WW's reasoning for no weather. Disagree!
@Blood Beret(2)Twitter
I am a bad speeler, use poorer grammar, and am a frequent typoist.
MA ArcID: 1197
You have enemies? Good. That means you've stood up for something, sometime in your life. Winston Churchill
Originally Posted by FloatingFatMan View Post Oooh! A red name! *YOINK* I'm not too bothered about weather effects. Sure, it'd be nice, but not the end of the world if we don't get it. However, I think we SHOULD most definitely get SEASONAL changes to the city's looks. Leaves falling in the fall, maybe puddles in the ground without actually showing us the rain. Bare trees in winter, a few patches of ice maybe in place of puddles. Blossom in the spring and excessive heat in the summer! Accompanied, of course, by changes in attire on NPC's and different flavour text from them. And of course, the really important part... A longer day/night cycle. Doesn't have to be real time, but as it is now, it's WAY too short! Again, this is all QoL stuff that doesn't add to the combat or anything, but it DOES add to the ambience without actually doing all the complicated weather stuff. Ooh, and different skies too... Overcast, dark and gloomy, patchy sun, and clear. |
I'm in the pro-weather camp, and i think they could achieve some reasonable (without being intrusive effects) without crushing subpar systems (like mine.)
Rain doesn't need to be sheets and sheets of rendered graphics. Something as simple as an ambient rain sound effect and an alternate sky (like during Rikti Invasions) with the occasion pulse and sound effect of lightning/thunder.
Same with snow. Gray skies, diffused lights and the soft sigh of snowfall.
I LOVE the idea of the odd weather event, like Lusca or the Ghost Ship. A big ol' tornado sets down, and heroes unite to disperse it. The idea of punching a tornado out of existence is all kinds of awesome.
I'd even be cool with buffs/debuffs to the weather. Something like:
During Snow/Winter, all cold powers recharge 3% faster, all fire powers recharge 3% slower.
During electrical storms, all electrical/storm powers do 3% more damage
and so on. So long as it cuts both ways- I was to go hunting Hellions in the snow!
And it would only be outdoors, where hardly anyone even bothers to fight any more, but we all travel through.
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
Hey, folks. Here's the actual quote:
"Ive never been a huge fan of weather for the sake of weather and Ive said not on my watch in the past, but if there is a compelling gameplay reason to do it, not just because its cool, Id reconsider. So far, no ones come up with one, but Im open to ideas." Note that this is a far cry from "solid no." As with all things, we'll look at the priorities of the project at hand and introduce new tricks when they make sense. Cheers. |
I vote no on weather unless weather does something very special.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I am up for snow on the ground, bare trees in winter, leaves on the ground, foggy days.... I am not up for falling snow or falling rain. This will create lag that would make the ITF Valley of Lag look like nothing.
Immersion would be further broken by the non-reactions of passing NPCs, just like how it gets broken now by passersby casually walking right through firefights between guys backed up by posses of firewielding demons versus some teleporting Sorcerers. They're not going to rescript the game so that outdoors NPCs are wearing winter garments or rain galoshes or whatever... sorry, I don't see this ever happening for a number of reasons. This isn't one bit more wacky than people requesting that the game be rewritten so that we can play super-cats and super-dogs, and I mean the four-legged variety. Do the developers have time for this sort of thing? Now that they've laid off half the staff or whatever, now less than ever.
Anyone wanting to see real-time outdoor rain can mosey over to that other superhero game and take a look. Ugh. I think you'll be less than impressed; I certainly was.
If players really want weather effects, they can always roll a storm defender.
Dr. Todt's theme.
i make stuff...
Cloudy with a chance of Rikti?
Coming Storm= passing showers + high wind advisory? |
That statement is full of win.
'If Champions Online is what "CoH was supposed to be", I'm glad that I have what I have rather than "what it was supposed to be".' - The Alt oholic
"I solo'd Hamidon...but I also totally cheated." - Back Alley Brawler
"It is still early. Someone is going to get stabbed tonight I can feel it." - Ishmael (said in Jello Shooters chat)
See, just doing that would bug me. I could even accept no other visual elements (like shiny surfaces or water puddling in places) but the NPC reactions-- casually walking along, waving, like nothing's different-- THAT kind of visual stimulus would break it for me-- it'd be no different than no weather at all.... adding nothing to my sense that the City's experiencing anything different at all. (Winter's worse... where's the winter coats, the shivering, the warming of hands, etc?)
|
You think a little rain or snow is going to phase these people after getting hassled by DIY cyborgs and Polynesian zombies?
Stay Gold, Paragon. Stay Gold.
Nolite te bastardes carborundorum.
I also feel that this is laziness! Weather is important to immersion. The more every "day" is the same, the less I'm pulled out of the game. This is a City, not a holodeck. Let's have some rain in spring, some snow in winter! Can you imagine the snow on The Hollows or clouds hanging more often than not over Baumton? It would be a really cool effect that could subtly flesh out the lore and feel of the world.
Now, I don't feel it's worth the technical effort, but I was instructed by the willing hot dog to "Disagree!", so I did. Hope that helps! |
My Corner of DeviantART
The Queen's Menagerie
Let's not and say we did. Honestly, every zone looking like Dark Astoria when it rains? Ugh, no thanks. I despise that zone precisely because I cannot see anything in it. I avoid it at all costs.
|
I've played several games with weather effects. I was unimpressed by all of them. As someone else in the thread pointed out, the first time it's cool. After that it gets annoying. |
I'd still like to see the devs try this out in a couple missions and see how people feel about them, I think if a lot of people got to experience it they could make a well informed decision about whether or not to include it in a more significant manner.
Roxy On DA...Finally!
Great looking foreword to the rain shorting out my elec powers. :P
Or maybe it'll be like in pokemon where they get stronger.
Maybe mix and match where they all get stronger but become indiscriminate AOE damaging friend and foe alike. Wouldn't that be fun.
Weather should be used as an accent to special events rather than something that's just there all the time. Like in the Alpha mission that takes place in the ruined super future Oro. Something like having a dark cloudy sky racing with lightning. The occasional crash of thunder. A random lightning strike in the distance. That would be cool.
I'd like to point out that the Rogue Isles (contrary to common assumptions) is actually much closer to Bermuda, Florida and the Carolinas than it ever was to Paragon City, which is in Rhode Island.
As a result, the Rogue Isles should be experiencing tropical weather, and would almost never experience snow (barring some exceptionally strange effect). Instead, we get a constant overcast...
At the same time, Paragon City *should* be getting snow and rain, but never does.
It's like buses. There are bus stops, but no buses. People make fun of that.
I think this question boils down to whether City of Heroes is a "world" or a "game."
Personally, I think CoH could use a few good kicks in the direction of "world" and for that reason would like to add weather, as well as other lots of other types of small things. The overworld maps, as they exist right now, feel like empty space between mission doors, and have almost no reason to exist except to keep us from hearing each other when we broadcast for teams.
NPCs don't react to much of anything, except maybe to go running away like lunatics. All they do is casually wave as the stroll on by. You could make a sound argument that the citizens of Paragon have seen literally everything and pretty much nothing phases them before.Nothing like getting your face punched in on a street corner while Office McApathy idly twirls his nightstick not 15 feet from you.
You think a little rain or snow is going to phase these people after getting hassled by DIY cyborgs and Polynesian zombies? |
They also wave hello to PC Super Villains which has always made the Rogue Isles feel completely ridiculous to me.
If they add rain like I've had in a few other games, (just rain mind you) it would tempt me to quit this game. Unless of course I could turn it off. If it is able to be toggled, then I don't see why they shouldn't add it to increase immersion. Problem I have is, how do you toggle the decrease in light that rain would bring? The world is already dark enough as it is. During the halloween event where it was always night I couldn't even navigate Praetoria without personal gripe.
I only see it as a problem, because much of the weather related issues would bork my system, and force it to shut down for good. I already have overheating problems, and alot of people who I know are still playing CoX have frame rate issues. If they made this game anymore intensive, then we would all be finding a new MMO. Less players equals less funding, which ends up being less features for the game, and possible shut down of the game as well. I don't want to see this wonderful game which i've been enjoying as a spectator or player for the last 6 years go belly up. All in the name of immersion? Some people would be pleased, and immersion would be awesome, but if you can't get Most people onboard then it's a waste of funding. I agree with War Witch. It's possible, and if done right, then everybody would be pleased, but it would be uber-difficult to get just right.
My two inf.
Poor Coyote... I've always wondered what he did to piss off Statesman badly enough to earn himself a lifetime of telling newbies to punch sick people...
|
Ooohhhh Snap - 50th level Fire/Kinetic Controller - Guardian
Frigid Hottie - 50th level Fire/Cold Controller - Guardian
I think this question boils down to whether City of Heroes is a "world" or a "game."
Personally, I think CoH could use a few good kicks in the direction of "world" and for that reason would like to add weather, as well as other lots of other types of small things. The overworld maps, as they exist right now, feel like empty space between mission doors, and have almost no reason to exist except to keep us from hearing each other when we broadcast for teams. |
Matter of fact, I already do most of my "playing" indoors, shunning outdoor hunts when I can. The zones are pretty to explore. The zones are not, however, fun to live in.
*edit*
Just to clarify, I only speak for myself, and I hope everyone else will do the same.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
|
Silver Gale, you know this community too well.
I wouldn't be opposed to weather effects in missions. Out in the game world though? Ehhh not so much.