Swinglines!
Than tell me this, how is it that said fire tank can stand in a body of water WITH his shields still active?
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OH oh! Let's not forget the electric armor toon that steps in the water. That's just a disaster waiting to happen. |
Or how about epic battles taking place within office buildings with all the furniture being absolutely unphased by the battle. Oh, and my personal favorite, completing a mission, getting the next, and then viola! Your next mission is in the VERY same spot. How bizarre. |
I'll counter that the "It looks ridiculous" is the developer stance for sometimes delaying, sometimes not implementing at all, some items. Water "blast" didn't look proper for water, so we don't have it, but what they could do was given to energy. We don't have permanent backpacks/jetpacks because they're not satisfied with how they looked on all body types and scales. We don't have an underwater zone because of everything that would have to be done to make it "right" (or "close enough to right.")
And we don't have swinglines for the same reason.
"the reason there are so many sarcastic pvpers is we already had a better version of pvp taken away from us to appease bad players. Back then we chuckled at how bad players came here and whined. If we knew that was the actual voice devs would listen to instead of informed, educated players we probably would have been bigger dicks back then." -ConFlict
Game limitations. Yes, I'd love to see everything work like the mayhem missions, but it can't right now. And coming back to a mission in the same spot is called "the entrance is selected randomly."
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You're okay with Mercs coming down on repel lines from no where?
You're okay with manholes appearing in office buildings so Thugs can enter?
You're okay with the Fire Blaster throwing a Fire Blast, that doesn't hurt any nearby players?
You're okay with weapons appearing out of thin air?
But swinglines to nowhere is the gamebreaker? o.O
That all said, if it's a game limitation. Okay.
But the condition that it would be a swingline to nowhere, as being the problem with the power, just seems odd.
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The BrandX Collection
See. You're okay with this game limitation, but not okay with swinglines?
You're okay with Mercs coming down on repel lines from no where? You're okay with manholes appearing in office buildings so Thugs can enter? You're okay with the Fire Blaster throwing a Fire Blast, that doesn't hurt any nearby players? You're okay with weapons appearing out of thin air? But swinglines to nowhere is the gamebreaker? o.O That all said, if it's a game limitation. Okay. But the condition that it would be a swingline to nowhere, as being the problem with the power, just seems odd. |
And yes, I'm about 95% sure it was cited by a dev as being 'bloody hard to make work right'. I mean, stuff with physics enabled lines seems to be a pain (whips, anyone?) and this engine is pretty damn old.
Really, given all the hassle both code wise and possibly legal wise (thank you, Marvel...) it comes down to a case of 'is it worth it?' The answer seems to be no.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Ironically I have nothing against the idea that -some- swingline systems could be based on some kind of gravity-defying magic/tech that anchors to "thin air". I actually had a Thief who had a magic item in a D&D campaign some years ago that worked just like that.
My main problem with something like that for this game is that my suspension of disbelief is not quite big enough to assume EVERYONE who would use a swingline in this game would have access to such magical/techy versions of them. Sure a hero with a magic background or a "billionaire vigilante" background might reasonably have a magic and or high tech equivalent. But I just don't want to have to assume every hero/villain is using something so relatively specific just to "explain" it. What if, for the sake of argument, I actually wanted to make a Spider-Man clone and explain his swingline as a web filament. Using the implementation that ALL swinglines can attach to "thin air" doesn't even fit for this kind of character - webs don't "stick" to thin air do they?
As funny as it sounds the idea that people can for example fly or shoot eye beams (using any rationalization you want to dream up) just seems that much more "believable" to me in this game than the idea that ANYONE using a swingline must be using a version of one that can miraculously attach to thin air. Sure some super-powered people might have special swinglines that can do that, but every swingline in the game world working like that? Nope, can't quite accept it. Sorry. *shrugs*
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And nobody drowns. Besides, you can "push" yourself from the water, somewhat, as water's got a physical presence. (And there's no telling what's underwater, either.)
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

I have actually seen this. More specifically, he was web-slinging across some farmland near (I think) Kansas.
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

What if, for the sake of argument, I actually wanted to make a Spider-Man clone and explain his swingline as a web filament. Using the implementation that ALL swinglines can attach to "thin air" doesn't even fit for this kind of character - webs don't "stick" to thin air do they?
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

Baby spiders, and some adult ones as well, will use their silk to travel via the wind. It's called ballooning. Basically they exude a line of silk and when the wind catches it they go for a ride. Spiders are also able to make different kinds of silk for different purposes (a line for hanging from, sticky line for webs and silk sheets for wrapping up prey) so it's not beyond the realm of belief that a Spider-Man clone could create web lines tipped with parachutes that were just large enough to complete a single swing arc.
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Just because you can cite a fringe real world example doesn't mean it has any relevance here. I'm beginning to wonder when this thread is going to start debating how many angels can dance on the head of a pin...
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Please for the love of all things reasonable: The physics involved to let a man-sized human to do what you're suggesting would probably require "web parachutes" to be like 100s of square meters wide, which would make -them- weigh even more. This doesn't even mention the gusts of wind involved for the masses we're talk about.
![]() Just because you can cite a fringe real world example doesn't mean it has any relevance here. I'm beginning to wonder when this thread is going to start debating how many angels can dance on the head of a pin... |
BrandX Future Staff Fighter

