Coh/Cov pvp & "realism".


Anti_Proton

 

Posted

I Couldn't think of a better title for this but i was thinking it might be a fun idea to allow villains to cross over into hero zones and vice versa allowing for more interaction between heroes and villains making the game more interesting and "realistic" rather then having the current "boundaries" the game has where villains and heroes can only meet in designated zones for pvp or otherwise. Joining the two worlds and allowing acces of cov areas to heroes and coh areas to villains only makes sense and makes the game more "real". In comics, movies and any medium, even other mmo games, "villains" dont live and stay in thier own "world" and only come out to cause mayhem in particualr cities in the heroes own "world". Epic hero battles arent fought with villains in only certain parts of a city or "world". Obviously heroes couldnt use villain contacts, sources, stores etc., or do villain missions and vice versa. This could not only make the game more fun, interesting and "real" feeling but would allow for more open-ended pvp options also making the game more "real". Obviously the pvp would have to be controlled for those that dont enjoy pvp and to keep more higher lvl players from ruining the fun of lesser lower lvl players that dont want pvp or would find something like this a nuisance or frustrating. To alleviate that issue a system could be implemented that would allow players to enable and disable pvp at thier leisure so they have the option of pvp and being pvp'd or not. Or a lvl restriction could be implemented that would allow players to only attack other players within a 5 lvl difference or something. . If their arent already plans for something like this to be implemented with the GOING ROUGUE expansion coming out, this would be the perfect opportunity to do somehing like this. I've been playing this game for 2 years an i enjoy it more then any other mmo so far because its so different and players ideas are taken seriously. this seems to be a game for the players and that is a very nice thing. But i feel the game needs more "options", flexability game wise in order to grow its playability and broaden its player appeal. Ty for listening.


 

Posted

No.

Why? Because pvp across the world would make a TON of people quit. myself included.

Open world PVP has been discussed to death around here. Look at the fact that most pvp zones are quite vacant - none of them are ever really booming (and I'll make exceptions for Freedom's and during events).

That's as opposed to all the folks actually playing PVE.

PVP is not popular in this game, and probably never will be.

Allowing 'duels' would only allow griefing - /duel me!
/no thanks
/duel me!
/... no thanks
/DUEL ME YOU NUB!
/ignore

No fun.

It'd be way more work than it'd be worth and it would only make about 10% of the population (loose guesstimation based on pvp forum and ingame observation) 'happier'. But it would seriously lose a huge number of people who do NOT play open-world pvp, that's why I *like* this game: I can choose where and when I pvp and with whom.

So... /unsigned.


Please read my FEAR/Portal/HalfLife Fan Fiction!
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Posted

Quote:
Originally Posted by Zekiran_Immortal View Post
No.

Why? Because pvp across the world would make a TON of people quit. myself included.

Open world PVP has been discussed to death around here. Look at the fact that most pvp zones are quite vacant - none of them are ever really booming (and I'll make exceptions for Freedom's and during events).

That's as opposed to all the folks actually playing PVE.

PVP is not popular in this game, and probably never will be.

Allowing 'duels' would only allow griefing - /duel me!
/no thanks
/duel me!
/... no thanks
/DUEL ME YOU NUB!
/ignore

No fun.

It'd be way more work than it'd be worth and it would only make about 10% of the population (loose guesstimation based on pvp forum and ingame observation) 'happier'. But it would seriously lose a huge number of people who do NOT play open-world pvp, that's why I *like* this game: I can choose where and when I pvp and with whom.

So... /unsigned.
/this.

Heck,the PVPers don't seem happy with PVP as it IS. Then you want to (a) ignore the fact that there are many people out there that DON'T want to deal with PVP, or prefer that they can go in when they want and leave it when they want, and (b) spread out the PVP population, miniscule as it is, even *farther* (from four zones and the arena to *every* zone?)

No, no, a thousand times no.


 

Posted

Just a brief supplement to my original post for the nay sayers: Maybe i wasn't totally clear in how i presented this idea, if so i apologize. I just meant to GIVE THE OPTION of CONTROLLED pvp across all mid to high lvl zones for heroes and villains. NOT MAKE PVP REQUIRED. I even gave some ideas as to how to keep it comfortable for the poeple that dont want to pvp or dont like pvp. I know theres people that dont like pvp that much. Im one of them. But I also have to admit that if pvp is implemented properly it can be fun sometimes. I also suggested this because theirs just as many gamers that enjoy pvp, the fact of the matter is that this games player base is very small compared to alot of other mmo games. If OPTION of CONTROLLED PVP across all zones is added it would make the game more appealing to a broader base of players and hopefully help build up the player base. Once again, im not saying make pvp across all zones REQUIRED but make it an option atleast.


 

Posted

Quote:
Originally Posted by jd0113 View Post
Just a brief supplement to my original post for the nay sayers: Maybe i wasn't totally clear in how i presented this idea, if so i apologize. I just meant to GIVE THE OPTION of CONTROLLED pvp across all mid to high lvl zones for heroes and villains. NOT MAKE PVP REQUIRED. I even gave some ideas as to how to keep it comfortable for the poeple that dont want to pvp or dont like pvp. I know theres people that dont like pvp that much. Im one of them. But I also have to admit that if pvp is implemented properly it can be fun sometimes. I also suggested this because theirs just as many gamers that enjoy pvp, the fact of the matter is that this games player base is very small compared to alot of other mmo games. If OPTION of CONTROLLED PVP across all zones is added it would make the game more appealing to a broader base of players and hopefully help build up the player base. Once again, im not saying make pvp across all zones REQUIRED but make it an option atleast.
It is not a matter of making PvP 'required'; it is a matter of allowing PvP in Zones not designed for them from the beginning with a Playerbase that has for the most part rejected PvP. As has been stated (and I will reiterate); "if PvP is allowed to enter the PvE Zones I will probably be on the first boat out." The idea of being badgered by n00bs to PvP (as in 'other' MMOs) while working through PvE content is absolutely abhorrent to myself and a large portion of the veteran (remember that word) population.

You were not misunderstood; you are misunderstanding the rejecting of this idea.


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Posted

This suggestion would simply spawn a million n00bz constantly spamming "COME PVP WITH ME NUB!" over and over. Even if PvP is controlled, that doesn't mean that the players are controlled.


Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero

Got Inf?

 

Posted

Quote:
Originally Posted by jd0113 View Post
Just a brief supplement to my original post for the nay sayers: Maybe i wasn't totally clear in how i presented this idea, if so i apologize. I just meant to GIVE THE OPTION of CONTROLLED pvp across all mid to high lvl zones for heroes and villains. NOT MAKE PVP REQUIRED. I even gave some ideas as to how to keep it comfortable for the poeple that dont want to pvp or dont like pvp. I know theres people that dont like pvp that much. Im one of them. But I also have to admit that if pvp is implemented properly it can be fun sometimes. I also suggested this because theirs just as many gamers that enjoy pvp, the fact of the matter is that this games player base is very small compared to alot of other mmo games. If OPTION of CONTROLLED PVP across all zones is added it would make the game more appealing to a broader base of players and hopefully help build up the player base. Once again, im not saying make pvp across all zones REQUIRED but make it an option atleast.
What you want is /duel.

It's been addressed plentifully before now. It would not work in this game, period. Some of us like pvp just enough to play around every couple weeks or attend arena matches with friends, but you had better believe that most of the folks like me and those I would pvp with would utterly reject this /duel idea.

Just doesn't work.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

lol.
I had a similar idea years ago and it got just as rejected.
I wanted controlled "open air" dueling for the villain side, cause I just didnt like how civilized things are over on the rogues - I dont even feel villainous there, wich makes the villain experience dull and boring.

I figured bad guys are bad cause they dont like to live by other peopleĀ“s rules.

So it made sense to me that you could be provoked into dueling on the streets,even though u could switch off the dueling option(making u "intangible").someone might just bring it out of you
however it got rejected by 75% of the posters.I dont get why.


 

Posted

Quote:
Originally Posted by TresCool View Post
lol.
I had a similar idea years ago and it got just as rejected.
I wanted controlled "open air" dueling for the villain side, cause I just didnt like how civilized things are over on the rogues - I dont even feel villainous there, wich makes the villain experience dull and boring.

I figured bad guys are bad cause they dont like to live by other peopleĀ“s rules.

So it made sense to me that you could be provoked into dueling on the streets,even though u could switch off the dueling option(making u "intangible").someone might just bring it out of you
however it got rejected by 75% of the posters.I dont get why.
Imagine recieving 10 /duel requests per minute, from obnoxious newbies, people 10 levels above you, the same obnoxious newbies, griefers, and people 30 levels above you.

It would be a complete pain in the buttcape and nobody would like it. We have Arenas. Use them.


 

Posted

You are not reading careful enough.7

What would we call this idea "CONTROLLED dueling" for, if there werent to be mechanisms built in to control this feature individually.
you are getting too many challenges ?-> select option "you can only be requested while in status "bring it on" "
or select option "change unanswered invite maximum to x(insert number)"

you get tells?-> select option "disable tells from villains with the status "bring it on"."
guy makes the extra effort to switch off his "bring it on" status, just to annoy you-> globally block user!

I mean seriously.if u wanna say nay - at least do it after giving it a serious thought.


 

Posted

There should never, ever be a time when I have to decide to decline tells of any kind for an ingame play reason. Ignoring spammers is one thing, and ignoring rude players another - but having to change an option because an actual game mechanic opens me up to abuse? No thank you.

"Controlled" is for game engine only. You CANNOT control players. They WILL find a way to abuse it.

Plus: this game just does not warrant open pvp. There are NOT enough people who LIKE pvp in this game (not saying they don't enjoy it in any other setting, mind you, but for THIS game) to warrant such a dramatic change.

If you like open pvp there is a great zone for it. Go find it, see how few people are there, that's why we don't need it for the rest of the game. Like another poster said: we have arenas. Use them.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

The game "warrants" open pvp perfectly, its heroes vs. villains after all. They just need to give the whole pvp system a revamp. I agree it's not done well. Fix the current pvp system while its in controlled areas and server wide "controlled pvp" would work fine. Anyway you cut it your always going to have clueless, pestering noobs and annoying, frustrating players. Since the implementation of AE those two things have increased dramatically anyway and original players and people in general are still here.


 

Posted

Quote:
The game "warrants" open pvp perfectly, its heroes vs. villains after all
That justifies PvP. It does not justify open PvP. Comic conventions should be respected, but not slavishly followed to the point where it aggravates the players.
Quote:
I agree it's not done well. Fix the current pvp system while its in controlled areas and server wide "controlled pvp" would work fine.
Even if a "fix" for PvP was implemented that was so good that every single PvP'er in the game unanimously agreed it was perfect, that still wouldn't justify open PvP. Why? Because a huge chunk of the player base simply isn't interested in PvP AT ALL, for reasons completely unrelated to class/faction balance. That means that fixing PvP won't make them any more inclined to do it.

And of the ones who are interested in PvP, most want to do it on their terms, when they're darn good and ready. When they want to PvP, they'll go to an Arena or PvP zone. The rest of the time they don't want to be pestered with /duel requests.
Quote:
Anyway you cut it your always going to have clueless, pestering noobs and annoying, frustrating players.
Yes, and /duel will make them that much more annoyinng.
Quote:
Since the implementation of AE those two things have increased dramatically anyway and original players and people in general are still here.
Less of them would be here, I assure you, if a non-trivial fraction of the so-called AE Babies were tossing /duel requests around.


 

Posted

Quote:
Originally Posted by jd0113 View Post
The game "warrants" open pvp perfectly, its heroes vs. villains after all. They just need to give the whole pvp system a revamp. I agree it's not done well. Fix the current pvp system while its in controlled areas and server wide "controlled pvp" would work fine. Anyway you cut it your always going to have clueless, pestering noobs and annoying, frustrating players. Since the implementation of AE those two things have increased dramatically anyway and original players and people in general are still here.
You just aren't understanding the fact that most people who are playing this game do not want to pvp.

