2 billion per enhancer
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So, 6 years and still no grasp of th mrket, probably not a very fully kitted 50, and exactly my point. Someone running content for this long should have at least one (or 6!) really nicely finished 50s. They say on/off, so lets call it three years gaming. That means 3 fully kitted out toons, or if really on/off, and part time casual, at least one. One fully nicely done character in 6 years? But, nope, cause he doesnt stand at the market kiosk and play city of wall street.
Hi. I'm SuperFerret.
After playing the game on and off for about 6 years I still utilize the market without being deterred by the higher end stuff, which I admit to being a bit out of my grasp (but that's comparable to a level one seeing a level 50 standing around under Atlas, I'm not there yet, but it's just a matter of time).[/B] |
Sorry if I am speaking out of turn for you Ferret, and it does not sound like you are complaining about your situation.
I bring this up because if you were marketing to ne players, how could you look at them and be like, "You can play for the better part of a decade and really get mediocre treasure unless you diligently play our add on "Cityof Wall Street""
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Worth repeating.
I have only one thing to add to this thread which has not been expressed yet.
I have no trouble making money, and I am perfectly willing to do what's necessary to outfit my toons. However, I find the whole crafting and market experience takes me far away from the feeling that I am any kind of superhero. It's like pretending to be batman by sitting at a fleamarket selling used blankets. I wish that the game was able to connect the best ways of making money with the main theme, that we are super-powered beings running around doing cool stuff. . |
3 years! Its fixed. Where are those party hats?
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You could not be more mistaken, Blue. That's where the major breakdown is between you and basically every other poster here.
For me, to stop the obvious snarky comment, I enjoy character build out, especially the 3D generation screen. that is primarily why I still subscribe. However, from a pure video game that rewards commensurate with effort, this game is severly tilted to farmers and marketeers. And guess what? That is not what most trial ccount users are looking for. They are looking for a super powered video game. they want toys, bells, whistles, and they are not looking to play city of grind one room, or city of wall street.
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There is no "severe limitation". It's not as if building a character with SOs is hopelessly gimp*. You repeatedly refuse to accept the notion that we've got a game where the baseline character is well-equipped to handle the game, but they offer us ridiculously overboard levels of power if we want to spend the time chasing it. Before they ever added Inventions to the game, all my level 50s played solo on Invincible/Relentless settings, some even padded for two players. (I have two accounts so I would load my second account to increase the number of spawns.) That includes stuff like my Defenders. Now that I have Inventions I do things like run on +2/x6-8.
I'm sorry, but no one is going to accept that every character has to run on settings that high to feel reasonable. It's there for you to chase if you want it, but declaring that it has to be easy to obtain is always going to be a non-starter. Give up trying to convince the larger forum population that this is a reasonable goal. And if you won't convince us, then you will likely never convince the devs with your letter, because the devs are probably much more conservative about this than the players.
* Even if one is unsatisfied with SO builds, it's not as if there aren't easily accessible levels of improvement above that SO baseline through incredibly inexpensive approaches like "frankenslotting", using uncommon or cheap "rare" sets, or buying only limited numbers of very specific expensive items (see: Miracles). The notion that it's "purples and PvPOs or bust" is setting up a false dichotomy.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
You left out the fixed part.
If you happen to be the sort of person who enjoys playing the game and you do story arcs, do Ouroboros arcs, do Strike Forces or Task Forces, do AE missions, and keep or sell any good drops that you happen to get, and try to enjoy yourself, it doesn't take nearly as long.
The only way it could take you 1000 days is if you don't do any story arcs, don't do any Ouroboros arcs, don't do any Strike Forces or Task Forces, don't do any AE missions, delete any good drops that you happen to get, and try really hard to be miserable about it.
If you happen to be the sort of person who enjoys playing the game and you do story arcs, do Ouroboros arcs, do Strike Forces or Task Forces, do AE missions, and keep or sell any good drops that you happen to get, and try to enjoy yourself, it doesn't take nearly as long.
