Alpha Slot and Dominators


Airhammer

 

Posted

I'm curious what those of you with more dominator experience think of the Alpha Slot information. Mostly, I'm wondering about the effect of the Spiritual tree on perma-doms.

Is this going to free up slots and make perma easier to achieve?

I recently made a Mind/Psi dom with going Incarnate in mind. Most of my characters end up being pretty street-level, so it was a bit of a stretch for me to make one for whom achieving godhood seemed natural.



 

Posted

I wonder if the +recharge will affect powers that can't be slotted (domination).


 

Posted

Quote:
Originally Posted by Krya View Post
I wonder if the +recharge will affect powers that can't be slotted (domination).
Good question. If not, it's still very powerful. An extra 45% enhancement from Core Paragon to all powers, including hasten, is strong. Even if that gets cut down to +30% if already ED capped.


 

Posted

Theres also the option of making shooting for defence easier.

My perma dom/S/L soft capped build should be able to more efficiently slot a few powers now.


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Posted

Quote:
Originally Posted by Gearsinger View Post
I recently made a Mind/Psi dom with going Incarnate in mind. Most of my characters end up being pretty street-level, so it was a bit of a stretch for me to make one for whom achieving godhood seemed natural.
Incarnate isn't godhood. It is having some of the power of a god, not being the god. And some of them are street level. Think of Trapdoor from the Grandville arc. Dude's a common thief, barely even ranks as a super villain based on his actions. Yet he drank from the well of furies and is an incarnate. Powerlevel is decently up there with what the arc says of his teleporting abilities, but his actions and behavior are not godlike.

The options are there to go whichever way you want to take your character's story. Stheno is also an Incarnate, and she is pretty close to having her children treat her like a god. Recluse looks to suffer from Messianic Narcissism, and may or may not think he is a god, but certainly doesn't act the part. Statesman and his many alternate versions are superman level heroes, but never really take the divine role. Then Trapdoor is your street-level character.

So whichever route you want your story to take, there is an existing Incarnate who embodies it in the official game lore.

Now, with the story out of the way, Yes, I think that the spiritual tree will make permadom easier. Especially the later versions. It seems to be a global buff to all powers that can accept recharge buffs so it should impact domination.

But look carefully at the description. Of the weakest power, only 1/6 is immune to DE. On powers like domination that have nothing slotted and only benefit from global recharge bonuses, I'd ASSUME that this means 100% of the bonus will apply. But it depends how they code it. Might be that only 1/6 applies. If that is the case, it is still a 5.5% recharge buff. As good as you get from 5 or 6 slots depending on the set. Definitely easier to do. If you get the whole 33% then that would be huge.

But I haven't heard anything on duration. And unless I misunderstood, these things are temporary/consumable. I'm not sure they really intend the level shift to permanently make you level 52. Be cool if that is the case, but I'm not sure it is. Can anyone clarify?


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Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Time for 1-slotted permahasten.


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Posted

Radial Nerve looks kinda appealing. More defense out of CJ and Weave, ability to underslot Acc and still hit +4s, and a substanital boost to Hold duration, and Confuse duration for Mind, Elec and Plant.

Spiritual Core is going to help with permahasten and generally getting good powers back faster, and there are a few powersets with good stuns (Fire, Gravity, Earth). The radial doesn't really look like a great deal; to-hit buffs, slows, and jumping aren't really a Dom's strongest suit.

Earth Control gets quite a lot out of a Radial Musculature, since most powers have a defense debuff, and you've got a lot of damage powers (you're a dom). Stamina gets some extra enhancement, there's a tohit debuff in Earthquake, an immob, and you get a runspeed boost from Sprint and Swift.

Cardiac's not really that great for anyone, but it's best for Mind (has both sleeps and a fear). Of course, if you're having endurance problems, Cardiac will solve them like nothing else.


 

Posted

Quote:
Originally Posted by Krya View Post
I wonder if the +recharge will affect powers that can't be slotted (domination).

I hadn't even considered that it wouldn't. It would hit dominators harder than most if that were the case. Even still, it would affect Hasten, making perma-Hasten easier to achieve, thus help perma-dom along.

Quote:
Originally Posted by GavinRuneblade View Post
Incarnate isn't godhood. It is having some of the power of a god, not being the god. And some of them are street level. Think of Trapdoor from the Grandville arc. Dude's a common thief, barely even ranks as a super villain based on his actions. Yet he drank from the well of furies and is an incarnate. Powerlevel is decently up there with what the arc says of his teleporting abilities, but his actions and behavior are not godlike.

The options are there to go whichever way you want to take your character's story. Stheno is also an Incarnate, and she is pretty close to having her children treat her like a god. Recluse looks to suffer from Messianic Narcissism, and may or may not think he is a god, but certainly doesn't act the part. Statesman and his many alternate versions are superman level heroes, but never really take the divine role. Then Trapdoor is your street-level character.

So whichever route you want your story to take, there is an existing Incarnate who embodies it in the official game lore.
That's totally true. My one current level 50 character probably should have stopped around level 20, though. I was already uncomfortable with the level of power she has versus what she had in my head. She's an old pen-and-paper character who was designed more as "neighborhood watch" rather than "single-handedly save the world" as many high-level arcs have you doing. Thus I made a couple characters for whom phenomenal cosmic power is the point.



 

Posted

The Spiritual +Rech slot doesn't affect Domination I'm afraid - it only affects powers that can actually be slotted for recharge reduction. As said however, it will improve Hasten's recharge time which should in turn make permadom more easily achievable - especially once you have one of the 2nd tier Spiritual boosts which have a third of their enhancement bypass ED rather than the sixth of the common boost.


 

Posted

You should all be aware that the incarnate slot only takes effect if you are level 50. If you exemplar to 49.99 you still lose it and all the benefits you get. So it's not something you should build around unless you will NEVER EVER exemplar down on that character.


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Posted

It might make it seemingly easier, maybe in so much that we dont have to worry as much about getting a bigger boost from a purple set or a LOTG, however one thing to keep in mind is that in most cases the recharge boost from a IO set hits around having 5 peices slotted. So in that manner honestly i dont see alot of options opening up with this slot usage.

I mean it will be nice, and it is a nice boost im sure and maybe will give me a few more seconds of overlap to click again, but i dont see that slotting as really requiring me to change anything in any of my builds as a result of it.


 

Posted

Spiritual Core + Frenzy + set bonuses + hasten = perma-incarnate-Dom?


 

Posted

I've got a decision to make- etheir
1) A Musculature to try and push my Fire/Fire/Fire Dom's damage even higher

OR

2) A Spiritual Core to get either Perma-Hasten or Perma-Flashfire...

hmmm....




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Posted

So whats the minimum recharge needed for perma hasten? With and without slotting it with SO?


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Posted

Bare minimum extra recharge is 205%. That plus the 70% of Hasten itself (assuming 3 SOs worth of slotting).




"Well, there's going to be some light music and a short note of apology saying, 'The universe ended last week, we're really sorry, we don't know what you're doing here, didn't you get the message?'"- Steve Moffat

 

Posted

difficult question. My main is a mind/psi/psi dom - bloody love her - she used to be mind/psi/soul and since the change to psi epics she has lost a signifiant amount of dmg because of the lack of soul drain but i gained link minds which has given her alot more def, psi nado, and mind over body. So the question is which tree does she go down....

Nerve Core Paragon [Very Rare]

For all powers: Increases Accuracy by 45%, Hold Duration by 33%, and Defense Buff effects by 20%.

Acc will help alot seeing as total domination tends to miss a fair few times, def buff will help with weave, maneuvers, and link minds. Increase in hold duration wont help much seeing as everything is dead before it wears off.

OR

Musculature Total Core Revamp [Rare]

For all powers: Increases Damage by 45%, Immobilization Duration and Defense Debuff effects by 33%

Now only the dmg buff will help with this but that is a massive increase in dmg and def buff wont really matter much if things fall alot faster.

Spiritual tree wont help really, she cant stun or heal, she has 215% global rech so the rech increase will be wasted.

Very difficult choice.


 

Posted

Quote:
Originally Posted by Madamme Mayhem View Post
difficult question. My main is a mind/psi/psi dom - bloody love her - she used to be mind/psi/soul and since the change to psi epics she has lost a signifiant amount of dmg because of the lack of soul drain but i gained link minds which has given her alot more def, psi nado, and mind over body. So the question is which tree does she go down....

Nerve Core Paragon [Very Rare]

OR

Musculature Total Core Revamp [Rare]


Very difficult choice.
I'm thinking Musculature. If accuracy is an issue there are better ways to get it, and you only need a finite amount of it. At some point you have 95% to hit. Keep in mind that the rare and very rare Incarnate slots give you a level shift as well, so those +3 enemies are now only +2 or +1, and you hit them easier even if you go with Musculature. so it is very likely a lot of that accuracy is "wasted". On the other hand, there is no such thing as "enough damage" and certainly no such thing as "too much" damage.

More importantly two things to keep in mind: #1 Only the weakest abilities are coming with i19, not the rare and up. #2 the incarnate slotting isn't locked in, you can swap it out, unlike an enhancement. So the real answer is, which one do you take all the way and which one part of the way? Because you can do both, just not at the same time.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

Quote:
On the other hand, there is no such thing as "enough damage" and certainly no such thing as "too much" damage.
True enough as far as it goes, however there IS such a thing as "too much damage buff".

According to Paragonwiki, the damage cap for a Dominator over lever 21 is 400%, which includes the base 100% damage of an attack. Fully slotted with ED, that means that you have a bit over 200% leeway in damage buff.

While I'm certain that most IO builds won't be able to grant that without sacrificing almost as much as a perma-dom build, I'd like to see some hard numbers on whether Incarnate boosts will follow or bypass AT caps. If they follow those limits, then some of the boost to damage might be lost, might it not?


 

Posted

Quote:
Originally Posted by Netphenix5 View Post
I'd like to see some hard numbers on whether Incarnate boosts will follow or bypass AT caps.
Incarnate boosts bypass (to varying degrees) ED but there has been no mention of bypassing AT caps, so I think it's safe to say they don't.


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Posted

Spiritual is the one with +recharge AND +heal, or am I confused? Extra heal would be frosting for plant doms with spirit tree and EC doms with Static Field. Or, would those effects be unnoticeable?


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Posted

My Ice/Ice/Ice might go with the endurance slot. His gobs of recharge, on top of being Icey Assault means he can burn through the blue bar faster than domination can return. I might check the +Recovery IOs to see if they balance the gain/loss before I commit, though.



 

Posted

Quote:
Originally Posted by Psylenz View Post
Spiritual is the one with +recharge AND +heal, or am I confused? Extra heal would be frosting for plant doms with spirit tree and EC doms with Static Field. Or, would those effects be unnoticeable?
I dunno on static field, but Spirit Tree is just regeneration not direct healing, and it's really not all that impressive. It helps to be sure, but the base value isn't enough that I can see it benefitting so highly as to be noticable.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I have 3 perma-doms and respecing them wasn't an issue, a few extra LoTGs in two of them was nice. But I'm at a total loss of what to slot for them on their alpha slot. I know recharge is nice, but they're already perma'd. Purples sets make the acc boost unneeded. No endurance issues because domination refills the bar and inspirations fill the holes. Guess I could do damage, but all their attack powers are in the 90% area for their attacks. Any suggestions?

My doms are: Fire/Psi, Plant/Fire, Mind/Nrg


 

Posted

Im going with End redux for all my Dom's. They already have PermaDom so more recharge wont help but they call ALL burn through and end bar very quickly. Sometimes its just Dom recharging that saves my blue bar.


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
I dunno on static field, but Spirit Tree is just regeneration not direct healing, and it's really not all that impressive. It helps to be sure, but the base value isn't enough that I can see it benefitting so highly as to be noticable.
remember. This is not a set bonus like 5% to healing.

This is an enhancement to all powers that will take a healing enhancement.

So it should work. Likewise health and most of a /regens powers would see a benefit. How much of a benefit overslotting above ED is I don't know? but the possibilities for a regen aiming for the healing one makes me quiver. I'm betting majorly more affective than slotting some of the smaller +regen bonus used.


Quote:
Originally Posted by VoodooGirl View Post
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