Population Decline
"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
My white weenie FTW!
"Life is about perseverance. It's about slogging through no matter what." - Stormy Llewellyn
Current project - Orgo to Plowshares 42 Kat/Inv Scrap
Main -Orgo 50 Rad/Rad def
In response to the theme of the thread things seem healthy to me. I have noticed since my return that many of the old haunts are ghost towns. But that is easily explained by all the options players are presented with now. Add to that sub communities, old super groups, preferred teams, and a few noses in the air and you have the current scenario.
I think all the veterans just need to remember to humor any new players. That extra five minutes to answer a question, help with a mission or fork over a few bucks may keep a new player interested and more importantly a healthy server. The game is nothing without it's players.
Juzam
Tanker aficionado
Lead me, follow me, or get out of my way.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Well, once you go
Maybe I should have played in the Badlands more, or that Triple BlackBlueRed one that came out around the Legends set... Crap, why am I getting a jonesing for some cardboard crack, I kicked that habit when Legends came out, where's my sponsor, I miss my RedBlackBlue deck before they limited the number of Black Loti and Mox's. <flogs self> There is no game in your life like that anymore... No such game in your life... No game in life... No life... Mr. Mighty's right, even at wholesale you can do better things with your money than buying 2 boxes of booster packs a week... <stars cutting on self with a deck of playing cards> Oooooh, better, now some pie or a visit from an ex and I'll be alright...
@SCyberTaz / Champion & Exalted: Home of my anthology characters.
Virtue: Where my anthology characters get all freakynaughty...
http://www.facebook.com/SCyberTaz (I'd kiss your rear, butt I don't have time to cover the acreage!)
I think all the veterans just need to remember to humor any new players. That extra five minutes to answer a question, help with a mission or fork over a few bucks may keep a new player interested and more importantly a healthy server. The game is nothing without it's players.
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�Life's hard. It's even harder when you're stupid.� ― John Wayne
�Just think of how stupid the average person is, and then realize half of them are even stupider!� - George Carlin
I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson
"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
Bramblewood Paragon->Scuzzback Marauder->Phyrexian Altar M-m-m-m-mana loop! Fireball then Fork it.
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Dump all the mana into infinitely plinking everything your opponent has with a Paralyzed Prodigal Sorcerer during your upkeep. (Devoting a few points to your opponent of course.)
It wasn't that long after i built a Blue/Black/white deck around that and Armageddon Clocks combined with CoP: Artifact that they changed the rules for Nether Shadows to negate the loop. Ah, memories.
Dr. Todt's theme.
i make stuff...
Classic. And for the record, I hate Magic and haven't played it in nearly 20 years. So
Current favs: Champ: Frau Schmeterling-22 MM 50s: NOTW-Blaster, Cat-Girl Commando-corr, Queen of the Dawn-PB, NOTW-Def, Peterbilt-Brute, IcedTNA-Tank, Archilies-scrap, Mann Eater-stalk, Redemptive Soul-toller, Mt Fuji of A-Team-Tank, Hot Stuff Vale-Dom
My MiniCity
I like turtles......
and that is all
The Champion server population, and indeed every server's population, is definitely down from the 2005-2006 heyday, but it's still thriving. I see many more people on now than a year ago. A server merge is about one of the worst things that NCSoft could do. Champion is Champion. Freedom is Freedom. Virtue is Virtue. If I wanted to play on Freedom or Virtue, I would. But Champion is my home.
Now, the Champion server population may decrease a bit next week, as will all server populations. However, Champion will still be here, as will I. I won't be playing City of Heroes as much starting next week, but I fully intend on splitting my game time between.... that... and here. I know I'm not the only one. |
Why do we need so many servers, when the subcriber base is so much lower, than what it was, during the peak years.
More active servers will make the game more enjoyable for all subcibers. How can NCSoft facilitate more activity with its current subcriber base? Even Stevie Wonder can see: These servers need to be merged. There has got to be plenty of ways to merge servers and still allow veteran characters to maintain thier old home server idenity ( badges Titles etc).
IMHO: It makes obvious buisness and customer support sense, to merge servers, and Do it soon.
The Grill Master!
"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
Just to throw my two cents in, you know the lag you get on the ITF missions 3 and 4 and the lag you get from raids? Those are there because of server load. In otherwords, those happen when the server is getting hit with too much info to process everything in "real time". If they merge the servers, that would either a) become worse or b) force them to invest in new server technology that can handle the higher load. While (b) isn't a bad idea from the player's perspective, server hardware is in no way cheap (Don't believe me? See what kind of hardware you have to have to handle 500 simultaneous users, not even counting all the math that these servers have to do because of the server generated physics and drop tables) meaning that business wise, it would require them to sink an untold sum of money into this proposed merger, thus meaning less money to pay the developers, thus meaning less new content, *insert other dominoes that this would cause to fall*.
Just to throw my two cents in, you know the lag you get on the ITF missions 3 and 4 and the lag you get from raids? Those are there because of server load. In otherwords, those happen when the server is getting hit with too much info to process everything in "real time". If they merge the servers, that would either a) become worse or
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The lag during Rikti events is largely because of several AoEs affecting so many foes at once and all that data being sent to the multiple people in the area at the same time. That's localized to the people involved, not a problem with the server load as a whole. This would happen on the smallest of servers just a much as the busiest of servers (assuming the number of people attending the event is the same).
The lag during ITF, while sometimes due to AoEs affecting multiple foes at once (and enemy AoE buffs affecting each other), has also been shown to be caused by pathing errors from the multiple patrols and ambushes on that map. This causes the server to be "confused" as foes can't find their way and get stuck on weeds, staircases and corners of objects, which causes your mission to lag (not the whole server, and not due to server load). This is also why people have come up with particular ways of doing the missions that lessen the chance that mobs will get "stuck", thus reducing the "lag" on those missions.
b) force them to invest in new server technology that can handle the higher load. While (b) isn't a bad idea from the player's perspective, server hardware is in no way cheap (Don't believe me? See what kind of hardware you have to have to handle 500 simultaneous users, not even counting all the math that these servers have to do because of the server generated physics and drop tables) meaning that business wise, it would require them to sink an untold sum of money into this proposed merger, thus meaning less money to pay the developers, thus meaning less new content, *insert other dominoes that this would cause to fall*.
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Disclaimer: I'm not trying to cry "d00m!", but simply explaining how things might actually be working behind the scenes. I love this game and hope/expect it will still go on for many years.
Oooo I could easily imagine all sorts of nasty things to do with that combo...NO! Bad Horus! I stopped spending tons of money on MtG long ago. I can't get back into that money sink. >.<
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Also two more fun combos:
Bringer of the White Dawn+Mindslaver ='s 6th turn or earlier win.
Spellweaver Helix with Hammer of Bogardan+Time Stretch imprinted ='s infinite turns AND infinite damage.
Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.
That's not necessarily true. Those two events lag for different reasons. The Mapserver you are on has a problem processing all that info in real-time, yes, but that's not dependent solely on the server load as a whole. If it was a strain on the server load as a whole, then the whole server would be lagging, not just the people within the event.
The lag during Rikti events is largely because of several AoEs affecting so many foes at once and all that data being sent to the multiple people in the area at the same time. That's localized to the people involved, not a problem with the server load as a whole. This would happen on the smallest of servers just a much as the busiest of servers (assuming the number of people attending the event is the same). The lag during ITF, while sometimes due to AoEs affecting multiple foes at once (and enemy AoE buffs affecting each other), has also been shown to be caused by pathing errors from the multiple patrols and ambushes on that map. This causes the server to be "confused" as foes can't find their way and get stuck on weeds, staircases and corners of objects, which causes your mission to lag (not the whole server, and not due to server load). This is also why people have come up with particular ways of doing the missions that lessen the chance that mobs will get "stuck", thus reducing the "lag" on those missions. |
On a side note, the servers were already physically merged to one facility last year and have been sharing resources since then. Based on some of the errors and artifacts people experienced immediately after the move, some people speculate that a few of them even run off the same units now. That might be why you pretty much always see Freedom and Virtue showing the same load, and the rest of the servers also showing the same load as each other. The shared resources could also explain why we've seen the almost constant yellow and red status since the move as well. It's not necessarily because of a population increase, but because of an overall resource decrease that we've already had.
Disclaimer: I'm not trying to cry "d00m!", but simply explaining how things might actually be working behind the scenes. I love this game and hope/expect it will still go on for many years. |
tl;dr: Touché
That being said, there are still a ton of other problems related to server mergers, not the least of which being the man-hours needed to merge databases, naming complications (two people on different servers with the same name), etc etc.
Why is there so much doom and gloom regarding a server merge? It seems to me: that it would be a win/win situation for both the subcribers and NCSoft. More activity for the subcribers and less overhead for NCsoft.
Why do we need so many servers, when the subcriber base is so much lower, than what it was, during the peak years. More active servers will make the game more enjoyable for all subcibers. How can NCSoft facilitate more activity with its current subcriber base? Even Stevie Wonder can see: These servers need to be merged. There has got to be plenty of ways to merge servers and still allow veteran characters to maintain thier old home server idenity ( badges Titles etc). IMHO: It makes obvious buisness and customer support sense, to merge servers, and Do it soon. The Grill Master! |
game looks alive with Legions and such. Warhammer was another mmo that had so many
servers that the world looked deserted and empty besides the Npc. So they Merged servers.
This is something that NCsoft needs to at least consider or maybe they are and we don't know it yet. nuff said
Just to throw my two cents in, you know the lag you get on the ITF missions 3 and 4 and the lag you get from raids? Those are there because of server load. In otherwords, those happen when the server is getting hit with too much info to process everything in "real time". If they merge the servers, that would either a) become worse or b) force them to invest in new server technology that can handle the higher load. While (b) isn't a bad idea from the player's perspective, server hardware is in no way cheap (Don't believe me? See what kind of hardware you have to have to handle 500 simultaneous users, not even counting all the math that these servers have to do because of the server generated physics and drop tables) meaning that business wise, it would require them to sink an untold sum of money into this proposed merger, thus meaning less money to pay the developers, thus meaning less new content, *insert other dominoes that this would cause to fall*.
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What I'm suggesting is only merging a few servers not all into 3 or 4. Just enough, to balance the servers. Only NCsoft knows these number they can easily crunch them and come up with a fair amount of servers. Just at the top of my head 3-4 servers need to go away. There are 11 right now and only 2 of them are in yellow most of the time, Virtue and Freedom.
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You may feel balance is needed and I'm sure many would agree with you, but you might also be surprised by how many people in Champion may want to keep the server the way it is in terms of population.
What I'm suggesting is only merging a few servers not all into 3 or 4. Just enough, to balance the servers. Only NCsoft knows these number they can easily crunch them and come up with a fair amount of servers. Just at the top of my head 3-4 servers need to go away. There are 11 right now and only 2 of them are in yellow most of the time, Virtue and Freedom.
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Also, where have you been? I haven't seen a day in a few weeks (unless it was middle of the night) where all the servers weren't yellow or red.
Not everyone wants balance amongst the servers. I myself am all for Champion staying the way it is, in terms of population. Sure, sometimes it seems a little low, but that makes it comfortable for me. I wouldn't be a fan of a more heavily populated server.
You may feel balance is needed and I'm sure many would agree with you, but you might also be surprised by how many people in Champion may want to keep the server the way it is in terms of population. |
If its not broke, don't fix it. Leave our server be.
"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer
just an observation,
this server has the 2nd highest post and thread counts of US servers.
I'll always be a "Champion" at heart. My server away from home.
"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson