Judgment slot


Angelxman81

 

Posted

Yup, blasters are pretty much done. They certainly don’t help on ITFs, LGTFs, or Apex.

Also, tanks, yup, don’t need any more of those. I can tank Hami with a well placed Brawl on my Mastermind. And LR is a noob.

And so on, and so on…

How many times a day do people bring up the Obsolete AT argument? Wait, let me go start another one. We’re getting low.


Arc #6015 - Coming Unglued

"A good n00b-sauce is based on a good n00b-roux." - The Masque

 

Posted

Quote:
Originally Posted by galadiman View Post
Yup, blasters are pretty much done. They certainly don’t help on ITFs, LGTFs, or Apex.

Also, tanks, yup, don’t need any more of those. I can tank Hami with a well placed Brawl on my Mastermind. And LR is a noob.

And so on, and so on…

How many times a day do people bring up the Obsolete AT argument? Wait, let me go start another one. We’re getting low.
Almost as often as people make nonsensical comparisons to try and discredit facts they don't like.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
The problem is that blasters in general aren't the at with the highest damage potential. With the narrow exception of fire combinations they don't measure up. Toss in the fact that the other "Damage" ATs aren't joined at the hip to the buff debuff players and they are irrelevant.

Just taking your setup the kin negates a big chunk of the blasters relative advantage of having aim,buildup and defiance. At the damage cap is at the damage cap.

I haven't done a detailed analysis but just looking at my builds blasters got the least out of the alpha slot. Tossing extra damage into ATs with buff/debuff is just going to further marginalize blasters. Especially seeing as their primary role seems to be clearing out minions with burst AoE and dieing to provide vengeance.
That really makes no sense. You start off by saying that if there's a kin there's no point in being a Blaster because everyone will be at the damage cap, then go on to say adding damage to something like a Corruptor will make Blasters less useful. Let me count the oversights with that:

1) Blasters have a higher damage cap and base damage anyway, so if everyone is at the damage cap they're still doing more damage than the Corruptor or whoever.

2) This applies to all buffs and debuffs; if you take along a Corr who can do -50% RES all the time, he does more damage. But so does the Blaster. And since we're comparing 0.75 scale to 1.125 scale, Blaster wins every time.

3) If the team is really damage buffed like you say, the Corr having musculature to do more damage is just as pointless as the BU, Aim, and defiance that you just got done citing.

4) Even if they aren't, a Corr still gets less out of a damage boost than a Blaster does, so if the Corr has musculature and the Blaster has musculature, guess who wins?

5) You seem to be under the biased opinion that Blasters do nothing but suck and die. I could just as easily cite how often my Blaster doesn't die on TFs but the Controller, Defender, or Corruptor does, and use that to say Blasters are the best AT and support ATs are useless. Or ask what all the buffers/debuffers are doing if the Blaster keeps dying. Or at the very least suggest you play with more competent Blaster players.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Dispari View Post
That really makes no sense. You start off by saying that if there's a kin there's no point in being a Blaster because everyone will be at the damage cap, then go on to say adding damage to something like a Corruptor will make Blasters less useful. Let me count the oversights with that:

1) Blasters have a higher damage cap and base damage anyway, so if everyone is at the damage cap they're still doing more damage than the Corruptor or whoever.

2) This applies to all buffs and debuffs; if you take along a Corr who can do -50% RES all the time, he does more damage. But so does the Blaster. And since we're comparing 0.75 scale to 1.125 scale, Blaster wins every time.

3) If the team is really damage buffed like you say, the Corr having musculature to do more damage is just as pointless as the BU, Aim, and defiance that you just got done citing.

4) Even if they aren't, a Corr still gets less out of a damage boost than a Blaster does, so if the Corr has musculature and the Blaster has musculature, guess who wins?

5) You seem to be under the biased opinion that Blasters do nothing but suck and die. I could just as easily cite how often my Blaster doesn't die on TFs but the Controller, Defender, or Corruptor does, and use that to say Blasters are the best AT and support ATs are useless. Or ask what all the buffers/debuffers are doing if the Blaster keeps dying. Or at the very least suggest you play with more competent Blaster players.


I don’t know where you were going with that or what the point was supposed to be except maybe Rah Rah blasters sis boom bah

Lets start with the obvious and work through

The cap bonus for the ATs in question is the same.
Courtesy of the paragon wiki
Blaster, Corruptor,
Scrapper, Stalker 210% at level 1
500% at level 21+

That really isn’t the issue though and neither is damage scale. But if you work it through taking your example adding that 1 -50% res corruptor to the team adds their –res*buffed damage*damage scale or .5*(8*.75)= 3 DS to the team
Versus adding Damage buff*(Delta damage scale) 5*.375 or .9375

Adding that one corruptor is a considerably greater increase than adding that one blaster.

Going a little further on your side points

The -50% res corruptor gets 50% more out of whatever base benefit they got from musculature than the blaster got. If you really want to look into just how much a non benefit the current musculature is for blasters there is this post
http://boards.cityofheroes.com/showp...23&postcount=8 that was done in response to your question of what to take..

If musculature is your golden child for incarnate blasters its time to adopt.

Edit: Damage Scale doesn't tell the whole story, it sweeps details under the rug and stomps on them. It gets worse when you look into the particulars.


 

Posted

Quote:
Originally Posted by galadiman View Post
Yup, blasters are pretty much done. They certainly don’t help on ITFs, LGTFs, or Apex.

.
They obviously help. The changes threaten to marginalize that help, however, relative to other ATs, given that Blasters are primarily damage ATs, and are therefore bringing something the rest of the team already provides.


 

Posted

I'm looking forward to the over-sized forum sig slot, so that I too can blot out the sun.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Lets start with the obvious and work through

The cap bonus for the ATs in question is the same.
Courtesy of the paragon wiki
Blaster, Corruptor,
Scrapper, Stalker 210% at level 1
500% at level 21+
Yes, let's start with the obvious.

500% of 0.75 = 3.75
500% of 1.125 = 5.625

0.75 doing double damage due to -RES = 1.5
1.125 doing double damage due to -RES = 2.25

There is not a situation where a Corruptor on the same team as a Blaster, with the same buffs or debuffs, would do more damage than the Blaster. In fact, even if the Corruptor has a very rare musculature and the Blaster does not, the Blaster is still doing more damage. Tossing damage on a significantly smaller damage scale means a significantly smaller return. So the Corruptor can waste his alpha slot on damage and still not do as much as the Blaster, while the Blaster can invest in spiritual or cardiac and get actual bonuses, all while still doing more than the Corruptor. Because that's his job.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by brophog02 View Post
They obviously help. The changes threaten to marginalize that help, however, relative to other ATs, given that Blasters are primarily damage ATs, and are therefore bringing something the rest of the team already provides.
If what Another_Fan said is true, then obviously blasters wouldn't be on teams now.

People want them and they get them. If he/she doesn't get picked by a team leader, he/she can be his or her own team leader and find his/herself a team. It's the same way with Stalkers, and any argument about playerbase AT-bias assumes that no one has the ability to start his or her own team.

Edit: I still agree with Dispari.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
I don’t know where you were going with that or what the point was supposed to be except maybe Rah Rah blasters sis boom bah
I don't know where you're going with this statement. Are we suppose to shite on the AT just because you seem to be? That and all the other suboptimal ATs, power sets, combos and powers.

I think what you fail to realize is, the crappness you feel befalls the AT is *SITUATIONAL*. Basically, that you feel the AT's abilities are marginalized is correct...in specifically Scenario-M, Scenario-MM, Scenario-BE and Scenario-NB. However in Scenario-SB, Scenario-T and Scenario-CT? That blaster can shine...There are times and places where *ANY* AT or set-up won't be optimal...so long as they aren't detrimental, why are you crying?


 

Posted

Quote:
Originally Posted by Another_Fan View Post
I haven't done a detailed analysis but just looking at my builds blasters got the least out of the alpha slot. Tossing extra damage into ATs with buff/debuff is just going to further marginalize blasters. Especially seeing as their primary role seems to be clearing out minions with burst AoE and dieing to provide vengeance.
You are partially correct. Adding damage to a damage AT that is primarily slotted for damage, may not get as much benefit as a debuff AT that slots for debuffs over damage. However, a damage AT that slots for damage that embraces their Spiritual side will notice a nice boost to damage due to powers recharging much faster. Due to these powers recharging faster, they'll still be doing more damage than the debuff ATs.

As for your snarky comment at the end, not everybody is as bad at playing Blasters as you are.


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

Posted

Quote:
Originally Posted by Dispari View Post
Yes, let's start with the obvious.

500% of 0.75 = 3.75
500% of 1.125 = 5.625

0.75 doing double damage due to -RES = 1.5
1.125 doing double damage due to -RES = 2.25

There is not a situation where a Corruptor on the same team as a Blaster, with the same buffs or debuffs, would do more damage than the Blaster. In fact, even if the Corruptor has a very rare musculature and the Blaster does not, the Blaster is still doing more damage. Tossing damage on a significantly smaller damage scale means a significantly smaller return. So the Corruptor can waste his alpha slot on damage and still not do as much as the Blaster, while the Blaster can invest in spiritual or cardiac and get actual bonuses, all while still doing more than the Corruptor. Because that's his job.
You aren't counting the teams increased damage from -res as being from the corruptor. .

And back to the alpha slot not only does the corruptor get a proportionately bigger boost from it, they also get significant benefit from the secondaries.

I haven't seen one case where there was an alpha slot boost that was "wow that is just beautiful for my blaster" I have seen that on my characters for every other AT I have looked at.


 

Posted

Quote:
Originally Posted by Leo_G View Post
I don't know where you're going with this statement. Are we suppose to shite on the AT just because you seem to be? That and all the other suboptimal ATs, power sets, combos and powers.

I think what you fail to realize is, the crappness you feel befalls the AT is *SITUATIONAL*. Basically, that you feel the AT's abilities are marginalized is correct...in specifically Scenario-M, Scenario-MM, Scenario-BE and Scenario-NB. However in Scenario-SB, Scenario-T and Scenario-CT? That blaster can shine...There are times and places where *ANY* AT or set-up won't be optimal...so long as they aren't detrimental, why are you crying?

Everything in the game has its kryptonite, Everything in the game has some situation where it can shine. Blasters in general have a higher ratio of kryptonite/shine.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
You aren't counting the teams increased damage from -res as being from the corruptor. .
Er? What's this mean?

Quote:
Originally Posted by Another_Fan View Post
And back to the alpha slot not only does the corruptor get a proportionately bigger boost from it, they also get significant benefit from the secondaries.
... Proportionally bigger boost? It's the same proportion for everybody. You can only get a "proportionally bigger boost" for one character versus another if it's an absolute increase. This, being percentage based, is going to give the same PROPORTIONAL benefit.

Quote:
Originally Posted by Another_Fan View Post
I haven't seen one case where there was an alpha slot boost that was "wow that is just beautiful for my blaster" I have seen that on my characters for every other AT I have looked at.
Picking up Spiritual Boost on my blaster let her more effectively tank spawns for the squishies on the team.


Quote:
Originally Posted by Arcanaville View Post
Softcapping an Invuln is fantastic. Softcapping a Willpower is amazing. Softcapping SR is kissing your sister.

 

Posted

Quote:
Originally Posted by Void_Huntress View Post
Er? What's this mean?
-RES increases overall team damage not just the corruptor


Quote:
... Proportionally bigger boost? It's the same proportion for everybody. You can only get a "proportionally bigger boost" for one character versus another if it's an absolute increase. This, being percentage based, is going to give the same PROPORTIONAL benefit.
No a blaster's total damage includes other buffs, defiance and aim and build up. A 30% of base damage increase is less of a percentage of total damage than a 30% of base damage increase for a corruptor is.


 

Posted

Quote:
Originally Posted by Another_Fan View Post
I haven't seen one case where there was an alpha slot boost that was "wow that is just beautiful for my blaster" I have seen that on my characters for every other AT I have looked at.
My Blaster's AoEs weren't slotted past about 60% for recharge. Now they're at the cap. Not only that, my BU, Aim, and Nukes all come up faster. So do my epic godmode, and my single target attacks, and everything I own. Maybe you just aren't any good at Blasters?


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Another_Fan View Post
No a blaster's total damage includes other buffs, defiance and aim and build up. A 30% of base damage increase is less of a percentage of total damage than a 30% of base damage increase for a corruptor is.
All the other stuff is subjective so I won't comment, but I *really* don't get this.

So 30% of the base damage of a corruptor's attack is more than 30% of the base damage of everyone else?

You're basically saying slice a quarter of Blaster's 14" pie and a quarter of Corruptor's 8" pie and the slice from the corruptor will be larger? This makes no sense.

The other buffs don't matter because, even being at the damage cap or the foe at the resistance floor, the Blaster's pie pan will be making bigger pies. No matter what the proportion of the slice...


 

Posted

Quote:
Originally Posted by Another_Fan View Post
No a blaster's total damage includes other buffs, defiance and aim and build up. A 30% of base damage increase is less of a percentage of total damage than a 30% of base damage increase for a corruptor is.
Take away Aim, B/U and Defiance and the Blaster is, by default, doing more damage than the Corruptor. That is what Blaster's do. Add Aim, B/U and Defiance and the Blaster is doing significantly more damage than the Corruptor. Add a Musculature to both ATs and guess what, the Blaster is still doing significantly more damage than the Corruptor.

Now, a Corruptor that slotted to enhance the secondary effects of their blasts over that of damage will get more mileage out of a Musculature than a Blaster, since most Blasters slot for damage by default and are already ED-capped. However, Blasters will still do more damage.

Isn't it comforting to know that no matter how you Alpha Slot your Corruptor, Blasters will always do more damage.

EDIT:
Personally, I'm going to go Spiritual and then set up a second build with Nerve Core. The Spiritual will allow me to reach some crazy insane recharge speeds, letting B/U and Aim be up more often as well as allowing me to use my heavy hitting attacks nearly twice as often. The Nerve Core will allow me to focus on my 4 Holds for when I play on large teams missing a Controller or for when the Controller requests an assist.


-= idspispopd =-

[size=1]Arc ID: 3155 - Project Prometheus (Seeking Feedback, now with less invalidation)[/size]

 

Posted

Quote:
Originally Posted by Dispari View Post
My Blaster's AoEs weren't slotted past about 60% for recharge. Now they're at the cap. Not only that, my BU, Aim, and Nukes all come up faster. So do my epic godmode, and my single target attacks, and everything I own. Maybe you just aren't any good at Blasters?
Running 170% global recharge it was small for me.

Maybe you need to learn how to use sets.


 

Posted

Quote:
Originally Posted by Leo_G View Post
All the other stuff is subjective so I won't comment, but I *really* don't get this.

So 30% of the base damage of a corruptor's attack is more than 30% of the base damage of everyone else?

You're basically saying slice a quarter of Blaster's 14" pie and a quarter of Corruptor's 8" pie and the slice from the corruptor will be larger? This makes no sense.

The other buffs don't matter because, even being at the damage cap or the foe at the resistance floor, the Blaster's pie pan will be making bigger pies. No matter what the proportion of the slice...
here is the post I referenced earlier

Code:
   
Base:               1.00
Enh:          .90
Defiance:     .50
Aim up 40%:   .15
Build up 40%: .40
             ____
Total dmg    2.55

Incarnate     .10

 
A blaster gets a big chunk of their actual damage from defiance aim and build up. So if you add a something to the base damage it doesn't make as much a change in their total output.

The same thing happens with brutes where most of their damage enhancement doesn't come from enhancements but from rage.

Edit: note that was for an uncommon incarnate enhancement in powers that had been well slotted for damage.


 

Posted

Quote:
Originally Posted by Cyclone_Jack View Post


Isn't it comforting to know that no matter how you Alpha Slot your Corruptor, Blasters will always do more damage.
I really hate damage scale because it hides so much but in this case.

.75+(.75*.5)=1.125 = corruptor damage with -50% res (better can be achieved and no scourge)

How much did blasters do again ?


 

Posted

Quote:
Originally Posted by Another_Fan View Post
Running 170% global recharge it was small for me.

Maybe you need to learn how to use sets.
Hmm, good idea. I'll remove all my sets for DEF so I can get another 45% recharge or so slotted into my build.

Or I could just get the recharge incarnate as it does the same thing, while still maintaining the other bonuses I built for.

No... I think it'd be easier to make a build that can't benefit from incarnate in any way and then complain that incarnate doesn't do anything for Blasters!

Quote:
Originally Posted by Another_Fan View Post
I really hate damage scale because it hides so much but in this case.

.75+(.75*.5)=1.125 = corruptor damage with -50% res (better can be achieved and no scourge)

How much did blasters do again ?
According to the chart you just posted, a lot more considering they have BU, Aim, and Defiance.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

The alpha slot is pretty much designed to fill gaps that you have in your build. If you spend a monkeybuttload of money on IOs, either for set bonuses or frankenslotting, to fill in those gaps, the Alpha's not going to do a whole lot for you no matter what you pick.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by Another_Fan View Post
A blaster gets a big chunk of their actual damage from defiance aim and build up. So if you add a something to the base damage it doesn't make as much a change in their total output.

The same thing happens with brutes where most of their damage enhancement doesn't come from enhancements but from rage.

Edit: note that was for an uncommon incarnate enhancement in powers that had been well slotted for damage.
The difference between Brute/Fury and Blaster/Defiance being Brute's base damage is *lowest* of the melees while their cap is higher. Brute needs around 30% or so Fury (can't recall particularly) to make its damage competitive while Blasters start and end having more damage.

Since Blasters have higher base damage on all their attacks, any damage bonus will produce *more* damage, point for point. That relationship (Blasters vs other rangers) is the same as Scrappers vs other melees. Scrappers get more from personal damage buffs and do more damage for each % of buff they get.

If your line of thinking is correct, it seems to contradict all those number crunchers in the Scrapper forums. So I still don't get where you're coming from.

If you're saying 10% of the incarnate boost is applicable, then 10% of a Blaster's 112 dmg is higher than 10% of Corruptor's 75 dmg...


 

Posted

Quote:
My Blaster's AoEs weren't slotted past about 60% for recharge. Now they're at the cap. Not only that, my BU, Aim, and Nukes all come up faster. So do my epic godmode, and my single target attacks, and everything I own. Maybe you just aren't any good at Blasters?
Quote:
Originally Posted by Dispari View Post
Hmm, good idea. I'll remove all my sets for DEF so I can get another 45% recharge or so slotted into my build.

Or I could just get the recharge incarnate as it does the same thing, while still maintaining the other bonuses I built for.

No... I think it'd be easier to make a build that can't benefit from incarnate in any way and then complain that incarnate doesn't do anything for Blasters!


According to the chart you just posted, a lot more considering they have BU, Aim, and Defiance.
Well first I have softcapped defenses on my blaster and the recharge so learning to use sets still stands.

But anyway since you have given some numbers even inadvertantly lets look. I always prefer numbers its easier to demonstrate truth or fallacy with them.

So lets see you had 170%-45% or 125% global recharge, the worst targeted aoe sets give you 25% recharge so 150% in the power and 188 with spiritual full benefit.

Aim and build up with 2 slots gives 83% + 125% from the global or 208% recharge


on the aim and buildup adding in the spiritual and lets be generous give 25% bonus or 233%

So going from 29s on buildup to 27s recharge is your wonderful benefit from spiritual ?

And the general blaster AOEs are on 8,10,12 or 16 second recharges so lets see what that did for them

Code:
Base         Before      After

8                        3.2         2.7
10            4.0         3.47
12            4.8         4.17
16            6.4         5.55
Yeah it really looks like you got a giant boost from the spiritual.

Now for the sake of argument lets ask what that spiritual boost does for a melee character ?

They get the exact same benefit from the recharge so its a wash there, EXCEPT may of them have a self heal so while you are getting a little more damage they are getting a little more damage and survivability. Aid self would work here but how often you can use is more determined by external factors (Not being interrupted) than by vanilla recharge.

Oh and if they go radial ? They get more heal and more often and more passive regeneration (higher hp base)

Now which was a meh and which was an "OH WOW"


 

Posted

Quote:
Originally Posted by Leo_G View Post
The difference between Brute/Fury and Blaster/Defiance being Brute's base damage is *lowest* of the melees while their cap is higher. Brute needs around 30% or so Fury (can't recall particularly) to make its damage competitive while Blasters start and end having more damage.

Since Blasters have higher base damage on all their attacks, any damage bonus will produce *more* damage, point for point. That relationship (Blasters vs other rangers) is the same as Scrappers vs other melees. Scrappers get more from personal damage buffs and do more damage for each % of buff they get.

If your line of thinking is correct, it seems to contradict all those number crunchers in the Scrapper forums. So I still don't get where you're coming from.

If you're saying 10% of the incarnate boost is applicable, then 10% of a Blaster's 112 dmg is higher than 10% of Corruptor's 75 dmg...
The current best pylon time belongs to controller who got 409 dps effective. That is despite having a damage modifier of .55

This really shows how bad it is to just look at the damage scalar and say well that is that.