WW's reasoning for no weather. Disagree!


Adeon Hawkwood

 

Posted

Step 1. Port the Praetorian Skybox over. It's much, much prettier than the Paragon one

Step 2. Nuke Paragon into the dirt and rebuild it. From scratch.
I'm serious (and don't call me Shirley). Paragon is a dump. It looks horrible. I found a building in Atlas yesterday for the first time ever...a huge, huge building with one solitary column of windows up the middle of it. The thing looked more like a freaking detention centre than the Praetorian BAF. NONE of the City Buildings match the zone they are in, they are all hodge-podge mashups, and whoever designed the layout (Lookin' at YOU, Mr Emmert...) should be shot.

Step 3. Give certain bits of the Rogue Isles the nuke and rebuild treatment. Most of them are ok. Mercy looks like a slum. Thats fine. Oakes looks like an Industrial dock, as does Sharkhead. St Martial looks really ritzy in certain places, and damn lethal in others. GV is GV, and awesome. But, for example, I found an overpass bridge in Martial...one tiny segment, ruined, in the middle of a bunch of warehouses and stuff. It...stood out like a sore thumb. I mean, what was up with that? There wasn't even a badge with some cool bit of story. Oh, and the RI skybox is simply foul, for the most part. Mornings, evenings and nights are ok, but the day is just...bleah. Grey. Depressing. Sure, fine, its a hive of scum and villainy. That doesn't mean the sun never shines!

4. Profit! Revamped zones mean that new players don't have any 'Oh it looks old and ugly!' to complain about, and veterans get to enjoy the new face lift.
'New Shiny > Revampe' is a false arguement and always will be.

/rant


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Step 1. Port the Praetorian Skybox over. It's much, much prettier than the Paragon one

Step 2. Nuke Paragon into the dirt and rebuild it. From scratch.
I'm serious (and don't call me Shirley). Paragon is a dump. It looks horrible. I found a building in Atlas yesterday for the first time ever...a huge, huge building with one solitary column of windows up the middle of it. The thing looked more like a freaking detention centre than the Praetorian BAF. NONE of the City Buildings match the zone they are in, they are all hodge-podge mashups, and whoever designed the layout (Lookin' at YOU, Mr Emmert...) should be shot.

Step 3. Give certain bits of the Rogue Isles the nuke and rebuild treatment. Most of them are ok. Mercy looks like a slum. Thats fine. Oakes looks like an Industrial dock, as does Sharkhead. St Martial looks really ritzy in certain places, and damn lethal in others. GV is GV, and awesome. But, for example, I found an overpass bridge in Martial...one tiny segment, ruined, in the middle of a bunch of warehouses and stuff. It...stood out like a sore thumb. I mean, what was up with that? There wasn't even a badge with some cool bit of story. Oh, and the RI skybox is simply foul, for the most part. Mornings, evenings and nights are ok, but the day is just...bleah. Grey. Depressing. Sure, fine, its a hive of scum and villainy. That doesn't mean the sun never shines!

4. Profit! Revamped zones mean that new players don't have any 'Oh it looks old and ugly!' to complain about, and veterans get to enjoy the new face lift.
'New Shiny > Revampe' is a false arguement and always will be.

/rant
i actually like this suggestion, especially for Paragon City. The Rogue Isles are already pretty well done, but some (a rather large some) of Paragon's building look just awful. i'd suggest having someone redesign some of the old buildings while maintaining the same basic footprint and then swapping the new models in after some sort of invasion event. Many of the building models are used repeatedly, so as long as the overall zone geometry and spawning points remain the same it might be possible to budget it in. (i hope.) Assign it to Bob the Intern or something.


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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Nuke Paragon into the dirt and rebuild it. From scratch.
I agree. I've long been a proponant of evolution of the existing game rather than a sequel and would love to see the city change into something different than what we have at present. The addition of Flashback or so many issues ago even makes it possible to totally revamp the contacts and content and still keep the old stuff around in case someone is interested in playing it. Place "echoes" of the existing contacts in various places around Ouro and let this game and its story move forward with some new dynamiac content. I'd even be willing to pay for it as part of an expansion.

If the city does get some major reconstructive surgery (as opposed to continued facelifts), please just give us some there there. I'd like more explorable buildings and areas rather than the vast bulk of the doors being closed except for instances. Open up the donut shop in Faultline and add in a robbery event. Since the bank robberies are instanced zones, the banks could be open for business and enterable...maybe we could even access our vaults there or there could be other robbery events from time to time. Rogues and vigilantes could even rob the banks themselves as a kind of PvP event. I'd be much more interested in various localized events that we could choose to take part in or not than the zone events that more or less are forced upon us.

And try to make the instances match the exteriors a little better. If I'm entering a warehouse, I don't want to find an office building. If I enter an office building, I don't want to find caverns and caves. I know that the missions are just instances and the doors are mere portals but it's more fun if this isn't highlighted and underlined by mismatched exteriors and interiors.


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Posted

Re: the building models, we have a great thread full of amazing ideas in David N's 'All things Art : Building edition' thread.
Unfortunately in said thread (and its accompanying ones on different subjects), when the question is asked about when we could potentially see some of them implemented in-game - (and i take it that its a when not if they are being implemented considering the threads were made in the first place)- we appear to be met by a wall of silence.

I would dearly love it and appreciate it if anyone can find a dev quote that even hints at some kind of implementation timetable. Could be just sourcing ideas for a speculative CoH2 for all we know.


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Nuke Paragon into the dirt and rebuild it. From scratch.
I'm serious (and don't call me Shirley). Paragon is a dump. It looks horrible. I found a building in Atlas yesterday for the first time ever...a huge, huge building with one solitary column of windows up the middle of it. The thing looked more like a freaking detention centre than the Praetorian BAF. NONE of the City Buildings match the zone they are in, they are all hodge-podge mashups, and whoever designed the layout (Lookin' at YOU, Mr Emmert...) should be shot.
No, thank you. I vastly prefer Paragon City to Praetoria. Praetoria City is BORING in pretty much every zone aside from Neutropolis, and the only reason that's interesting is because of the zones OUTSIDE the city. I'd rather have repetitive buildings and unintuitive street design over the world of Mirror's Edge.

And enough with the god damn island! How many island chain worlds do we really need? It makes everything look small and clustered. Ironically, Paragon City looks and feels far bigger exactly BECAUSE it is so boxed up in War Walls. At least I can kind of see buildings on the other side and I assume there's a city sprawling for another ten miles past that wall. In Praetoria, I can actually see all three islands at the same if I find the right vantage point, and all together that whole city can't be too much bigger than Grandville plus the Fab. Maybe that's the point, but I'm really sick and tired of "cities" you can fit on the head of a pin.


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Step 2. Nuke Paragon into the dirt and rebuild it. From scratch.
Y'know off-topic and all, but I thought that would have been a good way to have a PSE (Paragon Shattering Event), a some sort of super deadly missile gets launched from Warburg. Statesman and friends go to stop it, they get vaporized along with most if not all of the city (citizens and the player's heros get lucky because they are forced to evacuate to the sewers with the heros defending the citizens from the dangers there in). Poof... advance the story a coupla years into the future and New Paragon City is here.



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Posted

Quote:
Originally Posted by ebon3 View Post
Y'know off-topic and all, but I thought that would have been a good way to have a PSE (Paragon Shattering Event), a some sort of super deadly missile gets launched from Warburg. Statesman and friends go to stop it, they get vaporized along with most if not all of the city (citizens and the player's heros get lucky because they are forced to evacuate to the sewers with the heros defending the citizens from the dangers there in). Poof... advance the story a coupla years into the future and New Paragon City is here.
I mentioned something similar back about the time WoW announced Cata. Well, more like I asked if anyone thought CoH could use a similar "facelift", and/or if it would even happen. Could be an after effect of the "the Storm".

Oh and can New Paragon City not have war walls, plz? kthxbai


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Posted

Quote:
Originally Posted by Ironik View Post
I wouldn't want all the buildings swapped out, but a few new ones interspersed would be nice. Especially if they came with new maps. /em hint-hint
Revamping old buildings I can agree with. Even tearing down specific ones, keeping them as those open pit construction yards for an Issue or a few weeks then replacing them with other buildings sounds well resonable. I just don't want a complete ret con of the city as, for better or worse, it already is what it is. I don't want a NEW city, just a better version of our current one.

And a version which still includes War Walls, as well.


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Originally Posted by Arcanaville View Post
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Posted

Quote:
Originally Posted by Samuel_Tow View Post
And a version which still includes War Walls, as well.
Heya Sam,

Given what you said about zones earlier (how you detested islands and whatnot [please pardon the paraphrase]), what if a new version of Paragon had no War Walls but the cool zoning tech from Praetoria?

See, Paragon isn't an island. It's a big, sprawling, massive city. And if you tore down the war walls, you'd be able to see it sprawling as far as the eye could see (or your video card could render). You'd still have to zone, but the city would seem larger, when, in fact, it's the same size it's always been. You'd just be seeing more of it at once.

Just begging a penny fer yer thoughts.