Respeccing Fitnessless for Fitnessful
Samuel: Everyone already knows Bad Influence from years past, to the point where I could have quoted her name in the other post. It may seem inconsistent for me to pick on you and not her, but that's only because I've gone through this whole thing with her in the past, years and years ago, dating back to the early CoV days. |
I thought my response ws pretty low-key, given that the accusation was clearly meant to stir things up and as such, qualifies as a troll post.
[As if anyone could even go in and actually count anyways, because that count is going to change based on level, AT, and mission settings..... silly to even try]
Were you to say such a thing, I would have to reply that there is a serious double standard going on around here.
I'm actually rather annoyed at the mere idea of being blamed for silliness about an actual count of Mu. Perhaps I am alone in the entire playerbase in thinking this [although I doubt it], but however many Mu are floating around in this pre-Stamina mission, it certainly FEELS like 5000.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I'm actually rather annoyed at the mere idea of being blamed for silliness about an actual count of Mu. Perhaps I am alone in the entire playerbase in thinking this [although I doubt it], but however many Mu are floating around in this pre-Stamina mission, it certainly FEELS like 5000.
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After we get stamina from the get-go I might actually *play* some low level villain arcs instead of street-sweeping or MA farming my way to the 20's.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
I save a drop-mission day for "Find Truth Behind PTS." Its not fun and I dont run it.
I also refuse to fight Clocks blueside as a what? A level 10...? And here comes a bunch of end-drain. Yeah, that makes sense! My Tank has one shield or whatever, and lets drop his one little toggle. Great idea.
On second thought, inherent Stamina or no I will still probably avoid those Clockwork arcs. I find CoV lowbie content much better than bluesides's, so it isnt that - its just that I object to end-drain on characters who have zero way to defend themselves.
Y'know, Afterimage makes a good point; it tends to be SOs that actually make a helluva lot of difference. Stamina is still a major help and 'end gulch' negater in my books, but-
However, before I get into that, thats a whole other thread on TOs (they suck), DOs (better but overpriced) and SOs (Still overpriced)
So, I shall shush, heh
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I save a drop-mission day for "Find Truth Behind PTS." Its not fun and I dont run it.
I also refuse to fight Clocks blueside as a what? A level 10...? And here comes a bunch of end-drain. Yeah, that makes sense! My Tank has one shield or whatever, and lets drop his one little toggle. Great idea. On second thought, inherent Stamina or no I will still probably avoid those Clockwork arcs. I find CoV lowbie content much better than bluesides's, so it isnt that - its just that I object to end-drain on characters who have zero way to defend themselves. |
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Stamina wasn't as good as I thought it was. Characters that were poorly slotted before respeccing, actually perform better now that I've put more slots into endurance reduction. Thanks to invention enhancements, slotting for endurance reduction hasn't cost me accuracy or damage.
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Yes for some characters stamina is essential but not for most. Most can actually do very well with intelligent slotting and a bit of endurance reduction slotting.
The problem is that because most of the very high end highly optimized builds use stamina people "know" that it is something they "must" have. There is a reason that out of 70+ characters only 3 of mine have taken stamina. The rest have never needed it or missed it. Frankly I expect that gaining inherent swift/hurdle will have more of an impact on most of them than will the inherent stamina.
It has just become known that all builds need stamina. I've always found the 3 extra powers more than made up for stamina. Some characters have 3 powers to trade easily for stamina but most actually can gain as much extra from taking 3 other powers. ::shrug:: Different play styles mainly but one has become known as the ideal way.
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
This is why I feel like you're skimming my posts. I already answered that question. I won't be a **** and quote myself, so let me re-iterate:
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And before you say it, I'm not calling you a n00b, but what does this sound like?
Sounds like someone that is faced with a problem, knows there are solutions to solve it but refuses to learn them. Notice, in my response, I didn't bother listing every little solution you can use to mitigate the issue. But listing them all would *really* make me sound condescending. I guess I could have just posted a /facepalm picture and said you're exaggerating, but that ain't my style.
I'd rather not put out fake etiquette or 'spare feelings' when I don't agree, even with a poster I deal with often (yeah, just because I post with T_A elsewhere doesn't mean I'll spare his feelings about the little pictures he posts at times. don't really need to press on it again, but it does annoy me at times >_>) No sugar coating here, even if I *am* in a good mood.
OK Sam, not flaming you here but I would genuinely like to know what I have done since I cam back to the boards that even remotely approaches - remotely approaches - the things Leo has done in this thread. Are you seriously thinking that my virtual eyeroll over someone's flaming me because I did not actually pull up and count the Mu in Marshall Brass's "Find Truth Behind PTS" mission, qualifies as equivalent to what Leo has done here?
I thought my response ws pretty low-key, given that the accusation was clearly meant to stir things up and as such, qualifies as a troll post. |
So sorry, Sam. I didn't mean it the way you read it so I'll retract that.
Here's the funny thing about respecing for the new Fitness.
Those that could benefit the most from it among my characters likely won't be respecing into the new mods.
My Sonic/Sonic Corr would likely end up taking the Leadership pool (which she already has) and a Patron Pool (which she already has). While I'll enjoy the free buffs they will, at most, give me extra Patron Pool space.
My Regen Scrapper, however, is going to LOVE having inherent Fitness on BOTH builds on top of the usual Regen craziness. Can't wait for it!
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
not to mention the Vaz doing toxic damage, which nobody resists.
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Peacebringer.
Starter.
Arcs.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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And I'll reiterate my point: Bringing up stamina is moot, as everyone will have it. But when you post n00b sounding posts with n00b sounding problems, expect n00b level answers. If you've got to choose between death or running away which you consider both lame, claim you've got the know-how to handle it yet don't want to be bothered to use the other options...
And before you say it, I'm not calling you a n00b.... |
Or something.
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Well, I think many of you already know what I think of this. However, I'll make this comment for those that don't.
Fitness as an inherent will help low level characters who have had endurance issues in the past, notably Tankers, Scrappers and Defenders (depending on the power sets). It will also make it possible for lower levels to get useful powers that were previously skipped in favour of hurdle or swift and health.
However, it will do NOTHING for characters who have endurance issues at later levels. They already had Stamina, so giving them Stamina earlier and for free does nothing for them. In fact, it will cause MORE problems, as it now will free up power slots, potentially using more endurance than before. Further, it places a premium on enhancement slots, as there will be none available for any new powers.
To summarize, it's great for lower levels, but actually a potential problem for higher levels.
I still say a universal boost to endurance is called for. Of course, I'm not holding my breath.
However, it will do NOTHING for characters who have endurance issues at later levels. They already had Stamina, so giving them Stamina earlier and for free does nothing for them. In fact, it will cause MORE problems.....
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please!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
How so? If they had Stamina already, they still will. They will instead have three new powers to take the place of the Fitness pool, and no new slots for them nor any new endurance to power them. That represents more problems than benefits, at least to me.
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what a terrible burden, how dare they!
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
Your command of the language is truly exquisite.
Or something. |
I'd like more 'problems' like a dilemma between inherent stamina and inherent leadership or something >_>
But it's MY sadistic mechanical monster and I'm here to make sure it knows it. - Girl Genius
List of Invention Guides
OK Sam, not flaming you here but I would genuinely like to know what I have done since I cam back to the boards that even remotely approaches - remotely approaches - the things Leo has done in this thread. Are you seriously thinking that my virtual eyeroll over someone's flaming me because I did not actually pull up and count the Mu in Marshall Brass's "Find Truth Behind PTS" mission, qualifies as equivalent to what Leo has done here?
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If you want me to be perfectly honest, the post in question I found to be a little too confrontational and a little too dismissive, but it's really not something I'd call you out on. I mean, even I'm not THAT anal. Live and let live, as it were. I apologise if I offended you, or insinuated something unpleasant. That wasn't my intention.
And to give credit where credit is due, I appreciate the way you handled what could have been a fairly controversial post, so thank you for that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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And I'll reiterate my point: Bringing up stamina is moot, as everyone will have it. But when you post n00b sounding posts with n00b sounding problems, expect n00b level answers. If you've got to choose between death or running away which you consider both lame, claim you've got the know-how to handle it yet don't want to be bothered to use the other options...
And before you say it, I'm not calling you a n00b, but what does this sound like? |
Yes, were my characters born at 50, I'd really never have endurance problems, because I'd have the slots to drop for reduction right away. But they're not. They're born at level 1 with two powers and no slots. WHEN these slots come about - which is in the 30s with large and frequent slot levels - I will slot them and be just fine. BEFORE I am able to slot for endurance, the game is not fun for a good few of my characters.
