Performance Against Lady Winter
I soloed her with my SD/SS Tank. Died once when One With The Shield ran out but after a quick trip to the Hospital I finished her off. I used one teir three purple along with my Secondary Mutation and Buff pet to add to my defenses. She puts up a good fight but can be soloed.
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I usually hit her until she dies.
My strategy was fullout attack.. dont think.. and use debuffs. Thats all.. Thank you
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Me and the wife took her on I was on my Ele/SD broot and the wifey was on her Ice/Therm troller.
Wife turned her into a debuffed ice cube and me and Jack destroyed her.Easy enough.
Just beat her on my Fort for the first time - 'twas easy. Kept an eye on my melee defense, every time (thrice) it dropped below 45, I popped a purple. Only had to use Aid Self once. I was kinda expecting worse...
Dark Melee gives out -ToHit debuffs like candy at Halloween. She can debuff your Defense all she likes, even on autohit, but if her own ToHit is in the toilet she still won't land very many attacks. I took down the ice queen on my DM/Regen scrapper in about 2 minutes, and I only needed 3 purples. One at the start to go with Dull Pain and Instant Healing, and the other two (probably an overreaction) when her hits finally started to hurt.
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I've validated her resistances with the Analyzer Mk III temp power, so I'm not assuming this.
The only thing that was meaningfully working there was the purple inspirations (and DP+IH, which I used on my runs with Regens as well).
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I took her out with my twinked crab spider without any significant issues. I did have to pop serum because she landed some hits, but she went down quickly enough. The recharge and defense debuffs were a bit rough, but she still didn't land enough damage to take me out even with my defense cut in half (or more). I did get my recharge debuffed by probably 150% though, which was something to see. That's with 40% recharge debuff resistance.
Too many alts to list.
Took her out with a level 30 Katana/SR. At that level, lacking any sort of IO bonuses, I used a mix of purples and greens. I kited her some as well, especially when her -recharge meant my Practiced Brawler didn't recharge before it expired, and she started blowing me around. I died once. Her regen rate is really abysmal, so it's easily possible to come back from the hospital and pick up where you left off.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
That doesn't work the way you think it does. She is a downgraded AV, and has the "Purple Triangle of Doom" protections, which includes about 84% resistance to toHit debuffs. She basically laughs off the -toHit of Dark Melee.
I've validated her resistances with the Analyzer Mk III temp power, so I'm not assuming this. The only thing that was meaningfully working there was the purple inspirations (and DP+IH, which I used on my runs with Regens as well). |
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My lvl40 and lvl50 MA/SR scrappers went toe to toe with her several times without much trouble. It hurt bad when she hit, but she didn't hit very often.
My lvl50 Rad/Arch defender had to retreat to the top of the tower behind where she spawns and picked at her with my ranged attack. She spent most of the time climbing a tree trying to get to me and didn't attack very much. |
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So far:
Electric/Ice Tanker w/Incarnate Damage Boost (sure wish I'd gone with recharge) equipped: woa, dude! If I hadn't had a bunch of greens and large oranges going in (alas, no purples as I didn't think to buy any beforehand - alas! - someday, maybe, our heroes will be good enough on their own that they won't need to rely on 'Heroes' Little Helpers'.) he'd have died pretty much right away. As it was, he only postponed it for a few moments. All her little snow buddies were gone and she was at about 1/3 health when he finally fell - no more greens, self-heal still recharging. On the second attempt I loaded him up with small purples and popped four of them before attacking - and she nearly got him again! I noticed that his smashing resistance, normally at 78%, was down to 8%. Anyway, with the help of purples, he eventually prevailed.
Rad/Sonic Defender, level 23: Piece of delicious and moist Sugar Frosted Snow Cake and not a single inspiration needed.
Electric/Storm Controller, level 23: Flawless Victory! Used three small blue inspirations. I have to wonder, though, if she was bugged - she never closed for a melee attack even though my troller was standing just out of melee range. I can't believe he kept her held and/or immobed the entire time. Well, she did get off some ranged attacks and right before she fell she took a few steps forward. I dunno, something felt off about it.
Mind/Electric Dominator, level 23: Flawless Victory! However, she was running all over the place trying to attack my Dom, who was hovering out of melee range. Never could get her pinned down - as opposed to her just standing there vs my troller - which reinforces my notion that something was bugged about her in that battle. Used three greens this time.
Widow w/Incarnate Accuracy Boost equipped: Her first attack knocked off almost half my Widow's health. I kept attacking and *thought* I was doing well (even though my attacks were recharging at a glacial rate) and then THIS happened:
Lady Winter slashes you with their Ice Sword for 409.61 points of lethal damage!
Lady Winter freezes you with their Ice Sword for 671.76 points of cold damage and slows you!
And that was the end. Second attempt: 2 small purples and an orange, 3 medium greens and a small blue won the fray and the day. My biggest hit was:
Your Lunge hits Lady Winter for 294.9 points of lethal damage and slows them slightly!
my purpled/IOed illusion/kinetics controller owned her due to PA plus killing her run speed with siphon speed. she can't kill what she can't damage or get into melee range of.
might try with my lvl 43 inv/em tank though and see... as well as my rad/dark defender.
50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
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L37 Ice/Ice Dominator: Stayed at range, used several inspirations and summoned a Snow Beast. No problems.
L50 Ill/Rad/Psi Controller: As expected, crushed Lady Winter easily with no inspirations or temp powers.
L50 Katana/SR/Dark Scrapper: Had some serious problems. Started with Elude, several red inspirations, and a Snow Beast. I got in some good shots, then she hit me and I knew it was time to back off, but she promptly followed up with her heavy hitting attack, sending me to the hospital. I quickly returned, used purple and red inspirations and Clockwork Connection, hit her with an alpha strike, and backed off to use ranged temp attacks. The ranged attacks were taking a long time, so when Build Up returned I dove in to melee and immediately died. I quickly returned from the hospital, used purple and red inspirations, and finished her off with an alpha Strike.
I had been hoping that Divine Avalanche would make the fight relatively easy, but no such luck. (And thus Kiriko finishes earning her first debt badge.)
I think there is a trend to get player off of fiteklub/tru warrir mentality. I don't know whether it was intentional or accidental. I hope it was intentional though.
This trend started with Protean arcs and his orbital strikes.
It continued with new Siege mission from Maria Jenkins.
Next was APEX (warwalkers orbital strikes and BM's patches of death) and Tin Mage (Director's 11 proximity mines and warwalkers again).
Last so far is Lady Winter and her auto-hit aura.
I hope this trend to be continued.
I'm not really clear, though, on what the "right" strategy on Director 11 is. The mines have a 30' detection and blast radius. He lays them everywhere except actually inside the demarcated corner areas, which aren't 30' "deep". To the points up-thread, not knowing some strategy that actually helps mitigate being hit by the mines, that leaves it up to luck - at fairly crappy base odds if the Director's mines have a base 75% chance to hit, like most summoned pets do (even when NPCs summon them).
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I'm not really clear, though, on what the "right" strategy on Director 11 is. The mines have a 30' detection and blast radius. He lays them everywhere except actually inside the demarcated corner areas, which aren't 30' "deep". To the points up-thread, not knowing some strategy that actually helps mitigate being hit by the mines, that leaves it up to luck - at fairly crappy base odds if the Director's mines have a base 75% chance to hit, like most summoned pets do (even when NPCs summon them).
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Yeah, even worse, then. Well, sort of, since those areas don't really seem to be any help to start with.
If there's a designed-in way to actively manage the mines, well cool, maybe (it depends on what it is). If not, they might as well rename that badge "Blessed by the RNG".
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
I'm going to try my 32.8 Demon-Whip/Storm MM against her now. He has a few IOs, some SOs (a few expired) and some DOs.
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Killed the first time, she hit me twice in rapid succession, but I did manage to get her health down to about 33%. After a trip to the hospital I popped a large and a medium orange, a large purple and two small reds and hit her with Freezing Rain while ordering the demons after her. She nearly killed me again but her first shot knocked me off the cliff, which broke LoS and gave me time to hit a large green. Within a few more seconds she was dead.
Not a trivial encounter but not terribly difficult, especially given Whipper-Snapper's terrible enhancement situation. (I'm going to respec.) Also dinged 33. After a respec and a few appropriate IOs he should be able to steamroll her handily. Masterminds are the next best thing to cruise control. I heart them for things like this.
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Destroyed her on my Ninjitsu stalkers.
Placate and caltrops ftw.
When something good happens to me, I can never enjoy it....
I am always too busy looking for the inevitable punchline...
BEHOLD THE POWER OF CHEESE!
Kin/Regen/[Ghost Widowed] scrapper: I popped Power Siphon, shadow meld and then beat her to death. I think I used reconstruction by the end of it. To be fair, she's moderately IOed and chubbed up with her Uncommon Spiritual, though, so that probably doesn't help you much. Go Ghost Widow. Woo.