Inherent Fitness
I could approve of the new levels idea, but I'd still keep the number of slots at 67. I don't think we need more slots, because the only builds that actually want them are those that are already ridiculously powerful (set IOs). With SO/generic IO builds I often end up slotting powers I normally wouldn't, just because there is nothing else to spend those slots on.
|
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom
My Katana/Inv Guide
Anyone who doesn't take truth seriously in small matters cannot be trusted in large ones either. -Einstein
I find myself chucking because if your characters are having serious end problems then there is something wrong with either the way you are building your characters OR you are not taking advantage of things available to help you with end issues.
Inherent Stamina allows me to select the powers that are often defining to a set earler no longer having to compromise building around having to acquire Stamina by level 20.
I have pretty much played every AT in the game (except Warshade and Widows, hmm maybe I dont like the W....) and I have never found an end issue I was not able to fix.
Bottom Line its a major upgrade to all. EVERY single character I have will benefit.. EVERY single one. 32 50's across two severs and I cant see a single one of them that will not benefit from this in some way. Some will benefit more than other, especially my Tanks and Brutes, but every toon will get better...
And simply put.. Better is Better...
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Show me where I said I wanted tankmages, or that I don't want to be challenged. Oh, that's right, you CAN'T, because I never said that.
|
So... you're telling me I don't know how to play? Really, after 6 years of playing the game and nearly 40 years of gaming and game design, you're going to tell me I don't know anything? |
In THIS thread, I've offered no evidence of anything, I've offered only my opinion on a new change. You're still arguing another thread. In that thread I said that the tools that are available to mitigate the impact of endurance on gameplay are insufficient in my opinion. I don't see how questioning and attacking my integrity, my knowledge and experience and my motives can be taken as anything but a personal attack. I'll say it again, I'm not against this change. There's lots of good that will come of it. I just think it's a bandaid that leave the real problem unfixed. AGAIN, just my opinion. |
And yes, my opinion of your opinions is colored by your past assertions and threads where your supporting evidence involved scenarios that simply were not possible in this game being offered as proof of your correctness. So i tend to distrust any of your assertions on their face. Past behavior is generally a good barometer of present and future behavior unless something suggests that there's been a change. And in the past some of your assertions about endurance use have been so far from correct that they weren't even wrong.
i also agreed during your last crusade to have the game remade in your image of it that Defenders could use slightly better DPE, especially solo, as have many others, and that has been increased, but really it seems more like you simply don't want endurance to function as a limiting and balancing mechanism in the game at all. On that point i disagree.
Dr. Todt's theme.
i make stuff...
Ultimo_, please explain this. If the endurance problem is so rampant, why aren't more people experiencing it to the degree you do? Also, if you are having such a problem with endurance, why do you refuse to take the advice of others and learn how to manage your endurance? Other people are able to play the most end-heavy sets in the game without issue. Why can't you? Why is it so important to you that you not change or learn anything?
First, powers are indeed balanced for endurance use. For damage dealing powers the rate is iirc 5.2x the damage scalar of the power.
Defenders will do less damage yet use the same endurance, because endurance and endurance cost work together to act as a limit to the volume or amount of effect that can be used before needing to stop and take a break. This is similar to the idea of recharge, which is a limit to the frequency of use that a power has. It is an added nuance to the game intended to be either a limiter or an advantage for a powerset. One powerset might be able to do more damage with its attack, but that attack can only be used a specific number of times before needing to stop, and only at a given frequency. Due to having a multitude of attacks, these attacks can be chained together one after another. This would be a way to get around effect per action limits if you only had recharge to worry about, as you would simply fill the frequency gap with a different action that accomplishes the same goal. This doesn't become an issue, though, because we also have endurance. You are still limited to the ammout of effect available consecutively, allowing a standardization that creates the opportunity for balance. Customization in the form of enhancements allow these expected values to be modified slightly allowing for a player to compensate for playstyle, weaknesses or both. An energy blast defender will be able to perform the same number of actions as and equitably built nrg/ blaster. In order to keep the ATs unique and prevent one AT from being truly better than another, when it should simply offer a different playstyle, each AT is given modifiers that changes the potency of the various effects of an action. In the energy blast example, a blaster is better at dealing damage with it's ammount of actions due to a higher damage modifier, whereas a defender has better secondary effects with it's number of actions, due to the higher buff/debuff modifiers. While you may not like which AT is better at what, this is cross AT balance, each has their own strengths and weaknesses relevent to the number and frequency of actions available. With customization available that can focus on either the specific effects themselves, allowing for more of the effect in the same number of action; or a larger number of actions with the same value of effects. |
Now, I realize that some sets are expected to do less damage because they have additional effects (such as the accuracy debuff of Dark powers), but that's fine as long as the difference isn't overly extreme. Damage is, after all, the only metric that matters in the final analysis since it's the only way to defeat the enemy.