And, yes, you have a point. Ever since I heard we'll be getting Stamina for free, I assumed a stance of "couldn't be arsed" when it came to endurance management. Why would I bother over-slotting on endurance at the cost of my defence and offence when I could simply wait a few more days and just slot up Stamina when that came about? Why bother? I still can't find a reason for this. So, for the next few days, my newer builds will be... "Endurance-challenged," put it like this, as I opt to slot more damage, more health and more defence instead of more endurance reduction.
I really don't mind being "underestimated," as it were, but with how many times I've argued AGAINST needing Stamina, I'd honestly think you'd know me better than to assume this.
I'd rather not put out fake etiquette or 'spare feelings' when I don't agree, even with a poster I deal with often No sugar coating here, even if I *am* in a good mood. |
You may not care about what "image" you present to the public, but you still very much present an image to the public, it just ends up as one you may not necessarily be proud of.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Y'know, Afterimage makes a good point; it tends to be SOs that actually make a helluva lot of difference.
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Yes for some characters stamina is essential but not for most. Most can actually do very well with intelligent slotting and a bit of endurance reduction slotting.
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While it's true that almost no build ever actually "needs" Stamina, it's also true that practically EVERY build is better with Stamina than without it. "How much better" has always been the pertinent question when Stamina required at least three power picks, because one had to know if it was better enough to devote the power picks to it. Now that it's free, that question becomes obsolete. Everyone WILL have Stamina, and everyone's builds will be better, to different degrees.
Whether Stamina is necessary, "necessary" or unnecessary is no longer a relevant question, put it like that.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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However, in a short amount of time, that will all be moot. The concept of 'Endurance Management' goes out the window and the newly re-retooled Inherent Fitness Pool is here to stay.
Unlike many of you, I'll only have a handful of characters who need to respec around inherent fitness. Most of my characters will simply have a handful of new slots in which to drop a single IO. I've embraced the change and have been working for Numina's, Miracle, and Performance Shifter procs to drop in to place when the day arrives. (Tuesday, maybe?)
Interestingly, I've still run into a few odd situations with my respecs:
- My Cold/Dark defender has a Miracle proc slotted in Frostwork. I've mentioned to teammates that this is to 'keep me honest' so that I hand out Frostwork as often as possible. Reworking my defender's build to move that Miracle over into Inherent Health has left me genuinely worrying about changes I might make or need to make to my playstyle.
- My archery/psi blaster has a Numina's proc in Drain Psyche. It's otherwise slotted with Numina's and Efficacy Adapter for Franken-slotted fun. Breaking up the set of Numina's, however, will leave me without the 12% regeneration bonus having a pair of them grants. I'm either going to have to work in another Numina's IO or rethink my slotting entirely.
- Likewise, my Dark/Invulnerability scrapper has a Numina's proc in Siphon Life. She's also heavily optimized for 'Necromancer' type play-- depending on taps and drains for a great deal of her survivability. While moving the Numina's to Inherent Health, my initial testing showed that she still gets some distance out of it that play style. Still, I'm not entirely sure that having inherent fitness won't make it rather redundant. I'm going to have to test several builds before I come to a conclusion one way or the other.
If you're speccing from a fitnessless build to a build with inherent fitness, what difficulties have you run in to?
Having done so, and playing without fitness for a while now, and changing a wide range of characters anywhere from level 8 to level 50, I have a few comments and observations. In no particular order:
Stamina wasn't as good as I thought it was. Characters that were poorly slotted before respeccing, actually perform better now that I've put more slots into endurance reduction. Thanks to invention enhancements, slotting for endurance reduction hasn't cost me accuracy or damage.
Characters who were well slotted before, are a bit slower than before. I have to put some thought into pacing myself and not sprint from group to group.
The power I miss the most is not stamina, it is swift. I've adjusted to playing without stamina. But I have to fight myself to leave sprint toggled off. I feel like I'm wading in mud.
I'm not planning to add slots to any of the fitness powers. They will each get one enhancement in the default slot.
I do eat blue inspirations for endurance recovery now. Used to just use them to make room in the tray.
For me, the real performance break point isn't really 20 because of stamina, it is 22 when level 25 SO and IO enhancements become available.