More Targeted AoE sets.


Adeon Hawkwood

 

Posted

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Originally Posted by Zortel View Post
Some useful Slow sets would be nice as well. There's a lot of chaff IO's in all of the slow sets such as:

Damage/Slow, Range/Slow, Accuracy/Damage/Slow.
My Warshades would like to argue with your reference to those as "chaff." IIRC they'd fit well with Caltrops type powers as well.


Personally, I'd like to see a set that has elements of both Healing and Recovery (call it a "wellness" set or something) in it. For powers like Psy Drain, Speed Boost and the like - there are quite a few out there.


 

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Originally Posted by Quinch View Post
Hmm, maybe I should have been clearer. Basically, merge the categories - have Targeted AoE sets slottable in single-target ranged powers, and vice versa. Since they all use the same enhancement types {damage, range, endurance, recharge} there's be minimal, if any, balancing, and the pool of available sets for each category would be drastically expanded.
I can see several potential balance issues with procs in the sets though. The Ranged and Melee sets have several proc types that could cause issues if slotted in AoE powers (specifically the mez and self buff procs). These are presumably balanced by the fact that they get one change to fire when you use the power. If they suddenly got say 5 changes (about average if you're using an AoE) would they still be balanced.

I would have no objection to merging the Ranged and Melee sets or the TAoE and PBAoE sets. I'd be wary of merging the Ranged/Melee sets with the TAoE/PBAoE sets without some thought as to the effectiveness of certain procs in AoE powers.

Quote:
Originally Posted by Memphis_Bill View Post
My Warshades would like to argue with your reference to those as "chaff." IIRC they'd fit well with Caltrops type powers as well.
Due to the low base damage of Caltrops it's actually more efficient on a per-slot DPS basis to slot it with damage procs and only slot for damage if it's full of those (assuming you want to slot it for damage at all, but that's a different argument.


 

Posted

I don't see how one could effectively merge those two sets - both ranged and TAoE use range enhancements, while PBAoEs and meelees don't. You could merge meelee and PBAoEs, though.


 

Posted

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Originally Posted by Quinch View Post
I don't see how one could effectively merge those two sets - both ranged and TAoE use range enhancements, while PBAoEs and meelees don't. You could merge meelee and PBAoEs, though.
Not a critical issue, while Ranged and TAoE sets have Range enhancement those aren't the main point of either, slotting a set specifically for it's range boost is the exception not the rule so I don't see the lack of range as a bar to people using Melee sets in Ranged powers or PBAoE sets in TAoE powers. As for the inverse Melee and PBAoE powers can already ED cap Range enhancement using Centriole enhancers if a palyer really want to so either their range is unenhanceable or the boost is so small the devs don't care (I don't actually know which it is).

I would consider the proc issue to be substantially more problematic than the range enhancement issue.


 

Posted

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Originally Posted by Adeon Hawkwood View Post
Not a critical issue, while Ranged and TAoE sets have Range enhancement those aren't the main point of either, slotting a set specifically for it's range boost is the exception not the rule{...}
Actually, I slot at least two SOs worth of range in every cone power I take, since doing so greatly increases the power's area coverage and thus the number of enemies affected.