Dominators Are Beasts


Airhammer

 

Posted

Earth/Fire (or Earth/ anything, really) also has the advantage that with all the -def in Earth/ you can skimp a bit on slotting for accuracy, which is nice at the lower levels because Doms are really slot hungry then.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by JJRAND View Post
HOW????

I got a mind / earth / ice and im having difficulty.. how do you do it?
Confuse a Hero, have them kill the others, kill Hero.


 

Posted

ok so i went with an earth/fire and an earth/eng dom. I took the fire dom to lvl 11 and the eng dom to 15. I enjoy playing the eng dom more than the fire dom so far due to the ranged attacks and bone smasher. are there any advantages to the fire dom over the end dom? so far I dont see any but Im just getting started.


 

Posted

/Energy is a very good secondary early on, thanks to getting 4 very nice attacks by level 10. /Fire, by comparison, starts a bit slower, since one of your early powers is an AoE (and it doesn't get the hax that is power push). They're pretty similar overall at these levels, though.

Later on is when they diverge significantly in overall focus. /Fire will have much more overall AoE potential - combustion is much better than whirling hands, and /energy has no equivalent of fire breath at all. Fire also has an endurance recovery tool in consume, and embrace of fire is a massive buff to your overall damage. It will massively out-damage energy assault in AoE (*especially* once you get the /fire epic and pick up fireball and rain of fire, since fiery embrace works on these as well), and will probably do so in ST as well (though not as much, and depending on your overall recharge levels).

/Energy, on the other hand, has more of a single target focus than /fire. Nothing it has can match blaze, but it's still got a good bit of ST damage, and the higher number of attacks makes it easier to get a complete chain at lower levels of recharge. Instead of fiery embrace it has power boost, which is sorta like buildup for mez durations. Between the KBs, stuns, and power boost, it brings much, much more mitigation to the table than /fire does, but at the sacrifice of having much worse AoE and no better ST damage.

Both are very good secondaries these days, but I would probably go /fire if you're going to pair it with earth/. The much better AoE of the */fire/fire combo meshes quite well with earth/'s superb AoE control, and you don't need to worry about knocking things out of your control patches with your attacks. Earth also doesn't need the extra mitigation that /energy provides, and since it uses so many pseudopet controls it doesn't get very much out of power boost. Both combos will definitely work well, of course, but I just think that earth/fire has more overall synergy than earth/energy.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

thank you for taking the time to write such an informative explanation as to why fire is better over all.

thanks


 

Posted

Quote:
Originally Posted by Killer_of_All View Post
thank you for taking the time to write such an informative explanation as to why fire is better over all.

thanks
Fire isn't a 'better' secondary than Energy.

Fire does better damage than Energy. However, Energy has Power Boost, which doubles the duration of most control powers. It also doubles the strength of heals if you take anything from the medicine pool, and it doubles the effect of other power effects too.

It's a trade-off: which would you rather have -- better damage, or double-duration controls?

In making your decision, you should consider that level 50 teams will be doing Incarnate missions, which are always +4 to the team level. This level difference dramatically shortens the duration of control effects. These missions need all of the survivability help that they can get, and a Dominator who doesn't have Power Boost will have their survivability contribution marginalized.

Also: I say 'most control powers', because some are unaffected by Power Boost -- Earth's Volcanic Gases and Earthquake are two examples, because the powers create a psuedo-pet that performs the status effect, and the pet isn't affected by Power Boost. Stalagmites and Salt Crystals, on the other hand, are affected by Power Boost because there's no pseudo-pet involved.

Edit:
It should be noted too that Energy, Earth, and Icy get Power Boost.


 

Posted

Energy also gets Power Push, which is both total hax, and really useful for positioners.

Fire offers only damage. Don't get me wrong, that's the choice I'd make and suffer the consequences. But every set has its own stuff to offer.


 

Posted

NRG gets an earlier single target ranged chain thanks to Power Push (PP is a brilliant, brilliant attack now: good damage, quick animation time and ridiculously high base accuracy), up until you get Embrace of Fire NRG will do better single target damage.

The other drawback of fire is the lack of control and the DOTness of the PBAOE and Incinerate. NRG does up-front, chunks of damage rather than DoT which can be more useful.

Fire gets better damage overall and Breath of Fire is great on a Domi (especially when you get EF). Fire becomes beastly later on and speeds ahead of all the other secondaries in terms of raw damage. Especially now that Domis can get the Fire APP in the 40s and boost the AOEs with Embrace of Fire.

By the way the belief that Pseudopets don't benefit from Power Boost is incorrect. I've tested with Electrics chained confused, they do get Power Boosted all the way down the pseudopet chain. Earthquake won't get it's knockdown boosted but should get it ToHit debuff increased while PB is active.

Gasses should also get the holds boosted for 15 seconds, but since they are short duration, reapplied holds it isn't that great a boost.

So Earth doesn't benefit hugely from Power Boost, but its down to the mechanics the Pseudopets use (short durarion, reapplied mezzes / debuffs) rather than the fact it uses Pseudopets at all. Stalagmites gets a full boost to it though since it's a direct, relatively long lasting single mez rather than a short duration reapplied one.

The "worst" set for Power Boost is probably Ice control since Ice Patch only does knockdown, Arctic Air does short, reapplied confuses and -recharge isn't Boostable at all.


 

Posted

sorry I guess I should have chosen my words a little more carefully.


 

Posted

Quote:
Originally Posted by Killer_of_All View Post
sorry I guess I should have chosen my words a little more carefully.
No need for apology - it's just sharing of information.

