I am so nooooob, I can't even handle the tutorial!


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Originally Posted by Forbin_Project View Post
Meh I'm still not used to the new names yet. I keep thinking of them as their Paragon City names.
Even on primal earth Duncan's counterpart is a "she"...

*note to self, never let Forbin set me up on a blind date.*


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
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Originally Posted by Forbin_Project View Post
You can start paper missions as soon as a character reaches level 5 and leaves Mercy Island.

Take the ferry (It's marked on your map) to Port Oakes and you'll be given either Mikey the Ear or Drea the Hook as your broker contact for that zone. Go to the Broker and he will unlock the Newspaper contact. Then just choose one of the three paper missions.

Every few paper missions you'll have to return to the broker to get a Mayhem mission. At that time you can choose to do it or decline and continue more paper missions.
Thanks. Now, isn't there any regular vendors on Rogue Isles? I've seen the "Black Market" & Merit Vendors, but there are no regular vendors like in Prat.


 

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Originally Posted by Rajani Isa View Post
Even on primal earth Duncan's counterpart is a "she"...

*note to self, never let Forbin set me up on a blind date.*
And here I thought she was known as Dominatrix. Thank you for correcting me. To think I spent the past 6 years in Paragon City thinking she was someone else. Boy do I feel stupid.


 

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Originally Posted by freewaydoggy View Post
Thanks. Now, isn't there any regular vendors on Rogue Isles? I've seen the "Black Market" & Merit Vendors, but there are no regular vendors like in Prat.
Yes, plenty of them. In Mercy there are at least three. One on the ground floor of the initial base, one inside the doors to the main city, and one by the black helicopter line.

In Port Oakes, one is to the west of the arena (within sight of the trainer), one to the north of the Marconville marker, and one on the dead end road heading east.

Make sure the stores are enabled on your minimap. They are usually called Quartermasters, though sometimes they are "Natural Store", "Science Store", etc.

Edit:
For some maps, see http://www.badge-hunter.com/index.php?/page/maps.php




Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters

 

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Originally Posted by freewaydoggy View Post
1) If I supposedly made my toon a stalker, isn't she supposed to be a villain? What is she doing helping the cops like Officer Flint in Praetoria in the tutorial? Are free trial players forbidden from starting out in the villain area? Will I be able to change alignments?
When the new Praetorian content came out, they changed things so your first character has to be a Praetorian, who is neither a hero nor a villian. I am not sure, but I think a second character can start anywhere.

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2) Also, I can't seem to rescue those hostages because there are too many of them & I am only one!
This gets easier if you are levelled.

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3) Where is "Praetor Duncan", so I can talk about advancement points? I just turned lvl 2!
The map window should show you people like that. Level-up people are a green person in a circle icon.

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4) I joined the "resistance". Will there be a point where I can join them instead of the "loyalists"? Which brings me back to #1: Will I be able to change alignments?
Resistance/loyalist isn't really an alignment. Alignment changing is level 20+.


 

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Originally Posted by freewaydoggy View Post
Thanks. Now, isn't there any regular vendors on Rogue Isles?
Yes there are.

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I've seen the "Black Market" & Merit Vendors, but there are no regular vendors like in Prat.
They are called Quartermasters on the villain side and each zone has at least one. They are clearly marked on your map with a dollar sign symbol.


If your map isn't showing that symbol you need to open the maps directory on the lower left corner and check the box for stores.


 

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Originally Posted by freewaydoggy View Post
Well, when do I get the paper missions? I just started a new toon, she's a brute. I just lvl'd her to 8, but so far it was first that Burke guy, then he sent me to Dr. Creed. She could not get out of that 1st diseased guy mission alive though. It's just fighting snake ppl, diseased ppl, & gangs, and depending which side you're on, Arachnos, gets rather tiresome. It frustrates me that my toons can't mug a citizen, I thought you could.
Yeah there isn't a lot of variety to enemy groups. We have fought, pretty much, the same factions for years. In Going Rogue we experienced some 'new' stuff but a lot of that was alluded to in the canon. So, not a ton of variety as far as enemies. It has been a complaint of mine for the last bit since I've been playing but that's just me IMO this game feels a bit too D&D for me and not as comic book-like. It isn't difficult to add new NPCs or factions but it doesn't seem to happen often. It's not often where we get to see that new, cool looking super added to game. Everyone is connected to a faction or is an alternate version of another character (or many of them) Causes a disconnect, to a degree, for me with the canon of this game


 

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Originally Posted by Forbin_Project View Post
Yes there are.
They are called Quartermasters on the villain side and each zone has at least one. They are clearly marked on your map with a dollar sign symbol.
If your map isn't showing that symbol you need to open the maps directory on the lower left corner and check the box for stores.
Ooooh, thanks! However, here I am, in Port Oaks, & I can't do a damned thing w/o getting killed!


 

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Originally Posted by freewaydoggy View Post
Ooooh, thanks! However, here I am, in Port Oaks, & I can't do a damned thing w/o getting killed!
Can't help you there. My video card is on the fritz and I can't run the game until I get it fixed.

Uhm . . . You might try using /hc and ask for help finding a team. Make sure you mention your a villain and on a trial account so players know which faction you're on and that you have limited communications.


 

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Originally Posted by Forbin_Project View Post
Can't help you there. My video card is on the fritz and I can't run the game until I get it fixed.

Uhm . . . You might try using /hc and ask for help finding a team. Make sure you mention your a villain and on a trial account so players know which faction you're on and that you have limited communications.
Ok, thanks, I will keep that in mind.


 

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The Rogue Isles is a great place to train how to weave (not the power) around the much higher level mobs between you and your contact or mission door. One point I simply swam around the isle to avoid the nastiness until I got high enough level.

In CoH we call that zone The Hollows, but they took most of the fun (read certain death) out of that zone since it was refurbished. They rarely send level 6 characters into the level 15 area of the zone anymore.

At least you are conditioned to what the detection radius of hostile mobs are.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

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Originally Posted by Father Xmas View Post
The Rogue Isles is a great place to train how to weave (not the power) around the much higher level mobs between you and your contact or mission door. One point I simply swam around the isle to avoid the nastiness until I got high enough level.

In CoH we call that zone The Hollows, but they took most of the fun (read certain death) out of that zone since it was refurbished. They rarely send level 6 characters into the level 15 area of the zone anymore.

At least you are conditioned to what the detection radius of hostile mobs are.
Oh my yes, I remember the old Hollows being an "acid test" for the quality of your team. If your entire team of level 6 characters made it all the way to the mission door in the first try without drawing aggro or dying then you had a good team. If they came through the Gulch because it's shorter and still made it without getting splattered by the level 14 Igneous then you knew you had a great team.

All things considered it's a good thing that zone was revamped a few issues ago although it certainly did teach you about aggro range and how to dodge mobs.

Kind of on the same line would be the "level 1 races" where you started in Atlas Park with a brand new level 1 toon and the first one to the Portal Corporation courtyard on Peregrine Island (a level 40-50 zone) was the winner. I participated in a couple of those but never won... I always ended up getting nailed by something along the way and loosing time going to the hospital. They were fun, but very challenging. Every single mob you passed could, and would if they saw you, drop you instantly.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

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Also, another thing I find annoying is the basic attack skill known as "Brawl". Does that even get better w/ time & training? It does not seem to do much damage.


 

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You can add slots to brawl but I don't really reccommend it. It'll pretty much always be bad, but it recharges quickly and doesn't cost any Endurance to use, so it's good attack chain filler at low levels. At higher ones, you can stop using it completely as you'll have better attacks to use.


"The Hamidon is a what what of what?" - Brian the mission guy.

 

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Originally Posted by freewaydoggy View Post
Also, another thing I find annoying is the basic attack skill known as "Brawl". Does that even get better w/ time & training? It does not seem to do much damage.
For most archetypes it's just a standard beginning power, however for brutes its fast recharge helps power their Fury. Throw it on auto attack and charge into combat. As a Brute engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals. A Brute's Fury level is shown by an orange bar between Endurance and Experience Points. It rises each time he makes an attack or is attacked himself (regardless of hit or miss). The speed at which it rises is directly proportional to the recklessness of the Brute.

I believe you press control c and then click brawl with your mouse and a green circle will appear around the power to show you it's set to autofire.

You can only have one power set that way at a time.

Note: It's a bad idea to set a buff power (like Healing Aura for example) on autofire. It's called 'Rockin the Aura' and it's generally seen as a sign of a bad or lazy player.


 

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Originally Posted by Forbin_Project View Post
For most archetypes it's just a standard beginning power, however for brutes its fast recharge helps power their Fury. Throw it on auto attack and charge into combat. As a Brute engages in combat, it unleashes his Fury. The longer he remains in combat, attacking and being attacked, the more damage he deals. A Brute's Fury level is shown by an orange bar between Endurance and Experience Points. It rises each time he makes an attack or is attacked himself (regardless of hit or miss). The speed at which it rises is directly proportional to the recklessness of the Brute.

I believe you press control c and then click brawl with your mouse and a green circle will appear around the power to show you it's set to autofire.

You can only have one power set that way at a time.

Note: It's a bad idea to set a buff power (like Healing Aura for example) on autofire. It's called 'Rockin the Aura' and it's generally seen as a sign of a bad or lazy player.
Brawl is also a nice place for Kinetic Combat later on, if you need room for a set mule.


 

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And sometimes you just want to brawl low level mobs to see how many levels apart you need to be to one punch them.

It's a shame you can't stick a knockback enhancement in it for laughs.


Father Xmas - Level 50 Ice/Ice Tanker - Victory
$725 and $1350 parts lists --- My guide to computer components

Tempus unum hominem manet

 

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One other thing - Brawl costs no endurance.


Orc&Pie No.53230 There is an orc, and somehow, he got a pie. And you are hungry.
www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

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Originally Posted by Father Xmas View Post
And sometimes you just want to brawl low level mobs to see how many levels apart you need to be to one punch them.

It's a shame you can't stick a knockback enhancement in it for laughs.
Now that's funny.


 

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How do I put my thing on auto attack, or "autofire", as it's called? Also, can mayhem missions be done solo, or does one need a team?


 

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Originally Posted by Nicro View Post
Brawl is also a nice place for Kinetic Combat later on, if you need room for a set mule.
What is a "set mule"?


 

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Originally Posted by freewaydoggy View Post
How do I put my thing on auto attack, or "autofire", as it's called? Also, can mayhem missions be done solo, or does one need a team?
Hold down a Ctrl key and click the power to set it to auto. It will fire whenever ready unless you interrupt it by using other powers.

Yes mayhem missions can be done solo. Just be careful to not aggro to many enemy groups and watch for the longbow ambushes. You can gain more time easily by destroying the things around you. Time bonus is only awarded once for each item type so once you get the time bonus destroying more of that item will not help. Your main objective is to get to the bank (use your map it is marked there) and rob it. Work your way to the back of the bank and you will find a vault, destroy the door and click the money glowie (doesn't actually give you money), you will then be attacked by a hero of some type, defeat them and you complete the mission. You can stay on the map rather then exit there are side missions that can be completed if you wish (two sides in the first mayhem missions).


 

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Originally Posted by freewaydoggy View Post
What is a "set mule"?
Sets are Enhancement Sets.

You can slot your powers with five types of enhancements. Training are the worst but all you have to start the game. Dual Origin are double the training enhancements and are available starting at level 12. Single Origin are double the Dual Origin enhancements and are available starting at level 22. Invention Origin are made using recipes and invention salvage. Recipes and salvage will drop from enemies when you are high enough or can be purchased (black market mostly but can get other places as well that for simplicity I will not list here). Invention origin enhancements start at level 10 and go every 5 levels until 50. Their enhancement bonus starts like training but eventually becomes better then Single Origin. Unlike other enhancements their bonus is locked in and they don't become worthless when you advance more then 3 levels above the enhancement's level.

Sets are the fifth type but are really special Invention Origin enhancements. There are many sets in the game and each has unique bonuses for having two or more of the set slotted into a power.

A set mule is a power that is not used much but is slotted with an enhancement set to get the set bonus. Mostly I would discourage doing this as you will usually do not have enough enhancement slots to slot all powers they way you want so burning some on unused powers is not recommended. However in the right situations and for good set bonuses using a set mule can be valuable.


 

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Originally Posted by Flower View Post
Hold down a Ctrl key and click the power to set it to auto. It will fire whenever ready unless you interrupt it by using other powers.

Yes mayhem missions can be done solo. Just be careful to not aggro to many enemy groups and watch for the longbow ambushes. You can gain more time easily by destroying the things around you. Time bonus is only awarded once for each item type so once you get the time bonus destroying more of that item will not help. Your main objective is to get to the bank (use your map it is marked there) and rob it. Work your way to the back of the bank and you will find a vault, destroy the door and click the money glowie (doesn't actually give you money), you will then be attacked by a hero of some type, defeat them and you complete the mission. You can stay on the map rather then exit there are side missions that can be completed if you wish (two sides in the first mayhem missions).
So w/ the specific items, are those in the bank, or the streets? Or both?

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Originally Posted by Flower View Post
Sets are Enhancement Sets.

You can slot your powers with five types of enhancements. Training are the worst but all you have to start the game. Dual Origin are double the training enhancements and are available starting at level 12. Single Origin are double the Dual Origin enhancements and are available starting at level 22. Invention Origin are made using recipes and invention salvage. Recipes and salvage will drop from enemies when you are high enough or can be purchased (black market mostly but can get other places as well that for simplicity I will not list here). Invention origin enhancements start at level 10 and go every 5 levels until 50. Their enhancement bonus starts like training but eventually becomes better then Single Origin. Unlike other enhancements their bonus is locked in and they don't become worthless when you advance more then 3 levels above the enhancement's level.

Sets are the fifth type but are really special Invention Origin enhancements. There are many sets in the game and each has unique bonuses for having two or more of the set slotted into a power.

A set mule is a power that is not used much but is slotted with an enhancement set to get the set bonus. Mostly I would discourage doing this as you will usually do not have enough enhancement slots to slot all powers they way you want so burning some on unused powers is not recommended. However in the right situations and for good set bonuses using a set mule can be valuable.
Goodness, this is all Greek to me, I hope I can figure it out. As a trial player, I can't use the black market anyway. (Wondering if I should go sub?)


 

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Originally Posted by freewaydoggy View Post
So w/ the specific items, are those in the bank, or the streets? Or both?
Street (cars, mailboxes, dumpsters, cardboard boxes, phones, etc.), is actually kind of fun if you like destruction. Be careful on the cars at low levels they explode and can kill you (make final attack from range). In the bank you can only destroy the vault door.


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Originally Posted by freewaydoggy View Post
Goodness, this is all Greek to me, I hope I can figure it out. As a trial player, I can't use the black market anyway. (Wondering if I should go sub?)
If you like to research go here to read about them http://wiki.cohtitan.com/wiki/Invent...hancement_Sets