More Targeted AoE sets.


Adeon Hawkwood

 

Posted

There are 12 melee attack sets, 12 ranged attack sets, 7 PBAoE sets, but only 5 TAoE sets. Considering just how many TAoE attacks there are, this is paltry. More options are always good.


@Demobot

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Posted

Quote:
Originally Posted by Demobot View Post
There are 12 melee attack sets, 12 ranged attack sets, 7 PBAoE sets, but only 5 TAoE sets. Considering just how many TAoE attacks there are, this is paltry. More options are always good.

Really can't argue with this. Please, sir, can I have some more?


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

/signed...as always, especially considering that two of those sets are either Purples or PvP sets, leaving only 3 regular sets.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

/So very signed


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Posted

Some useful Slow sets would be nice as well. There's a lot of chaff IO's in all of the slow sets such as:

Damage/Slow, Range/Slow, Accuracy/Damage/Slow.

And hardly any:

Recharge/Slow, Endurance/Slow, Endurance/Recharge/Slow

Targetted AoE sets could do with more End/Recharge, and less Damage/Range and Damage/Endurance/Range.


 

Posted

Quote:
Originally Posted by Zortel View Post
Some useful Slow sets would be nice as well. There's a lot of chaff IO's in all of the slow sets such as:

Damage/Slow, Range/Slow, Accuracy/Damage/Slow.

And hardly any:

Recharge/Slow, Endurance/Slow, Endurance/Recharge/Slow

Targetted AoE sets could do with more End/Recharge, and less Damage/Range and Damage/Endurance/Range.
Dam/Range and Dam/End/Range work very well on cone powers, though. A few sets without range enhancements would be fine, though.

An IIRC, there was a suggestion a while ago (like when IOs first came out) that the slow sets didn't allow for damage, when a decent amount of slow powers could damage opponents, and so you couldn't slot for both slow and damage on the same power using a single set, hence why there are damage enhancements in the slow sets now. Not saying they're overly useful or anything, but there was a request to have them there.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

I'm going to /sign this too. I'll further request any new set(s) provide some decent recharge too (not global, but just for the power). Currently only the PVP and Purple sets provide more than 26.5% (at lvl 50) recharge. That's just... inadequate. I'd like at least 50-60% recharge from a set.

While I'm making a wish list, I wouldn't mind also seeing a set that emphasized range, somewhere around 35-45% total.


Global = Hedgefund (or some derivation thereof)

 

Posted

Quote:
Originally Posted by Aett_Thorn View Post
An IIRC, there was a suggestion a while ago (like when IOs first came out) that the slow sets didn't allow for damage, when a decent amount of slow powers could damage opponents, and so you couldn't slot for both slow and damage on the same power using a single set, hence why there are damage enhancements in the slow sets now. Not saying they're overly useful or anything, but there was a request to have them there.
That makes sense to me, my problem with the slow sets is more a lack of useful IOs in the slow sets for powers where damage slotting is not important (well Tempered Readiness could really use slightly stronger set bonuses).

In particular a few Slow/Recharge IOs would help out when Frankenslotting a number of longish recharge slow debuffs (caltrops, frozen rain etc.) although the Slow/Endurance/Recharge ones are almost as useful.

Actually now that I look at it, most of the Mez/Debuff sets got Main Aspect/Range IOs but no Main Aspect/Recharge IOs. That seems an odd choice to me, Range is only really useful in cones and cone debuffs/mezzes are not that common (I can only recall the one in Dark PBlast and the one in Poison of the top of my head).


 

Posted

So very, very signed. Trying to find good sets for my AR/Dev blaster was a depressing experience compared to my other characters.

"Huh... another Positron's, I guess."


 

Posted

Hmm... Lemme try taking a shot at making one up:

Tactical Strike: 10-40
Accuracy/Damage (uncommon, pool A)
Damage/endurance reduction (Uncommon, Pool A)
Accuracy/Range/Endurance Reduction (Uncommon, Pool A)
Damage/Recharge/Range (Rare, Pool A)
+To Hit (6%, Global, Unique, Rare, Pool A)

2- Increases Recovery by 2%
3- Debt protection 2% (They can't all be winners)
4- Enhances Accuracy of all powers by 7%
5- Increases Damage of all powers by 2.5%


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Posted

Just started a thread for this in the Market and Inventions forum for this by accident, I was thinking we could use 1-2 sets (1 lvl 10-30 1 lvl 30-53) strictly for cone powers that focus on Damage/Range just like Obliteration and Eradication are good for nukes (Damage/recharge and very little end reduction)


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Posted

I could not agree more, I'm sick of using Posi's on every targeted AoE.


 

Posted

I would much rather see more useful sets for things like slow. At least TAOE has useful sets.


Global Name: Denver Nugget
Playing since i3 on 8 servers

 

Posted

I would like more TAoE sets for sure, but I like that there's a tactical choice between slotting the set for its bonuses or frankenslotting to improve the power. A new set that removed that decision would remove that area of thinking and it TAoE would just be another "slap this crap in there and don't think about it" category.


 

Posted

Quote:
Originally Posted by SkarmoryThePG View Post
...there's exactly one non-epic set that's worth anything, both for slotting and bonuses.
Yeah, this is the reason I would like to see more TAoE sets. With other powers you can choose which set bonus you want to go for (or skip them all and Frankenslot) but with TAoE Positron's Blast is the only decent non-purple non-PvPIO set. I guess maybe Detonation might be worth slotting if it got you to the AoE Soft Cap but it's a pretty small bonus compared to most equivalent sets for other types.


 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
Hmm... Lemme try taking a shot at making one up:

Tactical Strike: 10-40
Accuracy/Damage (uncommon, pool A)
Damage/endurance reduction (Uncommon, Pool A)
Accuracy/Range/Endurance Reduction (Uncommon, Pool A)
Damage/Recharge/Range (Rare, Pool A)
+To Hit (6%, Global, Unique, Rare, Pool A)

2- Increases Recovery by 2%
3- Debt protection 2% (They can't all be winners)
4- Enhances Accuracy of all powers by 7%
5- Increases Damage of all powers by 2.5%
I think the special IO needs to change. I can't see the devs wanting us to stack that with the Kismet one. Also a unique means you can only 5-slot the set once which is counter to the idea of increasing slotting variety for TAoEs, people are unlikely to 4-slot the set for the accuracy bonus so it becomes something you slot at most once and then use for Frankenslotting. I'd say a simple damage proc would be fine.

Itemization on the other IOs is fine. Damage is on the low side but it's a 5-piece set so it's not unreasonable for someone to make it up with a Damage/Something from another set.

A damage bonus for the 5 piece seems rather stingy, most sets get that as the 4 piece bonus. I'd say drop the Accuracy, move the damage to the 4 piece bonus and make the 5th bonus a Moderate defense bonus. Ranged would be popular since these sets are mostly used by ranged characters and it would give them a nice trade-off between defense and recharge (plus making it Moderate means you've got a trade-off between this set and Thunderstrike due to Rule of Five). TAoE already ahs a set with AoE defense and Melee defense is probably not useful enough to make the set popular. S/L defense might be a good choice, it's not a "no-brainer" for ranged characters but it does appeal to the Blapper crowd and some melee characters would take a TAoE power from their epic to use it.


 

Posted

Quote:
Originally Posted by Demobot View Post
There are 12 melee attack sets, 12 ranged attack sets, 7 PBAoE sets, but only 5 TAoE sets. Considering just how many TAoE attacks there are, this is paltry. More options are always good.
Truly an idea whose time has come.


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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog

 

Posted

Yes, very much /signed to this as would love to see more TAoE sets for sure.


 

Posted

Seen a thread long those lines a while back, and I agree.

Offhand suggestion? Merge sets. Ranged and AoE, various controls, possibly others too.


 

Posted

Quote:
Originally Posted by Quinch View Post

Offhand suggestion? Merge sets. Ranged and AoE, various controls, possibly others too.
I really hope that's not the solution. More sets, not less. More sets means more potential variety. Less sets means less potential variety.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Hmm, maybe I should have been clearer. Basically, merge the categories - have Targeted AoE sets slottable in single-target ranged powers, and vice versa. Since they all use the same enhancement types {damage, range, endurance, recharge} there's be minimal, if any, balancing, and the pool of available sets for each category would be drastically expanded.


 

Posted

Quote:
Originally Posted by Quinch View Post
Hmm, maybe I should have been clearer. Basically, merge the categories - have Targeted AoE sets slottable in single-target ranged powers, and vice versa. Since they all use the same enhancement types {damage, range, endurance, recharge} there's be minimal, if any, balancing, and the pool of available sets for each category would be drastically expanded.
Ahhhh...okay I see what you're saying now. Still, I think that most areas have enough choices that they wouldn't need this. Ranged ST attacks actually have the most sets available to them, and don't really need more. Ranged AoEs have some of the lowest availability to them, and need more.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Oh, I agree, there should have been more variety from the outset. This just seems like the quickest solution to an existing problem with no downsides {other than the code needed to implement it} I can see.