Shatterjack

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  1. Shatterjack

    Swinglines!

    Quote:
    Originally Posted by Forbin_Project View Post
    I wasn't insinuating.
    Then you were making baseless accusations. At best.
    Quote:
    Originally Posted by Forbin_Project View Post
    The devs always said they would like to add power customization when they had the time and resources.
    You're the one twisting words. Whenever it was mentioned as a possibility it was always put in terms of "if", not "when". Before Positron's teaser image posted before the I16 announcement, there was never any hint that PC had any place on the schedule.
    Quote:
    What you should have used as your example was the devs position on Fitness. They originally said they'd rather get rid of Stamina altogether before they'd make Fitness inherent, but now we have inherent Fitness.
    Not as good an example, but it does serve as further proof that the devs can and do go back on "no" positions from time to time. And one is all it takes.

    Look, as a launch-day veteran I realize that it gets tiring at times to see a suggestion get made repeatedly. But no amount of weariness on our part can impose an obligation on others to stop making or supporting those suggestions, not even when the developers say no to them. We're allowed (and in fact, encouraged) to try to change their minds.
  2. Shatterjack

    Swinglines!

    Quote:
    Originally Posted by Forbin_Project View Post
    Nice try but your attempt to twist the meaning of what the devs actually said...
    ...doesn't exist. Period. Skepticism is justified, insinuating that I am a liar is not.
  3. Shatterjack

    Swinglines!

    Quote:
    Originally Posted by Sharker_Quint View Post
    So you would rather they spend all of there developement time trying to get swinging to look right and not give us more content which would be a lot easier to do?
    Please do not put words in my mouth. Support for a suggested feature does not imply a belief that said feature should be developed to the exclusion of all other content.

    You're also not accounting for the fact that not every feature needs the undivided attention of the entire development team, not even if it takes a lot of effort to implement. Being a software developer myself, I speak from experience when I say that some projects take a lot of time and effort to do, but don't benefit from having more than one or two people on them. Whether that too-many-cooks-in-the-kitchen aspect would apply here is something you and I could only guess at, but my point is that just because something is difficult to do doesn't necessarily mean it blocks all other development.

    Quote:
    Originally Posted by Sharker_Quint View Post
    And honestly, no, there is no reason to keep up with this idea, or any of the others like AT respecs or more storage, that the devs have already come out and said no to.
    Well, first of all, there is an important difference that you're missing: AT respecs and extra storage differ from swinging in that their main problems are in the way they would affect gameplay. If it were possible to implement them right now, instantly, complete and properly QA'ed, those problems would still be deal-breakers (barring some as-yet-unseen convincing gameplay-based argument that they shouldn't be, that is).

    Swinging, on the other hand, has no such issues; its problems are aesthetic and technical ones. I've acknowledged the technical ones repeatedly, and I'm saying that the aesthetic ones aren't any worse than the ones we must already put up with by necessity (and everyone else so far has been silently conceding that point by glossing over it).

    Secondly, yes, there is a reason to keep up with an idea even in the face of developer dismissal. Again, we saw that with Power Customization. Positron once stated in an interview (couldn't find it unfortunately, it was around 4-5 years ago if I recall) that PC just wasn't going to happen due to the resources it would require. Obviously, that decision was later revisited, and that was in no small part because people kept asking for it. The frequent posts about the subject served as a constant reminder that the players really wanted that feature, and it reached a point where they said "Okay, it's worth it to take the time to do this".

    You might be tempted to point out that the equation had changed due to additional resource infusion by NCSoft, but that doesn't weaken my point. Once the devs had those resources it was the constant demands for PC that influenced them on how best to use them. A similar equation-changer may happen in the future (some blocking technical problem previously thought unsolvable turns out not to be, for instance), and if it does, I'd like them to see that swinglines are still very much wanted.

    Quote:
    Originally Posted by Forbin_Project View Post
    There is a huge difference between the devs saying, "We'd like to do this but it will require a lot of time and resources" and "It would take years and look stupid."
    As I've already mentioned, "would take years" won't necessarily be true forever, and "would look stupid" has been overlooked for other powers already.
  4. Shatterjack

    Swinglines!

