Neverwinter Nights


Amy_Amp

 

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Ripped from the Wizards of the Coast website:

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August 23, 2010 (Renton, Wash.) – Two major Dungeons & Dragons franchises will meet for the first time when R.A. Salvatore’s Gauntlgrym releases on October 5, 2010. The first book in a new trilogy, Gauntlgrym introduces Salvatore’s signature character, Drizzt Do’Urden, to the renowned city of Neverwinter – from the hugely popular D&D video game franchise Neverwinter Nights.

The release of this first book in the Neverwinter trilogy lays the groundwork for a multi-platform event. Atari, one of the world's most recognized videogame publishers, and Cryptic Studios, the acclaimed developers behind City of Heroes, City of Villains, Champions Online and Star Trek Online, today announced the development of Dungeons & Dragons Neverwinter for PC, a new online-centric roleplaying game based on Wizards of the Coast's Dungeons & Dragons global property and the beloved city of Neverwinter. The PC game is scheduled to release in Q4 2011. Also in the works for 2011, Wizards will be releasing a Neverwinter RPG and board game to coincide with the PC game and book trilogy.

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Interesting news. I used to play 3.5 a while back, which is to say among my friends and myself no wants to DM anymore, or do the work necessary to DM well. An art I lack, but whenever one us feels like DMing a short campaign we try. Anyway, I just wanted if Positron's going to be involved with somehow. That interview with War Witch in the NY Post mentioned a rumor of Positron possibly being involved in another project.


 

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This presents an interesting conundrum for interpreting the new forum rules. Is it acceptable to copy-paste the announcement of the novel and the pen-and-paper RPG tie-in without mentioning the video game, or is this whole topic verbotten?


 

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I saw no mention of Paragon studios in that. Just Cryptic. cryptic hasn't been involved with CoH since I11 (I11 going live just weeks after the Changeover. Posi's probably working on the upper tiers of the incarnate system.


On Justice
Global @Desi Nova Twitter: @desi_nova Steam: Desi_nova. I don't do Xbox or PS3

 

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Quote:
Originally Posted by Desi_Nova View Post
I saw no mention of Paragon studios in that. Just Cryptic.
That's the difference between "the acclaimed developers behind City of Heroes, City of Villains, Champions Online and Star Trek Online" and "the developers behind Champions Online and Star Trek Online".


 

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Quote:
Originally Posted by ChaosAngelGeno View Post
.....Two major Dungeons & Dragons franchises will meet for the first time when R.A. Salvatore’s Gauntlgrym....
My God, is that hack still churning out D&D sharecropper fiction?


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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What your quote doesn't say is that it's based on 4e rules (love 'em or hate 'em), only contains 5 classes (the first 4e Player's Handbook alone contains 8, and they're well over 2 dozen officially supported classes now), and runs more like an online single player game with optional co-op.
Oh, and since it's 4e, it's set a few hundred years in the future from 3.5 Forgotten Realms. Whatever tie-in they're trying to do is somewhat of a failure based on that alone. And Salvatore is involved in the writing for the game, as well.
And it's called Neverwinter. Neverwinter Nights is a whole different game.


 

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I don't care for 4e all that much. They took it too far back toward miniature wargaming. Its like devolution, the man turning back into the monkey. I mean, tactical movement powers? Come on.... that's lame. So are the healing surges and that skill system from Star Wars Saga that I hate hate hated so much because I couldn't customize as I could in 3/.5e. Oh yeah, and all the classes basically doing the same stuff with flavor text differences, also lame. Might as well remove classes entirely since all they are is words on paper now.

....

Oh, ranting again. Yeah, Cryptic has nothing to do with CoH anymore, OP.


 

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Kinda sad that a new Neverwinter game is doomed to suck.


Be well, people of CoH.

 

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Quote:
Originally Posted by TrueGentleman View Post
This presents an interesting conundrum for interpreting the new forum rules. Is it acceptable to copy-paste the announcement of the novel and the pen-and-paper RPG tie-in without mentioning the video game, or is this whole topic verbotten?
From what I take of the rules the PnP game can be talked about. The PC game is a no no.


 

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Quote:
Originally Posted by Bill Z Bubba View Post
Kinda sad that a new Neverwinter game is doomed to suck.
Can't be worse then Neverwinter Nights 2. At least Cryptic is good for support and several expansions afterwards, instead of forcing the fans to take over the project to fix bugs and continue development.


 

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Quote:
Originally Posted by Bill Z Bubba View Post
Kinda sad that a new Neverwinter game is doomed to suck.
Cryptic has never made a good game.


 

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Originally Posted by Golden Girl View Post
I think CoH is quite good
Well, it's much better now than when it was under Cryptics regime.


