Mid's for I19 CRITICAL UPDATE


Ael Rhiana

 

Posted

Could I make a small request for the I19 Mids? The default green and yellow used for selected and unselected powers, could you change one of those a little? I'm red/green colorblind and those two colors are practically identical to me. Perhaps turn the brightness up/down on one of them?

I know how to change it myself in the options, but I just thought I'd bring the colorblindness issue for the default colors up while I remembered it. I usually just turn unselected powers white, which looks pretty well to me.


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Posted

Quote:
Originally Posted by Diellan_ View Post
Little known fact: if you open a build file in a text editor, you'll see that it's actually in a nice human readable format with the build chunk at the bottom. EVEN IF everything goes completely horribly wrong and you can't import from the data chunk, you should still be able to import by copying that bit and doing the standard "import from forum post" function (most people don't realize that the import function can parse the human readable part of a Mids build without the data chunk, though it loses some data).
That's cool, I didn't know that.

I usually dig into stuff enough to have at least looked at the save files in an editor, but for some reason I remembered the files being in binary format. Maybe that was a long time ago, or maybe my fevered brain invented that.

Thanks for looking into making the transition smoother.


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Posted

Quote:
Originally Posted by Energy_Aura View Post
Hey all...
Quote:
Originally Posted by UberGuy View Post
Second, is there really no better way to handle this? I have tons of builds that I keep for every character for reference purposes. It doesn't make any sense to do what you're saying to those builds. This approach means that there's no way I can use the new version of Mid's to open those prior builds. I'll have to keep an old copy, and any time I happen to double click on one of those old builds, it'll load in the new Mids and fail. While I truly appreciate your efforts, that's a pretty sucky situation to face as a heavy user of the program.

It's hard to knock software that does as much as Mid's builder does when it's free, but I really wish you could do something other than offer us this work-around. I'm afraid it's not that helpful.
the illegal bootleg patch somehow solves the issue without all this trouble.

Perhaps you could contact the author and work with the patch that's already available?

and thank you for your work and efforts
I greatly appreciate them


 

Posted

Quote:
Originally Posted by all_hell View Post
the illegal bootleg patch somehow solves the issue without all this trouble.

Perhaps you could contact the author and work with the patch that's already available?

and thank you for your work and efforts
I greatly appreciate them
All of this....

I used the bootleg patch Leandro posted because I'm OCD and I HAD to rework all my builds because that changed my IO buying. I've updated all of my characters using that version of Mids that let me actually place my heal IOs in health and my end mod IOs in stamina. I had friends who just "stored slots" in rest and brawl, but that drove me crazy.

It took me about 2 weeks to rebuild all my characters. Luckily, I work off a print copy in a binder with highlighters (I told you I was OCD!) for leveling, so I'll have copies of each build that I can rebuild in Mids... but it's going to be a sad thing if I have to delete all my builds before I can use Mids again.

Again, we certainly appreciate EVERYTHING you guys do, but is there anyway you guys can look at the bootleg patch and maybe use it as a reference? It certainly had no problems loading up old builds and letting us convert them.


 

Posted

Quote:
Originally Posted by McNum View Post
Could I make a small request for the I19 Mids? The default green and yellow used for selected and unselected powers, could you change one of those a little? I'm red/green colorblind and those two colors are practically identical to me. Perhaps turn the brightness up/down on one of them?

I know how to change it myself in the options, but I just thought I'd bring the colorblindness issue for the default colors up while I remembered it. I usually just turn unselected powers white, which looks pretty well to me.
Weird, I'm also red/green colorblind and I have no issue with that. I guess that sort of thing comes in degrees.


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Posted

First, don't get me wrong. I LOVE Mids', and I'm glad Titan Network picked it up.

That being said, I have to comment on this:

Quote:
Originally Posted by Energy_Aura View Post
3. DON'T save builds using the "bootleg" patch for I19 that's floating around. I haven't tested that illegal patch and so I can't say if it will work or not with the new version.
Illegal? ILLEGAL? BWA-HAHAHAHAAHAHAHAAAA!!

