Swinglines!
The only problem with this power is that they'll have to pick an implementation for its appearance. Because of their history with Marvel, CoH may be hesitant to make something so clearly derivative of Spider-man. That, more than anything, could be why we haven't seen swinging yet.
|
Their dwindling population that has forced them to go F2P says it is one of the problems they are having.
![]() |

And again, if you can use your imagination to say you're sinking down to bottom of the ocean to super jump out of the water, I see no reason to think you can't use your imagination for something like swingline mechanics.
My magic character summons magic henticles that attach to the sky to swing them across the landscape. There ya go. Swinging anywhere.

BrandX Future Staff Fighter

The BrandX Collection
And again, if you can use your imagination to say you're sinking down to bottom of the ocean to super jump out of the water, I see no reason to think you can't use your imagination for something like swingline mechanics.
|
A "Swingline to nothing" would still look ridiculous.
There are any number of acceptable pseudo-science/magic explanations for swinglines that apparently attach to nothing. Anyone who can't accept such delightful nonsense is probably hanging about in the wrong genre, given the propensity of comics to offer up all sorts of madcap implausabilities.
That said, I wouldn't be surprised if the difficulty lies not in the non-absurd absurdity of the concept itself, but rather in an inability to implement the movement and/or handle the proper animation of the swingline itself.
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Oh please. I can't claim to be a fan of the game, but of the things that could be killing it, I doubt "swinglines work everywhere" would even be in the top 100.
|
If you hate the power, that's fine |
but claiming that it's actually killing an entire game is... |
No it doesn't which is one of the reasons the games playerbase has dropped so drastically that it has been forced to go free to play.
Their dwindling population that has forced them to go F2P says it is one of the problems they are having. Furthermore being a participant in several different game forums I know for a fact that when that game gets brought up one of the reasons people give for quitting that game is the stupid looking powers. |
well, sort of a PP thing to do, frankly. |
Like here where she told us she cancelled her LTS and got her money back.

And then told us that she kept her LTS because she didn't want to go to all the trouble to get it refunded.

And I haven't done any of that here.
Swinging will just not work in this game. Get over it and move on. In fact, if you want to read all of the reasons against it, USE the damn search button and actually search it first before posting about this again.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Yeah, but they don't want to hear that. They'll dismiss it with the usual "Just because the devs said that doesn't make it true." argument or the "They said the same thing about power customisation." whine.
|

GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
|
Is it even possible to do something like that with an engine this old?
|
But even if by some miracle they did add it to this game I would only want it to work by anchoring to real objects, not thin air. People who would claim that I'm not using my "imagination" hard enough to accept swinglines attached to nothingness need to step back, take a deep breath, and realize just how unreasonable that position is. Sure comic book worlds bend many real world physics rules, but they don't bend/break the rules for everything and this would be one of those things. If you can cite me an example of Spider-Man swinging across a mid-west cornfield or an ocean maybe I'd reconsider.

Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
People who would claim that I'm not using my "imagination" hard enough to accept swinglines attached to nothingness need to step back, take a deep breath, and realize just how unreasonable that position is. Sure comic book worlds bend many real world physics rules, but they don't bend/break the rules for everything and this would be one of those things. If you can cite me an example of Spider-Man swinging across a mid-west cornfield or an ocean maybe I'd reconsider.
![]() |
Goodbye may seem forever
Farewell is like the end
But in my heart's the memory
And there you'll always be
-- The Fox and the Hound
Once again discussion of a swingline travel power in this game is essentially academic because the chances they'd be able to implement it (in any form) in this mature game is very remote.
But even if by some miracle they did add it to this game I would only want it to work by anchoring to real objects, not thin air. People who would claim that I'm not using my "imagination" hard enough to accept swinglines attached to nothingness need to step back, take a deep breath, and realize just how unreasonable that position is. Sure comic book worlds bend many real world physics rules, but they don't bend/break the rules for everything and this would be one of those things. If you can cite me an example of Spider-Man swinging across a mid-west cornfield or an ocean maybe I'd reconsider. ![]() |
Frankly, "super science" and "Magi-tech" hooks that can apparently attach to nothing almost make more sense. I can think of several that are "serious" enough to at least compete with the Bat Grappling Hook, and that make as much sense as anything else in a setting where grown men run around in tights with their briefs on the outside of their clothes.
Stupid Science Skyhook 1: The hero discovers a way to generate stable portals, from any location, but other end is always in his lab, next to the machine that actually generates the effect. They're also limited to about two feet across. Aside from being useful for yelling through to get his shop assistant to hand him his lunch (which he forgot,) the inventor can't think of much this would be good for. Until it occurs to him to put something very large and very, very heavy next to the portal, and then invent a device capable of attaching and detaching to this object on command.
Ta-da! Every time he fires the skyhook, it activates the portal generator. The grappling hook hits the anchor block which is immediately on the other end of the portal, providing a stable anchor to an object which is both too large and too heavy to pull through the opening. (And is also close enough to the opening to keep the bad guys from crawling through into his lab. Although this does have the disadvantage of preventing his assistant from being able to use the portal to hand him his lunch. Which the hero has forgotten. Again.)
Stupid Science Skyhook 2: The inventor has discovered a way to generate a totally impenetrable force field, and to do so with a very very small device. The force field has several disadvantages though. First, it's totally immovable, relative to the surface of the most massive nearby object. (Which would normally be the surface of the planet.) Second, the forcefield is smaller than the device that projects it, or in this case about the size of a large marble. As a defensive item or a weapon, it's totally useless, but it makes a lovely pivot point for a skyhook.
Magic Skyhook: It's *magic.* Which mean, pretty much by definition, that it works despite any rational reason to the contrary.
As far as "looks stupid," that's an entirely subjective thing, and can be applied to many of the animations we've already got in the game. Masterminds are big offenders here, with "mundane" minions that appear out of thin air and soldiers that rappel down out of nothing. And robots that pop up out of the floor, and that take off on rocket boots from inside caves.
I can't give a link, but I pretty sure one of the Devs said it could be done but that it would either be a lot of work and really limited (redoing all the maps to add anchor points where it made sense for them to be) or it would look stupid (grapple to nowhere).
|
A natural what? Natural does not necessarily mean human. And origin itself has no particular meaning. |
The point I'm trying to make here is that there are plenty of things in the game already that just looks silly or/and doesn't make any sense. Toons with weapons being the prime example of this. So using the "it looks silly" excuse is completely redundant. And no, I'm not bias; heck I couldnt care less if swinglines were implemented (sorry OP) but for goodness sake, can we please start thinking of ways how these suggestions could work INSTEAD of just why they can't.
- Im Not Talking Fast, You're Just Listening Slow.
- To Each His Own
And if adding anchor points just where it makes sense is more work than the devs can justify doing, just imagine how much more work it would be to add anchor points to nowhere in every map of the game so players could swing everywhere.
|
I'm also still waiting to hear why swinging should be dismissed on the "looks silly" basis, yet all the equally-or-more-silly-looking uses of existing powers should get a free pass.
I'm also still waiting to hear why swinging should be dismissed on the "looks silly" basis, yet all the equally-or-more-silly-looking uses of existing powers should get a free pass.
|
So you guys can get mad at us all you want, call us unimaginative, whatever helps you vent your frustration. The devs already made up their minds on this.

Strangely enough, I am in both camps on this one. I don't think a "real swingline" that operates like Batman's should exist in this game unless it can only be used places with tall buildings and/or rock faces (or any other logical place a real grappling hook could be of use).
However, if they want to call it some sorta tech device that uses portals, or force-fields or what have you, I am all for it. Just so long as there is a reason WHY in CoH this particular grappling hook needs nothing to attach to.
Also, I don't see how one can argue that because it is a comic book... everything goes, up to and including Batman-like grappling hooks that hook onto nothing and allow one to swing over vast plains and/or oceans. As someone else mentioned, just because comics routinely break and redefine the laws of physics doesn't make them all gone, I don't recall any in which they have simply erased ALL laws of physics, for everyone and everything (of course now that I said this, someone will point one out). Each time a law is changed or broken, it seems to me that there is a specific in-universe reason that applies to a select (finite) group. As such, all OTHER laws remain intact. Because Superman can fly, does not automatically bestow Louis the ability to do so. To further illustrate: because folks in CoH can teleport, that does not mean that grappling hooks suddenly need no point on which to grapple. Period.
If it had that specific limitation? No issue. I wouldn't even argue if it managed to "detect" if it could swing, and swapped you over into not-quite-superjump when it couldn't. (Edit: Nebulous Form level "jumping" is what I'm thinking of.)