Pretty sad they're the ones making a neverwinter mmo :|
It would've been intresting to check out, but now i just feel like... "meh"


 

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As I understand it, the new NWN is more of a co-op rather than a true MMO. I'll check it out in any event.



------->"Sic Semper Tyrannis"<-------

 

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Originally Posted by Scythus View Post
Come on.... that's lame. So are the healing surges and that skill system from Star Wars Saga that I hate hate hated so much because I couldn't customize as I could in 3/.5e.
I spent rather a while thinking about why I never found 3/3.5e as fun as any of the previous versions. I finally came to the conclusion that they actually gave far too much room to tweak characters for my taste. It may not have been too terribly bad if it had just been the skills, but added to the ability to take levels of different classes and the like I always ended up feeling like I was playing a spreadsheet instead of a character.

That said, I agree that 4e dialed back too much on the customization. I do like it a bit more than 3/3.5 though.


MA Arcs: Yarmouth 1509 and 58812

 

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Quote:
Originally Posted by Golden Girl View Post
"Acclaimed"? The acclaim for Crytpic kinda stopped after they sold their one and only success
Yeah, that still hacks me off a little every time they trot that one out.
They don't own CoX anymore, so why are they allowed to mention it? Sure, they started it...but it's the Paragon studios team who have made it what it is today.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Originally Posted by Sapphic_Neko View Post
Pretty sad they're the ones making a neverwinter mmo :|
It would've been intresting to check out, but now i just feel like... "meh"
From their own announcements and interviews. Neverwinter Nights by Cryptic isn't an MMO.


 

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Originally Posted by Techbot Alpha View Post
Yeah, that still hacks me off a little every time they trot that one out.
They don't own CoX anymore, so why are they allowed to mention it? Sure, they started it...but it's the Paragon studios team who have made it what it is today.
The same reason why the Cryptic Logo still appears on the front of the CoH site, they still own the engine and NCSoft is licencing it from them.


 

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Originally Posted by Nethergoat View Post
My God, is that hack still churning out D&D sharecropper fiction?
Why is he a hack? I've enjoyed his D&D books up until this one.


 

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Originally Posted by PowerStream View Post
Why is he a hack? I've enjoyed his D&D books up until this one.
I didn't mind the Icewind Dale trilogy back when it came out, but to keep cranking the handle churning out glorified fanfic for whats it been now, twenty five years? That's the definition of 'hack', grinding out uniformly generic product for a paycheck.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

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A hack publisher is publishing a game developed by a hack game developer based on hack fantasy which ripped off a hack novel. That seems promising to me.

i wonder how long till the fan boys realize i called their precious bad again.


 

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Quote:
Originally Posted by Oliin View Post
I spent rather a while thinking about why I never found 3/3.5e as fun as any of the previous versions. I finally came to the conclusion that they actually gave far too much room to tweak characters for my taste. It may not have been too terribly bad if it had just been the skills, but added to the ability to take levels of different classes and the like I always ended up feeling like I was playing a spreadsheet instead of a character.
Really? Because I loved the customization 3/3.5 offered. It felt like I was designing a person, as no two people are perfectly identical. 4e took that all away.


 

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Quote:
Originally Posted by Nethergoat View Post
I didn't mind the Icewind Dale trilogy back when it came out, but to keep cranking the handle churning out glorified fanfic for whats it been now, twenty five years? That's the definition of 'hack', grinding out uniformly generic product for a paycheck.
There were a lot of books in the middle that were pretty lackluster because he didn't really want to be writing them. After he was able to get a few other series under his belt for other publishers he evolved as a writer. The Dragonslayer series was terrible, the Sword of Bedwyn series started to see him grow and was pretty enjoyable, the first Demon Wars trilogy was solid... and then starting with Mortalis, a bridge between his first and second demon wars trilogy, everything seemed to click into place for him as a writer. The second demon wars series was, aside from his personal love of the monk class clouding his judgement from time to time, pretty damned good.

Then he got to bring all that he'd learned by being allowed to deviate from his Forgotten Realms novels back to them. His most recent trilogy is an excellent mix between the high politics of his demon wars series and the high action fantasy that people demand of him. And Drizzt has subtly been toned down book after book for a bit... he's one of the most accomplished swordsmen in the Realms, but not the invincible walking blade barrier he became for a bit.


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."

 

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Quote:
Originally Posted by Scythus View Post
Really? Because I loved the customization 3/3.5 offered. It felt like I was designing a person, as no two people are perfectly identical. 4e took that all away.
I've run five 4e campaigns, played in 3 or 4 more, and done a few play by posts over e-mail. No two characters of the same class have looked the same so far... though every fighter so far has taken Come and Get It and Rain of Steel, that's as close as it gets. I haven't seen Paragon paths repeated, I haven't seen epic destiny's repeated (except by me. I love the Undying Warrior epic destiny).


Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."