Take a good look at the server populations, where people are playing, and what they're doing in those zones. You don't see the pvp or arena filled to the brim now do you?

If someone wants to gank nubs or insist on pestering someone to duel them? They can do it in a game which was built with world-wide pvp in mind. Not here.


Please read my FEAR/Portal/HalfLife Fan Fiction!
Repurposed

 

Posted

Quote:
Originally Posted by Zekiran_Immortal View Post
There should never, ever be a time when I have to decide to decline tells of any kind for an ingame play reason. Ignoring spammers is one thing, and ignoring rude players another - but having to change an option because an actual game mechanic opens me up to abuse? No thank you.

"Controlled" is for game engine only. You CANNOT control players. They WILL find a way to abuse it.

Plus: this game just does not warrant open pvp. There are NOT enough people who LIKE pvp in this game (not saying they don't enjoy it in any other setting, mind you, but for THIS game) to warrant such a dramatic change.

If you like open pvp there is a great zone for it. Go find it, see how few people are there, that's why we don't need it for the rest of the game. Like another poster said: we have arenas. Use them.

There is a lot of contradiction in what you say.
Many features that are in the game RIGHT NOW can be abused.
And there is a procedure that comes into effect when that happens.
The same would be true for any new feature.so much about that.

to "tell" another user trying to annoy him into joining a fight,even though/because that user is not in "duel" mode , WOULD be spamming.So its normal to react adequately.

I have experienced there are many users who like the general idea of PvP but dont like the arena or PvP areas, where villains and heroes play war.I personally find that it also doesnt relate with Superhero-culture. spiderman doesnt travel to a villain zone where its everyone against everyone, just for kicks.villains dont go to an official arena to fight, just because the uber-bad guy with the spiderlegs forbid to go at it on the streets. villains break rules.

As long as not even most pvp fans like the way pvp is implemented, there is something wrong, and that means for the developers, that they missing out on a way to get more paying users.


 

Posted

If this game implemented open PVP, it would lose many, many more players than it could ever hope to gain. Myself included.


 

Posted

lol,again.
i was talking about optional dueling for the villain side.
those who dont want would never have to.

people nowadays love objecting so much that they dont even take the time to find out what they are actually objecting against


 

Posted

Unfortunately, the majority of this games community are carebears. It's clear that the Carebear devs of this game don't like PvP. It's clear that they go out of their way to ruin PvP. That being said, I don't fully understand why they haven't completely scrapped PvP all together. Who knows... I'm sure they have a few more anti-PvP surprises for us all.


 

Posted

First off you said realism, and super hero/Villain in the same sentence.

...

Second world wide pvp would be an annoyance to all and cause many people to quit, even with your restrictions someone would mess with their options and be attacked by a stone tank on the way to Kalinda.

Finnaly why would i want to go to the red side with my troller? Maybe with destructible enviorments, but why would i want to go their and waste all that time when i can just go to a pvp zone?


 

Posted

Quote:
Originally Posted by jd0113 View Post
the fact of the matter is that this games player base is very small compared to alot of other mmo games.
Really? I was under the impression that this game's population was fairly average or a bit above average compared to most other MMOs.

Remember to eliminate the extremes at both ends for more accuracy. That means WoW would be removed from the equation for the top end of population, and whatever MMO has the lowest population would also be removed (I'm guessing that would be Eternal Lands...http://en.wikipedia.org/wiki/Eternal_Lands).


 

Posted

Quote:
Originally Posted by jd0113 View Post
The game "warrants" open pvp perfectly, its heroes vs. villains after all.
"Heroes vs. villains" does not translate into "player vs. player" directly, specifically since what you are suggesting is more "heroes vs. heroes" and "villains vs. villains." If you play a hero, there are plenty of villains to beat up. If you're a villain... Well, there are SOME heroes in a few places to beat up. Largely Longbow in Nerva. But the point is moot, since you're not going to meet player heroes in the Rogue Isles anyway.

