Performance Against Lady Winter


Arbegla

 

Posted

Only ran on a couple of characters. So far no issues with my controller. I was scared of what she might do to my fire/fire/fire scrapper (all that cold damage right?) because of fire aura's weakness to cold. now i had tough and winters gift slotted so cold resist wasn't tooo bad. I went in their blazing and she melted.

am not looking forward to taking her on solo with my blaster


Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker

 

Posted

Honestly, didn't really notice on my L36 Ice/Ice tank.



Clicking on the linked image above will take you off the City of Heroes site. However, the guides will be linked back here.

 

Posted

Wasn't looking forward to this fight after hearing about the G.M. code for her.

Started with my mind/ff, took a long time but whittled her health down slowly. No inspirations, Nerve Radial Boost (Acc+Def boost) slotted, hit all my accolades but didn't really need them as I just stayed at range. Even managed to Overpower her a couple of times.

Second up was my thugs/dark and it was almost insultingly easy. No inspirations, no accolades, closed to just inside melee range to help out my pets and she dropped in under a minute. She had the Musculature Boost (damage boost) slotted.

Not looking forward to it on my empath but mainly because she's not got a lot of damage output.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

50 en/en flying blaster sent all the tuatha i to middle on patrol, then ignored them and did the 3 obelisks, then started with my usual melee zerg, got her to half then realisrd something was looling disgy so flew up high, hit my 'extend range' buff (cN never remember what it's called) and whittled the rest of her HP down while she spasmodically ran back and forth under me.

It didn't strike me as a memorable fight, but the melee accounts in this thread make me appreciate the tactics required and presumably considered by the devs. Nice we've got some 'think about it' mobs to figh.

Oh, and Happy Crimbo, everyone! You all rock.

eco.


MArcs:

The Echo, Arc ID 1688 (5mish, easy, drama)
The Audition, Arc ID 221240 (6 mish, complex mech, comedy)
Storming Citadel, Arc ID 379488 (lowbie, 1mish, 10-min timed)

Quote:
Originally Posted by Samuel_Tow View Post
[The Incarnate System is] Jack Emmert all over again, only this time it's not "1 hero = 3 white minions" it's "1 hero = 3 white rocks."

 

Posted

Regarding empaths: I was concerned about my Emp/Rad but I went for the lazy way, summoned and Fort,AB,Regen and Recovery boosted a Shivan and she went down nice and fast. Minimal healing required to the pet.

I do wonder what the mag of kb on her gale-like power is. It was shoving even my alts with a -kb io.


 

Posted

Loooooooooong fight against her with my 30's Tank.(WM/WP) My fingers started to ache a bit toward the end. I'm going to go at her again and do things a bit different... maybe it won't take so long.

Completely different story with my Necro/DM mastermind. Between myself, the Lich, and the Dark Servant, we had her in nearly constant lockdown. The Grave Knights hacked, the Zombies puked, and Lady Winter died.


"Misbegotten Moon"---Fighting stupidity with stupidity.

 

Posted

Quote:
Originally Posted by Canadian_Medbot View Post
I do wonder what the mag of kb on her gale-like power is. It was shoving even my alts with a -kb io.
Even from a Defender, that power is a bit over mag 10 knockback. Even two KB IOs wouldn't protect from that.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

I didn't have too much trouble on my Mace/Shield Brute. She clobbered me on my first attempt, but after that I just gobbled down some purples and stood there and pounded on her.


99458: The Unbearable Being of Lightness
191775: How the Other Half Lives
My Webcomics

 

Posted

Quote:
Originally Posted by Obscure Blade View Post
Fought her on my level 39 Illusion/Storm. She ran around in panic like a little girl, and it turns out that you can knock her down with enough KB; I knocked her right down the side of the hill. Not a difficult fight except for the usual problem of running out of endurance on a /storm; it took a while since she wouldn't stay still.
And I just fought her on my level 40 Bots/Storm. She really doesn't like /Storm; she immediately started running this time as well.


Arc #40529 : The Furies of the Earth

 

Posted

Quote:
Originally Posted by Canine View Post
No fancy pants strategy required for a /regen scrapper with Dull Pain, Instant Healing and MoG, IMO
As a followup, I tried again to see if I just got lucky last time.

Same result, pretty much the same pattern, too.

For anyone interested, this is the hideously non-optimised build I have on my Katana/Regen :

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(those who care about optimised builds may now start screaming in horror )


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

Just got finished fighting Lady Winter with my level 50 Claws/Regen/Dark Scrapper. Not a very good performance. As my damage protection got low, she two-shotted me. I quickly got back from the hospital to continue the fight. Before long I had to back up and used ranged attacks, but I was heavily slowed and I had very few ranged temp attacks. My MoG wasn't coming back any time soon. So I dove into melee to finish her off, hoping for some luck, and got lucky and finished her off.

That's a bad sign for some of my other characters.


 

Posted

I wish I had read this thread before I engaged her. Her defense debuffs are ridiculous. She's blown me a way(no pun intended) twice so far lol. I think I might need a full tray of purples to fight her.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Forget it, I think I'll need a team to go against her in AV form. That debuff is ridiculous, I popped 5 small purples and after two mins she had me down to 30% defense.


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

On my SS/SR brute, she destroyed me when I went toe-to-toe with her. On the second try, I just stayed at range and threw [Gloom] and [Dark Obliteration] at her over and over. She died pretty quick.


@Roderick

 

Posted

Quote:
Originally Posted by Canine View Post
(those who care about optimised builds may now start screaming in horror )
I normally don't comment on builds, but....

Why in the name of all that is (un)holy would you six-slot QR and Stamina with regular EndMods? You know that the last 3 slots in each do nothing noticeable, right?


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post
I normally don't comment on builds, but....

Why in the name of all that is (un)holy would you six-slot QR and Stamina with regular EndMods? You know that the last 3 slots in each do nothing noticeable, right?
1) I am fully aware of how ED works.

2) That toon dates from Issue 3, specifically the day before the EU launch of the game (the servers were up and available a day in advance to anyone who tried it). That toon has lived through the Regen nerfs, the GDN *and* ED.

3) I *loathe* respeccing.

4) That build (slot allocations at least) comes to you courtesy of Issue 5.

5) 6 slots in Stamina/QR and Hasten was more or less standard procedure when I respecced into that build after I'd been Hami-tank on Union's first successful old style hami raid.

6) I've not seen any need to fiddle with it because I'm used to it and it works for me.

7) It's always worth a giggle to see the reaction it gets :P

8) it's also a demonstration that you don't need a pimped to the gills, fully optimised, defence capped Ubermonster of a toon to take on Lady Winter.


:edit:

Oh, and a minor nitpick, but you'll notice that it's not 6 slotted with End Mods, there are 5 End Mod SO's and a Performance Shifter proc in each :P


Warning:

The above post may contain Cynicism, sarcasm and/or pessimism. If you object to the quantities contained, then tough.

 

Posted

BS/WP Scrapper: Popped one purple, autoclicked Parry, set to follow, went and had a cigarette.

DM/Shield Scrapper: RNG got nasty. Died once. Killed her quickly the second time.

Elec/Shield Scrapper: pure ownage.

Rad/Rad/Power Defender: Popped four purples, cast debuffs, autoclicked Neutrino Bolt proc machine gun, went and had a cigarette.

Fire/Rad/Power Corrupter: Popped four purples, cast debuffs, autoclicked Blaze. More nicotine.

EM/EA Brute: Popped two purples, she was down in 30 seconds.

DM/WP Brute: Lulz. She died very fast.


 

Posted

Quote:
Originally Posted by Canine View Post
5) 6 slots in Stamina/QR and Hasten was more or less standard procedure when I respecced into that build after I'd been Hami-tank on Union's first successful old style hami raid.
Hey, i remember that Hami-Raid.. I almost strangled myself with my headset cord, pulling my PC off its desk when Hami finally went down (although granted we did actually knock out quite a few mito's earlier on on a test run the previous evening... )


 

Posted

Quote:
Originally Posted by Canine View Post
As a followup, I tried again to see if I just got lucky last time.

Same result, pretty much the same pattern, too.

For anyone interested, this is the hideously non-optimised build I have on my Katana/Regen
I think it's important to note that your success likely has far, far less to do with your /Regen and more to do with Golden Dragonfly (or Parry, for Broadsworders).

Because she's always even-level for purposes of how damaging our powers are, and she doesn't seem to regenerate very rapidly at all, she's fairly easy to take down if you can get a little time to beat on her. The trick is not being debuffed so badly before that happens that she can one-shot you with her sword. That's what Parry (and especially Parry with MoG) can do for you. Anyone leading in with significant +defense set bonuses can get a similar cushion. Since the debuff is auto-hit, you're still going to become more and more vulnerable to her damage, but the higher your defense at the start of the fight, the longer it's going to take her to basically start hitting you all the time. You can still get unlucky, of course.

I just melted her face repeatedly with a level 24 Mind/Rad Controller. If I had a primary that could immob her... heh. But I have found it so easy to defeat her with this character that I've done it five times now, just for the candy canes. The character is mostly common IOs, but I do have a Miracle and a Performance Shifter proc slotted. I have to use one inspiration per fight - either a red or a blue. A small one works fine.

Edit: Based on how the /Rad's powers were working out, I went and replicated my tactics with a level 50 Ice/Dark Corruptor. I slapped Darkest Night on her, plopped a Tar Patch under her, and went to town. Darkest Night won't do much to her toHit, but it harms her damage badly, and debuffing her with Tar Patch actually makes that effect worse for her. When she does hit, it's not very scary. Then I pounded her at range - my Corr is way better at range than she is. Net result, one badly mangled Lady Winter.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

OK, so this is interesting. It seems that Lady Winter actually has the stats of whatever is appropriate for your mission settings. I just went in on a Corruptor who's settings were +2/x4, and when I looked at LW with the Power Analyzer Mk III, I was surprised to find that she had the HP of a level 52 EB.

Somehow, since she uses the GM scaling code, I assumed that she was a fixed-level entity, like the GMs we meet in zones, or the Rikti and Zombies in the various invasions. She's not like that, though. She's whatever she should be in your mission, based on your level and your settings.

This has some interesting implications. For toHit-roll purposes, you always attack her as though she's +0. Thanks to the way GM scaling works, since she's actually higher level than me, I damage her as though she's one level lower than me - level 49. But that's counted against her level 52 EB HP. That's a lot better than normal. Normally, I would deal 80% of my total damage to a +2 critter. However, thanks to the GM scaling rules, I get to do 111% damage.

A level 52 EB has a whopping 0.6% extra HP compared to a level 50 EB. So if this is really the regular GM scaling rules, and you're level 40+, you're going to be better off setting the mission to +1 and getting the bonus to damage, because your damage will go up way more than her HP will.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Quote:
Originally Posted by RadDidIt View Post
BS/WP Scrapper: Popped one purple, autoclicked Parry, set to follow, went and had a cigarette.

DM/Shield Scrapper: RNG got nasty. Died once. Killed her quickly the second time.

Elec/Shield Scrapper: pure ownage.

Rad/Rad/Power Defender: Popped four purples, cast debuffs, autoclicked Neutrino Bolt proc machine gun, went and had a cigarette.

Fire/Rad/Power Corrupter: Popped four purples, cast debuffs, autoclicked Blaze. More nicotine.

EM/EA Brute: Popped two purples, she was down in 30 seconds.

DM/WP Brute: Lulz. She died very fast.
How in the bloody hell did you kill her with your dark/shield? How many purples did you pop?


Virtue: @Santorican

Dark/Shield Build Thread

 

Posted

Does she rewards XP like a level con EB even when shes set at +2? Or does the XP scale up to? Its kinda weird that shes like a fake GM in the regard..


 

Posted

Quote:
Originally Posted by Arbegla View Post
Does she rewards XP like a level con EB even when shes set at +2? Or does the XP scale up to? Its kinda weird that shes like a fake GM in the regard..
I don't have a handy reference, but it looks like +0 boss XP. 34k and change.


Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA

 

Posted

Earth/Storm/Fire -- She kept taking down my earth elemental but I kept her locked in place with Stone Cage(s) and let my Lightning Storms and Tornadoes grind her down. Popped off my Blackwand and Fireball from time to time to help out.


 

Posted

MA/Shield scrapper @ level 21: Used about 6-7 inspirations (couple of purples, a yellow, a red, and a green or two during the fight) but owned her. I was actually thinking, "Gee, feels like that should have been harder" afterward.

And no, I was running on just plain DOs, and I don't consider myself a particularly leet player.

I also took her on with my main dominator, but that was with a team. She was defeated without too much fuss as well.


34 heroes,
20 villains, Victory, Justice, Infinity, Virtue, Triumph, Exalted -- some more active than others