Origins Pack now on The North American Training Room
Has anyone tested if the capes and auras are exclusive to the origin of the character your on?
Has anyone tested if the capes and auras are exclusive to the origin of the character your on?
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And everything seems to be in place and working for all 3 models. From a preliminary run-through, at least. It's too late in my neck of the woods to check if every combat-only aura is actually only working when you enter a combat stance, for example.
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tested with Tannenbaum, my killer artificial christmas tree. The sparks are perfect for him.
Even cooler that the trailer showed. My only 'beef' is the Atomic Aura doesn't have a Body and hands option(I am thrilled with Atomic!)
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Feedback:
Auras:
Atomic - Looks cool, a little too fast but that is arguable... The Fist option looks awesome, can be magic looking! Definitely all around aura...
Bio Plasma - Looks like fire to me. It's actually better than Fiery Aura.
Leaves - Looks okay to me. Needs a secondary color if I'm being too hard.
Runes - My favorite of all. Needs to have a non smoke option and it's probably too fast for me too.
Sparks - This is awesome. What is "Snowy Fist and Eyes - Combat"?
Steam Jets - Looks fine. Too fast?
Tarot Cards - Has potential... I hate the smoke, should put a no smoke option. The fist option is good, especially when you have a character who's using paper as your power. Too fast. Should put an option where the cards glow...
Thunderhead - Looks cool, needs a secondary color. eyes option will be a big hit, totally better than Electric Aura Eyes option.
Toxic Vapor - Better than Smoky Aura and the other smoke options. Good alternate, looks like a good quality version of any kind of smoky auras.
Capes:
Impervium Mantle - ooo shiny! Must have ultra mode, but I'm in medium settings and it's still shiny. The upper part of cape is faded to connect the top part, a good execution but could be better... The back detail has no shine, there is another mantle that is double sided though.
Spliced Cape - Oh boy that is so disgusting I can't look at it for long, which is good thing I think. It looks real nicely done with the art. *Covers eyes*
Cloak of the Eighth Circle - One sided shine, I guess I'm not crazy about it. I can see many people use it for a specific costume theme. The cape is better looking at light colors.
Autumnal Cloak - Love it, except for the top part. Nice job on the leaves. The top part makes it look cheap.
Unified Field Facade - Looks like this will be popular, even though I'm not really a fan of tech stuff. Please remove the 2 wrench looking stuff on the top part and it will complete the look.
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Unified Field Facade is awesome... I must have this!
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OK, the for the female body the aura for any option with eyes or the head doesn't seem to sit on the eyes rather they sit in front of them like a pare of wired glasses. It's most noticeable with the thunder head aura. But also seems true of the runes, sparks, tarot, and possibly others.
Edit: Hum the normal aura effect glow also seems to do that.
OK, the for the female body the aura for any option with eyes or the head doesn't seem to sit on the eyes rather they sit in front of them like a pare of wired glasses. It's most noticeable with the thunder head aura. But also seems true of the runes, sparks, tarot, and possibly others.
Edit: Hum the normal aura effect glow also seems to do that. |
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Feedback:
Full body auras that are full body:
The legacy auras created full body auras by having little auras at all the skeletal nodes. It's nice to see the new full body auras which are fully full-body and go in a seamless head-to-toe animation.
The Leaves are a excellent example of this. Plus, they have a pseudo-physics quality such that they trail behind you when you move. I say 'pseudo-physics' because unlike real physics object -- like the rose petals from the rosepetals emote -- they aren't affected by in-game 'wind.' While running Hurricane, the rose petals will get picked up and orbit you, but the leaves from the Leaves Emote won't.
One would expect the Tarot Cards to do the same, but they don't. The full body version of the Tarot Cards are locked-animation to the movement of the body and that makes them look horrible. E.g., as you run, you bob up and down and that's exactly what these supposedly floating cards do... bob up and down. But strangely, if one chooses the fist and head version of the Tarot Cards, they *do* float away when you move. Very strange. The full body version should be changed so that the cards are not locked to body motion.
Another problem with true full body auras is that they move too quickly (with the exception of Leaves). Whether its Firefly, Tarot, or Runes, they move a lot faster than you'd expect: Is there an invisible industrial fan following me?
And another issue with the full body auras (excepting Leaves) is that they're all helical. That sort of looks OK with Firefly since insects do move like that and follow each other like that, but it doesn't look good when the Runes or Tarot cards do that. I'd like to see the full body Tarot cards blow upward and descend like a fountain. I'd like to see the Runes rotate in a cylinder than follow a helical arc.
(Suggestion for the future: A double helical chromosomal aura!)