Embrace of Fire is a fabulous power, boosting damage by 85%, and at Perma-Dom recharge levels, you can have high uptime with it.

With that said, it's also somewhat easily replaced:

  • A single Kin on your team will cap your damage, making Embrace of Fire completely un-needed. My experience is that almost every team that I'm on has a Kin on it.
  • A tray full of Big Reds will also boost your damage, by 50% each. There doesn't exist any inspiration, however, which will double the duration of your control powers.
You can also always take Energy for your secondary for Power Boost, and then take Fire for your EPP, to get great AoE damage. This is exactly the route that I'm taking with my latest Dom.


 

Posted

Im currently going with both types. I have the eng dom up to lvl 20 already. I enjoy playing it more but im going to work on the fire dom as well. Thanks for all the advice.


 

Posted

at this point, all of the assault sets are decent, just with different strengths and drawbacks, now if only they would consider revising Gravity Control a bit


 

Posted

All Grav really needs is to get Wormhole much earlier (by level 12 or so). I would also like to see Grav be the one set that gets its pet early (say by level 22), because really, after Singy, Grav is one of the best control sets around. With Singy working for you, you spend way more time attacking than with any other control set. Currently the journey to Singy is a trying one. Very trying.


The best comics are still 10�!
My City of Heroes Blog Freedom Feature Article: "Going Rageless?"
If you only read one guide this year, make it this one.
Super Reflexes: the Golden Fox of power sets!
WARNING: I bold names.

 

Posted

Did something in Dominators change recently? or did people just recently figure out how to best abuse their power?


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
Did something in Dominators change recently? or did people just recently figure out how to best abuse their power?
Both. The most recent changes normalized their power. Not only did that help Doms (for most of the playerbase), but it also invited players to try them who had previously not liked the sway in power that old domination provided.


 

Posted

Quote:
Originally Posted by brophog02 View Post
Both. The most recent changes normalized their power. Not only did that help Doms (for most of the playerbase), but it also invited players to try them who had previously not liked the sway in power that old domination provided.
True...for example..fire/fire doms were always pretty beastly. But it took awhile to get them to that level and most people didn't have the patience (or infamy) to invest in them..

Now it doesn't take a huge investment in perma-dom to have a Dom perform really well. They perform well in most situations whether you are perma'd or not. And if a Dom goes perma now...he/she gets some nice mez protect and endurance refill to go with the damage/control output....really the only AT in the game with 2 primaries (damage and control)..instead of a secondary and a primary.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Quote:
Originally Posted by brophog02 View Post
Both. The most recent changes normalized their power. Not only did that help Doms (for most of the playerbase), but it also invited players to try them who had previously not liked the sway in power that old domination provided.
I guess I'm still confused. Wasn't the change to dominators you're talking about something like 18 months ago? Or is there something more recent?


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
I guess I'm still confused. Wasn't the change to dominators you're talking about something like 18 months ago? Or is there something more recent?
Yeah, it was a few issues back. I'm not seeing a meteoric rise in Doms, if that's what you are referring to, but over the course of that time, I am seeing an increase in Doms.


 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
I guess I'm still confused. Wasn't the change to dominators you're talking about something like 18 months ago? Or is there something more recent?
I would say the addition of the Epics helped recently as well

..especially Fire and Ice. Ice because it gives doms access to one of the best AoE resistance debuffs in the game (Plus Hoarfrost + Hibernate)....Fire because brings more AoE damage potential.


My level 50 Dominators:
Madame Mindbender 50 Mind/Energy
Fly Agaric 50 Plant/Thorn
Nate Nitro 50 Fire/Psi

 

Posted

Quote:
Originally Posted by RiverOcean View Post
I would say the addition of the Epics helped recently as well

..especially Fire and Ice. Ice because it gives doms access to one of the best AoE resistance debuffs in the game (Plus Hoarfrost + Hibernate)....Fire because brings more AoE damage potential.
I gotcha. I was reading the OP and subsequent posts as if they were refering to something that came in I19 that I had missed. I do think Dom's are and have been under-appreciated by most forum readers and even more so by the players in general. I've looked at them a lot but never played one up. Its definatly on my short list of future projects though.


I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.

 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
I do think Dom's are and have been under-appreciated by most forum readers and even more so by the players in general. I've looked at them a lot but never played one up.
Definitely. Doms are the hidden secret in this game.


 

Posted

I think the alphas benefit Doms more than some other classes. Most people can get permadom without investing much inf.


 

Posted

Quote:
Originally Posted by Shred_Monkey View Post
I guess I'm still confused. Wasn't the change to dominators you're talking about something like 18 months ago? Or is there something more recent?
The catalyst was Going Rogue I think. Suddenly players could make heroic Dominators and that's lead to a lot of people trying the AT in Praetoria. Plus of course Elec Control was one of the new shinies when GR came about so people were drawn to it and discovered how great Domis are nowadays.


 

Posted

Quote:
Originally Posted by Carnifax_NA View Post
The catalyst was Going Rogue I think. Suddenly players could make heroic Dominators and that's lead to a lot of people trying the AT in Praetoria. Plus of course Elec Control was one of the new shinies when GR came about so people were drawn to it and discovered how great Domis are nowadays.
My OP had to do with inherent Fitness, freespecs and incarnate abilities encouraging me to dust off some old lvl 50 doms and play them.

The boost in performance isn't magically huge or anything, but when combined with being able to get the superior APPs, redoing slotting, and having lots of TFs running it's reawakened the beast inside.


Please buff Ice Control.