Respeccing Fitnessless for Fitnessful


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Posted

I *believe* in taking fitness on a character only if it fits the concept. A martial artist who trains daily is going to have increased stamina and health. A sorcerer who wields magic-- not so much. Accordingly, I currently slot for endurance usage and take advantage of the various recovery bonuses available through IOs on most of my characters.

However, in a short amount of time, that will all be moot. The concept of 'Endurance Management' goes out the window and the newly re-retooled Inherent Fitness Pool is here to stay.

Unlike many of you, I'll only have a handful of characters who need to respec around inherent fitness. Most of my characters will simply have a handful of new slots in which to drop a single IO. I've embraced the change and have been working for Numina's, Miracle, and Performance Shifter procs to drop in to place when the day arrives. (Tuesday, maybe?)

Interestingly, I've still run into a few odd situations with my respecs:

- My Cold/Dark defender has a Miracle proc slotted in Frostwork. I've mentioned to teammates that this is to 'keep me honest' so that I hand out Frostwork as often as possible. Reworking my defender's build to move that Miracle over into Inherent Health has left me genuinely worrying about changes I might make or need to make to my playstyle.

- My archery/psi blaster has a Numina's proc in Drain Psyche. It's otherwise slotted with Numina's and Efficacy Adapter for Franken-slotted fun. Breaking up the set of Numina's, however, will leave me without the 12% regeneration bonus having a pair of them grants. I'm either going to have to work in another Numina's IO or rethink my slotting entirely.

- Likewise, my Dark/Invulnerability scrapper has a Numina's proc in Siphon Life. She's also heavily optimized for 'Necromancer' type play-- depending on taps and drains for a great deal of her survivability. While moving the Numina's to Inherent Health, my initial testing showed that she still gets some distance out of it that play style. Still, I'm not entirely sure that having inherent fitness won't make it rather redundant. I'm going to have to test several builds before I come to a conclusion one way or the other.


If you're speccing from a fitnessless build to a build with inherent fitness, what difficulties have you run in to?


 

Posted

I use the Fitness Path in Every Toon I play.. and I have a Metric Ton of them. Its always a race to get them to lvl 21 so I've got Stamina because most all of them are simply Enderance Hogs. Having played with them a bit now, I really like it. And I have to say that I probably fall into the Average Player mentality. The good part is that if you don't want to put into it.. all you will have is one slot of each. which will help you in being at least a little "Super" For the toon that is nothing more than Uber Trained, then thats fine. but if you are playing as a "Super" then you should have the availability. Much goes into what ever it is you pick to do with your toon.


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Originally Posted by AmazingMOO View Post
If you're speccing from a fitnessless build to a build with inherent fitness, what difficulties have you run in to?
None. The build that went without won't have to change a thing, I'll just slot generic IOs into them as a 'bonus' to their 'working' build.


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Originally Posted by Tyger View Post
None. The build that went without won't have to change a thing, I'll just slot generic IOs into them as a 'bonus' to their 'working' build.
Hell, you can even leave the slots empty if you want.


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Why do you feel you have to move anything? It's like your trying to find fault with free fitness in some way. Ignore the change and life will go on.

It will, really.


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Darn it.. well I will rebuild again.. oh this might *nerf*
Grr.. this is getting annoying.. rebuild agai- *nerf*
I wasn't even finished rebuilding the las- *nerf* But.. *nerf* I *nerf* ......*nerf* *nerf* *nerf*

 

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I have a character who's a "Gray" Roswell alien. I went out of my way not to take the fitness pool, not even swift to improve his flight speed (he doesn't walk/run at any time due to his diminutive body and large head).

But now like a player with a costume piece that's been removed from the game and can't visit the tailor to tweak his costume because they would lose that piece, I'm in the similar situation with respec because it would grant this character all of the fitness pool.


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Posted

Actually, when trying out inherent fitness after they fixed the problems it was causing doms and khelds, I copied over my fire/wp brute, who is currently without fitness as of her latest respec. As soon as I logged in, all of the inherent fitness was immediately granted to me. To test further, I copied over a claws/sr scrapper who was only missing hurdle, but she wasn't granted hurdle upon logging in, meaning she would need a respec to get it. So it looks as though those toons that don't have fitness at all will get it as soon as you log them in.

Edit: Just tested again, copied my fitness-less fire/wp brute to the beta server, and upon logging in she had all the fitness powers, no leveling or respec required, so I can confirm that any toons without fitness at all will get it automatically upon login.


 

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Originally Posted by Theran View Post
Edit: Just tested again, copied my fitness-less fire/wp brute to the beta server, and upon logging in she had all the fitness powers, no leveling or respec required, so I can confirm that any toons without fitness at all will get it automatically upon login.

I figured that was how it would work for characters that didn't have Fitness chosen already. That's why I used my GR freespecs to pull Fitness off of any character that had the powerset. I can add slots as they continue to level.

The only characters I need to use the I19 freespec on are my 50's


 

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Originally Posted by AmazingMOO View Post
A martial artist who trains daily is going to have increased stamina and health. A sorcerer who wields magic-- not so much.
No offence, Moo, but that's an incredibly narrow view of what constitutes "stamina." In a game that includes robots, aliens, ghosts, plants, rocks and so forth, trying to view endurance and stamina as some kind of expression of the strength and fitness of the human body is... One-sided. A robot will have FAR greater stamina than a human would, simply because a robot doesn't tire if it has a strong enough batter or is hooked up to a power source. In fact, even Dragonball Z played with this, showing the androids going through intense fights and never becoming tired when people, even when they're stronger, still lose because they run out of breath and out of endurance.

A martial artist who trains daily will have more stamina than the fat clerk at WalMart, yes, but to claim that he will have more than a sorcerer who wields magic and is tapping into all the energy of the netherworld? Not so much. In fact, a sorcerer who wields magic doesn't NEED strength of body to begin with, because he's not doing any physical exercise. Magic doesn't take muscle strength. Hell, that's why so many sorcerers are DEAD and transformed into Liches. Death, a rotting body and shrivelled skin only seem to make them more powerful.

The way I interpret "endurance" varies from character to character, but it almost never comes down to human physical endurance. For one of my Blasters, it's a form of auto-replenishing ammo. For one of my Scrappers, it's genuine battery cell charge. For another Scrapper, it's how much he can exert himself before he starts losing control of his mind and has to stop or FLIP OUT. For a Mastemind, it's just the level of magical power he can bring to bear before he runs out and needs to recharge. For a Brute of mine, it's how much matter he can transmute before his body starts locking up. It varies from character to character.

Having Stamina on all of my characters just means I don't have to worry about Alt-Tabbing to the forums between every two fights. Yes, endurance management will become much less a part of the game. An good riddance, as far as I'm concerned. Yes, it's a legitimate game mechanic, but it's also the one that irritates me the most. I'd sooner DIE and have to run to the hospital than run out of endurance mid-fight and have to run away, hide around the corner and then spend a while watching Dirty Jobs with Mike Rowe.


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Originally Posted by Arcanaville View Post
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Originally Posted by Samuel_Tow View Post
I'd sooner DIE and have to run to the hospital than run out of endurance mid-fight and have to run away, hide around the corner and then spend a while watching Dirty Jobs with Mike Rowe.
Then l2ply, use inspirations or stop thinking you need a bloody full blue bar to function.

I'm still surprised to see people popping blue pills when they have over 1/3 a bar left or wait to recover. Newsflash, you can fight with less than half a bar, and the better you slot the more you get out of that 225% END you have sitting in your inspiration tray.


 

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Originally Posted by Leo_G View Post
Then l2ply, use inspirations or stop thinking you need a bloody full blue bar to function.

I'm still surprised to see people popping blue pills when they have over 1/3 a bar left or wait to recover. Newsflash, you can fight with less than half a bar, and the better you slot the more you get out of that 225% END you have sitting in your inspiration tray.


I'd seriously expect better from you, Leo

@OP

Who's forcing you to change your builds at all? Other than you? Don't bother slotting the powers, stick one common SO or IO in them when you get them, and your toon will play exactly the way it does now with a genuinely free boost. Heck, you don't even have to slot them if you really don't want to.
The only person in control of your builds is you.


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Posted

@OP.... here's an idea. Those inherent fitness powers? Pretend they aren't there.

Remember your Incredibles: If everyone is super then no one is!

No really. Inherent fitness is the new normal. Everyone will have them so they are no longer a point of differentiation. Your physically unfit characters can still be physically unfit. If you really believe not being able to run a marathon has ANYTHING to do with your ability to fire a gun or blast someone with your MIND (or whatever it is you do) you can just leave them unslotted. Hey! Maybe drop some endurance slotting from your other powers to "compensate" so you can suck wind as badly as before!

The possibilities are nearly endless for screwing up a well performing build. You can do it!


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Originally Posted by Techbot Alpha View Post

I'd seriously expect better from you, Leo
So what I say isn't true? Hardly, considering the whole 'I gotta run scared mid-fight cuz I'm out of blue' isn't magically resolved by getting stamina so there's bigger issues at hand.