Un-lock-step the animations
When one puts Tarot Cards on the hair and fists, the three animation points all animate in sync with each other which gives it a mechanistic look rather than a more natural or organic look. E.g., when running with those three nodes active with Tarot Cards, rather than have a trail of cards behind you, there are 'puffs' of cards as all three nodes emit and leave behind cards at exactly the same time. It would be nice if they weren't in lock-step sync.
Love the Tarot Sparkles!
The old Sparkles Aura blink in static placement. The sparkles in the Tarot Aura float and move. It would be nice to have floaty, Las Vegas, champagne sparkles as a separate aura or an an addition to the Sparkles Aura.
Make Hurricane a Combat Stance!
Thunderhead Combat Stance + Hurricane = Awesome, right? Not when Hurricane doesn't keep one in Combat Stance.
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I love all of them, and agree with all of what Zombie Man said.
I noticed several other things that I would like to add. I recognize they may not be possible at this late date.
Rune, and Tarot would be better traveling in an alternating pattern. Right now they swirl in a repeating direction, and I think it would be better served to be more random.
Thunderhead really needs to have the cloud one color, and the lightening another. I really recognize this may not be possible currently.
The rest I love.
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Okay, I'll sort this by origin:
Natural: LOVE the leaf cape, and the leaf aura. My faerie defender will be tickled to use these and the new Firefly aura. Thunderhead has obvious uses for Stormies and I love the look of cloud-concealed lightning. Well done.
Science: Whoa Atomic aura. How very Silver Age. Great look, great animation. First thought: Radiation powersets. However, it's not so science-y that it wouldn't work with magic or tech or even Mutant themes. I love the look of the Unified Field cape but I'm having a hard time finding a concept for it just now. Cryogenics is nice and subtle, very understated. Good for ice-based characters especially in some kind of cryosuit or armor, or just those with powers incontinence.
Tech: Ooooh Impervium Mantle. PRETTY. If I can make a palette match with the new Ultra Metallic kit or other Ultra-enabled textures it could be a thing of beauty. The steam and sparks auras are very subtle, perhaps even TOO subtle, but very nice all the same. On the other hand, I can't really think of a use for this outside of robotic or cyborg characters, unless you had a Stone Tank with the lava theme going and RP'ed it as slag and geothermal vents.
Mutant: That Spliced cape looks good and gross in that bio-horror sort of way. Very neat. Would love to see a skin texture like this. The bio-plasma aura is very nice looking and I think I prefer it to the extant fire auras. Can definitely see my mutant-but-was-supposed-to-be-a-demon Claws Stalker using this aura. Toxic vapor is beautiful too; my Poison and Necro masterminds will be pleased.
Magic: This cape is pretty but there's not much of it. Cool design though. I do like the runes and tarot cards auras, esp, when focused on the hands or hands and eyes. The runes might could use a little more opacity though; they were kinda hard to see in the CC (I didn't take them out to play though, so this might just be a CC problem.)
Hello, my name is @Caligdoiel and I'm an altoholic.
Just wanted to second the wish for the wrenches to be removed from the Field Facade. Good job team =]
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A bunch of Heroes - Alpha Team, Legion of Order.
A bunch of Villains -Black Citadel , Pinnache.
Unified Field Facade is awesome... I must have this! Leave my wrenches alone! :P |
I do not, however, want them on my cape.
Please remove the wrenches, Art Team!
When will this be available on the Eu test server?
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Yeah,I think the Wrenches should leave too.The rest is fine,just the aura animations should be a little slower,and the steam jets should be longer.
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The steam jets do need to have longer bursts. I also agree the runes could use a little more opacity. I tested them on my fire blaster (hands and eyes) and I could not see the runes while the blast animation was going. The goal was for him to look like he is casting a spell.
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I'll admit, the new auras gave me ideas for characters. I'm rolling up a grav controller now, just to have the atom aura. (things flying around his gravity, hehe)
*edit* it won't let me create any characters, saying all slots are unavailable. I even deleted some to try and do it.
I like the auras and capes for the most part.
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Oolala. I may take back my request(In the form of a thread) if the others are of this quality.
Also, strange bug. After making a costume, going back and changing the body I was able to turn it into a tailor screen, effectively trying to charge me on a toon who had no way to get inf, or was even made.
Goodbye. Not to the game, but the players. Goodbye. Everyone, remember to have fun. That's all I can say.
Hey folks,
We are releasing the City of Heroes®: Origins Pack on the North American Training Room for testing, so please help us test out this great new pack now by transferring a character over to The Training Room.
Thanks!