A Remarkable Issue
The literal millions of options are astounding, yet I can still find few faults.
Namely, the abilities to make your cleavage larger then your head. Real girls, in real life, don't have breasts that big. And that bothers me a lot. I'll admit I'm sensitive to that stuff, I am not as.. endowed... as others, but still! I imagine that feature was developed by males, for males. All the females I know set their cleavage at a minimum, because thats an actual size. |
I do understand that oversized sweater puppets have been a staple of the American superhero comic for the last twenty years or so, and that there are people out there who are going to want them on their characters... but I think they should have, upon creating the body sliders (they became available in what, Issue 2, 3?), they should have taken into account that some people actually want to make characters with chesticles smaller than a B-cup as their low end.
He is. Dude's been on my ignore list for at least a year.
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Most of my female charaters have the chest slide maxed and the waist at min.
And I'd put the chest even futher if I could. Whats wrong with it?
I have grown playing videogames like Dead or Alive and Soulcalibur, with HUGE jiggleboobs and I think is normal, get over it.
Nobody should find it offensive. Its a videogame.
Also the guys from videogames are really muscled, should the rest of average mortals feel offended?
Most of us dont like boobs that large in real life... Its just ficcion, just like having green hair or red skin.
And relax guys, this is just the opinion of the OP and she deserve respect.
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Namely, the abilities to make your cleavage larger then your head. Real girls, in real life, don't have breasts that big.
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Maybe not *naturally*, but....they're out there.
Also, in the primary source material for the game cartoonishly massive breasts are the exception rather than the rule, usually combined with a waistline that would make a Victorian lady bust her whale-bone girdle in envy.
I personally just peg the slider to 'minimum' for my female characters and forget about it, but I can understand your discomfiture as an actual gal.
But both reality and the comic genre are abundantly populated with massively oversized breasts...I'm afraid you won't get much traction with that argument.
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And, also, why is there so much mentioning of real world females?
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Sure, there are a few, but they make up less then a percent of a percent of females in the world. |
Oh, absolutely naturally.
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I think the issue is simply that the bottom of the slider should go down further. I'm with Chad, that I keep the slider down below 25%, iirc. Most anything larger than that looks silly to me. Let's keep personal comments completely out of this, shall we, boys?
As for the hair, I'm always gamey for more hairstyles; on the other hand, I do like a lot of the hairstyles; the fact that they would require a metric ton of hairspray to hold up is not immersion-breaking for me - that level of reality is sometimes overrated.
And as for dudes, we could certainly use more costume options for guys of all kinds. Especially more 'regular dude' options. But that's just me.
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Yeah, Thaumater... You're a class act with an amazing aptitude for personal psychology.
Sarcasm was the only thing I could think of to reply to such comments in those two posts that wouldn't break my standards for being respectful and polite.
Speaking of sarcasm, respect and politeness in the same sentence... Nethergoat... in all seriousness, I agree with what you said on the subject and found your post pretty well stated.
Anyway... That topic will drown out all others brought up (and that is all tied in to the same reason why the sizes were created the way they were, hehe).
The problem with the shoulders is definitely very noticeable.
I think one of the main problems is that the initial design model for such pieces is a look that is more common among traditional female comicbook outfits: Sleek, slender and form-fitting.
Still, I agree completely that the shoudlermapads are too small on females.
And yeah, the chest symbol size... Obviously part of that is because of the chest and they decided to place it above the breasts, rather than distort the symbols/images.
It'd be nice if you could have a choice of either or... Because, to be honest, I've found myself wanting the smaller and higher chest symbols on males sometimes, hehe.
The hair... Female models will get no sympathy for their hair options!!
Hehe, Males have the greater lacking on that front, I think.
Lastly... I appreciate your honesty. Ya don't gotta be bratty though!
Best of luck!
(Oh, one more thing... I actually have a few female friends that play and make characters with more than all the way left chest sliders and some in very skimpy outfits.
Just, entirely, for the record.
And yeah... the models don't represent the average player for any gender, that's for sure. So, don't let that bug you too much.)
and round up everyone that knows more than they do"-Dylan
I can agree with... more range... going toward the lower scale for the boobsliderofdoom.
It wouldn't necessarily hinder those who enjoy using the maxed end of the scale.
I also agree that the female shoulders & arms are pathetic. I have several women friends whose average athletic builds could put the shoulder/arms of the game's female frame to shame.
And I am speaking as a woman who is rather well endowed (naturally "blessed" with hourglass proportions), and has skinny arms!
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
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A thought about the placement and the smaller-sized chest detail symbols...
Do these actually form to the 3D model or sit flatly off of the chest?
I'm trying to picture it in my head right now...
And I can only picture them on Jackets and Robes and how they stand out, hovering, away from the body.
I'm thinking that they don't do that on tights and such, but I'm not sure what technique they use and just how malleable they really are.
My thought was that the tech they used to make the symbols fit on the chests wouldn't work over such large contours.
This all was, however, entirely speculation.
Carry on!
and round up everyone that knows more than they do"-Dylan
Bah... On another note... yet again...
Just to point out a bit of why Thaumater's suppositions are entirely inane...
I have several female friends that play who's RL chest sliders are far on the larger side of the scale who absolutely have pointed out how ridiculous the slider discrepancy is in the game, making the exact same point as the OP.
Only very foolish people adhere to a stringent notion that only people on this side of the fence think/feel this way.
Those who publicly share such foolish conjecture tend to breach the category of simple fools and enter much worse territory.
and round up everyone that knows more than they do"-Dylan
Well, I for one have weighed in on the option to have the slider go further towards the smaller size. I am a male, myself, but that's a preference of mine. And my main female character is a seventeen year old whose body essentially stopped growing at fifteen because she was turned into a cyborg. So I have her slider set to the absolute minimum. (All of her sliders set to the minimum, in fact, except for height and leg length, which are more around the halfway point)
I can see why the slider doesn't go any further down that it does, though. For one thing, the proportions of women in this game isn't just unrealistic, their posture is, too. The female model stands with her back arched in a very painful-looking way, which only exaggerates her breasts. Even at the minimum, the chest still looks large because it is still thrust upward, and the same depth, even if the physique has been turned down all the way. At the minimum the chest ends up almost barrel shaped.
The other problem is that as the breasts are increased or reduced in size, they simply become bigger or smaller, without being reshaped more realistically. So if they got much smaller than they are now, they would not get any FLATTER. Just smaller in diameter. At some point that WOULD become unrealistic.
The armored top is a good workaround, but the problem is that it just doesn't have any non-armored options. It works in general for a "flat chested" girl, but needs the normal tights and even tops with skin options. (Although I suspect there would be protests about a preteen girl appearing in such an outfit) While I'm on the subject, the shirt options also tend to exaggerate the chest size as well, since there has to be some space between them and the body to prevent clipping. It might be possible to allow the slider to go down somewhat more for those options, since the shirt would hide the more unrelealistic proportions.
As for the shoulders, well, again that is the same sort of thing. The female model in this game is highly stylized, and the shoulders are very slender and narrow, with unrealistically slender arms. I've noticed this myself with some of my girl characters that I wanted to be more muscular. While you could add muscle tone, the arms would still be reed thin. And the shoulders, as you mentioned, are so small that the ornamentation on the shoulders has to be small, too.
Of course, all the men in the game are built with chests and shoulders like bodybuilders, even those that are skinny. So it may not be as much as the girls have skinny shoulders as you are assuming the males and their shoulder ornaments are "normal".
Bah... On another note... yet again...
Just to point out a bit of why Thaumater's suppositions are entirely inane... I have several female friends that play who's RL chest sliders are far on the larger side of the scale who absolutely have pointed out how ridiculous the slider discrepancy is in the game, making the exact same point as the OP. Only very foolish people adhere to a stringent notion that only people on this side of the fence think/feel this way. Those who publicly share such foolish conjecture tend to breach the category of simple fools and enter much worse territory. |
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I think you're missing a key point:
Superhero comics.
It's the genre. It isn't about realism. I wouldn't mind if the boob slider went smaller, but the fact is, this is a genre trope, and we're about as likely to see the ridiculously giant boobs go away as we are to see the removal of capes and spandex with holes in it.
..., and we're about as likely to see the ridiculously giant boobs go away as we are to see the removal of capes and spandex with holes in it.
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I don't think anyone has said, "do away with ginormous boobies".
What they are saying is, "give us smaller options as well".
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Don�t say things. What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson |
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A thought about the placement and the smaller-sized chest detail symbols...
Do these actually form to the 3D model or sit flatly off of the chest? |
Which I'm guessing is the reason why it is smaller. It would look even more distorted if it were the same size as the male version of the symbol.
Here is a good example. You can see the atom symbol is further up and smaller. (This was a character I originally thought up as a dog, as on the right, but as there were no dog models available in the game at release I gave the powers to another of the characters in my "origin story")
The problem with chest symbols on women, though, is that they're kinda "static". Adjusting the boob slider too far to either end causes some minor clipping issues.
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As many others have said, there are actually a lot of women out there who are just naturally well-endowed and I doubt they like too much being told they don't exist, or don't have an "actual size". In fact, I don't mind venturing the idea that there are more women who are naturally large chested (or even very large chested) then there are men who naturally have crazy big superhero muscles.
However, diversity is always a plus - more options in the lower end of things is a good idea. I'd put it lower priority though than the shoulderpieces you mention, and a new skin that makes it so that female characters can actually have some muscle tone, but its still a good idea.
I believe the chest icons bit is an issue with the icons not conforming well to contours. I know on my main character (a male) if I rotate the camera I can see that his chest icon does stick up off of his (relatively un-curved) chest in parts.
And more hairstyles for everyone would be good. Though I believe females already get a greater diversity in faces, and hair, then males do.
The average male doesn't look as buff as the average male in this game either, maybe I should complain... nah.
My wife is... huge actually. She has complained once or twice about it but like most people gets over it quickly. She always, or nearly always, moves the slider all the way to the right on her toons. She never moves it left, I can tell you that much.
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Billionth, huh? Exagerate much? Are you also overly sensitive about your chest?
Yea, welcome to global ignore.
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