It's all about me, me, me!
Gotta be honest Sam, I have a hard time imagining you having time to play the game between writing these dissertations you call forum posts.
Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.
Pretty much. Rather than simply being heroic for heroics sake (Paragon) you're heroic for the personal gain, while that does lessen the heroism involved, you still did something good.
Thanks to the writing you can sum up the four lines like this:
Warden: Hero.
Power: Selfish hero.
Responsibility: Blind hero.
Crusader: Villain (sorry but I can't see the Crusaders as anything but villainous, they actually act WORSE than the designated 'bad guy' Power arc).
Or you can see them as this.
Warden: Naive.
Power: Ego stroking.
Responsibility: Blind.
Crusader: Psychopath.
Which is why I like GRs writing.
Lol yeah, you need an editor, Sam. To help trim your posts a bit
I haven't done the Loyalist Power arc yet, only the 2 Resistance and Loyalist Responsibility arcs but I suppose I'll give it a try eventually when I find a new character to make.
Gotta be honest Sam, I have a hard time imagining you having time to play the game between writing these dissertations you call forum posts.
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Pretty much. Rather than simply being heroic for heroics sake (Paragon) you're heroic for the personal gain, while that does lessen the heroism involved, you still did something good.
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Either way, I LOVE the writing on the Power arc, and I seriously wish we had more like that. Villain-side, especially, where content generally paints me as some kind of hired thug.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Kind of, yeah. Based on Marchand's descriptions, I interpreted Responsibility to be the good guys of the Loyalists and Power to be the bad guys, whereas it's... Almost exactly the other way around.
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But not by much.
I think the Responsible Loyalists and Power Loyalists are both fairly heroic throughout most of their careers. There are low moments, like when the Power Loyalists disguises up to rob a bank, or the Responsible Loyalist doesn't tear apart the Seer Program, but in the end they're both fairly heroic. The Power Loyalist is self-serving, but he's still saving lives and helping people. He's the "Booster Gold" superhero. The Responsible Loyalist is still saving lives and helping people, he just has his hands tied as to how much he can help them, he's the "Status Quo" superhero, trying to keep things from getting worse for people.
At the end of the Responsible arc is where you truly get to see that a Responsible Loyalist really -is- a Responsible Superhero. When he shoulders the burden of convincing Paragon to help take down Cole, but wants to do it without destroying Praetoria. The Crusaders and Wardens just want to be in power, and don't care who has to die to get Cole out of power... as long as it's someone they don't know (Wardens)
I think Mechano said it pretty much best. Though instead of "Blind" I'd call Responsibles "Chained" bound by the law. And don't forget the real meaning of Vigilante: someone who illegally punishes someone for actual or perceived offenses, or participates in a group which metes out extralegal punishment to such a person. Often the victims are criminals in the legal sense, however a vigilante may follow a different definition of criminal than the local law.
Which means Wardens are Vigilantes, not Heroes. =-3
-Rachel-
Thanks to the writing you can sum up the four lines like this:
Warden: Hero. Power: Selfish hero. Responsibility: Blind hero. Crusader: Villain (sorry but I can't see the Crusaders as anything but villainous, they actually act WORSE than the designated 'bad guy' Power arc). Or you can see them as this. Warden: Naive. Power: Ego stroking. Responsibility: Blind. Crusader: Psychopath. Which is why I like GRs writing. |
Warden: Hero arc
Crusader: Vigilante arc
Power: Rogue arc
Responsibility: Villain arc
See you have to remember that Praetoria is actually organized in reverse (or is the "mirror universe") of the way Paragon City/Rogue Isles are. In Praetoria Emperor Cole is the functional analog of Lord Recluse, not Statesman. Emperor Cole is what Lord Recluse would be if he actually conquered the world and had the time to organize everything into a clean, orderly totalitarian state. For this you can think of what Palpatine/Sidious did to become the Emperor in Star Wars. Praetoria is what would happen if the villains of a world "won" the moral fight, became the controlling faction of the government and forced the heroes to become the rag-tag underground.
In effect the Loyalists are Praetoria's "redside" and the Resistance is Praetoria's "blueside".
