Neverwinter Nights
This presents an interesting conundrum for interpreting the new forum rules. Is it acceptable to copy-paste the announcement of the novel and the pen-and-paper RPG tie-in without mentioning the video game, or is this whole topic verbotten?
I saw no mention of Paragon studios in that. Just Cryptic. cryptic hasn't been involved with CoH since I11 (I11 going live just weeks after the Changeover. Posi's probably working on the upper tiers of the incarnate system.
On Justice
Global @Desi Nova Twitter: @desi_nova Steam: Desi_nova. I don't do Xbox or PS3
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
"Acclaimed"? The acclaim for Crytpic kinda stopped after they sold their one and only success
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What your quote doesn't say is that it's based on 4e rules (love 'em or hate 'em), only contains 5 classes (the first 4e Player's Handbook alone contains 8, and they're well over 2 dozen officially supported classes now), and runs more like an online single player game with optional co-op.
Oh, and since it's 4e, it's set a few hundred years in the future from 3.5 Forgotten Realms. Whatever tie-in they're trying to do is somewhat of a failure based on that alone. And Salvatore is involved in the writing for the game, as well.
And it's called Neverwinter. Neverwinter Nights is a whole different game.
I don't care for 4e all that much. They took it too far back toward miniature wargaming. Its like devolution, the man turning back into the monkey. I mean, tactical movement powers? Come on.... that's lame. So are the healing surges and that skill system from Star Wars Saga that I hate hate hated so much because I couldn't customize as I could in 3/.5e. Oh yeah, and all the classes basically doing the same stuff with flavor text differences, also lame. Might as well remove classes entirely since all they are is words on paper now.
....
Oh, ranting again. Yeah, Cryptic has nothing to do with CoH anymore, OP.
Kinda sad that a new Neverwinter game is doomed to suck.
Be well, people of CoH.
Come on.... that's lame. So are the healing surges and that skill system from Star Wars Saga that I hate hate hated so much because I couldn't customize as I could in 3/.5e.
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That said, I agree that 4e dialed back too much on the customization. I do like it a bit more than 3/3.5 though.
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"Acclaimed"? The acclaim for Crytpic kinda stopped after they sold their one and only success
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They don't own CoX anymore, so why are they allowed to mention it? Sure, they started it...but it's the Paragon studios team who have made it what it is today.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
A hack publisher is publishing a game developed by a hack game developer based on hack fantasy which ripped off a hack novel. That seems promising to me.
i wonder how long till the fan boys realize i called their precious bad again.
I spent rather a while thinking about why I never found 3/3.5e as fun as any of the previous versions. I finally came to the conclusion that they actually gave far too much room to tweak characters for my taste. It may not have been too terribly bad if it had just been the skills, but added to the ability to take levels of different classes and the like I always ended up feeling like I was playing a spreadsheet instead of a character.
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I didn't mind the Icewind Dale trilogy back when it came out, but to keep cranking the handle churning out glorified fanfic for whats it been now, twenty five years? That's the definition of 'hack', grinding out uniformly generic product for a paycheck.
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Then he got to bring all that he'd learned by being allowed to deviate from his Forgotten Realms novels back to them. His most recent trilogy is an excellent mix between the high politics of his demon wars series and the high action fantasy that people demand of him. And Drizzt has subtly been toned down book after book for a bit... he's one of the most accomplished swordsmen in the Realms, but not the invincible walking blade barrier he became for a bit.
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Weight training: Because you'll never hear someone lament "If only I were weaker, I could have saved them."
Ripped from the Wizards of the Coast website:
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August 23, 2010 (Renton, Wash.) Two major Dungeons & Dragons franchises will meet for the first time when R.A. Salvatores Gauntlgrym releases on October 5, 2010. The first book in a new trilogy, Gauntlgrym introduces Salvatores signature character, Drizzt DoUrden, to the renowned city of Neverwinter from the hugely popular D&D video game franchise Neverwinter Nights.
The release of this first book in the Neverwinter trilogy lays the groundwork for a multi-platform event. Atari, one of the world's most recognized videogame publishers, and Cryptic Studios, the acclaimed developers behind City of Heroes, City of Villains, Champions Online and Star Trek Online, today announced the development of Dungeons & Dragons Neverwinter for PC, a new online-centric roleplaying game based on Wizards of the Coast's Dungeons & Dragons global property and the beloved city of Neverwinter. The PC game is scheduled to release in Q4 2011. Also in the works for 2011, Wizards will be releasing a Neverwinter RPG and board game to coincide with the PC game and book trilogy.
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Interesting news. I used to play 3.5 a while back, which is to say among my friends and myself no wants to DM anymore, or do the work necessary to DM well. An art I lack, but whenever one us feels like DMing a short campaign we try. Anyway, I just wanted if Positron's going to be involved with somehow. That interview with War Witch in the NY Post mentioned a rumor of Positron possibly being involved in another project.