This is because inherent Fitness is not intended to solve the issue you have presented. Mostly due to the presented issue not being anything that has been proven as being a problem. Therefore no method is needed for dealing with it. |
It has been demonstrated multiple times that there are sufficient resources to dealing with endurance issues at those higher levels. Due to the claim being made, I would ask now for you to please provide examples and demonstrations of those resources being ineffectual. |
You ask for an example, so I refer you back to the Blaster/Defender. If they both slot their attacks the same way, the Defender will still run out of endurance before the Blaster. If the Defender uses some of these methods you mention, he will be at an even greater disadvantage relative to the Blaster. If he slots more endurance reduction, he loses damage or accuracy. If he slows his attacks, he reduces his damage output even further, and becomes exposed to more damage. Having less health in addition to everything else, he faces greater chance of defeat.
I have provided an argument showing that, while there is a difference, there is no disparity between ATs and Power Sets. I would now ask for you to please provide a rebuttal to that argument. |
How much would you have the global recovery rate increased? The same ammount as stamina? More? Less? What purpouse would endurance serve after the change? Would you rather remove endurance alltogether, and modify drains to work in the same way mezs do? I would rather having three new powers as, to me, compensating for endurance is much easier than getting in all the powers I want. |
Again, considering endurance costs being calculated at a rate of iirc 5.2x the damage scale, what do you think would happen to powerset balance, if one power (stamina + whatever innate recovery boost you said you thought would be better) made it so that the game gets to the point where players are: "not needing to worry about endurance" without modifying the potency of effects? Effects such as damage. |
How, or if, this would affect the balance relative to our foes is another question, though.
It is true that you have not offered any evidence of anything in this thread, but it is not true that you have only offered your opinion on a new change. I assume you mean the upcoming change to fitness when you say new change. First you have referenced a change that will be made, and attempted to link it to an issue you proposed where it is not relevent to do so. As improving the resources available to low level characters is not relevent to a supposed imbalance between powers and ATs. Then made a claim that the issue you proposed is one that is in need of attention. Next denounced the change, hoping for it to be reconsidered, on the basis that it did not properly address your proposed issue, despite the fact the change isn't intended to address the issue. Then finally proposed a different change to address the issue you proposed, to be used instead of the upcoming change, with the claim that it better addresses the issue. Again without regard to the upcoming change not being intended to address your proposed issue. Also without evidence backing the claim that the proposed change is better than the upcoming one, or evidence that the issue you proposed even needs addressing. |
Perhaps the thing to do is modify endurance by the damage scalar AS WELL as the damage itself.
I hope that answers you adequately, I appreciate the considered and polite response.
And yes, my opinion of your opinions is colored by your past assertions and threads where your supporting evidence involved scenarios that simply were not possible in this game being offered as proof of your correctness. So i tend to distrust any of your assertions on their face. Past behavior is generally a good barometer of present and future behavior unless something suggests that there's been a change. And in the past some of your assertions about endurance use have been so far from correct that they weren't even wrong.
i also agreed during your last crusade to have the game remade in your image of it that Defenders could use slightly better DPE, especially solo, as have many others, and that has been increased, but really it seems more like you simply don't want endurance to function as a limiting and balancing mechanism in the game at all. On that point i disagree. |
I said Defenders needed help with damage output (and was vigorously flamed for saying so).
Defenders recieved a boost to damage output.
I suggested street sweeping should generate missions (there was little resistance to this idea)
We now have Tip missions.
I (and others) argued Invulnerability needed a revamp (and was vigorously flamed for saying so).
They modified the Invulnerability autopowers.
I (and others) suggested allowing weapon customization (and was vigorously flamed for doing so).
We got weapon customization.
I (and others) suggested power customization (and was vigorously flamed for doing so).
We got new animations and colour customization.
I suggested Secret IDs (and was vigorously flamed for doing so).
We got Day Jobs (not quite what I was after).
I suggested getting rid of the Rep system on the Forums (and was vigorously flamed for doing so).