Once you realize this the main GR arcs make a lot more sense.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Actually if you allow yourself to step back and reconsider these four arcs in light of the new four-way alignment system and the way Praetoria is structured I think you'll probably see that they fall out as follows:
Warden: Hero arc Crusader: Vigilante arc Power: Rogue arc Responsibility: Villain arc See you have to remember that Praetoria is actually organized in reverse (or is the "mirror universe") of the way Paragon City/Rogue Isles are. In Praetoria Emperor Cole is the functional analog of Lord Recluse, not Statesman. Emperor Cole is what Lord Recluse would be if he actually conquered the world and had the time to organize everything into a clean, orderly totalitarian state. For this you can think of what Palpatine/Sidious did to become the Emperor in Star Wars. Praetoria is what would happen if the villains of a world "won" the moral fight, became the controlling faction of the government and forced the heroes to become the rag-tag underground. In effect the Loyalists are Praetoria's "redside" and the Resistance is Praetoria's "blueside". Once you realize this the main GR arcs make a lot more sense. |
I could accept the Rogue label for a Powers Loyalist, but Crusaders are actively killing innocent civilians. There is no "Vigilante" who goes out and slaughters a bunch of innocents with rewired robots, or bombs hospitals. that's a Villain. There's no two ways to slice it.
And the Responsible Loyalist does save lives and catch criminals. They may be one what you perceive as the wrong side of the fight, but the truth is there are no heroes in Praetoria. Everyone is tarnished at least slightly. The Wardens are, perhaps, the least tarnished, but they're willing to ally with absolute villains who bomb hospitals and sentence all of Praetoria to months of sickness and death to protect them from the mind-control drinks that are bottled at the water treatment plant.
There is no completely good path through Praetoria. Only Tarnished Silver, More Tarnished Silver, Some More Tarnished Silver, or a little bit of iron-grey covered in rust.
-Rachel-
See you have to remember that Praetoria is actually organized in reverse (or is the "mirror universe") of the way Paragon City/Rogue Isles are. In Praetoria Emperor Cole is the functional analog of Lord Recluse, not Statesman. Emperor Cole is what Lord Recluse would be if he actually conquered the world and had the time to organize everything into a clean, orderly totalitarian state. For this you can think of what Palpatine/Sidious did to become the Emperor in Star Wars. Praetoria is what would happen if the villains of a world "won" the moral fight, became the controlling faction of the government and forced the heroes to become the rag-tag underground.
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We were expressly told that in Praetoria, good and evil do not apply in the same way they do in Primal Earth, therefore trying to base judgement off alignment is not a good call. You can't just say "Well, Cole is evil, so anyone on his side is Going Rogues' villains." because it's not true. Yes, his rule is questionable, but what isn't questionable is that without his help and his rule, there would be no Praetoria City and no mankind, and Praetorian Earth would be just one more world overrun by the Devouring Earth as we've seen in so many others. What makes Praetoria's writing is the fact that morality is so subjective. Yes, SOME actions are easily good or bad when out of context, but they're one small part of a much larger story.
Do you destroy people's water supply to save their minds and kill their bodies or do you let them remain brainwashed but alive and healthy? Do you let people know about the invasion and ensure panic and much needless death, or do you keep the secret and save them without needless bloodshed? There is no "right" answer to these questions, just as there really is no "wrong" answer to them. They're a question of ethics, morality and, at the end of the day, preference, which is naturally going to vary from person to person.
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Or, hell, maybe you're baiting Golden Girl. I don't know.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Though the Water Supply isn't what's being drugged. It's the Enriche. And the Enriche happens to be bottled in the Water Treatment facility. So you either blow up the whole facility and curse everyone to sickness and death, or you don't... personally I'd imagine the Wardens would be more likely to televise the whole thing, rather than blow something up.
-Rachel-
Gotta be honest Sam, I have a hard time imagining you having time to play the game between writing these dissertations you call forum posts.
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...
.....
Just sayin'...
My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw
The Power Arcs are my absolute favorites. Reese is my nemesis...I hope he pops up in a Task Force or something.
I also like Marchand. He scares me sometimes with what he knows and doesn't, but he's a reliable contact unlike Scott who seems to essentially tell me to "wing it" when I phone home with a potential quandary.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'll bring this back from a post I made during GR beta:
Heroes -> Lawful Good: A Lawful Good character typically acts with compassion, and always with honor and a sense of duty.
Vigilantes -> Neutral Good: A Neutral Good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition. A Neutral Good character has no problems with co-operating with lawful officials, but does not feel beholden to them.
Resistance/Warden -> Chaotic Good: A Chaotic Good character favors change for a greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well. They always intend to do the right thing, but their methods are generally disorganized and often out of alignment with the rest of society.