The only way it could take you 1000 days is if you don't do any story arcs, don't do any Ouroboros arcs, don't do any Strike Forces or Task Forces, don't do any AE missions, delete any good drops that you happen to get, and try really hard to be miserable about it.
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Sharker, why do you say I am not willing to do the work for character? Because I am complaining about the 3 1/2 years I have put into the game and with all cash concentrated on one character I am unable to complete it. Trust me, I have gamed a little. I have never said the game was balanced round I/Os. with all my cash on one toon the rest of my 50s are on SOs. they do okay. Never siad SOs were bad. Not Once.
there is no answer for it. it is however long it takes. it goes by person, not a collective whole. stop your whining and move on already. THE GAME IS NOT BALANCED AROUND IO'S. and again, if you want to io out your toon, then do the work for it. everyone else does, why do you feel that you shouldn't have to?
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I am making the point that the game needs to be set up so that someone playing regular content for years should have access to treasure that I feel is now concentrated in the hands of farmers and marketeers.
I'm not sure why we're trying to convince a person who has said "I won't respond to your arguments from this point on"*. Is there any reason to keep this discussion going other than it being amusing?
*I'll provide quotes if asked
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
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This is still not true. You still don't have to do this. There are plenty of other options.
..the 3 1/2 years I have put into the game and with all cash concentrated on one character I am unable to complete it.
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They already have access to it.
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i am very glad you are enjoying your gaming experience. I am just saying, in my opinion, that the Devs would be better served if long term customers such as yourself could have 4-5 characters fuly kitted out in your 5 years, or the equivalent of that treasure spread amongst all your alts. In general, long term customes should see these reward, where I see them concentrated in the hands of farmers and marketeers.
OK, I'll answer it.
More than 5 years. That's how long I've been playing my absolute favorite characters without getting them fully enhanced with every one of the IO sets and procs that I would like to have. I have one level 50 character I'm still playing often that has never, ever gotten a purple drop. With just about 2 years playing at level 50, he's never gotten a purple drop. But I still play him and hope to get those drops when I play him. He's even done just a little bit of PvP play, and never gotten a PvP drop. So far, I don't have a single whine I can make about not getting those drops, because he's still fun to play with just common IOs and a handful of IO procs that I've earned. RagManX |
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After 5 years I have over 10 50s as fully kitted out as I want them.
i am very glad you are enjoying your gaming experience. I am just saying, in my opinion, that the Devs would be better served if long term customers such as yourself could have 4-5 characters fuly kitted out in your 5 years, or the equivalent of that treasure spread amongst all your alts. In general, long term customes should see these reward, where I see them concentrated in the hands of farmers and marketeers.
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Do I expect to be able to kit them out just because I want to do it? No. Do I expect to have to do something towards being able to do it? Yes. How do I do it? I learn the most efficient method of doing it so that I don't have to "waste" my game time doing boring stuff instead of playing how I want.
Expectations vs. reality, that's all this is about. Because reality is difficult to change, perhaps you should look into altering your expectations.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
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This is a serious question.
Or..... You could learn how to manipulate the market. You see, to earn money in this game,doing content is for chumps, what we are selling you is City of Wall Street. Go ahead, stand by that kiosk there and videogame your little heart out.
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How much time do you think it takes, per day, to make, say, a billion inf per month purely though marketing, without selling any drops etc? That's actual hands-on playing time I'm looking for -- the time the marketing character is being actively played and carrying out the bidding, crafting and selling activities?
ETA: I appreciate that you don't want to spend *any* time on the market at all, which is obviously your prerogative. But if we're generalizing this to these hypothetical new players, then I think we have to take people who *might* be willing to use the market into account.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
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Sharker, I amlooking for one thing with this build, Recharge. It is a pretty straightforward goal. The only way to alter the build would be to alter that goal, which would alter the character. I have 5 purp sets, 5 LOTG, 5 sets offering 5%, and a PvP set offering 7.5%. I will keep at it. there is very little help I ned with this build at this point except cash or PvP I/Os, and maybe a couple of odd Hami enhancers to polish it off with style.
your understandings of the market are completely false. anyone can use the market and gain from it. you are just failing to see this because no one is jumping on your little red wagon. like i said earlier, post your build and let others try to help you achieve what you want without having to spend a bunch of infl. if not, you are just like another poster on these boards who absolutely refuses to listen to logic and thinks his way is the best.