It's gone.
I could go on.
Of course, some things I've suggested haven't appeared yet, but one never knows.
You ask for an example, so I refer you back to the Blaster/Defender. If they both slot their attacks the same way, the Defender will still run out of endurance before the Blaster. If the Defender uses some of these methods you mention, he will be at an even greater disadvantage relative to the Blaster. If he slots more endurance reduction, he loses damage or accuracy. If he slows his attacks, he reduces his damage output even further, and becomes exposed to more damage. Having less health in addition to everything else, he faces greater chance of defeat.
|
on preview: Are you really suggesting that your "crusades" are why the game experienced some changes? Do you think the devs look at your posts specifically as a barometer for balance issues?
Modlock? No offense to Airhammer or those debating the merits of extra slots, but seriously we did the endurance thing months ago on the Defender forums.
I am currently leveling an AR/Sonic corruptor, and I do feel the endurance pinch from time to time. I think some power sets can use an endurance re-adjustment, but overall I do not think it is a problem across many AT's, just a select combinations. But because of fitness becoming inherent I plan on picking up conserve power from power mastery.
I don't agree that powers are balanced. All characters are expected to overcome the same challenges, but some ATs and power sets are at a disadvantage when doing so. To continue the example of Defenders vs Blasters, that the Defender does roughly half the damage of the Blaster means he has to attack twice as often to defeat the same foe. That means he uses twice the endurance. If a Blaster uses his whole endurance bar defeating three minions (for instance), the Defender will defeat ONE and be out of endurance before defeating the second. The discrepancy exists between power sets, too, though it's far less pronounced.
Now, I realize that some sets are expected to do less damage because they have additional effects (such as the accuracy debuff of Dark powers), but that's fine as long as the difference isn't overly extreme. Damage is, after all, the only metric that matters in the final analysis since it's the only way to defeat the enemy. I'll readily admit, I haven't proven there's a problem, I've only percieved it. However, I think comparing damage/endurance levels of the ATs shows there's a discrepancy. Personally, I think the discrepancy is a problem. Others may disagree. There are many ways of dealing with endurance issues in the game, that's true. However, it's my opinion that these methods are insufficient. We should be fighting the enemy, not a game mechanic, if you see what I mean. You ask for an example, so I refer you back to the Blaster/Defender. If they both slot their attacks the same way, the Defender will still run out of endurance before the Blaster. If the Defender uses some of these methods you mention, he will be at an even greater disadvantage relative to the Blaster. If he slots more endurance reduction, he loses damage or accuracy. If he slows his attacks, he reduces his damage output even further, and becomes exposed to more damage. Having less health in addition to everything else, he faces greater chance of defeat. See above. How much would I change the recovery rate? I don't have a number to give you, but I'd put it somewhere between the current level and the level Stamina provides. I'd see how that works and adjust it up or down as neccessary. Honestly, I really dislike the endurance mechanic in general, but I accept that it's meant to balance gameplay and so should remain in the game. I once considered suggesting that powers have more or less effect depending on endurance level (so if you were at 50% endurance, your attack would do only 50% damage), but I'm not sure that would be better. I'm not sure how to answer this. "What would happen to powerset balance?" Nothing, with a global change. The balance would still be discrepant. The difference would be that disadvantaged sets would be somewhat more capable. The Defender would now use a full bar to defeat three minions, while the Blaster would use half. At least the Defender would now be better able to defeat the same threat. Again, I don't think a global boost is the best way, but it's better than nothing. How, or if, this would affect the balance relative to our foes is another question, though. Sorry for the delay, I have a case study due that needed working on. Perhaps the thing to do is modify endurance by the damage scalar AS WELL as the damage itself. I hope that answers you adequately, I appreciate the considered and polite response. |
Let me see if I understand this. Are you comparing a Defender's Secondary Power to a Blaster's Primary Power? And pointing out their disparity?
The hard things I can do--- The impossible just take a little bit longer.
If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-
Let me see if I understand this. Are you comparing a Defender's Secondary Power to a Blaster's Primary Power? And pointing out their disparity?
|
And despite another lengthy thread (that also resulted in a lock), he still insists that endurance use is unmanageable, despite dozens of posters giving him examples of ways to deal with it, even on builds that skip Stamina entirely.
I'm sure this thread is destined to be locked as well...
It's funny, you know. If my "past crusades" were so off target, why did so many of them result in changes and additions to the game?