Sorry, but it ain't any more illegal than Mids' itself. Midnight made the original editor with the ability for users to modify the database.

Ain't nothin', "illegal" about it.


Quote:
Originally Posted by Diellan_ View Post
Mids builds saved with the unofficial patch have no guarantees.
Unofficial patch. Much better.


Quote:
Originally Posted by Diellan_ View Post
I18 Mids builds will load perfectly fine in I19 Mids. It'll take a bit of work between Energy Aura, DeProgrammer, and myself, but even if it means that I19 Mids will be late, that's what'll happen. High priority for me.
I would much rather wait and be able to load I18 builds into I19, than to have to go through all of my builds and remove Fitness.

Honestly, though, this game has evolved so much, that it's probably getting to the point where it would be better to make a Titan Planner from scratch, so that it can work with all the new changes. Then, once it's ready, retire Mids'. Of course, I have no idea how long that would take, TN might not have the programmers needed to do that, and keep Mids' alive until it (Titan Planner) was finished at the same time, and various other stuffs, essentially, a Standard Code Rant.




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Posted

Good news, everyone!


The short version is that the Inherent Fitness issue was resolved by the Mids development team and that your older builds will import into I19 Mids just fine.

The long version...

Energy Aura was able to make some different adjustments to the data to include support for Inherent Fitness. The result is two versions of Fitness that function exactly like the game: if you import a build with the old ones, those are the ones you get, but if you start a new build or remove the pool versions, you'll get the Inherent ones and not have the pool as a selectable option.

Diellan and I went over the Mids program files to make sure things are squared away on that end, and we found updating the program to include the new Inherent powers is not a difficult task. Work is already underway.

And the best part is that MY project is still on track despite this minor setback, is in its final testing stages, and is almost ready to be announced and released to the community. (-:


 

Posted

Quote:
Originally Posted by all_hell View Post
the illegal bootleg patch somehow solves the issue without all this trouble.

Perhaps you could contact the author and work with the patch that's already available?

and thank you for your work and efforts
I greatly appreciate them
The unofficial update is one possible solution to the problem, but not the one we can use for a couple of reasons (Kheldians, for example; handling both legacy Fitness and inherent Fitness simultaneously). Adding powers is easy. Moving powers is easy. Increasing the number of inherent powers that can fit into the Mids screen? Surprisingly complicated.

But not too complicated.


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Posted

Quote:
Originally Posted by GuyPerfect View Post
Good news, everyone!


The short version is that the Inherent Fitness issue was resolved by the Mids development team and that your older builds will import into I19 Mids just fine.

The long version...

Energy Aura was able to make some different adjustments to the data to include support for Inherent Fitness. The result is two versions of Fitness that function exactly like the game: if you import a build with the old ones, those are the ones you get, but if you start a new build or remove the pool versions, you'll get the Inherent ones and not have the pool as a selectable option.

Diellan and I went over the Mids program files to make sure things are squared away on that end, and we found updating the program to include the new Inherent powers is not a difficult task. Work is already underway.

And the best part is that MY project is still on track despite this minor setback, is in its final testing stages, and is almost ready to be announced and released to the community. (-:

The Mids development team officially rocks!

Thanks guys!


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Posted

yeah, more thanks


 

Posted

Quote:
Originally Posted by GuyPerfect View Post
Good news, everyone!


The short version is that the Inherent Fitness issue was resolved by the Mids development team and that your older builds will import into I19 Mids just fine.

The long version...

Energy Aura was able to make some different adjustments to the data to include support for Inherent Fitness. The result is two versions of Fitness that function exactly like the game: if you import a build with the old ones, those are the ones you get, but if you start a new build or remove the pool versions, you'll get the Inherent ones and not have the pool as a selectable option.

Diellan and I went over the Mids program files to make sure things are squared away on that end, and we found updating the program to include the new Inherent powers is not a difficult task. Work is already underway.

And the best part is that MY project is still on track despite this minor setback, is in its final testing stages, and is almost ready to be announced and released to the community. (-:
That's great news! You guys are the greatest!

/em praise


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Posted

I have roughly 400+ builds to work on, so thank you for the heads up. I can go ahead and [stop] prepping them all for your next release.

Edit: Just read the good news


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Posted

Quote:
Originally Posted by Kheldarn View Post
First, don't get me wrong. I LOVE Mids', and I'm glad Titan Network picked it up.

That being said, I have to comment on this:



Illegal? ILLEGAL? BWA-HAHAHAHAAHAHAHAAAA!!

Sorry, but it ain't any more illegal than Mids' itself. Midnight made the original editor with the ability for users to modify the database.

Ain't nothin', "illegal" about it.




Unofficial patch. Much better.




I would much rather wait and be able to load I18 builds into I19, than to have to go through all of my builds and remove Fitness.

Honestly, though, this game has evolved so much, that it's probably getting to the point where it would be better to make a Titan Planner from scratch, so that it can work with all the new changes. Then, once it's ready, retire Mids'. Of course, I have no idea how long that would take, TN might not have the programmers needed to do that, and keep Mids' alive until it (Titan Planner) was finished at the same time, and various other stuffs, essentially, a Standard Code Rant.
Illegal in the fact that it is putting out CLOSED BETA info and numbers. Thus in violation of the EULA, thus ILLEGAL


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Posted

OK, here's an update to the original post, Diellan and I found a solution that should get rid of the below listing. Mid's I19 WILL support old (here after know as Legacy builds)

Quote:
Hey all, just wanted to let everyone know we are working on I19 update and should have it ready for the actual I19 hitting live!

In preperation for I19 Mid's I wanted to post a critical update. Every build you currently have on Mid's WILL cause an error in the new version. I know that sounds bad, but it's not.

In order to prevent this I am posting this in advance of I19 Mid's both Titan Network (first) and on then here. Here's what you need to do to make I19 NOT crash on your current builds.

1. REMOVE FITNESS POOL Powers from all your builds. This is the direct reason for all of the errors!
2. ADD all of the slots (minus the initial 1) to Rest, Sprint, and Brawl. This allows you to "save" slots for the Inherent Fitness powers. (If you have 3 slotted Health and Stamina now, that's 5 slots in Rest)
3. DON'T save builds using the "bootleg" patch for I19 that's floating around. I haven't tested that illegal patch and so I can't say if it will work or not with the new version.
4. MAKE all your builds I19 builds. As long as you are going to the efforts of removing the Fitness Pool, it only makes sense to go ahead and plan for it.
5. NUMBERS for the missing Health and Stamina are as follows (just a few numbers)
Health Base value + 40% Regen
Health w/ 3 level 50 IOs +79.63% Regen
Health w/ Miracle Heal, Miracle +Recovery (40s), and Numina +Regen/Recovery (50) +55.64% Regen, plus 20% regen/17.5% Recovery
Stamina Base value +25% Recovery
Stamina w/ 3 level 50 IOs +49.77% Recovery
6. LABEL your builds for I19 etc so you know which are compatable and which aren't.

Hopefully this makes your transition to the next version a bit more easy on you.

Jack Wolfe, busiest guy in I19


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Posted

Quote:
Originally Posted by Energy_Aura View Post
Illegal in the fact that it is putting out CLOSED BETA info and numbers. Thus in violation of the EULA, thus ILLEGAL
Which was completely unnecessary to boot. i mean, it's already been publicly announced that with i19 the Fitness pool will become available at level 2 as slottable inherent powers just like Rest and Brawl, and that the powers should have the same values as the current pool. So it seems that there was no reason to use closed beta info to make the patch/mod to Mids'.

Unless of course the values have actually been changed in the closed beta version of inherent Fitness and the Mids' mod uses those. That would be a bad thing to incorporate, especially considering that values in beta are always open to being changed.


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Posted

Quote:
Originally Posted by Diellan_ View Post
The unofficial update is one possible solution to the problem, but not the one we can use for a couple of reasons (Kheldians, for example; handling both legacy Fitness and inherent Fitness simultaneously). Adding powers is easy. Moving powers is easy. Increasing the number of inherent powers that can fit into the Mids screen? Surprisingly complicated.

But not too complicated.
Given your recent good news, will builds that were altered using the unofficial Fitness patch import into the i19 Mids?


 

Posted

Quote:
Originally Posted by Energy_Aura View Post
Illegal in the fact that it is putting out CLOSED BETA info and numbers. Thus in violation of the EULA, thus ILLEGAL
Was there a new update to the unofficial patch? Because the unofficial patch that I was using to experiment with was essentially a copy of the pool fitness into an inherent slot. That information was publicly announced so I don't see how it was using closed beta info.

/em confused

In any case, thanks for all the hard work on this program y'all!


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Posted

Quote:
Originally Posted by Energy_Aura View Post
Illegal in the fact that it is putting out CLOSED BETA info and numbers. Thus in violation of the EULA, thus ILLEGAL
Ah, see, now it all makes sense. Next time, I suggest maybe saying, "CB NDA Violating" instead of, "illegal". Then I won't misunderstand. I think. I hope.

Anyway, I don't think Leo broke the I19 CB NDA, since it looks like he just copied Fitness to the Inherent Powers section. But I could be wrong. Wouldn't be the first time...




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Posted

I don't know If Leandro's original patch used any info from the beta but the one I did to adapt it to version 1-8100 was just a copy and paste of his and was not done with any knowledge from a beta I'm not in.

Does this mean Energy_Aura just broke the NDA? Only reason I can see to think it used beta numbers is if you were in beta and the numbers match so that means he's giving out beta info.


 

Posted

I don't think the conversation needs to go down this path, so let me clarify a few things:

Leandro's work was not illegal. I don't believe he used any information from closed beta, and even if he did, it's still not illegal. Even if something violates the terms of the User Agreement, it doesn't mean it's illegal.

NCsoft reserves the right to take action against their users' accounts or, if they feel they have suffered damages because of a user's actions, they can file suit, but working with these Fitness numbers doesn't qualify as criminal for any situation short of breaking into the Paragon Studios offices and stealing the data from their computers.


 

Posted

I'm here to add my, "You guys rock!"

Because it is so effin' true.


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Posted

Great job!
Thank you all again!!

I honestly figured that it was only a matter of time before you came up with a way to make them work (As I mentioned before), but I didn't think it'd be this quick (Nor likely before I19 release).

Super awesome job!!
Thank you so very much!


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Posted

Quote:
Originally Posted by bAss_ackwards View Post
I'm here to add my, "You guys rock!"

Because it is so effin' true.
Seconded, though bear with me here 'cause I'm not saying it about myself. (-:

Even though I'm on the Titan Network development team, I want to pitch in my praise to my fellow programmers, database engineers, testers and input grunts, because I'm honestly impressed with how well they've performed their tasks ever since our projects shifted hands around the time of Going Rogue's release. People have been very quick to tackle issues, everyone has pitched in for every project in every way they could, and I'm extremely excited about all the new developments in the works; some of which haven't been announced yet.

The rough spots are pretty well smoothed over now. Developments in the coming weeks are going to be the best we've ever been able to provide.

The current hands we have on our projects are some top-notch developers, and I still say that after having worked with lots of programmers over the years. We, or I, or somebody, will be making an announcement before too long to introduce all the awesome talent we've got on board, but I'm just dropping in my two cents that I'm very satisfied with the way things are and the way things are looking going forwards. We're not short-staffed by any means; we have enough muscle to spare that we're putting it to use in all sorts of nifty ways.

This thread started a bit preemptively perhaps, but I don't hold Energy Aura at fault for that. I support his initiative, as he was doing what he believed was in the best interests of the community and since a potential problem cropped up, he was letting everyone know in advance. This turned out to be a good thing, since it got many eyes on the issue and the result is that now, the notion of Inherent Fitness becoming a problem has transformed from a plausibility into utter nonsense. (-:


 

Posted

Thank you programmers, developers and everyone. Keep up the good work! ^_^

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Posted

Glad you all found a way to make it work. I wasn't keen on having to make that adjustment to my many, many builds. Thanks for all the hard work and thought.


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