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When i move on to my next project, you will love this I think "Middle of the road guy" taking a build and enhancing everything just slightly, instead of a min/max build, a max/min build lol. Everything added on giving the greatest returns, because specifically not chasing the law of diminishing returns. Just taking the first big number jumps and moving to another part to enhance. Trust me, on that build i will be begging for help. But that is for another time.
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I would pray that this new person would never talk to you and instead talk to ANY other poster in here. EVERYONE else in here has a grasp of how the market works, how to best benefit from the game from "normal" play, and an overall better sense of reality.
It is a marketing strategy. Pure and simple. The almighty Dolla. Please, step outside the game for just a second. I have a product. A video game I want to sell you. You have many choices. You can buy console games, or you can get into longer character building and team dynamics thru an MMORPG. So, lets say you chose an MMORPG. Lets say you come to my window first, so I have first crack at the customer. I even give him a free trial period. Clever fellow, he tries this. For free. Once in game, he enjoys it. He also asks questions of some 50s. Hey, how do you get the good treasure. Hey, I looked at Paragon Wiki, these special enhancers, how you get them? Hey, I wentto the boards, someone said download mids to look at builds. I got a top end one (like I usually do on every console game I run, and have been socialized to expect), so how do I go about getting a good build like that here. Well, a few people tell him, you really have a couple choices, you can work a few years through normal content, and maybe/maybe not get that stuff. Or.... You could sit and farm for months on end doing no other content, and probably get pretty close. Or..... You could learn how to manipulate the market. You see, to earn money in this game,doing content is for chumps, what we are selling you is City of Wall Street. Go ahead, stand by that kiosk there and videogame your little heart out. Or.....just do not try to get that stuff. Its in the game, but its not right for you. You are not willing to "earn it" But, the fellow says, I am a pretty good videogamer, playing for years, I love videogames. Oh they say, than stand by that Kiosk, and play the game. If you market like crazy, thats where the rewards are. But, he says, cant i just run content for that stuff. Werent you listening, they say? Everybody knows it would take years that way. The Developers dont reward players of content with the best treasure. o, that gos to farmers, and especially marketeers. They are te ones who get all the stuff. Content playing is for people who actually just need SOs, stick with that. Yeah, and at the end of the trial period..... no sale.
For me, to stop the obvious snarky comment, I enjoy character build out, especially the 3D generation screen. that is primarily why I still subscribe. However, from a pure video game that rewards commensurate with effort, this game is severly tilted to farmers and marketeers. And guess what? That is not what most trial ccount users are looking for. They are looking for a super powered video game. they want toys, bells, whistles, and they are not looking to play city of grind one room, or city of wall street. |
You are still blinded by your expectations and your ignorance. You tell someone that you have to stand next to that Kiosk over there all day to make inf? Did you miss my post telling I spent 2 total hours of gameplay over a 2 month span making a couple billion? 2 hours in a span of 60 days. 2 hours out of a possible 1440.
There have been countless new people that I have met in this game telling me how little grinding there is compared to X game they came from. There are countless new people that I meet in this game that get giddy just because they can get a friggin cape and fly.
Would you take a car engine to a cafeteria lunch lady and as him/her to fix it? No, you wouldn't. You are the cafeteria lunch lady and the car engine is the market. You have shown you don't have much knowledge of the market and yet you tell everyone it's broken and your way of fixing it is better.
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I still don't understand why you want to do that with a DM/Inv. That's not a build where that kind of recharge is typically sought after.
Sharker, I amlooking for one thing with this build, Recharge. It is a pretty straightforward goal. The only way to alter the build would be to alter that goal, which would alter the character. I have 5 purp sets, 5 LOTG, 5 sets offering 5%, and a PvP set offering 7.5%. I will keep at it. there is very little help I ned with this build at this point except cash or PvP I/Os, and maybe a couple of odd Hami enhancers to polish it off with style.