Or are you talking about going on a tangent? I'll just post about anything that sparks my interest in a thread.

If we *really* need to go back on topic, the OP isn't asking for advice for his builds so all the 'OP you don't need to' talk is pointless as his dilemma is purely 'to move this unique or not to move'. He wasn't asking for concepts what what fitness is or isn't either so whatever. For my builds, those that don't have fitness going into i19 receive no change as I find it more fruitful to just put a lvl 50 IO in those powers than expensive uniques I only have on a handful of characters (that, incidentally, have them in fitness + extra slots to capitalize on the bonus without sacrifice).


 

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Originally Posted by Leo_G View Post
So what I say isn't true? Hardly, considering the whole 'I gotta run scared mid-fight cuz I'm out of blue' isn't magically resolved by getting stamina so there's bigger issues at hand.
Uhm...actually, it mostly really isn't.
Theres a reason I hate levels...oo, around level 12-20, even 22. It doesnt seem to matter what AT; around those level my endurance just goes through the floor. Every. Damn. Fight. (This is solo, mind, on 0/0 )

'L2Play' in that case is not only untrue, it's mildly offensive. I do every possible thing to conserve endurance. I slot as best I can at those levels. I avoid AoEs on single targets. I turn off sprint and toggles I dont need. All that crap.
Does it work? NO. Otherwise I wouldnt be complaining about it would I?


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

And how much of that has to do with stamina/fitness? Or is the fact you have fewer slots, weaker enhancements, not fully developed stats and fewer powers not a factor here?

Apparently, the devs don't want you to be at full might at lvl 1 for gameplay purposes or replay value. You could always complain to the devs we deserve all our slots and powers plus the ability to slot purples at the start...it make about as much relative sense.


 

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Originally Posted by Leo_G View Post
Then l2ply, use inspirations or stop thinking you need a bloody full blue bar to function.

I'm still surprised to see people popping blue pills when they have over 1/3 a bar left or wait to recover. Newsflash, you can fight with less than half a bar, and the better you slot the more you get out of that 225% END you have sitting in your inspiration tray.
Using "lrn2py" with any seriousness is embarrassing, Leo. You should know better than that.

You should furthermore expect that I know my characters' capabilities, being that I play them, than you do, being that you don't even know who and what I'm talking about. The character in question CANNOT fight with a third of her endurance bar. A third of her endurance bar is is around 33%. That's just about Cleave, Pendulum and Whirling Axe, the three powers I like to open with. Without Stamina and with all four Shield Defence powers running, I don't have enough recovery to offset this. If I pick a fight with a full spawn at less than half my endurance bar, I will quite simply RUN OUT before it's done. This means toggles dropping, it means waiting around for endurance to recover, it means taking damage I didn't need to take and almost invariably means resting immediately thereafter.

No, thank you.

As far as using the blue inspirations I have on me goes... They run out. If I start relying on them to keep me going, they run out. FAST. If I start one fight at a third health, it means I'll use at least one, possibly two. It also means I'll end the fight at less than a third endurance, meaning I'll use at least two in the next fight, and still be left with almost nothing. It really doesn't take more than a couple bad decisions like this to eat through all the blues I carry, and those don't drop nearly as often as people like to claim. I fight at X2, and slowly, to boot, thanks to endurance problems, so I'm not exactly mowing down hordes of enemies and getting tons of drops.

I will, however, use blues if I'm less than half an end bar away if I get more than I intend to keep. My inspiration tray isn't infinite, and there are more things I need to carry than just 20 blues. Being that this is Shield Defence, I also need to carry greens and a defence inspiration or two, and usually an awaken and a break-free for when I get killed and unarsed to go to the hospital. If I get blues that fill up my one empty slot or the slots for other inspirations, I will use them to save myself an endurance break.

Really, I don't see why you decided to come down on me like this. Did I kick your puppy or something? Does it bother you that I don't play like you do? I slot for endurance. Believe me, I do. I mind my usage, I don't leave Sprint or Ninja Run going in battle, I don't use absurdly powerful attacks on almost-dead minions. I do what I can, but this character simply uses a lot of endurance. I was, in fact, planning to get Stamina for her either way, once I had all my primary and secondary powers. I will now get it for absolutely free, and rather a few levels before I otherwise would have. Why criticise how I play when that will no longer matter in, if my math is correct, less than four days?

Who cares? So I have problems. I won't have problems by Tuesday, or whenever I19 launches. You don't know my character, you don't know my build, you don't know my playstyle, and your rant will be outdated in less than a week. Why go out of your way to make it?