The BrandX Collection
Please for the love of all things reasonable: The physics involved to let a man-sized human to do what you're suggesting would probably require "web parachutes" to be like 100s of square meters wide, which would make -them- weigh even more. This doesn't even mention the gusts of wind involved for the masses we're talk about.
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Also bear in mind that Spidey has hastily created a web parachute on more than one occasion.
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"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull
"Durability is the quintessential super-power. " -- Sailboat

I'd love for this power to be in the game, but like many I'd want there to be some sort of height limitation depending on the local geography. Basically, I'd say you couldn't swing higher than any nearby structure (how far away that structure must be is another decision).
Swinging direction shouldn't be influenced by the position of nearby structure. You can swing in any direction (hey, just like you can change direction, even full 360, when superjumping), but you can't go higher than local structures.
I wouldn't care if your swingline didn't actually attach to any nearby structure, just so long as it sort of pointed toward one of them (even have a limited visual distance, sort of fading after a 100 feet or so...).
Finally, if there are no nearby structures of any kind, your 'swing' powers just lets you jump as if you had Ninja Run (and you instantly start swinging again once you are near enough to a structure)
The above shouldn't be unsatisfactory except to the most OCD of us. Appearances do matter, but the above should be good enough. It's at least as good as Mastermind minions coming in from Metal Openings or Manholes in floors, or on Motorcycles, or Helicopter Droplines, even when inside caves, office buildings, etc. or Tankers pulling a chunks of rocks from metal girders for throwing.
naw.
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So you guys can get mad at us all you want, call us unimaginative, whatever helps you vent your frustration.
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Sorry, but that is not the conversation-ender that you want it to be. The devs can and do change their minds from time to time. You already acknowledged that with regards to Power Customization, even though you were trying to dismiss that truth as a "whine" due to the fact that it undermines your position.
Shatter, when the devs say something would take forever to get it to look right and not look stupid, that is them saying it won't happen in this version of the game.
Shatter, when the devs say something would take forever to get it to look right and not look stupid, that is them saying it won't happen in this version of the game.
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That aside, we have seen irrefutable evidence that the developers occasionally revisit what is still on the "too much work" list and what isn't, so keeping such ideas alive absolutely has value. In other words, your statement needs a "probably" in there before the "won't". This doesn't mean that we should simply dismiss technical issues, but it does mean that said issues are not automatically a reason to declare subjects a lost cause.
So you would rather they spend all of there developement time trying to get swinging to look right and not give us more content which would be a lot easier to do? I don't see that happening. And honestly, no, there is no reason to keep up with this idea, or any of the others like AT respecs or more storage, that the devs have already come out and said no to.
That aside, we have seen irrefutable evidence that the developers occasionally revisit what is still on the "too much work" list and what isn't, so keeping such ideas alive absolutely has value. In other words, your statement needs a "probably" in there before the "won't". This doesn't mean that we should simply dismiss technical issues, but it does mean that said issues are not automatically a reason to declare subjects a lost cause.
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So you would rather they spend all of there developement time trying to get swinging to look right and not give us more content which would be a lot easier to do?
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You're also not accounting for the fact that not every feature needs the undivided attention of the entire development team, not even if it takes a lot of effort to implement. Being a software developer myself, I speak from experience when I say that some projects take a lot of time and effort to do, but don't benefit from having more than one or two people on them. Whether that too-many-cooks-in-the-kitchen aspect would apply here is something you and I could only guess at, but my point is that just because something is difficult to do doesn't necessarily mean it blocks all other development.
And honestly, no, there is no reason to keep up with this idea, or any of the others like AT respecs or more storage, that the devs have already come out and said no to.
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Swinging, on the other hand, has no such issues; its problems are aesthetic and technical ones. I've acknowledged the technical ones repeatedly, and I'm saying that the aesthetic ones aren't any worse than the ones we must already put up with by necessity (and everyone else so far has been silently conceding that point by glossing over it).
Secondly, yes, there is a reason to keep up with an idea even in the face of developer dismissal. Again, we saw that with Power Customization. Positron once stated in an interview (couldn't find it unfortunately, it was around 4-5 years ago if I recall) that PC just wasn't going to happen due to the resources it would require. Obviously, that decision was later revisited, and that was in no small part because people kept asking for it. The frequent posts about the subject served as a constant reminder that the players really wanted that feature, and it reached a point where they said "Okay, it's worth it to take the time to do this".
You might be tempted to point out that the equation had changed due to additional resource infusion by NCSoft, but that doesn't weaken my point. Once the devs had those resources it was the constant demands for PC that influenced them on how best to use them. A similar equation-changer may happen in the future (some blocking technical problem previously thought unsolvable turns out not to be, for instance), and if it does, I'd like them to see that swinglines are still very much wanted.
As I've already mentioned, "would take years" won't necessarily be true forever, and "would look stupid" has been overlooked for other powers already.
why, so everyone can look stupid swinging from....what, the skybox?
naw. |

One can easily say many of the powers in game look stupid, and yet still use them.
Merc repelling down a cord from nowhere doesn't look stupid to you?
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The BrandX Collection
(I couldn't resist.)