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It just pains me to think that you're putting so much energy into this argument spurred by a build that isn't even getting you the best performance for the money you're (essentially) worried about.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
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You are probably right about my buildout. It is probably completely wrong, still going to complete it.
Did it ever cross your mind that others consider your theories wrong because, well, they could be wrong?
So you are saying that everyone getting them makes people play more? Or even getting them faster than now? Which brings me to that question you seem to be unwilling to answer. Why can't you do it with the current market setup when others can? Why do you think it is not approppriate that completely pimping out one toon with purples/PvP IOs takes some effort? If you are the market/newbie guru, why are the figures you constantly keep posting (250mil for purples, 500mil for PvP IOs) a good price and why do you believe this would help you get/retain customers when it has demonstrably been shown that many customers wouldnt like this change? See what I did there? On a more serious note, I think it should take long. I'm not sure how long, but I've been playing the game for over 5 years and my main is still far from finished even though I've poured multiple billions in the build (purples, PvP IOs, you name it). So I guess longer than 5 years is my answer. Why do you still go on? |
I am saying pcificaly that on the average of one character per year fully kitted out in purps/PvP I/Os should be available per account/per year, or the equivalent treasure split amongst all the customers alts. This without being a master marketeer. I have used the market since I started this game 3 1/2 years ago am am not even close to that mark. I find it frustrating, and I believe other consumers would too. How many years of constant content plaig do the Devs think is appropriate to completely finish only one character? Seriously, So if I play fifty years I have maybe 7 fully pimped characters? How the heck is that customer satisaction. Oh Wait, now is the point I am told about the fascinating game "City of Wall Street"...go to the kiosk..GO.
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And you know this how? Where are your statistics and methodology in obtaining them?
...this game is severly tilted to farmers and marketeers. And guess what? That is not what most trial ccount users are looking for. They are looking for a super powered video game. they want toys, bells, whistles, and they are not looking to play city of grind one room, or city of wall street.
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First off, anyone that know MMOs and is looking for an MMO know that they favor long term players, period. That is the nature of them.
Second, if a person is looking to play a 'supers' game, they get that. Thousands of us had powerful heroes long before IOs were ever part of the game.
Third, if the developers were 'doing it wrong' the game would not still be here. they seem to attract and hold customers quite well for this niche MMO.
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... in my opinion, that the Devs would be better served if long term customers such as yourself could have 4-5 characters fuly kitted out in your 5 years, or the equivalent of that treasure spread amongst all your alts. In general, long term customes should see these reward, where I see them concentrated in the hands of farmers and marketeers.
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YOU seem to think that intelligently crafting and listing IOs on the market gained through normal play to make money is an exploit. The developers do not. This is another laughable viewpoint.
At this point, all I can say is that I really hope your letter to the developers is open, because I could really use a good laugh. The lack of understanding on your part of the MMO market, this game itself and the mechanics of this games internal player driven economy are such that I cannot wait to see what such an uninformed viewpoint comes up with to overhaul the game.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
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It certainly can be already.
I am saying pcificaly that on the average of one character per year fully kitted out in purps/PvP I/Os should be available per account/per year, or the equivalent treasure split amongst all the customers alts.
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I have used the market since I started this game 3 1/2 years ago am am not even close to that mark.
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I am not sure if we're supposed to 'finish'.
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That has crossed my mind several times during this discussion.
I still don't understand why you want to do that with a DM/Inv. That's not a build where that kind of recharge is typically sought after.
It just pains me to think that you're putting so much energy into this argument spurred by a build that isn't even getting you the best performance for the money you're (essentially) worried about. |
I have a DM/Inv scrapper myself and it holds 2 purple sets and the PvP +def IO, but I'm doing things on that scrapper that probably less than 1% of the gaming population does. It was built for a very certain thing and if it weren't for that I wouldn't have the purples or the PvP IO because it would just be overkill. I just like to create my own "end-game." Right now when I do regular content on this scrapper it's kind of boring because of how easy it is.