Loyalist/Responsibility -> Lawful Neutral: A Lawful Neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code. A Lawful Neutral society would typically enforce strict laws to maintain social order, and place a high value on traditions and historical precedent.
Civilian -> Neutral: This alignment represents Neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose primary overriding concern is to feed his family is of this alignment.
Resistance/Crusader -> Chaotic Neutral: A character of this alignment is an individualist who follows his or her own heart, and generally shirks rules and traditions. Although they promote the ideals of freedom, it is their own freedom that comes first.
Loyalist/Power -> Lawful Evil: Characters of this alignment see a well-ordered system as being easier to exploit, and show a combination of desirable and undesirable traits; while they usually obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals and are not averse to twisting the rules to work in their favor.
Rogue -> Neutral Evil: Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment. They have no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit to it. They abide by laws for only as long as it is convenient for them.
Villain -> Chaotic Evil: Characters of this alignment tend to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have any regard for the lives or freedom of other people.
Without giving out any spoilers, let me just say that I'd like that very much, myself
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Think i said in the GR section that the multiple arcs involving him are the best multi arcs in the game by a clear mile.
Its not the fact that it actually makes you feel like your becoming more famous as just another generic person, but its that it seems to make the whole experience so personal to that one character. The multiple choices you get to make throughout it suit the large majority of character personalities and it just seems like the whole game [and the supporting characters in the world] is now centered around you and not just you in an arc.
Im currently on this route too and i just love it The final fight of the arc [without spoilers] is *bleep* awesome
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
See you have to remember that Praetoria is actually organized in reverse (or is the "mirror universe") of the way Paragon City/Rogue Isles are. In Praetoria Emperor Cole is the functional analog of Lord Recluse, not Statesman. Emperor Cole is what Lord Recluse would be if he actually conquered the world and had the time to organize everything into a clean, orderly totalitarian state. For this you can think of what Palpatine/Sidious did to become the Emperor in Star Wars. Praetoria is what would happen if the villains of a world "won" the moral fight, became the controlling faction of the government and forced the heroes to become the rag-tag underground.
In effect the Loyalists are Praetoria's "redside" and the Resistance is Praetoria's "blueside". Once you realize this the main GR arcs make a lot more sense. |
For example, Penelope Yin is a good person on Primal Earth and in Praetoria, and The Center/Mr. G is a bad person in both universes.
War Witch has also used the term "good villains" and "bad heroes" for the "shades of gray" they tried to add to Praetoria - so a loyalist who thinks they're doing good would be a "good vilalin", while a Crusader who harms innocent people would be a "bad hero".
Also, while Praetoria is set up to be a kind of mirror to the Rogue Isles, with the insane ruler in his tower, Arachnos Seers/Seer network, Arachnoids/Failed Experiments and Ghouls, Rogue Isles Police/PPD, Dr. Aeon/Neuron, Destined Ones/Powers Division, Patrons/Praetors and so on, the big difference is that Recluse always seems to have been a bit of a jerk, while Tyrant does seem to have been a good-ish person once
So Recluse's personal journey has been from jerk-ish to super-jerk, while Tyrant's has been from good-ish guy to super-jerk, which why their domains look different, even though they function in the same way - Recluse doesn't try and hide his villainy, and actually goes out of his way to boast about it, while Tyrant still tries to convince people - and maybe himself - that he's still a good person.
Of the two, Recluse is actually the more honest one - he doesn't need to drug his subjects, or have a "Behavioral Adjustment Facility", or hide his crimes behind a shiny and clean facade - he's totally open about being a villain - he holds supreme power in the Rogue Isles, and uses it brutally and openly.
But Tyrant still thinks of himself as a good person - or is trying to convince himself that he still is - so he has to use the supreme power he has over Praetoria in a way that convinces people - and maybe himself - that it's being used for "good" - so his crimes have to be hidden from the people - and possibly from himself.
Both of them treat humanity with contempt - Tyrant because he thinks humans are weak willed and make too many bad choices, so they have to have their free will taken away - and Recluse because of his "survival of the fittest" insanity, which means anyone weaker than him or his henchpeople are there to be exploited and crushed.
@Golden Girl
City of Heroes comics and artwork
The Power arc is completely the opposite of this, and I forget who it was who said it, but you were right, good sir: If I pretend I'm not revelling in the publicity, the Loyalist Power arc is almost the most heroic part of the entire Praetorian campaign.
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The Power arc is, hands down, the absolutely best thing in the game right now. Even Bobcat's arc, which is way more villain than the rest, is still great, because Bobcat is just so fun herself. She and Praetorian Eiko (pictured in my avatar) are totally BFF, even if Eiko does constantly shake her head and roll her eyes at Bobcat.
Yeap, the Power arc was the 2nd Preatorian run I did and though i've since done all the other permutations, the entire feeling I got off the arc was my favourite.
The end of the arc was ,imho, very epic and it's one of the few times, when I throw myself into a story, I actually felt something during different moments in the leadup to it's conclusion.
Pinnacle & Virtue:
A bunch of Heroes - Alpha Team, Legion of Order.
A bunch of Villains -Black Citadel , Pinnache.
Because, in a nutshell, this is exactly what the Power arc is - me gaming the system, me screwing over my enemies, me working for myself, gaining power and fame and gaining my own team of supers. How cool is that? More importantly, how much more self-serving this really get?
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@Golden Girl
City of Heroes comics and artwork
Yeah I think some of you guys have gotten too hung up on how the definitions of the terms "Loyalist" and "Resistance" apply to what "hero" and "villain" mean in the pre-GR City of Heroes. That's why I suggested you take a step back and realize the subtext what what'd being presented in Praetoria.
Emperor Cole is very much (in terms of classic D&D alignments) a Lawful Evil ruler. Now just because he's "evil" doesn't mean he's out to kill his people and/or be an openly big meany. From his point of view he is bringing order and control to his society. To him keeping everyone under his control and stamping out the Resistance is what will keep his people safe and secure. The "evil" part of it in this case comes from how the totalitarian grip of his hyper police state keeps freedom of thought and expression from having a legitimate place in his perfect utopia. His vision is the only "good" in his world, regardless of what anyone else thinks. Basically Cole is this game's version of an Anti-Christ, Emperor Palpatine or even Adolf Hitler for that matter. This is a classic example of what would happen if the "bad guys" and/or the "redside" ruled the world.
In the pre-GR world of Paragon City/Rogue Isles you have the heroes who represent the status quo of law and order. Heroes react to the actions of villains to keep their (from the heroes' point of view) "evil" schemes from overthrowing the shiny-happy world of Paragon City. Both groups, heroes and villains, see the other side as the "bad guys" and the only real difference is who's in charge so to speak. The heroes (Statesman) in this case are the faction in charge and the villains (Lord Recluse) is the faction in the shadows trying to take over.
So what happens if the roles of heroes and villains were reversed? It's not a question of good and evil because as Steampunkette points out there's really not a good/evil question in dispute here - it's all just shades of gray. What if what we called villains were in charge of the world and they had to work to keep the (from their point of view) "evil" schemes of the underdog heroes from overthrowing the shiny-happy world of Praetoria? You'd have the Praetoria of Going Rogue. Basically Praetoria shows us a world where the villains (called Loyalists) are having to fill the role that heroes played on Primal Earth and heroes (called Resistance) is having to play the roles that villains played. I still argue that if you accept that role-reversal that the purpose and nature of the GR arcs make perfect sense.
Obviously Praetoria is not a 100% exact mirror to Primal Earth and I never really meant to imply that it was.
But it's basic moral/societal structure does mirror Primal Earth in the most fundamental ways that matter.
P.S. Besides there's plenty of in-game evidence for what I'm saying. For example if you look at several badges like Agent of Praetoria and True to the Last you'll see there are two versions of each of those badges. Loyalists get the one that has the red "arachnos spider" villain symbol and the Resistance gets the one that has the "gold star" hero symbol. Obviously the Devs pretty much consider Loyalists to be the villains of Praetaria and the The Resistance to be the heroes of Praetoria.
Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Both of them treat humanity with contempt - Tyrant because he thinks humans are weak willed and make too many bad choices, so they have to have their free will taken away - and Recluse because of his "survival of the fittest" insanity, which means anyone weaker than him or his henchpeople are there to be exploited and crushed.
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Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
Well, at the NYCC panel, Ghost Falcon did say that they had made it cool to be the bad guy in GR - so he seems to have been right
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But your not really the bad guy i feel in that arc.
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
I'll bring this back from a post I made during GR beta:
Heroes -> Lawful Good: A Lawful Good character typically acts with compassion, and always with honor and a sense of duty. Vigilantes -> Neutral Good: A Neutral Good character is guided by his conscience and typically acts altruistically, without regard for or against Lawful precepts such as rules or tradition. A Neutral Good character has no problems with co-operating with lawful officials, but does not feel beholden to them. Resistance/Warden -> Chaotic Good: A Chaotic Good character favors change for a greater good, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well. They always intend to do the right thing, but their methods are generally disorganized and often out of alignment with the rest of society. Loyalist/Responsibility -> Lawful Neutral: A Lawful Neutral character typically believes strongly in Lawful concepts such as honor, order, rules and tradition, and often follows a personal code. A Lawful Neutral society would typically enforce strict laws to maintain social order, and place a high value on traditions and historical precedent. Civilian -> Neutral: This alignment represents Neutral on both axes, and tends not to feel strongly towards any alignment. A farmer whose primary overriding concern is to feed his family is of this alignment. Resistance/Crusader -> Chaotic Neutral: A character of this alignment is an individualist who follows his or her own heart, and generally shirks rules and traditions. Although they promote the ideals of freedom, it is their own freedom that comes first. Loyalist/Power -> Lawful Evil: Characters of this alignment see a well-ordered system as being easier to exploit, and show a combination of desirable and undesirable traits; while they usually obey their superiors and keep their word, they care nothing for the rights and freedoms of other individuals and are not averse to twisting the rules to work in their favor. Rogue -> Neutral Evil: Characters of this alignment are typically selfish and have no qualms about turning on their allies-of-the-moment. They have no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit to it. They abide by laws for only as long as it is convenient for them. Villain -> Chaotic Evil: Characters of this alignment tend to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have any regard for the lives or freedom of other people. |
Again in classic D&D alignment terms (because it's a handy tool for discussions like this) I'd peg Emperor Cole solidly in the Lawful Evil category while Lord Recluse is a bit more Neutral Evil with chaotic tendencies. The way they run their respective "empires" reflect this pretty well.
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You know, in the past I've complained about GR and how I felt it was too restrictive and too much like mandatory service. I complained that I expected more choice - specifically the choice to work for myself - yet I got LESS choice because I always had to be someone's lackey. I would like to formally and officially announce that I was wrong. I'm in the process now of playing through the Praetorian Loyalist Power arcs, and I have to say one thing: The descriptions of the contacts from Marchand could not have been more misleading if they'd printed outright propaganda there. The Power arc is described as being the "bad" arc of the Loyalists, where only those egotistical bastards who want to backhand society go to, probably so that they can punch people in the street and be untouchable because of their position.
This is how I read it, and I was wrong. The Power arc is completely the opposite of this, and I forget who it was who said it, but you were right, good sir: If I pretend I'm not revelling in the publicity, the Loyalist Power arc is almost the most heroic part of the entire Praetorian campaign. And, yes, while the Resistance Warden arc is written as the typical goody two-shoes storyline, the Power arc gives it a SERIOUS run for its money.
On the subject of being wrong, I remember back when I was complaining that many people told me it was impossible to work for myself, that this wouldn't work in an MMO. What I was asking for was unrealistic and infeasible. I would like to formally and officially announce that you were wrong. Completely. Because, in a nutshell, this is exactly what the Power arc is - me gaming the system, me screwing over my enemies, me working for myself, gaining power and fame and gaining my own team of supers. How cool is that? More importantly, how much more self-serving this really get?
All of that is to say that the Resistance Power arc is much, much better than I expected it would be. It's the kind of arc I'd have LOVED to have in City of Villains. Even for a hero, it's the kind of arc that puts a big smile on my face once the news hits and everyone is cheering for my latest victories. It makes me giggle when I walk into an enemy stronghold and everyone goes "Oh, I know you!" It's just satisfying that, whenever someone threatens me publicly, the people are outraged and band together to show their support for my cause. They believe in me, they cheer for me. How much more self-serving can the game get before we admit that, yes, we CAN very much work for ourselves and can we have some more of that pretty please with sugar on top?
This, in a nutshell, is what I've always wanted. From the beginning of CoV, I've been posting about the "servant" contact, one who, instead of barking "Hey, scum, go do this for me and I MAY pay you!" would say "Good to see you, sir! How may I serve you?" This is what that is! Forget Dean McArthur, forget Time After Time. The Power arc is where people who don't want to serve under someone else should go. Yeah, it's only an illusion, sure. But it's so damn well written that I don't care it's not real. I want more!
I take back everything bad I've said about Praetoria's storyline and settings. This simply makes up for every problem I may have had before.