    Quote:
    Originally Posted by Sharker_Quint View Post
    Shatter, when the devs say something would take forever to get it to look right and not look stupid, that is them saying it won't happen in this version of the game.
    I've already stated that I acknowledge that the technical problems make swinging unlikely to happen. There's nothing wrong with addressing the other commonly-accepted reasons as well, which is what I've been doing here.

    That aside, we have seen irrefutable evidence that the developers occasionally revisit what is still on the "too much work" list and what isn't, so keeping such ideas alive absolutely has value. In other words, your statement needs a "probably" in there before the "won't". This doesn't mean that we should simply dismiss technical issues, but it does mean that said issues are not automatically a reason to declare subjects a lost cause.
  5. Shatterjack

    Swinglines!

    Quote:
    Originally Posted by Forbin_Project View Post
    Quote:
    I'm also still waiting to hear why swinging should be dismissed on the "looks silly" basis, yet all the equally-or-more-silly-looking uses of existing powers should get a free pass.
    Because the devs already responded that it would be too much work and it would look stupid.
    That doesn't answer the question at all. I asked why swinging should be dismissed on the basis of looking silly when other powers are not. Technical problems, while valid in and of themselves, are beside this particular point.

    Quote:
    Originally Posted by Forbin_Project View Post
    So you guys can get mad at us all you want, call us unimaginative, whatever helps you vent your frustration.
    Nobody in this thread has showed any signs of being mad or frustrated, and you know it. Don't invent states of mind and project them onto people just because they disagree with you. It's dishonest, it's immature, and it should be beneath you.

    Quote:
    Originally Posted by Forbin_Project View Post
    The devs already made up their minds on this.
    Sorry, but that is not the conversation-ender that you want it to be. The devs can and do change their minds from time to time. You already acknowledged that with regards to Power Customization, even though you were trying to dismiss that truth as a "whine" due to the fact that it undermines your position.
  6. Shatterjack

    Swinglines!

    Quote:
    Originally Posted by Forbin_Project View Post
    And if adding anchor points just where it makes sense is more work than the devs can justify doing, just imagine how much more work it would be to add anchor points to nowhere in every map of the game so players could swing everywhere.
    In the latter case, why would you think they'd need anchor points at all? The whole idea of anchor points is to create a "whitelist" of places where swinging is allowed. If it's allowed everywhere then there's no need for them; the line simply goes up until it hits an object and/or reaches a predetermined distance or whatever. And just in case you were thinking it: No, by "simply" I do not mean that this would be easy to do, nor am I dismissing the possibility that swinging is technically unfeasible for other reasons.

    I'm also still waiting to hear why swinging should be dismissed on the "looks silly" basis, yet all the equally-or-more-silly-looking uses of existing powers should get a free pass.
  7. Shatterjack

    Swinglines!

    Quote:
    No it doesn't which is one of the reasons the games playerbase has dropped so drastically that it has been forced to go free to play.
    Yes, it does. And don't be so melodramatic; there are precisely zero people who played Champions and said to themselves "You know, I would keep playing this game but I won't because swingers can go anywhere". CO has plenty of serious flaws, but the "invisible helicopter problem" hardly even moves the needle, and doesn't nearly justify dismissing a travel mode that is so iconic to the genre. It would be like saying we shouldn't have Super Speed because it looks silly for speedsters to stop on a dime.

    Quote:
    Dimensional portals aren't solid objects. They are openings between dimensions that allow matter to pass thru them from one reality to the next. Your hook would pass thru the portal not attach to it.
    Doesn't have to. The other end of the portal is next to a steel wall in my secret base. When my grapple fires it creates a portal in front of itself, flies through the entrance, then exits into my base and sticks to the wall with an electromagnet. When I'm done swinging the magnet releases and the grapple retracts, ready to be fired again.

    Contrived? A bit, yeah. But it's only one possible explanation of many, and it's no worse than any excuse a speedster has for ignoring inertia. And if this game has taught us anything, it's that any power can be explained for any character. Between mutant powers, magic, super-science, alien technology, and so on, it's easy to come up with reasons why a character can appear to "swing from nothing".

    Now on the other hand, the physics of swinging is a decidedly non-trivial issue, and can make for a better argument against implementing it. But only the devs can know just how valid that particular argument is. Us players are merely guessing when we invoke it.
  8. Shatterjack

    Swinglines!