Nor should you, per chance this was suggested and I missed it. No crossing over into each-other's territory, with or without PvP. There are ways to achieve this "covertly" that I've discussed, myself, but they are all ways to AVOID PvP while dropping by for a visit, and as such aren't terribly relevant to this idea.

Single sentence: In no way do comic books justify player vs. player combat, such that they cannot justify player vs. NPC combat in exactly the same way.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Single sentence: In no way do comic books justify player vs. player combat, such that they cannot justify player vs. NPC combat in exactly the same way.
*Lots* of comics follow this formula. Two heroes meet, have some misunderstanding, attempt to settle it with their fist/powers against each other, they reach some sort of agreement, then join forces against the 'real' villain.

Some sort of open PvP would certainly be in genre. While I think the fear of challenge spamming is real (if presented a bit over dramatically), it would be cool if there was some way to implement it without having to go to specific zones/arenas.


 

Posted

No. A thousand times no.

I enjoy PvPing when I'm in the mood for it. If I'm not in the mood to PvP the LAST thing I want is to have some jackhiole following me around spamming duel invites and saying "fite me fite me fite me fite me"

If you want to annihilate the population of the game and bring it many miles closer to death, open world PvP is the best way to do that.

An overwhelming majority of players in this game do not care for PvP, and probably never will. It being broken has NOTHING to do with their dislike of it, they just aren't interested in it. Looking at the forum registry I see that there are just over 160,000 active forum accounts. With a little fuzzy math I would say that would give us roughly 130,000 active accounts/players. Maybe 10% of that population actively engages in PvP and would enjoy a feature like this. 13,000 players. The remainder would probably not be at all happy that they have had PvP forced upon them, or at the very least shoved in their face. A decently large percentage of that 90% that is upset about open world PvP would quit, either immediately or very shortly.

In short, the game WOULD lose enough players that it's future would be in jeopardy. It might not kill it right away. but it would take enough of a hit that production would drastically slow because they wouldn't be bringing in as much revenue to spend on the game. They'd have to let go a lot of the staff they just hired to make all the changes that have been happening lately.

To put it bluntly, the devs would have to be IDIOTS to think any of that sounded like a sound business decision. I'm pretty confident that the devs are NOT idiots, so I don't think open world PvP will happen until they are about to pull the plug on the game anyway.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

I almost never PvP. I got my first arena badge *ever* last weekend - that's after nearly two years of play. Nevertheless, I believe that if I got the occasional challenge in one the regular zones, I'd probably take the challenger up on it now and then.

But I hear all of you that wouldn't want to touch global PvP with a 10-foot pole. The worries of having to deal with challenge spammers/griefers is legitimate.

To me, the solution is simple. Implement a global PvP/dueling feature, but it only works for a single server. If it turns about to be really popular and griefless, maybe add another server.

Even though players don't like PvP, I'd bet that server would become rather popular.

I can't see how anyone would have any issues with this...


 

Posted

Quote:
Originally Posted by freezeman View Post
First off you said realism, and super hero/Villain in the same sentence.

...

Second world wide pvp would be an annoyance to all and cause many people to quit, even with your restrictions someone would mess with their options and be attacked by a stone tank on the way to Kalinda.

Finnaly why would i want to go to the red side with my troller? Maybe with destructible enviorments, but why would i want to go their and waste all that time when i can just go to a pvp zone?
why would I "mess" with my own options?lol
If I forgot to switch off challenge mode, i would still have to accept the challenge.
well,if "some things could go wrong" the only argument u have.....

again, I personally would only like this idea implemented on the red side, where it makes sense. The story behind CoV suggests this idea in my opinion.on the rogues its everyone against everyone.not just against the (not really exsting) good guys. there are temporary truces, loyalties etc. , but nothing stable.how can I be a BAD guy and greet every other bad guy on the street.not even lowlife thugs do that, let alone overpowered egomaniac supervillains.

"realism" in this context means creating a plausible experience.and a feelable contrast between the two CoX games.