And that leads me to wonder the same thing you are of whether he is getting the best bang for his buck.
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You can do it without being a master marketeer, trust me on that one. Heck, I haven't even finished school yet and I can do it. I spend on the order of half an hour a week managing my sales and I get my characters kitted out as good as I want/need them.
You are probably right about my buildout. It is probably completely wrong, still going to complete it.
I am saying pcificaly that on the average of one character per year fully kitted out in purps/PvP I/Os should be available per account/per year, or the equivalent treasure split amongst all the customers alts. This without being a master marketeer. I have used the market since I started this game 3 1/2 years ago am am not even close to that mark. I find it frustrating, and I believe other consumers would too. How many years of constant content plaig do the Devs think is appropriate to completely finish only one character? Seriously, So if I play fifty years I have maybe 7 fully pimped characters? How the heck is that customer satisaction. Oh Wait, now is the point I am told about the fascinating game "City of Wall Street"...go to the kiosk..GO. |
I'm sorry I don't have anything else to offer to you but say "learn to use the market efficiently". It has been repeated many times and I feel saying it at this point is quite useless. As I said in another thread, I believe the merit prices of the top-end rares are just fine, but I'd like to see the "lesser rares" and "uncommons" see a lowering in prices. For example, I don't think it'd be unreasonable to get a whole set of Crushing Impact at any level for 1 A merit.
The reason I think the top-end items are fine as they are is because in all of the other games I've played, they were MUCH more difficult to attain, and yet people were happy. Why would I want the "lesser" items made cheaper, then? I think people who want to skip using the market should be able to get builds with uncommon IOs faster than they currently can. To be able to get the real top-end stuff some sacrifices are needed, one being learning and having to use the market.
I digress, so let me stop here.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
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Okay, seriously, let us be done with this very basic part of the discussion. YOU NEED TO USE THE MARKET IN ORDER TO USE THE I/O SYSTEM. You hear that? loud enough?
There is no way for a person to plan a build, then go out and personally collect every recipe and ingredient. You have to trade the ingredients and recipes you do recieve for those you want. Seriously, it is pretty basic. Unless you are trying not to hear me say this. So, given you have to use the market to use the I/O system. You are at the mercy of Farmers and Marketeers who drive the price points. That have tons more treasure, and tons more market knowledge. The newb on the market, the newb in the game, gets walked on like the newest smallest prisoner in Folsom. Great if it was "City of abusers" not so god for "City of I want new players" |
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To kitg out a charcter in 5 purple sets would require 1200 uniterrupted days of TIPing at 50. Add in 2 sets of PVPs and another 360 days, and then a few procs, etc comes to about 6 to 7 years. When I presented this figure earlier in these posts I was widely ridiculed. In fact, it is truly inefficient. We all know the only effective way to kit out a toon is to use the Market.
This will be one of the last times I respond to disingenuous posts such as this. |
You said it is not possible to USE the Invention system without using the Market. I respond that it is possible. You then respond that its not effective, which if you actually read my post you quoted, you'd realized that i actually said it would take much longer.
Now thats take another look at your 1200 day estimate. Lets assume you want 5 full sets of purples, and the top 3 PvP IOs. Thats 5 * 5 * 20 merits for the Purples, and 3 * 35 for the PvP IOs. So your looking at about 605 A-merits. Ok, i can see where you got your 1200 days now. Except your just assuming doing tips. So lets break that down some more shall we?
You can get 7 A-merits every 4 days if you really wanted. You do your tips and get 2 A-merits in those 4 days, then every 20 hours you cash in 20 million inf, and 50 reward merits, and you another A-merits. So thats about 1.75 A-merits every day right? So lets redo your math again.
you need 605 A-merits, and you get 1.75 each day, so 605/1.75 = 345 days.
Now, thats assuming you use the tip system to get about 173 A-merits, and then buy the other 432. Now, to buy 432 A-merits you need 8,640,000,000inf, and 21,600 reward merits. I can see getting all those reward merits within 345 days, so the only issue is the 8.64 billion inf, well, i guess thats not much of an issue as your cashing out every 20 million, and 20 million inf is actually pretty easily to earn up. I mean, thats 1 million every hour (20 hour timer on cashing out) And most level 50s can earn that with just SOs. So, it looks like its completely possible.
So a little under 1 year. Isn't that what your want? Being able to completely IO out your best character in a year? And I proved its possible to do it, without using the market at all.
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Easy, I started with a clean server on Justice pre glee mail. In 2 months, I had a fully IOd (but not with purples) stalker, and all the goodies (5x5 and 1x4 purples, the pet set has different bonuses, 3 LotGs for the build and a couple of spares, miracle, numinas uniques, set of basilisks gazes etc) for my permadom to slot when he hit 50 and 3BN in the bank. It can be done easily, I'm making upwards of 1BN a week marketeering and if I did more of it I could make more. I can also easily knock out a PvP IO in just over a month now which I couldn't then, so that's an extra 3BN/month. That build didn't need the PvP IOs.
Okay, lets pretend you were not trying to be insulting. You are truly astonished. Okay. So, from what yo wrote, ow was I supposed to know fully I/O'd meantpurples and PvP I/Os. Fully I/O'd could mean a ton of 200,000 enhancers slammed onto the build. (Which is actually a cheap and effective way to be stronger than SO. I said it first) I read your post, I just did not understand that your friends fully I/O'd stone tanker was fully I/O'd with the best. In less than 6 months, very very nice.
Would our current group of marketeers consider this a possibility? Call it 5 purple sets (only 5 per, for efficiency), so 25 purples, and lets say 15 PvP I/Os, a couple procs, a global or 3, and never forget the 5 LOTG 7.5%, this stoner will need them. Do that in 6 months on the market and have 2 billion change left over. Is this possible? |
It's true. This game is NOT rocket surgery. - BillZBubba
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this is true, and not hard at all.
It can be done easily, I'm making upwards of 1BN a week marketeering and if I did more of it I could make more.
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i've been getting my 1b for the 88's furnace doing basically two things:
farming MA a few minutes a day and rolling recipes, using those as radar to find good stuff to craft, then bidding on ten stacks and crafting the wins. I stick it all in base storage over the course of the week then blow it out on the weekend when the action is hot.
I could easily double or triple that (anyone could), but I'm happy with my 1b a week for almost no effort.
The big secret to making inf in this game is........its so easy a child could do it.
=p
The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.
My City Was Gone
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What you're talking about is fantasy. In any MMO - *ANY* MMO - the player who is willing to engage in specific high-return activities, be they 'grinding', 'marketeering', whatever, will ALWAYS have greater assets than the 'typical' player.
What i am talking about is having a vibrant gaming environment wherein the players doing the most content, the most teaming with others, the most Massively Multiplayer Online Role Playing Game activities, are rewarded at higher rates than farmers and marketeers.
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This is the nature of the INDUSTRY. It is most certainly not a 'shortcoming' of this game.
Paragon City Search And Rescue
The Mentor Project
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I'll take this a step further. This is like this because people want it to be this way. A lot of people, and I dare suggest that most people want there to be greater reward for greater time/effort expended.
What you're talking about is fantasy. In any MMO - *ANY* MMO - the player who is willing to engage in specific high-return activities, be they 'grinding', 'marketeering', whatever, will ALWAYS have greater assets than the 'typical' player.
This is the nature of the INDUSTRY. It is most certainly not a 'shortcoming' of this game. |
People like to suggest that a "farmer" is somehow exploiting the system. Sometimes they do find ways to do that, but "farming" isn't intrinsically exploiting. It's about finding something that's optimally efficient and performing that activity repeatedly.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Excuse me if I'm coming off snarky, but it really seems to me the root of the problem are your expectations, not the game, and that's what frustrates me. You want this game changed because you don't like it.
EDIT: *mumbles something about Chaos Creator being fast...*
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein