairly good command of the English language, however, people who don't know me always assume I'm American anyway, and expect me to feel patriotic about the 4th of July, to be interested in presidential election debates or know what happened in Season 3 of Family Guy. I don't make a point of correcting them unless my ethnicity and nationality becomes relevant, such as when discussing which servers I can play on (East Coast, as West Coast ones lag too much) or why I don't know the meaning of certain words in English.
I know this whole thing will probably make me sound like a giant dick, but I refuse to foster a community and a world where people have to be afraid of accidentally using the wrong word.