Population Decline


Acemace

 

Posted

Quote:
Originally Posted by Cobalt Azurean View Post
Same. I actually hate blue decks as well and the constant counterspell cheese. Red/Green usually takes'em apart with enough land destruction. Along with most other decks.
The only thing I like blues for are ticking off the artifact players. I know green I supposed to be the anti-artifact deck but Darksteel instantly stops that. Blue can just bounce it all back to hand getting around that can't be destroyed.


I'll always be a "Champion" at heart. My server away from home.

"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson

"With great moustache comes great responsibility" - Zee Captain

 

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Quote:
Originally Posted by Juzam_Djinn View Post
I bet your red/green would cry against some of my blue decks!!!

There is nothing more cheese loaded then direct damage
Yes, I most certainly haven't heard that before.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

In response to the theme of the thread things seem healthy to me. I have noticed since my return that many of the old haunts are ghost towns. But that is easily explained by all the options players are presented with now. Add to that sub communities, old super groups, preferred teams, and a few noses in the air and you have the current scenario.

I think all the veterans just need to remember to humor any new players. That extra five minutes to answer a question, help with a mission or fork over a few bucks may keep a new player interested and more importantly a healthy server. The game is nothing without it's players.


Juzam
Tanker aficionado
Lead me, follow me, or get out of my way.

 

Posted

Well, once you go

Take the Magic: The Gathering 'What Color Are You?' Quiz.

Maybe I should have played in the Badlands more, or that Triple BlackBlueRed one that came out around the Legends set... Crap, why am I getting a jonesing for some cardboard crack, I kicked that habit when Legends came out, where's my sponsor, I miss my RedBlackBlue deck before they limited the number of Black Loti and Mox's. <flogs self> There is no game in your life like that anymore... No such game in your life... No game in life... No life... Mr. Mighty's right, even at wholesale you can do better things with your money than buying 2 boxes of booster packs a week... <stars cutting on self with a deck of playing cards> Oooooh, better, now some pie or a visit from an ex and I'll be alright...


@SCyberTaz / Champion & Exalted: Home of my anthology characters.
Virtue: Where my anthology characters get all freakynaughty...

http://www.facebook.com/SCyberTaz (I'd kiss your rear, butt I don't have time to cover the acreage!)

 

Posted

Quote:
Originally Posted by Juzam_Djinn View Post
I think all the veterans just need to remember to humor any new players. That extra five minutes to answer a question, help with a mission or fork over a few bucks may keep a new player interested and more importantly a healthy server. The game is nothing without it's players.
I absolutely agree with this. I get so busy sometimes hauling *** from one place to another without even thinking twice about things that its genuinely refreshing when I get stopped by a new player who has questions or is just looking for a little help. Getting to re-see the game again through a fresh pair of eyes always gives me a greater appreciation for it. Just taking a couple of minutes to answer some questions, help someone find something, or drop a little extra inf to get someone started can make a world of difference.


�Life's hard. It's even harder when you're stupid.� ― John Wayne

�Just think of how stupid the average person is, and then realize half of them are even stupider!� - George Carlin

 

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Quote:
Originally Posted by Boomie View Post
Bah that loop costs to much. Run Zuran Orb+Fastbond+Crucible of Worlds for infinite mana AND infinite lifegain anywhere between turns 1-3.
Oooo I could easily imagine all sorts of nasty things to do with that combo...NO! Bad Horus! I stopped spending tons of money on MtG long ago. I can't get back into that money sink. >.<


I'll always be a "Champion" at heart. My server away from home.

"When the people fear their government, there is tyranny; when the government fears the people, there is liberty." - Thomas Jefferson

"With great moustache comes great responsibility" - Zee Captain

 

Posted

Quote:
Originally Posted by Boomie View Post
Bah that loop costs to much. Run Zuran Orb+Fastbond+Crucible of Worlds for infinite mana AND infinite lifegain anywhere between turns 1-3.
This may or may not be in my deck...


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

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Quote:
Originally Posted by Horusaurus View Post
Bramblewood Paragon->Scuzzback Marauder->Phyrexian Altar M-m-m-m-mana loop! Fireball then Fork it.
i miss the 4 Nether Shadows in the graveyard combined with Ashnod's Altar infinite mana loop.
Dump all the mana into infinitely plinking everything your opponent has with a Paralyzed Prodigal Sorcerer during your upkeep. (Devoting a few points to your opponent of course.)
It wasn't that long after i built a Blue/Black/white deck around that and Armageddon Clocks combined with CoP: Artifact that they changed the rules for Nether Shadows to negate the loop. Ah, memories.


Dr. Todt's theme.
i make stuff...

 

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Quote:
Originally Posted by Mighty View Post
Man... just my luck.


Classic. And for the record, I hate Magic and haven't played it in nearly 20 years. So


Current favs: Champ: Frau Schmeterling-22 MM 50s: NOTW-Blaster, Cat-Girl Commando-corr, Queen of the Dawn-PB, NOTW-Def, Peterbilt-Brute, IcedTNA-Tank, Archilies-scrap, Mann Eater-stalk, Redemptive Soul-toller, Mt Fuji of A-Team-Tank, Hot Stuff Vale-Dom
My MiniCity

 

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I like turtles......

and that is all


 

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Quote:
Originally Posted by Celestial_Lord View Post
The Champion server population, and indeed every server's population, is definitely down from the 2005-2006 heyday, but it's still thriving. I see many more people on now than a year ago. A server merge is about one of the worst things that NCSoft could do. Champion is Champion. Freedom is Freedom. Virtue is Virtue. If I wanted to play on Freedom or Virtue, I would. But Champion is my home.

Now, the Champion server population may decrease a bit next week, as will all server populations. However, Champion will still be here, as will I. I won't be playing City of Heroes as much starting next week, but I fully intend on splitting my game time between.... that... and here. I know I'm not the only one.
Why is there so much doom and gloom regarding a server merge? It seems to me: that it would be a win/win situation for both the subcribers and NCSoft. More activity for the subcribers and less overhead for NCsoft.

Why do we need so many servers, when the subcriber base is so much lower, than what it was, during the peak years.

More active servers will make the game more enjoyable for all subcibers. How can NCSoft facilitate more activity with its current subcriber base? Even Stevie Wonder can see: These servers need to be merged. There has got to be plenty of ways to merge servers and still allow veteran characters to maintain thier old home server idenity ( badges Titles etc).
IMHO: It makes obvious buisness and customer support sense, to merge servers, and Do it soon.

The Grill Master!


 

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Quote:
Originally Posted by Grill View Post
IMHO: It makes obvious buisness and customer support sense, to merge servers, and Do it soon.
Zombie Man has a post that pretty much destroys this. Now if he'd only show up...


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

Just to throw my two cents in, you know the lag you get on the ITF missions 3 and 4 and the lag you get from raids? Those are there because of server load. In otherwords, those happen when the server is getting hit with too much info to process everything in "real time". If they merge the servers, that would either a) become worse or b) force them to invest in new server technology that can handle the higher load. While (b) isn't a bad idea from the player's perspective, server hardware is in no way cheap (Don't believe me? See what kind of hardware you have to have to handle 500 simultaneous users, not even counting all the math that these servers have to do because of the server generated physics and drop tables) meaning that business wise, it would require them to sink an untold sum of money into this proposed merger, thus meaning less money to pay the developers, thus meaning less new content, *insert other dominoes that this would cause to fall*.


 

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Quote:
Originally Posted by Stray Kitten View Post
Just to throw my two cents in, you know the lag you get on the ITF missions 3 and 4 and the lag you get from raids? Those are there because of server load. In otherwords, those happen when the server is getting hit with too much info to process everything in "real time". If they merge the servers, that would either a) become worse or
That's not necessarily true. Those two events lag for different reasons. The Mapserver you are on has a problem processing all that info in real-time, yes, but that's not dependent solely on the server load as a whole. If it was a strain on the server load as a whole, then the whole server would be lagging, not just the people within the event.

The lag during Rikti events is largely because of several AoEs affecting so many foes at once and all that data being sent to the multiple people in the area at the same time. That's localized to the people involved, not a problem with the server load as a whole. This would happen on the smallest of servers just a much as the busiest of servers (assuming the number of people attending the event is the same).

The lag during ITF, while sometimes due to AoEs affecting multiple foes at once (and enemy AoE buffs affecting each other), has also been shown to be caused by pathing errors from the multiple patrols and ambushes on that map. This causes the server to be "confused" as foes can't find their way and get stuck on weeds, staircases and corners of objects, which causes your mission to lag (not the whole server, and not due to server load). This is also why people have come up with particular ways of doing the missions that lessen the chance that mobs will get "stuck", thus reducing the "lag" on those missions.

Quote:
Originally Posted by Stray Kitten View Post
b) force them to invest in new server technology that can handle the higher load. While (b) isn't a bad idea from the player's perspective, server hardware is in no way cheap (Don't believe me? See what kind of hardware you have to have to handle 500 simultaneous users, not even counting all the math that these servers have to do because of the server generated physics and drop tables) meaning that business wise, it would require them to sink an untold sum of money into this proposed merger, thus meaning less money to pay the developers, thus meaning less new content, *insert other dominoes that this would cause to fall*.
On a side note, the servers were already physically merged to one facility last year and have been sharing resources since then. Based on some of the errors and artifacts people experienced immediately after the move, some people speculate that a few of them even run off the same units now. That might be why you pretty much always see Freedom and Virtue showing the same load, and the rest of the servers also showing the same load as each other. The shared resources could also explain why we've seen the almost constant yellow and red status since the move as well. It's not necessarily because of a population increase, but because of an overall resource decrease that we've already had.

Disclaimer: I'm not trying to cry "d00m!", but simply explaining how things might actually be working behind the scenes. I love this game and hope/expect it will still go on for many years.


 

Posted

Quote:
Originally Posted by Horusaurus View Post
Oooo I could easily imagine all sorts of nasty things to do with that combo...NO! Bad Horus! I stopped spending tons of money on MtG long ago. I can't get back into that money sink. >.<
Quote:
Originally Posted by Cobalt Azurean View Post
This may or may not be in my deck...
Hehe I love that combo so. I used it in one deck then ended up trading a guy all the pieces and more for a beta black bordered bayou. I've been meaning to get the pieces to reuse that combo in a deck someday.

Also two more fun combos:
Bringer of the White Dawn+Mindslaver ='s 6th turn or earlier win.
Spellweaver Helix with Hammer of Bogardan+Time Stretch imprinted ='s infinite turns AND infinite damage.


Elec/Cold Troller AV/Pylon/GM/TF/SF Soloing Antics
everytime...he gets me everytime.... DAMN U BOOMIE -- _Ilr_
Take the Magic: The Gathering 'What Color Are You?' Quiz.

 

Posted

Quote:
Originally Posted by Master-Blade View Post
That's not necessarily true. Those two events lag for different reasons. The Mapserver you are on has a problem processing all that info in real-time, yes, but that's not dependent solely on the server load as a whole. If it was a strain on the server load as a whole, then the whole server would be lagging, not just the people within the event.

The lag during Rikti events is largely because of several AoEs affecting so many foes at once and all that data being sent to the multiple people in the area at the same time. That's localized to the people involved, not a problem with the server load as a whole. This would happen on the smallest of servers just a much as the busiest of servers (assuming the number of people attending the event is the same).

The lag during ITF, while sometimes due to AoEs affecting multiple foes at once (and enemy AoE buffs affecting each other), has also been shown to be caused by pathing errors from the multiple patrols and ambushes on that map. This causes the server to be "confused" as foes can't find their way and get stuck on weeds, staircases and corners of objects, which causes your mission to lag (not the whole server, and not due to server load). This is also why people have come up with particular ways of doing the missions that lessen the chance that mobs will get "stuck", thus reducing the "lag" on those missions.
I wasn't necessarily implying that it was due to server load as a whole, for many the same reasons you're stating. What I was implying was that it was due to the load on the specific mapserver (or perhaps the networking equipment attached to said mapserver, but I digress) and that if you were to merge the multiple servers, you would have to have servers capable of handling even more instances of these troublesome mapservers in particular (I'm moving under the assumption that the mapservers are some form of virtual servers that spawn as needed with their own resource pools). However...

Quote:
Originally Posted by Master-Blade View Post
On a side note, the servers were already physically merged to one facility last year and have been sharing resources since then. Based on some of the errors and artifacts people experienced immediately after the move, some people speculate that a few of them even run off the same units now. That might be why you pretty much always see Freedom and Virtue showing the same load, and the rest of the servers also showing the same load as each other. The shared resources could also explain why we've seen the almost constant yellow and red status since the move as well. It's not necessarily because of a population increase, but because of an overall resource decrease that we've already had.

Disclaimer: I'm not trying to cry "d00m!", but simply explaining how things might actually be working behind the scenes. I love this game and hope/expect it will still go on for many years.
I didn't put two and two together to realize that the various servers could possibly be running on the same cluster, so this indeed debunks what I was saying. I was making my statements under the (apparently dangerous) assumption that each of the servers were on a separate cluster, so if they are indeed sharing resources then my initial point of needing more powerful servers to handle more instances of the map servers is a bit of a moot point.

tl;dr: Touché

That being said, there are still a ton of other problems related to server mergers, not the least of which being the man-hours needed to merge databases, naming complications (two people on different servers with the same name), etc etc.


 

Posted

Quote:
Originally Posted by Stray Kitten View Post
That being said, there are still a ton of other problems related to server mergers, not the least of which being the man-hours needed to merge databases, naming complications (two people on different servers with the same name), etc etc.
That is certainly true. I completely agree, and hope they will never have to come up with a solution to those issues.


 

Posted

Quote:
Originally Posted by Grill View Post
Why is there so much doom and gloom regarding a server merge? It seems to me: that it would be a win/win situation for both the subcribers and NCSoft. More activity for the subcribers and less overhead for NCsoft.

Why do we need so many servers, when the subcriber base is so much lower, than what it was, during the peak years.

More active servers will make the game more enjoyable for all subcibers. How can NCSoft facilitate more activity with its current subcriber base? Even Stevie Wonder can see: These servers need to be merged. There has got to be plenty of ways to merge servers and still allow veteran characters to maintain thier old home server idenity ( badges Titles etc).
IMHO: It makes obvious buisness and customer support sense, to merge servers, and Do it soon.

The Grill Master!
I agree with this,so many MMOs have merged servers, and has made a big difference in the community. One example is Aion in North America. is thriving after the merge and the
game looks alive with Legions and such. Warhammer was another mmo that had so many
servers that the world looked deserted and empty besides the Npc. So they Merged servers.

This is something that NCsoft needs to at least consider or maybe they are and we don't know it yet. nuff said


 

Posted

Quote:
Originally Posted by Stray Kitten View Post
Just to throw my two cents in, you know the lag you get on the ITF missions 3 and 4 and the lag you get from raids? Those are there because of server load. In otherwords, those happen when the server is getting hit with too much info to process everything in "real time". If they merge the servers, that would either a) become worse or b) force them to invest in new server technology that can handle the higher load. While (b) isn't a bad idea from the player's perspective, server hardware is in no way cheap (Don't believe me? See what kind of hardware you have to have to handle 500 simultaneous users, not even counting all the math that these servers have to do because of the server generated physics and drop tables) meaning that business wise, it would require them to sink an untold sum of money into this proposed merger, thus meaning less money to pay the developers, thus meaning less new content, *insert other dominoes that this would cause to fall*.
What I'm suggesting is only merging a few servers not all into 3 or 4. Just enough, to balance the servers. Only NCsoft knows these number they can easily crunch them and come up with a fair amount of servers. Just at the top of my head 3-4 servers need to go away. There are 11 right now and only 2 of them are in yellow most of the time, Virtue and Freedom.


 

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Quote:
Originally Posted by Amithyst View Post
What I'm suggesting is only merging a few servers not all into 3 or 4. Just enough, to balance the servers. Only NCsoft knows these number they can easily crunch them and come up with a fair amount of servers. Just at the top of my head 3-4 servers need to go away. There are 11 right now and only 2 of them are in yellow most of the time, Virtue and Freedom.
Not everyone wants balance amongst the servers. I myself am all for Champion staying the way it is, in terms of population. Sure, sometimes it seems a little low, but that makes it comfortable for me. I wouldn't be a fan of a more heavily populated server.

You may feel balance is needed and I'm sure many would agree with you, but you might also be surprised by how many people in Champion may want to keep the server the way it is in terms of population.


 

Posted

Quote:
Originally Posted by Amithyst View Post
What I'm suggesting is only merging a few servers not all into 3 or 4. Just enough, to balance the servers. Only NCsoft knows these number they can easily crunch them and come up with a fair amount of servers. Just at the top of my head 3-4 servers need to go away. There are 11 right now and only 2 of them are in yellow most of the time, Virtue and Freedom.
Well, as someone said earlier in the thread, yellow != number of people on the server, although it can be a so so indicator.

Also, where have you been? I haven't seen a day in a few weeks (unless it was middle of the night) where all the servers weren't yellow or red.


 

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Quote:
Originally Posted by Naloc View Post
Not everyone wants balance amongst the servers. I myself am all for Champion staying the way it is, in terms of population. Sure, sometimes it seems a little low, but that makes it comfortable for me. I wouldn't be a fan of a more heavily populated server.

You may feel balance is needed and I'm sure many would agree with you, but you might also be surprised by how many people in Champion may want to keep the server the way it is in terms of population.
/agreed

If its not broke, don't fix it. Leave our server be.


"Champion (the Community Server... or GTFO) is like a small town where everyone knows each other's names, for better or worse." -kojirodensetsu.
"If all you have is a hammer, everything looks like a nail." - Maslow's Hammer

 

Posted

just an observation,
this server has the 2nd highest post and thread counts of US servers.