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Originally Posted by Leo_G View Post
So what I say isn't true? Hardly, considering the whole 'I gotta run scared mid-fight cuz I'm out of blue' isn't magically resolved by getting stamina so there's bigger issues at hand.
You are demonstrably and provably wrong. In fact, it just so happens that I teamed with an Illusions/Rad controller today, who slapped my character with the 30% recovery buff that is Accelerate Metabolism. Stamina itself may be a 25% buff, but it's slottable, whereas the buff I saw was a flat 30%. That one single buff, in and of itself, solve pretty much the full entirety of my endurance problems, to the point where I didn't even have to worry about endurance for the most part. It was just strong enough to make my endurance bar come back just fast enough between fights to put me at around 3/4 endurance at the start of each fight, my normal habits pertaining.

Stamina will fix this. I've seen it before on characters far worse off than this one, I've seen it with Quick Recovery, I've seen it with recovery buffs. "I'm out of blue" is, in fact, magically solved by Stamina. I know from experience.


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Originally Posted by Arcanaville View Post
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Originally Posted by Leo_G View Post
And how much of that has to do with stamina/fitness? Or is the fact you have fewer slots, weaker enhancements, not fully developed stats and fewer powers not a factor here?

Apparently, the devs don't want you to be at full might at lvl 1 for gameplay purposes or replay value. You could always complain to the devs we deserve all our slots and powers plus the ability to slot purples at the start...it make about as much relative sense.
Theres a difference between 'Not being at full might at level 1', which is a sensible and perfectly fine design aim that I agree and have no problem with, and 'Sucking endurance until Stamin when it magically and provably gets better', which is just plain daft.

It's not a 'challenge', it's jsut plain 'Not Fun'.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Techbot Alpha View Post
Theres a difference between 'Not being at full might at level 1', which is a sensible and perfectly fine design aim that I agree and have no problem with, and 'Sucking endurance until Stamin when it magically and provably gets better', which is just plain daft.
To be fair, that has never been my problem, personally. This happens either way with DOs at 12 and SOs at 22 even without Stamina, so the steps in difficulty don't bother me, personally. Yes, it sucks inanimate carbon rods when you're level 21, with yellow crappy DOs but the enemies have shifted into the harder 20-29 bracket, that much I will not contest. But that's kind of sort of part of the game.

What I have a bigger problem, and that's a general complaint overall, is how the game is designed to approach endurance management. You're designed to not have enough endurance to so much as run your own sets at their basic values. I'm not talking about super-fast attack chains, high levels of recharge, stupid power use or any of that. You are designed to not be able to sustain the powers the game more or less makes you take. Pick Stone Armour and that slaps you with about six toggles. Don't run them all at the same time? When Arachnos soldiers wield Smashing, Lethal, Energy, Fire, Psi and Toxic damage, plus a lot of status effects... How? How do I do that?

On the one hand, you have a system which gives you tools that it doesn't give you the resources to use. On the other hand, you have Stamina, the one, single, easiest solution to finding the resources to fund your powers. I've been stubborn and stupid enough to deny it for the past six years, but even I will admit to that.

What's happening now solves both problems almost entirely. With inherent Stamina, and slottable at that, you CAN, in fact, fund all of your powers' basic functionality. You can run your toggles without feeling like an idiot (and without having to run without protection from some of the stuff you're facing), you can use your powers and you can generally do fine. Now, if you want to be super-efficient, never stop at all, run even MORE toggles, such as the Fighting and Leadership ones and so forth, you need extra endurance management. Which is fine. That's how it should be.

I don't think endurance management is becoming any less a part of the game. I just feel that endurance management will no longer be the absolute bottleneck that it is now.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I think that's probably a much better way of what I try to get across, Sam.
Endurance management is fine and dandy. I would argue against removing it.

But Stamina is, pretty much, mandatory to even functioning on a basic level, just to fight 0/0 mobs. And, previously, you had to sacrifice three power picks just to do that. THAT right there is what my beef was always with, because it sucked IMO.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Father Xmas View Post
I have a character who's a "Gray" Roswell alien. I went out of my way not to take the fitness pool, not even swift to improve his flight speed (he doesn't walk/run at any time due to his diminutive body and large head).

But now like a player with a costume piece that's been removed from the game and can't visit the tailor to tweak his costume because they would lose that piece, I'm in the similar situation with respec because it would grant this character all of the fitness pool.
Umm if you have 0 fitness powers don't you automagically get it when I19 goes live.

I thought respec only came into effect if you had a power from fitness.