    I used to be against swinglines for the same reasons, but when I played CO I found that the "silly factor" fades quickly, and swinging is actually a pretty fun travel power even with the fairly limited physics they implemented.

    Swinging from an invisible ceiling isn't really any less stupid than jumping off of the invisible floor we've already got two feet under every body of water in our world.

    I would, however, point out to the OP that the actual travel power should be the Tier 2, to be consistent with the other travel pools.
  9. Quote:
    The question, for a superhero game, is not whether or not to have self-referential and genre-savvy humor. The question is how much of it to have.
    And the answer is "very, very, very little". It's extremely difficult to do well, but very easy to use as a crutch to excuse bad writing.

    Champions Online does that a lot, and that is far and away the absolute worst thing about that game. And that's coming from someone who rather likes CO.

    Get throat cancer, Foxbat...
  10. Quote:
    Originally Posted by FredrikSvanberg View Post
    Reading things like this and similar notions previously in the thread I can't help but wonder if none of you have ever heard the surprisingly accurate theory that 90% of everything is crap. And 90% of the remaining 10% is also crap. There is however some stuff that isn't crap and people have already done the hard work of finding it, collecting it and listing it in a thread that is easy to find. There's even a link to it in my signature. That list doesn't fix the problem with the AE search engine but nothing is fixing the problem with the AE search engine so far, so the list is still a good start. If the problem you're having with the AE is that you can't find good arcs because the AE search engine sucks, then it seems silly to complain about having to look elsewhere for the good arcs. If something sucks and a better alternative exists: use the better alternative.
    It's not silly to complain about that at all. It's good that such threads exist, but those are workarounds, not solutions. The solution is a serious overhaul of the AE interface and/or the rating system that:

    1) lets us easily separate the wheat from the chaff, and

    2) lets us individually define what "wheat" and "chaff" mean
  11. Quote:
    Originally Posted by Dark_Respite View Post
    "You cautiously enter the warehouse by an alleyside door, away from potential prying eyes. The acrid scent of Superadine taints the air, marking this warehouse as being the right one."
    Eliminate the first sentence. It doesn't help to establish the mood or setting, and suggests a concern for stealth on the PC's part that isn't necessarily warranted.

    Quote:
    Originally Posted by Dark_Respite View Post
    "Pushing open the rusted gate, you enter the cemetery and glance around. The sound of the wind in the trees almost seems like whispering voices, but you are unable to make out the words."
    Not sure. The "seems like whispers" bit suggests a certain level of imagination, and many characters wouldn't see a need to use the gate. I'd have to know more about the mission before I could suggest an alternative.

    Quote:
    Originally Posted by Dark_Respite View Post
    "A cry echoes from an office floor above you, before it's abruptly choked off. Somewhere in here is a child that needs your help... you square your shoulders and stalk toward the stairs, intent on bringing the kidnappers to justice."
    Eliminate the phrase following the ellipsis. The part before that adequately establishes the hostage's situation, but that last part is downright trying to roleplay my character for me. If I saw that in an AE mission it would automatically be disqualified from a 5-star rating on the spot, and even 4-star could be lost if it kept throwing stuff like that at me.
  12. Quote:
    Maybe you play some stranger RPGs than I ever have.
    Or maybe you're deliberately mischaracterizing my argument.

    Nobody is suggesting anything along the lines of "It's cold in here where your character is but your character doesn't know that!". What I'm saying is that the GM says "It's cold in here", and the player decides whether the character realizes it or not, and how they react if they do.
  13. Quote:
    And no, I don't buy the "It's only player knowledge" cop-out.
    It isn't a "cop-out"; it's an absolute fact that has been established for as long as RPG's have existed. Players frequently have knowledge that their character's don't.
    Quote:
    There is zero reason for me as a player to have information about the room temperature that my character does not have. Imaginary room temperatures have no impact on game play (or "the way the world works") so the only reason to bring it up is to relate it to my character.
    Nonsense. Telling you that it's cold in here helps set the mood for the mission. That is done for the player's benefit. The author isn't writing to entertain the character. It is then up to the player to decide whether the character feels the temperature, whether it makes the character uncomfortable, and so on. Doing this without making unwarranted assumptions about player characters or being "sterile" is not only possible, but fairly easy.

    Your attempted fiat declaration that everything in a text window is automatically character knowledge is as bizarre as it is unsupported.
  14. Quote:
    Originally Posted by Jophiel View Post
    It implies that I can tell that it's cold. Otherwise I wouldn't have that information.
    You're getting your I's mixed up. The fact that you, the player, know that it's cold doesn't imply that the character knows it too. You are privy to information that your character does not and cannot know.

    The difference is subtle, yes. But it's there, and it can make the difference between proper mood-setting and godmoding.
  15. Quote:
    Originally Posted by Jophiel View Post
    Nonsense. Complaining "My robot can't feel chilled" is exactly the same as "My robot can't tell it's cold". In both instances, the author is making assumptions about my character. Either it's okay to make those assumptions or it isn't. Personally, I think it's fine because in most cases those assumptions will be accurate and trying to sterilize your writing for the slim minority means that everyone has to suffer through an arc devoid of any flavor just to keep a couple robot-playing people from complaining.

    Saying that "Chilled" is wrong and "Cold" isn't is completely arbitrary. You're still "hijacking my private concept" when you tell me that my non-temperature sensing robot somehow knows that it's cold despite not having the ability to know that information.
    The difference you're missing is that in the context of this game, "it's cold in here" does not imply "you feel that it's cold". The former merely imparts information to the player and leaves it up to them to determine how the character feels and reacts (if at all). The latter makes assumptions that aren't even necessary, much less warranted.

    The fact that it's usually done in a fleeting, easily-ignored fashion makes it a minor sin in most cases, but the complaint is a legitimate one nevertheless.
  16. Quote:
    Originally Posted by JoshexDirad View Post
    that would be a decent control setup.
    No, it wouldn't. Even Apple couldn't come up with a UI that would make it feasible.

    Getting CoX to run on a portable game system would be pretty cool as a technical accomplishment, but actually playing it on one would only be fun for the five minutes it would take the novelty to wear off.

    Mind you, an action-oriented spinoff DS-or-whatever game set in the CoX universe could have potential, but that's a whole different kettle of fish.
  17. Quote:
    Originally Posted by Eisenzahn View Post
    I'm a Roleplayer, and I'm only making Incarnates out of the characters it makes sense for story-wise. That's three of my eight 50s so far, and only two more of my lower level characters I'm planning on it with down the road. This is out of 48 characters currently.

    Interestingly, 4 of the 5 who have been or will be made Incarnates are Magic Origin. The whole thing feels saturated in Magic to me. And then I've got one Natural Origin guy who was borderline Magical enough that it felt right for him too. My Science and Tech characters, I just don't know how to deal with this crap in their storylines without them ceasing to be Science and Tech characters on some level. I don't have any Mutants that I roleplay often enough to think about it.
    I think this point was made earlier in the thread, but it bears repeating: You needn't be at the mercy of game canon.

    I just unlocked the Alpha for my one and only 50 to date, and he's simply a good fighter with no ties to any "magic well" mumbo-jumbo (no, not even subconsciously). Any abilities he gets through the Incarnate system are simply further training, experience, blah blah Badass Normal stuff. He never "really" worked with Mender Ramiel or even visited Oroborous; that's just something that I did as a player in a non-RP context, akin to the character creation.

    Just like Inspirations, Enhancements, and pretty much every other game mechanic, your Incarnate Abilities represent whatever you want them to. The flavor text is optional, and it's all flavor text.

    That said, you might well decide that it doesn't make sense for a given character of yours to have Incarnate abilities regardless of what those abilities actually mean. Nothing wrong with that, of course.
  18. I don't support the "full respec" idea and never have (it works in some games, but this isn't one of them).

    However, it's worth pointing out that "the devs said no" is a poor argument against any given suggestion, no matter how "obviously" bad it is.
  19. Nice idea.

    Some presets should be included as well as the option to select font/border-style combinations.
  20. Quote:
    When I think of the word vigilante, I think of the Punisher or the Death Wish movies. What do you think of?
    Those are certainly valid examples, but I would add that many incarnations of Batman would qualify as well, and even Frank Miller's Batman doesn't go around killing criminals.
  21. Quote:
    His analogy that I quoted is clearly bad. He compares me coming to the suggestion forums and advocating an idea, which is the purpose of this forum, with someone endangering a patient's life in a hospital. It's ludicrous on the face of it.
    You are either misunderstanding the analogy, or deliberately distorting it. I will assume the former.

    You claim he compared the act of making a suggestion to the act of endangering someone's life in a hospital by smoking. This is false, and stems from a conflation of the act of making the suggestion with the act of implementing the suggestion (or more accurately, the consequences of its implementation). The act being compared to smoking in a hospital is the ganking/harrassment of other players, not your support of a /duel function. That support, in turn, is compared to asking for the ashtrays. Enabling suggestion maps to enabling suggestion, consequential act maps to consequential act.

    And as previously noted, the analogy is not invalidated by a difference in scale; the fact that ganking lowbies or spamming duel requests isn't nearly as morally reprehensible as smoking in a hospital (and nobody claimed it is, not even implicitly) does nothing to detract from the fact that both are inconsiderate acts which would be enabled by their respective suggestions. Which, of course, is the entire point.

    Therefore, the analogy stands, as you have failed to demonstrate a substantial flaw in it.

    Additionally:
    Quote:
    Freedom @ 5:30 pm PST
    Atlas 282 (196 of which were lvl 31+)
    Other 593 (spread across 36 other zones ) Talos and steel were the next best with 40 and 32 respectively.

    Atlas is the only zone that actually feels like an MMO, the rest could easily be mistaken for a decent LAN party

    If ~22.4% of the server farming is minuscule I'll be sure to ask for a minuscule raise asap.
    *And that is just pretending that the lvl 31+ people in Atlas are the only ones farming in the entire game.
    It's also pretending that anyone in Atlas Park over level 30 is farming by definition.
  22. Quote:
    Because suggesting a /duel function on the suggestion boards of a MMO is equivalent to walking into a hospital and lighting up next to a patient's bed. Wow.
    Analogies are not invalidated by differences in scale.
  23. Quote:
    Each animation comes with its own appropriate sounds that last for the duration of the power and (normally) match the effect/animation. I don't really want some unmatched sounds coming up. Even short blasts last different times, so... it'd be difficult to make something like this work without looking and sounding like a badly dubbed movie.
    This isn't a problem if all the sounds available for a given power have the same length.
  24. Quote:
    Originally Posted by TheSwamper View Post
    Like most everyone else who plays, everytime I log in, I have several influence for real cash emails. I always delete them, but I do keep an eye on the price, just as a way of seeing how the RMT'ers are doing.

    It wasn't that long ago that a billion influence was around a hundred bucks. Now it's down below $30, and keeps dropping. I read this as a good sign, in that the RMT'ers are getting more and more desperate to sell.

    Also, with today's AE farming being so lucrative, it's easier than ever to earn large piles of influence, so I can't understand why ppl would bother buying it. I'm looking forward to a day when these money sellers are gone from the game.
    Inflation is a fact of life in MMO's. Keep an eye on prices over time for any game on those sites and you'll see the same thing happening. The first few days World of Warcraft was live, RMT shops were selling at something like five bucks per gold piece. Nowadays it's more like one cent per gold.

    You're not seeing anything new, or anything that heralds the death of RMT.
  25. Except that it's an absolute fact that you ARE using strawmen, and that the use of the term is therefore completely legitimate. The reason you see it used so frequently is because you do it so frequently.
    Quote:
    Pointing out that someone is being ridiculous in creating some strange absolute is not creating a "strawman."
    That's not what you did. You took the argument to an extreme, attacked that grotesque exaggeration, and pretended to have discredited the real argument by proxy. That's a textbook strawman.

    As for Godwin, the fact that you "dismiss" any argument that invokes your version of it shows that you are laboring under the common misconception about Godwin's Law: that the person who mentions Hitler/strawman/whatever has lost the argument or that their argument is automatically invalid. In truth, Godwin's Law merely states that the subject is increasingly likely to come up as the discussion goes on, and makes no judgement about the invoker. Therefore, to dismiss an argument because it invokes Godwin is to fail to understand Godwin, and by boldly proclaiming the former you irreversibly confess to the latter.