Discussion: First look at the Incarnate system on the Going Rogue website!
Those look powerful! While I look forward to slooooowly making my way through the alpha slot, I can't help but be curious about how being an incarnate effects the rest of the game. Would it make some things too easy?
I'm sure it's been considered, tested, and tweaked in beta. |
That being said, by the time one is finished with all the Incarnate Slots, you could probably solo the LRSF.
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WEB SITE CORRECTION
The chart of Incarnate Salvage lists the source of Dimensional Keystone and G'rai Matter components and Shards as unknown.
Well, if things haven't changed from the I18 Beta, the Dimensional Keystone comes from the Reichsman SF/TF (Barracuda and Dr. Kahn); and G'rai Matter is purchased with Vanguard Merits at the Vanguard Work Table (since the Mother Ship Raids do not have a reward table).
Also Shards have at least two sources:
1. Drops from defeating level 50+ critters. (In I18 Beta, the rate of drop was similar to Rare (Orange) Recipes and higher ranked foes (e.g. Bosses and EBs) had a higher rate of drop).
2. 4 Shard reward from the Hamidon Raid.
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I think perhaps people misunderstood the question about the picture: The guy ABOVE the City logo would seem to be Romulus Augustus. The toon front-and-center is meant to be a player toon.
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Only one thing worries me about this update and it is this quote from the GR homepage:
"Every major content update will reveal new Incarnate abilities."
Does this mean every Issue will have a new Incarnate slot OR only large Issues will have a new Incarnate slot? Not to be too picky but if we only get one or two slots a year for the next few years, then I will be disappointed.
Other than that though, this stuff looks amazing.
Only one thing worries me about this update and it is this quote from the GR homepage:
"Every major content update will reveal new Incarnate abilities." Does this mean every Issue will have a new Incarnate slot OR only large Issues will have a new Incarnate slot? Not to be too picky but if we only get one or two slots a year for the next few years, then I will be disappointed. Other than that though, this stuff looks amazing. |
@Golden Girl
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I'm curious to learn how the Level Shifts work..
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I am hoping each issue with have some new Incarnate threat. Sooner or later as stated you will be able to solo LG.T.F. So with each new power there has got to be someone who can go toe to toe with you along the way.
Looks good overall, couple of observations:
Minor complaint: All of the names of the Incarnate powers are somewhat organic. I'd like some Mechanical, Hydraulic, High Explosive, Computational, etc. type named stuff.
Slightly less minor: I've got a character that I like a lot that does a lot of -Recharge as a secondary effect, and I don't see a way to boost that. Perhaps this could be made more flexible in the future? (I'm sure things a fixed in stone for I19 and I20.) Like if I give up Healing or Immobilize in one of those powers, can a get a different secondary boost, like -Recharge?
Just thinking out loud....
What do they mean by "level shift" with the incarnate slots?
Wow. Thank you Paragon Studios for making so much info on the Incarnate System public so soon. It's all very impressive and I can't wait to start my Incarnate journey in I19.
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@Golden Girl
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My guess on that level shift would be that it would allow us to have a level without actually being that level. That way when you fight say 54 and your say 52 (even if those 2 levels are imaginary) you do more because the game doesn't automatically scale down your powers because of the level difference. If that's the cause I wonder if it will only work when your doing incarnate level stuff? Would be interesting to walk around peregrine seeing the 50's being grayed out XD
That's just a guess though. If they are actual physical levels that should be interesting indeed.
Either way is purely speculation... just have to wait and see.
Dreaded Wail hits things freakin' hard.. i like to hit things freakin' hard... so.. id go Wail... SAVE THE WAILS!!!! - Solar_Lunata
Actually, if they stick to their schedule, we'll get it near the end of 2012, so it's likely the world will end at about the same time.
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Cool!
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It may have an impact on current lvl 50 content (ITF,STF,LGTF, etc.).
Well the game still be challenging? There is always the AE. I was musing over facing off against a +2 Master Illusionist in a global channel the other day and someone mentioned running across a AV level Master Illusionist in the AE. I think we can find plenty of challenge in there if we want to find it. :-)