More Targeted AoE sets.
There are 12 melee attack sets, 12 ranged attack sets, 7 PBAoE sets, but only 5 TAoE sets. Considering just how many TAoE attacks there are, this is paltry. More options are always good.
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Really can't argue with this. Please, sir, can I have some more?
Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.
/signed...as always, especially considering that two of those sets are either Purples or PvP sets, leaving only 3 regular sets.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
/So very signed
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Some useful Slow sets would be nice as well. There's a lot of chaff IO's in all of the slow sets such as:
Damage/Slow, Range/Slow, Accuracy/Damage/Slow.
And hardly any:
Recharge/Slow, Endurance/Slow, Endurance/Recharge/Slow
Targetted AoE sets could do with more End/Recharge, and less Damage/Range and Damage/Endurance/Range.
Some useful Slow sets would be nice as well. There's a lot of chaff IO's in all of the slow sets such as:
Damage/Slow, Range/Slow, Accuracy/Damage/Slow. And hardly any: Recharge/Slow, Endurance/Slow, Endurance/Recharge/Slow Targetted AoE sets could do with more End/Recharge, and less Damage/Range and Damage/Endurance/Range. |
An IIRC, there was a suggestion a while ago (like when IOs first came out) that the slow sets didn't allow for damage, when a decent amount of slow powers could damage opponents, and so you couldn't slot for both slow and damage on the same power using a single set, hence why there are damage enhancements in the slow sets now. Not saying they're overly useful or anything, but there was a request to have them there.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
I'm going to /sign this too. I'll further request any new set(s) provide some decent recharge too (not global, but just for the power). Currently only the PVP and Purple sets provide more than 26.5% (at lvl 50) recharge. That's just... inadequate. I'd like at least 50-60% recharge from a set.
While I'm making a wish list, I wouldn't mind also seeing a set that emphasized range, somewhere around 35-45% total.
Global = Hedgefund (or some derivation thereof)
An IIRC, there was a suggestion a while ago (like when IOs first came out) that the slow sets didn't allow for damage, when a decent amount of slow powers could damage opponents, and so you couldn't slot for both slow and damage on the same power using a single set, hence why there are damage enhancements in the slow sets now. Not saying they're overly useful or anything, but there was a request to have them there.
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In particular a few Slow/Recharge IOs would help out when Frankenslotting a number of longish recharge slow debuffs (caltrops, frozen rain etc.) although the Slow/Endurance/Recharge ones are almost as useful.
Actually now that I look at it, most of the Mez/Debuff sets got Main Aspect/Range IOs but no Main Aspect/Recharge IOs. That seems an odd choice to me, Range is only really useful in cones and cone debuffs/mezzes are not that common (I can only recall the one in Dark PBlast and the one in Poison of the top of my head).
So very, very signed. Trying to find good sets for my AR/Dev blaster was a depressing experience compared to my other characters.
"Huh... another Positron's, I guess."
Hmm... Lemme try taking a shot at making one up:
Tactical Strike: 10-40
Accuracy/Damage (uncommon, pool A)
Damage/endurance reduction (Uncommon, Pool A)
Accuracy/Range/Endurance Reduction (Uncommon, Pool A)
Damage/Recharge/Range (Rare, Pool A)
+To Hit (6%, Global, Unique, Rare, Pool A)
2- Increases Recovery by 2%
3- Debt protection 2% (They can't all be winners)
4- Enhances Accuracy of all powers by 7%
5- Increases Damage of all powers by 2.5%
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Just started a thread for this in the Market and Inventions forum for this by accident, I was thinking we could use 1-2 sets (1 lvl 10-30 1 lvl 30-53) strictly for cone powers that focus on Damage/Range just like Obliteration and Eradication are good for nukes (Damage/recharge and very little end reduction)
I crashed a cadillac through the gates of hell and returned with a fistfull of dollars.
I could not agree more, I'm sick of using Posi's on every targeted AoE.
Yes.
Some with actually good Recharge, please.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
I would much rather see more useful sets for things like slow. At least TAOE has useful sets.
Global Name: Denver Nugget
Playing since i3 on 8 servers
I would like more TAoE sets for sure, but I like that there's a tactical choice between slotting the set for its bonuses or frankenslotting to improve the power. A new set that removed that decision would remove that area of thinking and it TAoE would just be another "slap this crap in there and don't think about it" category.
...there's exactly one non-epic set that's worth anything, both for slotting and bonuses.
What shall claim a Sky Kings' Ransom?
PPD & Resistance Epic Archetypes
Hmm... Lemme try taking a shot at making one up:
Tactical Strike: 10-40 Accuracy/Damage (uncommon, pool A) Damage/endurance reduction (Uncommon, Pool A) Accuracy/Range/Endurance Reduction (Uncommon, Pool A) Damage/Recharge/Range (Rare, Pool A) +To Hit (6%, Global, Unique, Rare, Pool A) 2- Increases Recovery by 2% 3- Debt protection 2% (They can't all be winners) 4- Enhances Accuracy of all powers by 7% 5- Increases Damage of all powers by 2.5% |
Itemization on the other IOs is fine. Damage is on the low side but it's a 5-piece set so it's not unreasonable for someone to make it up with a Damage/Something from another set.
A damage bonus for the 5 piece seems rather stingy, most sets get that as the 4 piece bonus. I'd say drop the Accuracy, move the damage to the 4 piece bonus and make the 5th bonus a Moderate defense bonus. Ranged would be popular since these sets are mostly used by ranged characters and it would give them a nice trade-off between defense and recharge (plus making it Moderate means you've got a trade-off between this set and Thunderstrike due to Rule of Five). TAoE already ahs a set with AoE defense and Melee defense is probably not useful enough to make the set popular. S/L defense might be a good choice, it's not a "no-brainer" for ranged characters but it does appeal to the Blapper crowd and some melee characters would take a TAoE power from their epic to use it.
There are 12 melee attack sets, 12 ranged attack sets, 7 PBAoE sets, but only 5 TAoE sets. Considering just how many TAoE attacks there are, this is paltry. More options are always good.
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If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Yes, very much /signed to this as would love to see more TAoE sets for sure.
Seen a thread long those lines a while back, and I agree.
Offhand suggestion? Merge sets. Ranged and AoE, various controls, possibly others too.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Hmm, maybe I should have been clearer. Basically, merge the categories - have Targeted AoE sets slottable in single-target ranged powers, and vice versa. Since they all use the same enhancement types {damage, range, endurance, recharge} there's be minimal, if any, balancing, and the pool of available sets for each category would be drastically expanded.
Hmm, maybe I should have been clearer. Basically, merge the categories - have Targeted AoE sets slottable in single-target ranged powers, and vice versa. Since they all use the same enhancement types {damage, range, endurance, recharge} there's be minimal, if any, balancing, and the pool of available sets for each category would be drastically expanded.
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Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Oh, I agree, there should have been more variety from the outset. This just seems like the quickest solution to an existing problem with no downsides {other than the code needed to implement it} I can see.
There are 12 melee attack sets, 12 ranged attack sets, 7 PBAoE sets, but only 5 TAoE sets. Considering just how many TAoE attacks there are, this is paltry. More options are always good.
@Demobot
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