 

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Originally Posted by Leo_G View Post
Then l2ply, use inspirations or stop thinking you need a bloody full blue bar to function.

I'm still surprised to see people popping blue pills when they have over 1/3 a bar left or wait to recover. Newsflash, you can fight with less than half a bar, and the better you slot the more you get out of that 225% END you have sitting in your inspiration tray.
L2ply? Really? Maybe you better tell those 15 Freaks beating on me in the middle of a team melee to "l2ply." I sure don't see THEM slacking off any to conserve their own endurance.... to the contrary.

Look, you want to gimp your build by having to haul around a tray full of blues all the time; this is your right, but I find everyone who has Fitness being told "ln2ply" both rather offensive and.... laugh-out-loud funny.

We're not forcing you to put Fitness on your build and become more efficient; please return the favor, thanks. Build how you want. Because everyone else is going to, your protestations to the side.

Build-Nazism FTL:
Bad

p.s. Does anyone have a source, pro or con, on this issue of whether or not Fitness is automatically added to builds without it when i19 goes live? Because my understanding is that it will be if you do not already have Fitness. Do we have to have certain power pools chosen now to get Brawl and Sprint? I don't think we do.... this is the nature of "inherent."


 

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Originally Posted by LISAR View Post
Umm if you have 0 fitness powers don't you automagically get it when I19 goes live.

I thought respec only came into effect if you had a power from fitness.


You are correct about them now being avaialable when you log in. Originally, they were not and it caused bugs with Doms and Khelds. The freespec will be given to all characters so, if they choose to, can slot out of the old power pool versions and chooses new powers in thier place.


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Originally Posted by Leo_G View Post
Then l2ply, use inspirations or stop thinking you need a bloody full blue bar to function.
OMG. I find this so offensive, I really do. Just arrogant and downright offensive.

Run a non-Fitness Dark/dark anything and get back to us on how well that works for you, 'k?

Toggles dropping mid-fight FOR THE LOSE.


 

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Originally Posted by Bad_Influence View Post
L2ply? Really? Maybe you better tell those 15 Freaks beating on me in the middle of a team melee to "l2ply." I sure don't see THEM slacking off any to conserve their own endurance.... to the contrary.
You bring up another good point - endurance drain. There is much a player can do to mitigate his own endurance management situation, but there really isn't very much at all a player, especially at some levels, can do to mitigate endurance drain, with the possible exception of breaking the endurance system so bad that everything that doesn't have endurance drain never sees his bar move. After all, not many sets have endurance drain protection.

One of the big problems right now is that the endurance... "Situation" is tiered. There are those who don't have Stamina, who are FAR worse off, and then ther are those who do have Stamina and have a much, much easier time, and far more raw potential. Then there are situations without significant endurance drain where moderate endurance management will do, and there are situations with... Well, Mu Mystics, for which endurance management without actual protection is largely ineffective.

You either have more endurance than you know what to do with, or you struggle for endurance all the time, and there is very little leeway in-between. And I say that as someone who's been on both ends of that duality.

*edit*
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Originally Posted by Bad_Influence View Post
OMG. I find this so offensive, I really do. Just arrogant and downright offensive.

Run a non-Fitness Dark/dark anything and get back to us on how well that works for you, 'k?

Toggles dropping mid-fight FOR THE LOSE.
Ugh... Don't remind me. I have a 38 Dark/Dark Scrapper without Stamina, and playing him is... Not as much fun as it could be, put it like that. And that's with me completely ignoring Cloak of Fear in its entirety and almost never running Death Shroud. Suffice it to say that inherent Fitness will make rather a few of my characters a lot more fun to play.

I have a better example, though: Stone/Stone Brute without Stamina. Even I couldn't stomach that.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Ugh... Don't remind me. I have a 38 Dark/Dark Scrapper without Stamina, and playing him is... Not as much fun as it could be, put it like that. And that's with me completely ignoring Cloak of Fear in its entirety and almost never running Death Shroud. Suffice it to say that inherent Fitness will make rather a few of my characters a lot more fun to play.

I have a better example, though: Stone/Stone Brute without Stamina. Even I couldn't stomach that.
The only think I can think is that Leo here must be running a bunch of regen people. Otherwise he would know that especially on a melee alt, toggles dropping means that you are DEAD. YOU ARE DEAD! Face down. On the ground. How "efficient" am I in the hospital?

When my level 18 or so character is running that Marshall Brass "Discover truth behind PTS" mission with 5000 Mu Adepts in it, is the fact that they can suck me dry as a bone, drop my toggles and kill me due to the fact that I need to "learn to play?" I find such a supposition both naive and arrogant.