I said Defenders needed help with damage output (and was vigorously flamed for saying so). Defenders recieved a boost to damage output. I suggested street sweeping should generate missions (there was little resistance to this idea) We now have Tip missions. I (and others) argued Invulnerability needed a revamp (and was vigorously flamed for saying so). They modified the Invulnerability autopowers. I (and others) suggested allowing weapon customization (and was vigorously flamed for doing so). We got weapon customization. I (and others) suggested power customization (and was vigorously flamed for doing so). We got new animations and colour customization. I suggested Secret IDs (and was vigorously flamed for doing so). We got Day Jobs (not quite what I was after). I suggested getting rid of the Rep system on the Forums (and was vigorously flamed for doing so). It's gone. I could go on. Of course, some things I've suggested haven't appeared yet, but one never knows. |
It's funny, you know. If my "past crusades" were so off target, why did so many of them result in changes and additions to the game?
I said Defenders needed help with damage output (and was vigorously flamed for saying so). Defenders recieved a boost to damage output. I suggested street sweeping should generate missions (there was little resistance to this idea) We now have Tip missions. I (and others) argued Invulnerability needed a revamp (and was vigorously flamed for saying so). They modified the Invulnerability autopowers. I (and others) suggested allowing weapon customization (and was vigorously flamed for doing so). We got weapon customization. I (and others) suggested power customization (and was vigorously flamed for doing so). We got new animations and colour customization. I suggested Secret IDs (and was vigorously flamed for doing so). We got Day Jobs (not quite what I was after). I suggested getting rid of the Rep system on the Forums (and was vigorously flamed for doing so). It's gone. I could go on. Of course, some things I've suggested haven't appeared yet, but one never knows. |
defenders got a boost because the devs saw fit for solo and on groups of no more then 4 people. after 4 there is no more bonus.
you can also drop tips in missions. that was part of GR, not cause you suggested it.
invuln was changed because castle said so, not because you suggested it.
both types of customization were wanted by the devs before any suggestions and they just didn't have the man power to do so. we were never told we would not get it. you had nothing to do with it.
day jobs were brought about for something extra to do. not because you suggested it.
the rep was removed from the forums because it was abused. well, i guess the abusee had something to do with it in this case, but not because you suggested it.
i could keep going and going, but my fingers would get tired.
Still, i do get where you're coming from with that somewhat archaic analogy.
Ultimo_ gets flamed at least as much because he frequently exaggerates, lies and distorts when attempting to support his positions even when there is some validity to his complaints. Although it does almost seem as though he's actually posting from a parallel reality when he's presented some of his "facts" in the past, so sincerely he seems to believe them. Though the odd thing has been that when his assertions have been tested and disproven in game he's then backpedaled and attempted to claim he posted something other than what the record clearly showed. Maybe his parallel reality is more of a quantum shadow that is collapsed into congruency with ours when closely observed? The implications if this is true would be fascinating.
Dr. Todt's theme.
i make stuff...
Is this hypothetical defender not using his primary, or what? You know, that entire powerset that does that fancy buff/debuff thing? Combat in this game is not as simple as "burn end, emit damage, win." Even you know that.
on preview: Are you really suggesting that your "crusades" are why the game experienced some changes? Do you think the devs look at your posts specifically as a barometer for balance issues? |
The Blaster has a secondary set, too. Both ATs use both sets and the Defender still suffers the endurance problems I described. The same is true for Tankers, though to somewhat less of a degree. In the end, the game does boil down to damage output since that's the only way to defeat your enemies. I can debuff a foe all day and night and it will never defeat him. I can have Temporary Invulnerability running forever, and it will never defeat a foe. Only damage will do that, and some ATs are disadvantaged as I've described.
If you were flamed, I suspect it was due to the way you wanted it done. I find it hard to imagine people not wanting to be able to customize powers or weapons.
|
i would like to ask everyone to post their best facepalm to this post i have quoted. maybe if we post enough of them, ultimo will maybe get it in his head that he is doing something wrong and should take the advice that people are trying ti give him.
|
Let me see if I understand this. Are you comparing a Defender's Secondary Power to a Blaster's Primary Power? And pointing out their disparity?
|
Yes, despite several threads, hundreds of posts, and some thread locks, Ultimo still cannot grasp the most basic game concept that a Defender's primary role is team support and a Blaster's is damage.
And despite another lengthy thread (that also resulted in a lock), he still insists that endurance use is unmanageable, despite dozens of posters giving him examples of ways to deal with it, even on builds that skip Stamina entirely. I'm sure this thread is destined to be locked as well... |
I didn't say endurance was unmanageable. I didn't say it there, and I didn't say it here. I said the game should be about fighting villans, not managing endurance. Endurance concerns are excessive.
Interesting, I counted 7 times (and more).
People just can't admit that things I bring up are actually things that need looking at. If I was wrong, why did the devs address ALL those things, hm?
yeah, i'm sure it was because you suggested these things... get your head out of your...
defenders got a boost because the devs saw fit for solo and on groups of no more then 4 people. after 4 there is no more bonus. you can also drop tips in missions. that was part of GR, not cause you suggested it. invuln was changed because castle said so, not because you suggested it. both types of customization were wanted by the devs before any suggestions and they just didn't have the man power to do so. we were never told we would not get it. you had nothing to do with it. day jobs were brought about for something extra to do. not because you suggested it. the rep was removed from the forums because it was abused. well, i guess the abusee had something to do with it in this case, but not because you suggested it. i could keep going and going, but my fingers would get tired. |
I said Defenders needed a boost and was told I was wrong. Who will be first to tell the devs they were wrong too?
I suggested something similar to tips years ago, long before GR.
When I (and Johhny_Butane) said Invulnerability needed a tweak and suggested changes to the autopowers, we were attacked and laughed at. You want to start laughing at Castle for having the same opinion we did?
The customization thing came up for years and we recieved a variety of responses from the devs. From the community we recieved hostility and antagonism for daring to discuss the idea again. Again, I'm not taking credit, I'm pointing out the hostility I dealt with despite being RIGHT AGAIN.
Day Jobs were a response to many requests for Secret IDs. When some of us asked for Secret IDs were attacked and told this isn't City of Sims. Of course, Day Jobs are not quite what we were after, but it shows again that we weren't far off base.
I said, repeatedly, that rep and tags would be abused. Once again I was right.
I could keep going too, but I see no point.
Only the old fashioned clocks with mechanical displays. Most other types of clocks show no time at all when broken and are are never right when broken.
Still, i do get where you're coming from with that somewhat archaic analogy. Ultimo_ gets flamed at least as much because he frequently exaggerates, lies and distorts when attempting to support his positions even when there is some validity to his complaints. Although it does almost seem as though he's actually posting from a parallel reality when he's presented some of his "facts" in the past, so sincerely he seems to believe them. Though the odd thing has been that when his assertions have been tested and disproven in game he's then backpedaled and attempted to claim he posted something other than what the record clearly showed. Maybe his parallel reality is more of a quantum shadow that is collapsed into congruency with ours when closely observed? The implications if this is true would be fascinating. |
the best idea for you to do ultimo is to drop this entire conversation. it is always the same tired old "end sux" crap every other month from you. if you actually took the help you were given and applied it, you would see that you are wrong. and if they lower the end costs of powers the damage will also be lowered which leaves you in the same place. i suggest you download mids and learn how to use it and learn how to build your toons.
So by your logic then, do scrappers and brutes need to have thier EPS lowered on their toggles because they are not as effective as the tanker version of the same thing?
Should Disruption field and Dispersion buble cost more for each person it protects since it offering more protection on a team compared to solo?
Should each extra point of damage caused by debuffs also cost additional endurance to the person that caused the debuff since you seem to want to move to a Endurance / damage model?
When I can read your threads, then end up in game chatting with other people who I think are skilled/experienced and find myself in a discussion about your posts where we mutually scratch our heads wondering where you're coming from, I think that suggests you're missing something.
You're entitled to your opinions about how things should work, and while people might state their disagreement, you can't be faulted for having your own opinions. Where I think you show very poor understanding of the game is in your claims about how things do work, and then the implications of those mechanics in actual play.
I hope you understand that, fair or not, when your presented understanding of actual mechanics appears flawed or incomplete, other posters are going to take a dim view of your opinions on how the game could be improved. The perception will be that your opinions have been formed based on an invalid factual foundation, and that therefore the proposed changes/improvements will not have the desired effect.
When anyone likes something, they're going to be wary of or resistant to changes in it - we see that on the forums every day. When they see suggestions on how to "improve" it that they feel are based on misunderstanding or misinformation, they are likely to be even more rabid in opposing the proposed changes. I feel like you very frequently end up in this latter situation.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA