2 billion per enhancer
Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.
For the last few days, I've played about five hours, running alignment missions on two characters (at +0/x1, no bosses). I'm switching them over to the Villain side to unlock Patron Pools, so I haven't even eligible for A-merits in that time. Just from crafting and selling drops, I've made about 150 million in that time, with probably another 5-10 in influence from kills. Comparatively speaking, that's about as slow as inf gain gets on this forum, but it would still allow me to IO out a build in a matter of weeks.
It's clear that discussing economic theory -- real-world or in-game -- with you is pointless, B_C. So post your build. Seriously, post it. I'll help you. I'm sure others will too. You don't need all of those super-expensive IOs. Sometimes, throwing influence at a build can even hurt its performance. |
Ultra rare "stuff" keeps people playing because they have things to continually strive for. There's always that next IO or next badge that they want, and that keeps them playing longer.
Let me ask you this, after you pimp out your character with IO's what then? What will you do then? |
So, you ares aying that by never getting this makes people play more? Or, get them once in a great while? Which brings me to that question everyone that disagrees with me seems unwilling to answer. How long? How long do you think it is appropriate to take to completely purple/PvP I/O one character, at the expense of all others? If you were in a marketing strategy sesson for the game, what figure would you throw out as to a good time range, and hy do you believe this wold help you get/retain customers?
Ultra rare "stuff" keeps people playing because they have things to continually strive for. There's always that next IO or next badge that they want, and that keeps them playing longer.
Let me ask you this, after you pimp out your character with IO's what then? What will you do then? |
So, you ares aying that by never getting this makes people play more? Or, get them once in a great while? Which brings me to that question everyone that disagrees with me seems unwilling to answer. How long? How long do you think it is appropriate to take to completely purple/PvP I/O one character, at the expense of all others? If you were in a marketing strategy sesson for the game, what figure would you throw out as to a good time range, and hy do you believe this wold help you get/retain customers?
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Okay, first off, people can demonstrably do that in under a year if they really want to.
I am not particularly sure that it should be practically possible to fully kit out a character in "ultra rares". Ultra rare does not mean "everyone you meet has twenty or more of them". |
This thread isn't quite silly enough.
Fetch my fighting trousers!
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
Which brings me to that question everyone that disagrees with me seems unwilling to answer. How long? How long do you think it is appropriate to take to completely purple/PvP I/O one character, at the expense of all others?
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You have gotten answers, they don't make you FEEL better, so they do not exist?
I can get my Alzheimer ridden mother to comprehend things better.
You sir are truly a piece of work.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
Ahh, but will it be one of the last times you make disingenuous posts such as this?
You're ignoring purple drops, but if you spent that much time farming stuff, you'd get purple drops. You'd also get PvP IOs if you did a lot of PvP. In short, it won't take nearly that long, because you will get many things during that time which are either the things you want or things you can trade for them. |
Or, get them once in a great while? Which brings me to that question everyone that disagrees with me seems unwilling to answer. How long?
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More than 5 years. That's how long I've been playing my absolute favorite characters without getting them fully enhanced with every one of the IO sets and procs that I would like to have. I have one level 50 character I'm still playing often that has never, ever gotten a purple drop. With just about 2 years playing at level 50, he's never gotten a purple drop. But I still play him and hope to get those drops when I play him. He's even done just a little bit of PvP play, and never gotten a PvP drop. So far, I don't have a single whine I can make about not getting those drops, because he's still fun to play with just common IOs and a handful of IO procs that I've earned.
RagManX
"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2
The economy is not broken. The players are
You absolutely ignored what I was responding to, which was someones suggestion not to use the market at all. This forum is not a good place for this discussion I am finding. Someone will say if you dont like it, never use the market. I will explain I have to use the market. Ridicule ensues. There are alternate ways to get the stuff. I post the math on the alternate ways. I am told that is stupid, use the market. I tell people the market is rigged to favor farmers and marketeers. I am told you do not ned to use the market. I will explain I have to use the market. Ridicule ensues. There are alternate ways to get the stuff. I post the math on the alternate ways. I am told that is stupid, use the market. I tell people the market is rigged to favor farmers and marketeers. I am told you do not ned to use the market. I will explain I have to use the market. Ridicule ensues. There are alternate ways to get the stuff. I post the math on the alternate ways. I am told that is stupid, use the market. I tell people the market is rigged to favor farmers and marketeers. I am told you do not ned to use the market.
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Wow, within a few short sentences yougo from it is demonstrably able to be done to you are not even sure that it should be practically possible. And everyone you meet? I have never, ever said everyone in the cities should have this. At the rate of one character per year kitted out in this fashion people who play 3 years would have 3, and all their alts would be pretty much what we see now.
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RagManX
"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2
The economy is not broken. The players are
I just wanted to come in here and let everyone know that I listed a crafted level 49 Stupefy IO that I decided was worth nothing to me, since every character I have that could use it already had it at level 50. I put it on the market at 1 inf, because I didn't care what it sold for and because there were no bids I just wanted to slot back ASAP. The IO had value, so I didn't want to just delete it, but it didn't have value to me - I just wanted it sold to benefit someone else. The next day I logged in to play that character, and the IO had already sold for 11 million inf. I didn't want all that money. I just wanted the slot back and wanted to find the IO a good home.
To keep that money from living a meaningless life, I converted 400 million inf into prestige for my SG, dedicating the prestige to the memory of that fine IO who gave itself up for my benefit.
RagManX
"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2
The economy is not broken. The players are
I can get my Alzheimer ridden mother to comprehend things better.
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RagManX
"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2
The economy is not broken. The players are
Dude, I did that a several posts ago!
I told you exactly how and how long it took a friend of mine to do, on his own, new to the game, new to MMOs even. In less than 6 months, without a 50th level character and very little research other than on the mechanics of crafting, he crafted his way to a fully IO'ed Stone Tanker and 2 billion on hand. You know his only complaint? No badge for getting to the inf cap. Your will-full ignorance is astonishing. |
Would our current group of marketeers consider this a possibility? Call it 5 purple sets (only 5 per, for efficiency), so 25 purples, and lets say 15 PvP I/Os, a couple procs, a global or 3, and never forget the 5 LOTG 7.5%, this stoner will need them. Do that in 6 months on the market and have 2 billion change left over. Is this possible?
I sincerely hope Blue_Centurion reads this and doesn't consider the irony in this post personal insults, it's just how I am even to my friends. I'd tell you to ask them, but you don't know any of them so this would have no validity at all.
Originally Posted by Blue_Centurion
However, except for this Brute, only Doms could possibly benefit from recharge more. I am not going to present my theories for this again, I know many consider thm wrong, the way I am doing it wrong, whatever. I am chasing the dragon with this build, and whether or not i catch the beast I will not go off the hunt.
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I could add a remark about how smart it is to "chase a dragon" if chasing it takes all your funds and catching the dragon isn't the best thing you can catch with those funds, but I won't bother. Oh wait, I think I just did that.
Originally Posted by Blue_Centurion
So, you ares aying that by never getting this makes people play more? Or, get them once in a great while? Which brings me to that question everyone that disagrees with me seems unwilling to answer. How long? How long do you think it is appropriate to take to completely purple/PvP I/O one character, at the expense of all others? If you were in a marketing strategy sesson for the game, what figure would you throw out as to a good time range, and hy do you believe this wold help you get/retain customers?
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See what I did there? On a more serious note, I think it should take long. I'm not sure how long, but I've been playing the game for over 5 years and my main is still far from finished even though I've poured multiple billions in the build (purples, PvP IOs, you name it). So I guess longer than 5 years is my answer.
Originally Posted by Blue_Centurion
Quote:
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Originally Posted by Blue_Centurion
I have never, ever said everyone in the cities should have this.
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Originally Posted by Blue_Centurion
Wouldnt it be nice to have a very active game with lotsa newbs getting 50s and having lotsa Purps? YES.
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Originally Posted by Blue_Centurion
Set it so that in an average 3 month playing at 50 content ( 20 hours per week let's call it, so 240 hours at 50 ) there is a 90% likelihood of getting 6 high end enhancers, purple or Pvp.
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- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Would our current group of marketeers consider this a possibility? Call it 5 purple sets (only 5 per, for efficiency), so 25 purples, and lets say 15 PvP I/Os, a couple procs, a global or 3, and never forget the 5 LOTG 7.5%, this stoner will need them. Do that in 6 months on the market and have 2 billion change left over. Is this possible? |
The better question than is it possible would be "is it smart" or "is that the best build". More often than not going for the best build doesn't mean just tossing in the most expensive items. Realizing that should reduce the stress of not being able to get the best single items.
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
Okay, lets pretend you were not trying to be insulting. You are truly astonished. Okay. So, from what yo wrote, ow was I supposed to know fully I/O'd meantpurples and PvP I/Os. Fully I/O'd could mean a ton of 200,000 enhancers slammed onto the build. (Which is actually a cheap and effective way to be stronger than SO. I said it first) I read your post, I just did not understand that your friends fully I/O'd stone tanker was fully I/O'd with the best. In less than 6 months, very very nice.
Would our current group of marketeers consider this a possibility? Call it 5 purple sets (only 5 per, for efficiency), so 25 purples, and lets say 15 PvP I/Os, a couple procs, a global or 3, and never forget the 5 LOTG 7.5%, this stoner will need them. Do that in 6 months on the market and have 2 billion change left over. Is this possible? |
you to can have these mounds, all you need to do is sell what you don't need/aren't using for any toons and make cash. list it for 10 infl and see what happens. you'll make millions on top of millions on top of millions doing this. and don't worry if you wanted that drop for another toon, you can get it back by running missions, turning in tickets, merits and a-merits. it's a viscious cycle i know, but one that works for everyone doing it.
Dude, I did that a several posts ago!
It cannot be any more obvious that you are just reading posts here that either make you FEEL better about your position or that you think you call out someone for insulting you and ignoring the rest, or ridiculing them outright. As for how long I think it should take, I think it should take as long as the developers allow based upon the rules the have invoked. That means a well informed player can do it in less than a month and someone that chooses not to use all the tools available to them should not be able to do it even after 42 months of playing. Your will-full ignorance is astonishing. |
More importantly, in you last graph, you believe someone should get a fully purp'd and PvP I/O'd toon in less than a month? Are you sure? Okay, I am going to assume you have been reading the discussion, a courtesy you did not afford me. You believe that someone should roll a character and less than a month later be 50, and be fully kitted out with purp's and PvP I/Os, procs, globals, etc.
Okay, my fastest 50 ever was a crab. It took me 5 days. This was when VEATs 1st came out, and the server was infested with crabs. The fastest guy beat me by like 3 days. If I grind through content, making sure I at least get banks for badges, it still takes me about 2 1/2 weeks to 50 a character I am rushing. If I am actually running the guy, especially all content, it takes me months.
So, back to our story though. Lets say your hypothetical one month guy leveled in regular play to 50 in 5 days. i have done that on PUGs, it can be done. (Or could a couple years ago) So in 25 days he manages to Purp/PvP I/O/Proc/Global evey bit of his build? And you believe this is right? Because he is a "well informed player"
Let me tell you what I think. I think anything over one year of diligent effort is too long to go without having your character tricked out the way you want, even if that is some of the rarest stuff available. If you have played that character a year, there is a good chance you might play it a little longer. You might be invested, even if it is "done"
Also, i believe that anyone that can accomplish this in a few months, or ONE month, is obviously gaming the system. He is playing (or not playing) in a manner that brings nothing to the game. He is a farmer, or a marketeer. He will never play that 50, not with other people. He either sits in his AE farm all night, or stands at the market all night. Either way, he is not out on PUG groups, or doing task forces. Because if you are making the kind of money he is in game that would be stupid. Like asking 50s to keep doing Kalidas arc with new tons. It aint gonna happen too many times. Nope, that player is going to sit in his AE farm, or sit on the market, and that is it.
What i am talking about is having a vibrant gaming environment wherein the players doing the most content, the most teaming with others, the most Massively Multiplayer Online Role Playing Game activities, are rewarded at higher rates than farmers and marketeers.
Also, i believe that anyone that can accomplish this in a few months, or ONE month, is obviously gaming the system. He is playing (or not playing) in a manner that brings nothing to the game. He is a farmer, or a marketeer. He will never play that 50, not with other people. He either sits in his AE farm all night, or stands at the market all night. Either way, he is not out on PUG groups, or doing task forces. Because if you are making the kind of money he is in game that would be stupid. Like asking 50s to keep doing Kalidas arc with new tons. It aint gonna happen too many times. Nope, that player is going to sit in his AE farm, or sit on the market, and that is it. What i am talking about is having a vibrant gaming environment wherein the players doing the most content, the most teaming with others, the most Massively Multiplayer Online Role Playing Game activities, are rewarded at higher rates than farmers and marketeers. |
The reason why no one has the "courage" to say how long it should take to kit out a character is because there is not a "right" answer. I don't even know where you get off thinking that everyone "should" have one of these characters.
Where in all your gaming in CoX have you read in a manual, help boxes, tutorial or heard from a dev that everyone is entitled to a fully "pimped" out character after so and so time? Considering how unnecessary IOs are due to balancing I don't see how you can come to that conclusion. I've been playing this game a little over five years and I didn't have my first purpled character until about a year ago meaning it wasn't until two years after IOs came out. Never in my time playing this game did I have the notion that I've been playing long enough and I should get a purpled out character now as if it were some kind of Veteran Reward. |
For me, to stop the obvious snarky comment, I enjoy character build out, especially the 3D generation screen. that is primarily why I still subscribe. However, from a pure video game that rewards commensurate with effort, this game is severly tilted to farmers and marketeers. And guess what? That is not what most trial ccount users are looking for. They are looking for a super powered video game. they want toys, bells, whistles, and they are not looking to play city of grind one room, or city of wall street.
So, you ares aying that by never getting this makes people play more? Or, get them once in a great while? Which brings me to that question everyone that disagrees with me seems unwilling to answer. How long? How long do you think it is appropriate to take to completely purple/PvP I/O one character, at the expense of all others? If you were in a marketing strategy sesson for the game, what figure would you throw out as to a good time range, and hy do you believe this wold help you get/retain customers?
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I have what I believe to be an unorthodox level of commitment to maxing out contact bars which requires me to solo during character leveling and/or turn off XP for parts of it. This means that I almost certainly take (significantly) longer to level than most people. (Edit: than most people with my number of hours played and target levels of min/max performance.) I also end up with more merits than most (but probably not significantly more in the big picture).
When I get a character to 50, I tend to continue to play them heavily for a couple of months at the expense of spending time on other characters. During this time I usually focus on earning money and merits which I use to obtain any missing things I need for them. I buy in a strategic bootstrapping method, by which I mean I buy first the cheapest things that will best increase their base performance, as well as the most expensive items I can obtain in the shortest timeframe.
In practice, this usually means I outfit them as follows.
- During the leveling process, I outfit them with accuracy TOs, then some DOs, then common IOs
- I use existing stock or other characters to "twink" them usually only to the extent of buying expensive "singles" that will improve low-level performance, such as Miracles, Knockback IOs, Kismets, and sometimes LotGs. I try to release low-level "proc-like" IOs from high-level characters during respecs so they can be re-gifted to low-level characters, but if I have none free I will use merits to create one from scratch.
- As the character approaches appropriate levels for sets, I start slotting any I have obtained for the character. For example, in the 40s I would have Touch of Death sets slotted.
- I pay attention to what my build would do when exemplared, but I do not choose sets at lower-than-max levels for this purpose. Instead, I choose only "special" IOs, like LotGs and KB protection IOs with this in mind. This gives me good exemplar performance with ease of acquisition for (near) full sets, since most set pieces are produced at or near their max levels.
At times, when a build is nearly complete, I will have a fully functioning build that has almost all the sets I planned but is one or two short. Depending on what those sets do, I may defer 100% completion beyond the time frame given at the top of this post. I usually have dual motivations in this. If this happens, it's usually because the last few pieces in the build are very expensive, and I need more time to obtain them. However, hearkening back to comments in this thread about the joy being in the journey and not the destination, I also like having a reason to keep coming back to the character. If I've got them to say, 90% or 95% of where I want them, and have built up my character with the best cost/performance components first, then I have an extremely effective character already, and playing them to get that last 5-10% of their build and performance will be lots of fun to me. I don't begrudge the system giving me a reason to play them.
Remember, there are at least thee things I could do to shorten this cycle. I could level faster by being less anal retentive about completing content. I could either set up forward-planning market activites on my active character to earn money for future purchases. (Notice there was no mention of marketeering in my write up. I could also or instead market stuff on other characters who I am not playing.) I could also give myself money from other characters who are, essentially, needlessly wealthy. So my 4-6 month timeframe could probably be reduced to more like 2-4 months by someone who focused more on efficiency than on the sense of self-development that I invest in my characters.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Did my first 'pricing out' on a character build... 200M is my pessimistic estimate of cost. Though it'd be closer to 1B if I weren't factoring in 4-16 days of A-Merit gathering, which makes that choice a no-brainer...
No purples, but perma everything I want perma, all the procs I wanted... and as both a newb and a player who isn't particularly concerned about optimizing income, based on my earnings so far it'll be trivial acquiring it.
So... not really seeing what people are all whiny about. If the apex gear was superior in proportion to its cost, maybe, but the cost/benefit isn't even close. *shrug*