Performance Against Lady Winter
ran on my earth/thermal. after Stoney took the alpha holds kept her, well, held the entire fight... err slaughter.
Combat Kangaroos, Justice Server. First 50's
Jirra Roo Plant/Storm/Stone/Musculature Controller
Combat Kangaroo Rifle/Energy/Mace/Spiritual Blaster
Kung Fu Kangaroo Martial Arts/Reflexes/Body/Spiritual Scrapper
Tribal Arc Shield/Elec/Mu/Spiritual Tanker
Is everyone fighting the EB or AV version of Lady Winter?
Speaking of which...
Level 50 Dark/Dark/Dark Defender: It took a long time and most of my inspirations, but I finally beat her without being in much danger.
Level 50 Energy/Regen/Dark Stalker: I had some worries, dodging in and out of melee range, but I managed to beat her without getting killed. Fortunately I had several temp ranged attacks to use, and I used a number of inspirations to keep me going. After attacking her the first time, Lady Winter apparently can see through a stalker's concealment, which is not unusual for a downgraded AV. Still, a placate followed by a quick crit still works.
It was interesting to stand next to Lady Winter invisibly and watch the debuffs stack up on my character. That means it's not a good idea to hesitate near her before attacking.
I'm only concerned about the elite boss version. I was interested in hearing how players are doing solo against her.
Speaking of which... Level 50 Dark/Dark/Dark Defender: It took a long time and most of my inspirations, but I finally beat her without being in much danger. Level 50 Energy/Regen/Dark Stalker: I had some worries, dodging in and out of melee range, but I managed to beat her without getting killed. Fortunately I had several temp ranged attacks to use, and I used a number of inspirations to keep me going. After attacking her the first time, Lady Winter apparently can see through a stalker's concealment, which is not unusual for a downgraded AV. Still, a placate followed by a quick crit still works. It was interesting to stand next to Lady Winter invisibly and watch the debuffs stack up on my character. That means it's not a good idea to hesitate near her before attacking. |
With my 50 Ice/EM Tanker, I had to pop Hoarfrost once, but it was just a long, steady melee, grinding her down inexorably. With the addition of a Winter's Gift cold resist in Fly, I was just ignoring all of her slows and looping through my attacks. With my 50 Ele/Ele Dominator, it was simply a matter of reaching her ready to pop Domination to hold her, and then between Conductive Aura and my pets it was all over.
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Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
My level 33 Grav/Kin COntroller actually had an easier time against Lady Winter than against Snaptooth. I was able to hold her a few times, long enough to run in and get a top-off of Health and Endurance, while I was completely incapable of holding Snaptooth even once. I defeated her fairly readily with no defeats. Snappy sent me to the hospital at least 5 times and I burned through four entire sets of Inspirations, which is, what? 45 Inspirations? I think I only used about 7 or 8 against the big lady.
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I think there is a trend to get player off of fiteklub/tru warrir mentality. I don't know whether it was intentional or accidental. I hope it was intentional though.
This trend started with Protean arcs and his orbital strikes. It continued with new Siege mission from Maria Jenkins. Next was APEX (warwalkers orbital strikes and BM's patches of death) and Tin Mage (Director's 11 proximity mines and warwalkers again). Last so far is Lady Winter and her auto-hit aura. |
Protean? I jumped in to help a friend using my SK'd Tanker and smacked him around without noticing or doing anything special. I didn't even know he had nasty PBAoE stuff, before or after the fight.
Warwalkers? I had to ask a teammate what the orbital strike text was talking about, because nothing was happening to my MM or henchmen. And I had henchmen in melee range of nearly every single Warwalker through both TFs (same PuG did both of the TFs back-to-back).
Director 11 and his Proximity Mines? Well, I get hit with the mines a lot, which throw me through the air, but other than that he's a fairly simple AV. (Haven't tried for Midnight Dodger, myself.)
Lady Winter? I just use Gang War and dogpile her with 16-20 bodies. Haven't noticed any issues soloing her. The hardest part of the LW mission for me is finding all three totem thingys to destroy in the poor lighting of the map.
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Claws/SR scrapper: She lasted about as long as any other even-con EB. A 40% defense debuff doesn't really matter when you're starting at 115% defense to all.
Kin/Ice defender: A long, boring fight. The hardest part was staying in melee range so I could get the most out of my buffs: she's very Gale-happy. An 80% resistance debuff is really quite irrelevant when I'm able to apply a 90% damage debuff.
Katana/Elec/Weapons scrapper: the first ten seconds of the fight were tough, before I managed to immobilize her. After that, it was about four minutes of me standing at the bottom of the hill with a bit of Power Sink-fodder around me, firing Shuriken and Web Grenade up at her, and mostly ignoring her attacks.
Bots/Traps mastermind: Easy. What else would you expect from a bots/traps who solos Giant Monsters in his spare time?
Stone/Fire tank: Between Granite, Stone Skin, and Tough, I'm able to put my S/L resistances far beyond the cap. Even debuffed, I was sitting around 50% resistance, so Rooted + Earth's Embrace was mostly able to keep up with the damage.
Plant/Storm controller: Immobilize her, confuse the pile of animated snow around her, pull out a few pets, and watch her hitpoints vanish.
AR/Dev blaster: The only way the fight could have been easier would be if I had placed a minefield to lure her into.
Something I've noticed about Lady Winter is she's got relatively weak defenses against mezzes and debuffs, as well as ranged attacks in general. My plant/storm controller was able to more or less keep the AV version busy while the tanks and brutes were busy rezzing, and might have been able to solo her if I'd come prepared inspiration-wise (though I should point out that my controller is IO'd out and that the Gravitational Anchor Hold proc in Roots is very, very useful when you spam Roots, and I have the Cardiac Core Alpha which helps a ton with the end burn).
With my scrapper against the EB solo, I had to briefly disengage to get the debuff aura to wear off before charging back in. That seems to be the key for melee, being willing to pull back, maybe string her along for 20-30 seconds while the debuff wears off.
I also noticed something during that fight: she doesn't seem to ever leave that peak she spawns on. Is she tethered to that area? Might be a viable strategy to take advantage of that.
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So far I've only fought her with a high-flying Energy/Energy Blaster. I just kind of stayed way the hell up there and hurled long-ranged damage at her and ran away to use my pool heal when I got hurt, then came back.
I say we take off, and nuke the site from orbit. It's the only way to be sure.
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With my scrapper against the EB solo, I had to briefly disengage to get the debuff aura to wear off before charging back in. That seems to be the key for melee, being willing to pull back, maybe string her along for 20-30 seconds while the debuff wears off.
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I also noticed something during that fight: she doesn't seem to ever leave that peak she spawns on. Is she tethered to that area? Might be a viable strategy to take advantage of that. |
my purpled/IOed illusion/kinetics controller owned her due to PA plus killing her run speed with siphon speed. she can't kill what she can't damage or get into melee range of.
might try with my lvl 43 inv/em tank though and see... as well as my rad/dark defender. |
first few times i kited, eating a few greens after DP and hitting her with BU>barrage>ET>TF and backing off. not really a problem if i backed off.
then she killed me the next time. came back and beat her.
then i started to pull her to the tuatha. she would still mainly agro me (i was a tank after all), but the added damage was enough that i only have to kite a little and she went down much faster. i used unstoppable on one of these when it got really rough and i was out of greens... even with her debuffs, i was still almost capped to F/C and finished her.
50: Ill/Kin(A+,R,J)-1047 badges RE/Dark(A) Fire/Elec Warshade BS/Regen Necro/Poison Ice/Fiery(A+) Son/Son Bane(A) FM/DA(A) DM/Nin Grav/Icy
lvling: Inv/EM DM/Sheild Arch/MM Bane NW Elec/Earth Grav/Elec Elec/FA Rad/Ice
Paragon Elite/Rogue Elite Joined Oct 2004
Something I've noticed about Lady Winter is she's got relatively weak defenses against mezzes and debuffs, as well as ranged attacks in general. My plant/storm controller was able to more or less keep the AV version busy while the tanks and brutes were busy rezzing, and might have been able to solo her if I'd come prepared inspiration-wise (though I should point out that my controller is IO'd out and that the Gravitational Anchor Hold proc in Roots is very, very useful when you spam Roots, and I have the Cardiac Core Alpha which helps a ton with the end burn).
With my scrapper against the EB solo, I had to briefly disengage to get the debuff aura to wear off before charging back in. That seems to be the key for melee, being willing to pull back, maybe string her along for 20-30 seconds while the debuff wears off. I also noticed something during that fight: she doesn't seem to ever leave that peak she spawns on. Is she tethered to that area? Might be a viable strategy to take advantage of that. |
Makes me wonder though - would working in Stun be a viable option if I were to face her on my INV/EM tank?
As for the peak, that wasn't the absolute best place for my blaster to face her. Typically against harder foes I like to keep Bonfire going either for extra damage or to keep foes out of my immediate area. If Bonfire is going to knock her down the hill and out of sight, not so good. I can't remember how much it might have knocked her back though (or if I even had a chance to place it now that I think about it), I was too busy trying to jump around that little perch to stay away from her. Hover might have been handy...
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With the exception of Maria Jenkins' new arc (haven't played much high-level blueside in a while), I've not had any real trouble with the tings you list, even in melee.
Protean? I jumped in to help a friend using my SK'd Tanker and smacked him around without noticing or doing anything special. I didn't even know he had nasty PBAoE stuff, before or after the fight. Warwalkers? I had to ask a teammate what the orbital strike text was talking about, because nothing was happening to my MM or henchmen. And I had henchmen in melee range of nearly every single Warwalker through both TFs (same PuG did both of the TFs back-to-back). Director 11 and his Proximity Mines? Well, I get hit with the mines a lot, which throw me through the air, but other than that he's a fairly simple AV. (Haven't tried for Midnight Dodger, myself.) Lady Winter? I just use Gang War and dogpile her with 16-20 bodies. Haven't noticed any issues soloing her. The hardest part of the LW mission for me is finding all three totem thingys to destroy in the poor lighting of the map. |
Talking about dogpiling Lady Winter with a mastermind kind of misses the point entirely. She has something that's meant to keep melee moving. Sending sacrificial pets who don't care if they die clearly doesn't touch on that.
War Walker orbital damage is pretty meh, compared to a lot of things. It's certainly spit compared to BM's nanite patches. Of course, most things are spit compared to BM's nanite patches. I get the idea, though, that you've never been targeted by them. I am pretty sure your pets would notice, unless they're heavily buffed, which is possible. It's not a general PBAoE. It's a targeted AoE that picks one entity on the map and centers on them, and being near a War Walker really doesn't seem to have much to do with being picked as the target.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Cool!
So far, I've only fought Lady Winter once, with a level 28-ish Electric/Regeneration Scrapper, and found Regen to be entirely inconsequential to a fight where I can be two-shotted. So I downed six purples, fought her, downed another six and fought her again, which was enough to beat her down like any other EB, making for a delightfully DULL fight.
Far as I'm concerned, Lady Winter is precisely the WRONG way to make a strong enemy challenging.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I've only done the LW mission on my main badger (EI Kin/Rad Defender). Took 8 purple inspirations and Eye of the Magus accolade power to defeat her. That's it She was an orange-conned EB to me.
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