Synapse TF Runner


BashfulBanshee

 

Posted

Hello all,

Im looking to make a Melee oriented toon (Defense primary or secondary) to grind synapse TF's, somthing that does alot of AOEs, but cant be a blaster. Naturally im thinking of rolling a resistance roon for the Dmg aura's, but not sure what for a primary/secondary depending on Tank/Brute/Scrapp. Anyone have any personal opinions of a toon they want/have that would play well in the low lvl area's?


 

Posted

I think Electric or Dark would probably be your best bet, since they both have damage auras that you can get early, and both have end drain resistance, which will be very helpful against all those end draining Clocks. Electric would be particularly good since it can cap Energy damage resistance.

For an attack set, look for something that does smashing damage since Clocks are weak to it. Stay away from lethal for the opposite reason, Clocks are particularly resistant to it.


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Posted

Clocks are also weak against psi... though obviously if you want a melee toon, that's kinda moot...


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Posted

Quote:
Originally Posted by EmperorSteele View Post
Clocks are also weak against psi... though obviously if you want a melee toon, that's kinda moot...
All the more reason for the devs to create a Psi Melee set! Get on it devs! *cracks Desdemona's whip*


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Posted

Not totally sure about elec, but I know dark also gets psi resistance in time for the Synapse TF, whch is useful for the CK fight.


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Posted

Someone has to ask it: Why would you farm/grind the 2nd worst tf/sf in the game?


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[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Well, it's a lot of merits. Same reason people used to do that for the old Posi. Same reason people still run Dr. Q.

And frankly, Dr. Q and Justine Augustine are both worse than Synapse so it is not the 2nd worst in the game. Plus at least it has a nice ending... but those first 5 or whatever defeat alls? Yeah.



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Posted

I was counting Dr. Q as the first :P I don't mind the other shard tfs really. I just wish they had revamped syn before posi, but I actually didn't mind old posi.


<:[ shark goes nom nom nom ]:>
[QUOTE=theOcho;3409811]As to the REAL reason I'll be leaving, I'm afraid it is indeed because Tamaki Revolution dc'd on me during a RSF.[/QUOTE]

 

Posted

Quote:
Originally Posted by Vel_Overload View Post
Go SS/Elec Brute. This way you'll have Rage, all the electric powers that matter and have a lot of momentum.
Yeah, but the OP said he wanted AoE, and a Brute won't have Foot Stomp when exemped down to Synapse level.

I'd suggest that the OP look at smashing sets that get an AoE early enough for Synapse; for instance DM, (if you count Dark Consumption and Shadow Maul) Energy Melee, Kinetic Melee, or War Mace. Stone Melee wouldn't be bad, either, though Fault does no damage.


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Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Post_Apocalypse View Post
Im looking to make a Melee oriented toon (Defense primary or secondary) to grind synapse TF's, somthing that does alot of AOEs, but cant be a blaster. Naturally im thinking of rolling a resistance roon for the Dmg aura's, but not sure what for a primary/secondary depending on Tank/Brute/Scrapp. Anyone have any personal opinions of a toon they want/have that would play well in the low lvl area's?
Electric Armor gives you near-immunity to Clockwork attacks, especially when combined with the melee defense from Katana or Broadsword. It also has a damage aura available at low levels, and the endurance discount and self-heal from Energize are nice.

Clockwork resist lethal damage, so Broadsword, Battle Axe, Claws, Dual Blades, and Spines are poor choices of primary. They also have some resistance* to toxic damage, which is a second strike against Spines. They're weak against knockback, so a primary with knockdown such as Martial Arts, Battle Axe, or Stone Melee is a bad choice -- the knockdown will be turned into knockback.

For a character that's expected to work solo, I'd go with Katana/Electric Armor for the survivability; for one that works as part of a team, I'd go with Kinetic Melee/Electric Armor on a scrapper, and Fire Melee/Electric armor on a brute.

*Technically speaking, Clockwork have 15% resistance to lethal, 0% resistance to Toxic, 40% weakness to psionic, and 10% weakness to everything else. Net result: effective 25% resistance to lethal and 10% to toxic.


 

Posted

I'd definitely recommend electric armor for synapse. Also remember clocks are weak to KB so knockdowns will knock them, back. Depends if you're intending to solo the TF or if you have help, I'd go FM/ElA brute, particularly if you have some heal/buff help.

FM/ElA tank is also good for this, and has an extra AoE.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

I still have a Elec/WP Brute made for running the Cap SF. I'm not entirely sure it'd be viable against an AV that won't fight another AV though.


 

Posted

Quote:
Originally Posted by TamakiRevolution View Post
Someone has to ask it: Why would you farm/grind the 2nd worst tf/sf in the game?
I like to solo Synapse

Fun no matter the AT.


Enjoy your day please.

 

Posted

Why the choice of kinetic melée vs fire melée for a scrapper vs a brue, if I may ask?


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Posted

Quote:
Originally Posted by Rajani Isa View Post
Why the choice of kinetic melée vs fire melée for a scrapper vs a brue, if I may ask?
I think kinetic melee is a poor choice, burst will send them flying in all directions due to the clocks' weakness to KB.


It's true. This game is NOT rocket surgery. - BillZBubba

 

Posted

i'd lean towards a Claws/Electric, Fire/Electric or War Mace/Electric.
Scrapper or Brute would work well for the first two. Both can have energy resistance capped by that level, with the Brute having the higher cap.


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Posted

Quote:
Originally Posted by Schismatrix View Post
i'd lean towards a Claws/Electric, Fire/Electric or War Mace/Electric.
Scrapper or Brute would work well for the first two. Both can have energy resistance capped by that level, with the Brute having the higher cap.
Claws wouldn't be ideal due to Clocks' resistance to lethal. Mace would be a good choice because the two big KD attacks wouldn't be available at Synapse level anyway. Mace's T3, Jawbreaker, is KU, not KD, so it won't scatter like KB will.

I love War Mace anyway, but I think a Mace/Electric Brute would be very good for this purpose.

EDIT: As mentioned earlier, Fire or Electric would be good too, though I love Mace best.


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Posted

Quote:
Originally Posted by Finduilas View Post
Claws wouldn't be ideal due to Clocks' resistance to lethal. Mace would be a good choice because the two big KD attacks wouldn't be available at Synapse level anyway. Mace's T3, Jawbreaker, is KU, not KD, so it won't scatter like KB will.

I love War Mace anyway, but I think a Mace/Electric Brute would be very good for this purpose.

EDIT: As mentioned earlier, Fire or Electric would be good too, though I love Mace best.
In my opinion (of course) Follow Up's near constant damage buff (with Frankenslotting you might be able to get it overlapping and stacking at 20) to your other attacks, especially the damage aura, compensates for the Clockwork lethal resistance. That and the fast recharge and low endurance cost of Claws helps. But i admit to being somewhat biased.

Edit: Admittedly Follow Up is more of a benefit to Scrappers than Brutes.


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