Dominators Are Beasts
OK enough already, you guys have convinced me to create a dom. Now the only question is, which one do I roll with? I have no experience with a dom. In fact I have limited experience with anything other than tanks and scrappers. I like to be in the middle of the action. I love playing my spines/fire scrapper with all of his AoE. I solo for the most part but I do like to team up for TF's. With all of this in mind what kind of dom should I go with?
thanks for the suggestions |
I am currently leveling a Gravity/Fiery. My goal is to make an all-range Dom because I just level an Elec/Earth (all melee) to level 47 but I am not happy with his performance at high level.
My attack chain is Lift (6s), Fire Blast (8s) and Blaze (12s). All 3 attacks are fast!
I can't decide if I want Fire or Ice Mastery. Fire seems to have better synergies but Sleet is just too good to pass on.
I've been playing Fortunata for a long time. In fact she is the first one I got 2nd tier alpha. Dominator's damage potential is definitely higher but since I am not perma-dom, I still have mez protection problem. Fortunata is just built so tough.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
Quote:
or... I don't feel that the answer matches the question asked |
lol - I have a handful of doms that are stuck in their 40s because they aren't able to solo AVs. Even with domination going, the mezzes were just a tad shy of being able to hold the likes of say, Positron or Infernal ?
But, I haven't played them in about 6 months. I can see inherent fitness giving them more end to last longer battles. Perhaps that can make for the leadership pool, which can help with damage ?
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The Cliff Notes Version:
Power Boosted, Perma Dom'd, welll slotted Mass Hypnosis! Keeps all the AV's slept while the team picks them off one by one. |
Assuming 1 purple IO recipe can be bought for 50 mil:
1 crafted purple IO = 50 + 3 + 1 = 54 mil
1 set = 54 x 6 = 324
5 purple sets = 324 x 5 = 1,620,000,000 or 1.6 billion inf
5 LotG7.5 crafted = (100 + 6 + 1) x 5 = 535 mill
Total of: 2,155,000,000
Quick summary: with billions of inf.
lol - I have a handful of doms that are stuck in their 40s because they aren't able to solo AVs. Even with domination going, the mezzes were just a tad shy of being able to hold the likes of say, Positron or Infernal ?
But, I haven't played them in about 6 months. I can see inherent fitness giving them more end to last longer battles. Perhaps that can make for the leadership pool, which can help with damage ? - |
lol - I have a handful of doms that are stuck in their 40s because they aren't able to solo AVs. Even with domination going, the mezzes were just a tad shy of being able to hold the likes of say, Positron or Infernal ?
But, I haven't played them in about 6 months. I can see inherent fitness giving them more end to last longer battles. Perhaps that can make for the leadership pool, which can help with damage ? - |
The reason you have problems with them is that, even though these AVs/heroes have been downgraded to EBs, they retain the special mez protection power AVs get - the purple triangles of doom (aka PToD), which gives them mag 50 protection from most controls. This means that, 50 seconds out of every 75, they are almost immune to mezzes except for sleep and immobilize. So you can't hold these sorts of EBs with any reliability, and therefore of course they squish you into the pavement while they aren't mezzed.
The trick to soloing purple triangle EBs is careful usage of inspirations. Your primary might not be able to keep you alive against them, but your inspiration tray can. Fill your tray with as many purples and reds as you can, backed up by a few greens/blues. Pop the purples 4 at a time if you're using small insps or 2 at a time if you've got mediums or larges - this will cap your defense for 60 seconds, making it very hard for the EB to kill you. Pop equal numbers of reds to help you kill him faster, and use the blues and greens to keep you going and patch up any hits that leak through. Make sure to have domination ready, and pop it for the end refill as soon as you're getting low. Unless you're fighting one of a few EBs who cheat even more than usual (Synapse, I'm looking at *you* with your immunity to slow and immob and your cheatyface autohit damage-dealing whirlwind ), this general pattern should be more than enough to finish them off.
Also, if you can, try to earn the Demonic accolade - the accolade power you get for this will also cap your defense for 60 seconds, so you can use this to substitute for one set of purples so that your insp tray lasts longer (it's not that hard - a few exploration/history badges, one badge mission you can get in ouro, and a 'kill 100' badge). Finally, use medium purples if you can, since you only need 2 instead of 4 this also helps your insp tray last longer. Last I checked, you could usually get them for reasonable prices on the market if you're willing to place some lowball bids every time you log out.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.
This is what it means to be a tank!
The reason you have problems with them is that, even though these AVs/heroes have been downgraded to EBs, they retain the special mez protection power AVs get - the purple triangles of doom (aka PToD), which gives them mag 50 protection from most controls. This means that, 50 seconds out of every 75, they are almost immune to mezzes except for sleep and immobilize. So you can't hold these sorts of EBs with any reliability, and therefore of course they squish you into the pavement while they aren't mezzed. |
The way it works is to cast Confuse from range. Confuse doesn't draw aggro, so you can build up Mag in safety. You can reach 50 Mag because of Perma-Dom, because Power Boost doubles the duration of status effects, and because Confuse has a long base duration.
Perma Dom = 5 Purple IO sets + 5 LotG 7.5s
Assuming 1 purple IO recipe can be bought for 50 mil: 1 crafted purple IO = 50 + 3 + 1 = 54 mil 1 set = 54 x 6 = 324 5 purple sets = 324 x 5 = 1,620,000,000 or 1.6 billion inf 5 LotG7.5 crafted = (100 + 6 + 1) x 5 = 535 mill Total of: 2,155,000,000 Quick summary: with billions of inf. |
I have two dominators with Perma Dom and neither have 5 LotG's on each and 5 sets of Purples.
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Not true, you don't need 5 purple sets to get perma dom. My Mind/Nrg has 188.75% recharge and only has two purple set. You just need proper planning, using mids helps a ton.
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Just reading the posts from before make it sound like doms are great out of the box. However, there's itty bitty fine print:
only when perma dom, which costs a lot of infamy and will have to save to slot it.
I also have a dominator, but it's been shelved in favor of corruptors and brutes. I found corruptors cheapest to outfit and am using my corrs to fund my dom IOs even though my dom got to 50 before my corr.
All right, I concede that your build didn't require all those purple sets or Lotg 7.5s. But how much did it cost you? I am guessing at least 1 billion to perma.
Just reading the posts from before make it sound like doms are great out of the box. However, there's itty bitty fine print: only when perma dom, which costs a lot of infamy and will have to save to slot it. I also have a dominator, but it's been shelved in favor of corruptors and brutes. I found corruptors cheapest to outfit and am using my corrs to fund my dom IOs even though my dom got to 50 before my corr. |
Just because something can become awesomer doesn't mean they aren't awesome as-is. Just about any dom can shut down problem targets and mez others with reasonable damage far earlier than melee characters get all their good protection. They get their base attack chain pretty early too.
The only caveat is that their full potential is a bit later-blooming than many AT's- it's when you have a fully developed and slotted primary and the good assault powers (some @ level 38) to cycle through safely that the patooshka-kickin' shines most. Perma-doms are capable of even crazier things, but they don't need that to take names. Heck, some primaries don't actually get much help from domination anywise.
I'm sure we may have different definitions of awesome, but there it is. So doms may not solo master recluse SF's, ITF's, or lock down AV's, but you don't really need to most of the time. Untapped potential on simple enhancements doesn't make something chopped liver. Doms are certainly different than other AT's- if you expect them to do what other AT's do, be careful. They won't wade carelessly into mobs without a thought, but they can trivialize many challenges in ways other AT's can only dream of. This with Good damage too.
All right, I concede that your build didn't require all those purple sets or Lotg 7.5s. But how much did it cost you? I am guessing at least 1 billion to perma.
Just reading the posts from before make it sound like doms are great out of the box. However, there's itty bitty fine print: only when perma dom, which costs a lot of infamy and will have to save to slot it. I also have a dominator, but it's been shelved in favor of corruptors and brutes. I found corruptors cheapest to outfit and am using my corrs to fund my dom IOs even though my dom got to 50 before my corr. |
If you aren't feeling the awesome from your dominator, I suggest respeccing into the Ice APP and getting Sleet. That seems to change everybody's mind.
All right, I concede that your build didn't require all those purple sets or Lotg 7.5s. But how much did it cost you? I am guessing at least 1 billion to perma.
Just reading the posts from before make it sound like doms are great out of the box. However, there's itty bitty fine print: only when perma dom, which costs a lot of infamy and will have to save to slot it. I also have a dominator, but it's been shelved in favor of corruptors and brutes. I found corruptors cheapest to outfit and am using my corrs to fund my dom IOs even though my dom got to 50 before my corr. |
All right, I concede that your build didn't require all those purple sets or Lotg 7.5s. But how much did it cost you? I am guessing at least 1 billion to perma.
Just reading the posts from before make it sound like doms are great out of the box. However, there's itty bitty fine print: only when perma dom, which costs a lot of infamy and will have to save to slot it. I also have a dominator, but it's been shelved in favor of corruptors and brutes. I found corruptors cheapest to outfit and am using my corrs to fund my dom IOs even though my dom got to 50 before my corr. |
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Yep, my Fire^3 dom isn't anywhere near permadommed (IIRC, I'm at ~10% global rech w/o hasten), and yet it's one of the most fun characters I've ever made, and capable of a hell of a lot of asswhuppin
Well, most ATs can't solo AVs. The trick for a Dom is to downgrade them to Elite Bosses and bring lots of purples, greens, and blues. If all else fails, get a Shivan.
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To elaborate on what Vidszhite said, unless you specifically went to a difficulty adjuster and enabled the setting "I would like to fight (Heroes/Arch-villains) at their full strength, not as Elite Bosses", you're going to be fighting downgraded EBs, not full-fledged AVs/heroes.
The reason you have problems with them is that, even though these AVs/heroes have been downgraded to EBs, they retain the special mez protection power AVs get - the purple triangles of doom (aka PToD), which gives them mag 50 protection from most controls. This means that, 50 seconds out of every 75, they are almost immune to mezzes except for sleep and immobilize. So you can't hold these sorts of EBs with any reliability, and therefore of course they squish you into the pavement while they aren't mezzed. |
Thanks for all the good suggestions. I'm going to dust my dommies off and give all them a try.
All right, I concede that your build didn't require all those purple sets or Lotg 7.5s. But how much did it cost you? I am guessing at least 1 billion to perma.
Just reading the posts from before make it sound like doms are great out of the box. However, there's itty bitty fine print: only when perma dom, which costs a lot of infamy and will have to save to slot it. I also have a dominator, but it's been shelved in favor of corruptors and brutes. I found corruptors cheapest to outfit and am using my corrs to fund my dom IOs even though my dom got to 50 before my corr. |
For example, I don't have enough accuracy...
This proves cheap permadom is possible.
EDIT: Okay, there are some LotG procs in there but that doesn't take long to get if you do TF's then convert the merits.
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Transitional: Level 50 Natural Dominator
Primary Power Set: Fire Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Char -- Hold-I(A), RechRdx-I(3), RechRdx-I(3), Hold-I(46)
Level 1: Stone Spears -- Entrpc-Heal%(A), Entrpc-Acc/Dmg(7), Entrpc-Dmg/EndRdx(7), Entrpc-Dmg/Rchg(9), Entrpc-Dmg/EndRdx/Rchg(9)
Level 2: Stone Mallet -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/Rchg(13)
Level 4: Fire Cages -- Immob-I(A), RechRdx-I(15), RechRdx-I(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 8: Hot Feet -- Oblit-Acc/Dmg/EndRdx/Rchg(A), EndRdx-I(15), Oblit-%Dam(21), Oblit-Acc/Dmg/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Rchg(23)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(25), C'ngImp-Dmg/EndRdx/Rchg(25), C'ngImp-Dmg/EndRdx(27), C'ngImp-Acc/Dmg/Rchg(27)
Level 14: Flashfire -- Stpfy-Stun/Rng(A), Stpfy-Acc/EndRdx(29), Stpfy-EndRdx/Stun(29), Stpfy-Acc/Stun/Rchg(31), Stpfy-Acc/Rchg(31)
Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(31)
Level 18: Cinders -- RechRdx-I(A), Hold-I(33), Hold-I(33), RechRdx-I(46)
Level 20: Heavy Mallet -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(33), C'ngImp-Acc/Dmg(34), C'ngImp-Dmg/Rchg(34), C'ngImp-Dmg/EndRdx(34)
Level 22: Tough -- S'fstPrt-ResDam/Def+(A)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), DefBuff-I(36)
Level 26: Super Jump -- Winter-ResSlow(A)
Level 28: Seismic Smash -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(36), C'ngImp-Dmg/EndRdx/Rchg(37), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(37)
Level 30: Super Speed -- HO:Micro(A)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(40), ExRmnt-Acc/Dmg/Rchg(40), ExRmnt-Dmg/EndRdx(42)
Level 35: Mud Pots -- EndRdx-I(A), Sciroc-Acc/Dmg/EndRdx(43), EndRdx-I(43)
Level 38: Fissure -- KinCrsh-Rchg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rechg/EndRdx(39), KinCrsh-Acc/Dmg/KB(40), KinCrsh-Dmg/KB(43), KinCrsh-Dmg/EndRdx/KB(45)
Level 41: Sleet -- Achilles-ResDeb%(A), LdyGrey-Rchg/EndRdx(42), UndDef-Rchg/EndRdx(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(50)
Level 47: Ice Storm -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Dam%(48), Posi-Acc/Dmg(50)
Level 49: Hoarfrost -- Numna-Heal(A), Numna-Heal/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(45), Heal-I(45)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(5), P'Shift-EndMod/Acc(5), P'Shift-EndMod/Rchg(17)
------------
Set Bonus Totals:
- 6% DamageBuff(Smashing)
- 6% DamageBuff(Lethal)
- 6% DamageBuff(Fire)
- 6% DamageBuff(Cold)
- 6% DamageBuff(Energy)
- 6% DamageBuff(Negative)
- 6% DamageBuff(Toxic)
- 6% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 2.25% Max End
- 3% Enhancement(Stun)
- 80% Enhancement(RechargeTime)
- 46% Enhancement(Accuracy)
- 5% FlySpeed
- 95.38 HP (9.378%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -3)
- Knockup (Mag -3)
- MezResist(Confused) 5.25%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 11.3%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 7.5% (0.125 End/sec) Recovery
- 48% (2.038 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.5% Resistance(Smashing)
- 1.575% Resistance(Fire)
- 1.575% Resistance(Cold)
- 8% RunSpeed
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My Earth/Stone and Plant/Thorn doms are a blast to play, tho in different ways. My P/T just causes absolute havoc with all the stuff he tosses out. SoC...Creepers...Water Spout...and lots of pointy stuff flyin just...EVERYWHERE! To this day is STILL giggle like a schoolgirl watchin him work.
My Earth/Stone dommy Rocky Martin is just....wow. Even with just reagular SOs in his build...he STILL hits like a 5 ton truck! It's just plain sick how as a dommy...i can damn near one-shot minions into pulpy oblivion. I've got a Stone/WP Brute...and i SWEAR he don't put out nearly the same amount of damage! Its INSANE! Toss in his controls...and stuff is just plain destroyed. Stalagmites is just TOO good of a power once you get it good and slotted. Follow up with Stone Cages...and you've got ghetto hold. QS and EQ from around a corner...stop, drop, and flop mobs..then proceed to POUND.
Still tryin to get into the Elec control vibe but so far...it's just not clicking with me.
RaikenX is currently seeking new quotes to add to his signature.
Someone say something funny.
That'll do, pig. That'll do.
Ok, y'all got me psyched up to dust off my dom. So I'm inviting everyone to show your Dom support in all Dominator SFs on Freedom this Saturday, 1/15. Here's the sign up sheet.
If anyone would like to do something similar on their home server, please feel free to do so.
I just recently got my earth/earth/soul to permadom, before she was a beast...and now she's an utter monster. i've run a few LGTF's with tanks and brutes on team, yet I'm the one playing alpha and more or less filling the brute/tank role with the actual 'tanks' following my lead. It felt rather strange at first, but after steamrolling a dozen mobs without breaking a sweat it kinda made sense why.
Well-build doms (permadom or not) have potential that no other AT in the game can even come close too. Controlers control....but its a RNG gamble with containment, Tanks/brutes hold aggro...but do so at great personal risk/harm. All it takes is 1 domination-pumped AoE stun (or confuse) and you've basically turned a mob into a bunch of practice dummies for the rest of your team to steamroll over at their leisure. Start throwing in procs like Grav Anchor's chance to hold....and things get even ever more extreme.
@Dispari's Personal Assistant
"I might not be 'l33t', but that doesn't change that you're still a noob..."
Dang all this raving is making we want to play my doms again.
So my secondary dominator project was a dom I dusted off and reinvented for Going Rogue. A fire/fire with permadom without Hasten was the goal, and I achieved it, and I gotta say, the guy's a frigging jackal.
(Build if anyone's curious.)
Hey if you aint playing a Dom... Shame on you..
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
I love my doms! Stalkers and Doms brought me to the dark side! I have a Ice/Psi and a Earth/Fire dom that will be a BEAST once they get their APP's. My Plant/Fire is just sick. Sometimes with him I have to chill b/c I tend to out do the Brutes, Scrappers and Tanks on the Team.
Just to let you guys know...I made a lvl 50 Elec/Ice/Ice Dom (don't ask) and let me tell you...the dude was a complete Beast! It was odd though I felt like a controller...more than a dom but things died so I had no worries ^_^.
The end drain, the sleep, the confuse such a fun active combo.
Do you guys find yourselves converting others to doms once they see you in action? It's great!