Judgment slot
Quote:
Can't wait for Judgement and Interface slots. Could care less about getting a pet, I only run speed TFs and pets just die running thru everything =/
Judgement: Cryonic, Ion, Pyronic, and Void.
Lore: Praetorian Clockwork, Warworks, Seers, and IDF. Interface: Diamagnetic, Gravitic, Paralytic, and Reactive. Destiny: Ageless, Barrier, Clarion, and Rebirth. |
What does Destiny do again?
Quote:
Looking at the "badge" picture, it is like a Cloud with rays of light coming out.
Can't wait for Judgement and Interface slots. Could care less about getting a pet, I only run speed TFs and pets just die running thru everything =/
What does Destiny do again? |
If I remember correctly, someone around here said it was some type of PBAoE Ally Buff.
Quote:
WAIT A SECOND!
Judgement: Cryonic, Ion, Pyronic, and Void.
Lore: Praetorian Clockwork, Warworks, Seers, and IDF. Interface: Diamagnetic, Gravitic, Paralytic, and Reactive. Destiny: Ageless, Barrier, Clarion, and Rebirth. |
I have to train my searchfu,cause I dunno where that came from!
Check out all of Noble Savage's Art threads! All things art, Super Boosters, 'Lost' Costume Pieces, Buildings, Animations, and NPC Costume Piece Conversion
Can't help but think the poor blasters are about to become even more irrelevant.
All leaked info is subject to chance since it might have been true at that point, but the devs decide to go in another direction. The only confirmed info about the slots is the name of each slot, that Judgement is going to be an AoE attack of some kind, and the Alpha slot is a global enhancement that will allow us to be effectively level 51 eventually. Even the info about Ion Radial Final Judgement is subject to change since there is no confirmation about it anywhere except some code that slipped through.
The first step in being sane is to admit that you are insane.
Quote:
I don't see why you'd think that, considering that they will gain access to what everyone else has.
Can't help but think the poor blasters are about to become even more irrelevant.
|
IE. If I've got 250 DPS on my blaster now, I'm doing roughly 50 additional DPS with the new slots, then I'm still valuable.
I'd say you have to think about the mechanics of the game. They're becoming more challenging as the Incarnate slots are coming along. Old content may on the other hand, need less of a class, but who's gonna care about our old content (in the level 50 playerbase) when we have new things to do?
Quote:
All leaked info is subject to chance since it might have been true at that point, but the devs decide to go in another direction. The only confirmed info about the slots is the name of each slot, that Judgement is going to be an AoE attack of some kind, and the Alpha slot is a global enhancement that will allow us to be effectively level 51 eventually. Even the info about Ion Radial Final Judgement is subject to change since there is no confirmation about it anywhere except some code that slipped through.
|
If anything changes, it will be the damage types (Chain, Ranged, AoE, etc.) and the actual values on the powers. Something that we've seen throughout the history of this game.
Quote:
Not saying this can't happen, but it's fairly unlikely. One part did change, and that's higher tiers of alpha piercing more of ED. Stuff that changes is usually minor tweaks. When Castle was working on Shield Defense, he tweaked values and re-ordered powers. He didn't suddenly make the set about defending oneself with armor made out of live lobsters (which is a shame).
All leaked info is subject to chance since it might have been true at that point, but the devs decide to go in another direction. The only confirmed info about the slots is the name of each slot, that Judgement is going to be an AoE attack of some kind, and the Alpha slot is a global enhancement that will allow us to be effectively level 51 eventually. Even the info about Ion Radial Final Judgement is subject to change since there is no confirmation about it anywhere except some code that slipped through.
|
Though there is one level in particular that bothers me and I hope they do change it. But that's still a stat thing. And I'll save my feedback for issue 24 beta.
Quote:
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
Quote:
You can have your bloody Lobster Armor after i get Carp Melee and Carp Armor. Been waiting at least three years for it already.
Not saying this can't happen, but it's fairly unlikely. One part did change, and that's higher tiers of alpha piercing more of ED. Stuff that changes is usually minor tweaks. When Castle was working on Shield Defense, he tweaked values and re-ordered powers. He didn't suddenly make the set about defending oneself with armor made out of live lobsters (which is a shame).
Though there is one level in particular that bothers me and I hope they do change it. But that's still a stat thing. And I'll save my feedback for issue 24 beta. |
Dr. Todt's theme.
i make stuff...
Quote:
At the time of the leak, Lore allowed you to summon pets from from one of four Praetorian factions; Warworks, Imperial Defense Force, etc. At the highest tier of the power that was seen, it allowed you to summon one LT and one Boss simultaneously.
This thread gives some info on Judgement
http://boards.cityofheroes.com/showthread.php?t=244153 Interface i believe is suppose to add a Prog to each attack like added a chance of burn or -def or something like that but i can't remember where i read that if it was in game or on the forums Lore is some type of controlling the enemy making them your pet (least favorite slot so far for me) Haven't heard anything on Destiny though. anyone know? |
Destiny was an AoE team buff of varying flavors, with one option being a team rez and another providing various forms of mez protection or resistance.
.
Quote:
Thats...disappointing. I don't understand how that's Incarnate, especially for Primal characters.
At the time of the leak, Lore allowed you to summon pets from from one of four Praetorian factions; Warworks, Imperial Defense Force, etc. At the highest tier of the power that was seen, it allowed you to summon one LT and one Boss simultaneously.
|
Quote:
Destiny was an AoE team buff of varying flavors, with one option being a team rez and another providing various forms of mez protection or resistance. |
The plastic tips at the end of shoelaces are called aglets. Their true purpose is sinister.
--The Question, JLU
Quote:
Damage is already the aspect in this game that becomes the most irrelevant the fastest, because you only need enough to kill, and no more does any good. Blasters are already amongst the most irrelevant ATs at the top end, because everyone else does damage, too. Get on a team with a few debuffers, and they don't need the blaster, at all.
I don't see why you'd think that, considering that they will gain access to what everyone else has.
IE. If I've got 250 DPS on my blaster now, I'm doing roughly 50 additional DPS with the new slots, then I'm still valuable. I'd say you have to think about the mechanics of the game. They're becoming more challenging as the Incarnate slots are coming along. Old content may on the other hand, need less of a class, but who's gonna care about our old content (in the level 50 playerbase) when we have new things to do? |
It's just part and parcel of an AT that primarily does one thing. The more you give other ATs that potential, the less relevant that AT becomes, even if that AT also gains in that area.
Quote:
Good thing for all the other content that won't have access to Incarnate abilities, and people who's concept is a Fire/Fire Blaster for example.
Damage is already the aspect in this game that becomes the most irrelevant the fastest, because you only need enough to kill, and no more does any good. Blasters are already amongst the most irrelevant ATs at the top end, because everyone else does damage, too. Get on a team with a few debuffers, and they don't need the blaster, at all.
It's just part and parcel of an AT that primarily does one thing. The more you give other ATs that potential, the less relevant that AT becomes, even if that AT also gains in that area. |
BrandX Future Staff Fighter
The BrandX Collection
Quote:
I dunno. If you're running around doing +0 content fighting your way through rikti on an LGTF to get shards, then yeah. You don't need much damage. You don't need much of anything really. It doesn't particularly matter what you take if you're going to bounce around on +0.
Damage is already the aspect in this game that becomes the most irrelevant the fastest, because you only need enough to kill, and no more does any good. Blasters are already amongst the most irrelevant ATs at the top end, because everyone else does damage, too. Get on a team with a few debuffers, and they don't need the blaster, at all.
It's just part and parcel of an AT that primarily does one thing. The more you give other ATs that potential, the less relevant that AT becomes, even if that AT also gains in that area. |
But for new incarnate content, +4 enemies and tough AVs with high resistance? Gimmicks where you need to inflict a certain amount of damage within a time limit? I can definitely see where you might want Blasters and why they won't be devalued.
Quote:
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
Quote:
What I'm saying is, that potential to kill something, may be exactly what is needed to down a new AV. The content is going to be scaled to our new abilities, and a blaster may be needed to overcome the new regeneration or whatever the AV may have.
Damage is already the aspect in this game that becomes the most irrelevant the fastest, because you only need enough to kill, and no more does any good. Blasters are already amongst the most irrelevant ATs at the top end, because everyone else does damage, too. Get on a team with a few debuffers, and they don't need the blaster, at all.
It's just part and parcel of an AT that primarily does one thing. The more you give other ATs that potential, the less relevant that AT becomes, even if that AT also gains in that area. |
Edit: Darn, Dispari beat me to it.
Quote:
We're going to find out. I'm certainly hoping you're right, but my gut feeling is that the issues will just exacerbate for some of the ATs whose weaknesses aren't as easily covered up by the benefits of incarnates.
I dunno. If you're running around doing +0 content fighting your way through rikti on an LGTF to get shards, then yeah. You don't need much damage. You don't need much of anything really. It doesn't particularly matter what you take if you're going to bounce around on +0.
But for new incarnate content, +4 enemies and tough AVs with high resistance? Gimmicks where you need to inflict a certain amount of damage within a time limit? I can definitely see where you might want Blasters and why they won't be devalued. |
Quote:
You clearly don't understand high end performance of ATs or stacked teams. Blasters (especially when they're fire blasters)on teams with large amounts of buffs and debuffs are nothing short of amazing, their large damage mods make better use of the buffs and debuffs floating around than most other ATs can.
Damage is already the aspect in this game that becomes the most irrelevant the fastest, because you only need enough to kill, and no more does any good. Blasters are already amongst the most irrelevant ATs at the top end, because everyone else does damage, too. Get on a team with a few debuffers, and they don't need the blaster, at all.
It's just part and parcel of an AT that primarily does one thing. The more you give other ATs that potential, the less relevant that AT becomes, even if that AT also gains in that area. |
1 Fire/Kin Corr, 3-4 Fire/Cold Corrs, 2-3 Fire Blasters, and 1-2 Fire(or DM or Elec)/Shield Scrappers is basically the most stacked and effective team composition currently in CoH. Blasters are no where near useless, if you have any interest at all in destroying content.
More concerning, is that Tanks and Khelds really aren't needed for anything in this game, anything they can do can be done more effectively by another AT.
Quote:
That stack could be dead without the blasters. The damage the other players are doing, alone, is sufficient (particularly since you made everything fire). Those 2-3 spots could be filled with virtually anything, because their primary role isn't in the amount of damage they produce above average, it is simply in the fact they're doing damage. Even an average damage producer with that kind of debuff is amazing. It's the multiplicative nature of debuffs that is making it amazing.
You clearly don't understand high end performance of ATs or stacked teams. Blasters (especially when they're fire blasters)on teams with large amounts of buffs and debuffs are nothing short of amazing, their large damage mods make better use of the buffs and debuffs floating around than most other ATs can.
1 Fire/Kin Corr, 3-4 Fire/Cold Corrs, 2-3 Fire Blasters, and 1-2 Fire(or DM or Elec)/Shield Scrappers is basically the most stacked and effective team composition currently in CoH. Blasters are no where near useless, if you have any interest at all in destroying content. More concerning, is that Tanks and Khelds really aren't needed for anything in this game, anything they can do can be done more effectively by another AT. |
That added Blaster(s) isn't speeding you up nearly as much as you think, even with you hand selecting Fire Blasters for these purposes. The fact you have 8 damage producers with a lot of debuff is already making it a steamroll team. Much of the damage production capability on your team is wasted in overrun.
I'll say it again, because you chose to ignore it: It's just part and parcel of an AT that primarily does one thing. The more you give other ATs that potential, the less relevant that AT becomes, even if that AT also gains in that area. As everyone's proficiency in something increases, the need for specialization decreases.
Quote:
Can't help but think the poor blasters are about to become even more irrelevant.
|
Oh, wait...you were being serious?
I'll be over there, laughing myself silly
Quote:
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Quote:
I'm well aware how that set up works, and where the contribution comes from, as I run that team composition or similar teams on a near daily basis. Yes, those spots could be filled with any high damaging AT, the team is based around the 1 kin, 3 colds setup, but to say those blaster spots would be better off with say a pb (ie the average damage producer you mention) is ludicrous. The numbers aren't anywhere near close.
That stack could be dead without the blasters. The damage the other players are doing, alone, is sufficient (particularly since you made everything fire). Those 2-3 spots could be filled with virtually anything, because their primary role isn't in the amount of damage they produce above average, it is simply in the fact they're doing damage. Even an average damage producer with that kind of debuff is amazing. It's the multiplicative nature of debuffs that is making it amazing.
That added Blaster(s) isn't speeding you up nearly as much as you think, even with you hand selecting Fire Blasters for these purposes. The fact you have 8 damage producers with a lot of debuff is already making it a steamroll team. Much of the damage production capability on your team is wasted in overrun. I'll say it again, because you chose to ignore it: It's just part and parcel of an AT that primarily does one thing. The more you give other ATs that potential, the less relevant that AT becomes, even if that AT also gains in that area. As everyone's proficiency in something increases, the need for specialization decreases. |
I'm not ignoring anything. The fact that you think the AT with the highest damage potential is useless is hilarious.
Quote:
Even if the things you say are true, this doesn't stop at Blasters.
I'll say it again, because you chose to ignore it: It's just part and parcel of an AT that primarily does one thing. The more you give other ATs that potential, the less relevant that AT becomes, even if that AT also gains in that area. As everyone's proficiency in something increases, the need for specialization decreases.
|
NONE of the ATs are relevant or required. No matter that team makeup you make for 8 people, some of those people aren't going to be "required." Maybe your team makeup is pretty good and you think that 8th slot on a Blaster isn't very useful. But by that point it doesn't matter if he was a Tanker or a debuffer, as you already have everything covered. The true nature of CoH is that the majority of your team isn't required, because we aren't run on a strict heals/tank/DPS formula.
If, and think for a minute, you're at a point where your team has "enough" damage and that 8th slot would be wasted on a Blaster, what ELSE would you take? It's not like you'd take another buffer/debuffer, because if the enemies are already dying so fast that another damage dealer wouldn't help, then neither would another support character. And if enemies are dying that fast, you don't need a tanker either.
Almost all the teams I put together, I just grab enough for the team to survive, which is usually 2-3 slots. Everything past the third person is more or less irrelevant in role. Because everyone contributes in some way. And when single characters can solo +4/x8, it seriously doesn't matter what I take for my 8th slot.
The only way to force an AT to be useful is to do what Hamidon does. Other than that, if I look at my team and see it's mostly low damage dealers, I go look for a damage AT: Scrapper, Brute, Blaster, Dominator, Stalker. It doesn't matter to me which one.
And on that note, you'd think you'd be more worried about melee ATs being useless. After all, their advantage is not getting killed as easily. Their damage potential is limited to much smaller areas. And when the entire team is buffed (especially with later incarnate stuff), the fact that you come with your own defense is pretty pointless. This already happens to an extent. DEF buffs are everywhere, so you have to wonder why bother being SR, Ice, or Energy Aura when even the Blaster is soft-capped. But that doesn't mean I exclude SR Scrappers from my teams.
Quote:
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
Quote:
And I say, what's wrong with that? Embrace your specialty if that is how you built your character. Join or form teams where your specialty punctuates your role on the team.
I'll say it again, because you chose to ignore it: It's just part and parcel of an AT that primarily does one thing. The more you give other ATs that potential, the less relevant that AT becomes, even if that AT also gains in that area. As everyone's proficiency in something increases, the need for specialization decreases.
|
But it hardly has to be as narrow as you paint it. Just because you can't or won't build your Blaster to be more generalized in its performance doesn't mean no Blaster can. I've seen Ice/Ice Blasters do some sick control, my Sonic/Ice Blaster has been mistaken for a controller at times, my MA/Shield Scrapper is heavy on the support and I'm sure there are Brute/Tanker builds that can push out some debuffing.
With the various incarnate buffs available, it's much more viable to enhance secondary effects, slot more economically and pick up utility powers to generalize your performance.
There's nothing wrong with specializing in a specific aspect of a character, but if you have issue with it then don't.
Quote:
The problem is that blasters in general aren't the at with the highest damage potential. With the narrow exception of fire combinations they don't measure up. Toss in the fact that the other "Damage" ATs aren't joined at the hip to the buff debuff players and they are irrelevant.
I'm well aware how that set up works, and where the contribution comes from, as I run that team composition or similar teams on a near daily basis. Yes, those spots could be filled with any high damaging AT, the team is based around the 1 kin, 3 colds setup, but to say those blaster spots would be better off with say a pb (ie the average damage producer you mention) is ludicrous. The numbers aren't anywhere near close.
I'm not ignoring anything. The fact that you think the AT with the highest damage potential is useless is hilarious. |
Just taking your setup the kin negates a big chunk of the blasters relative advantage of having aim,buildup and defiance. At the damage cap is at the damage cap.
I haven't done a detailed analysis but just looking at my builds blasters got the least out of the alpha slot. Tossing extra damage into ATs with buff/debuff is just going to further marginalize blasters. Especially seeing as their primary role seems to be clearing out minions with burst AoE and dieing to provide vengeance.
Really hoping the Warworks, whether it's the Support, LT, or Boss tier, will have the -Rech Targeted AoE.