Originally Posted by Adeon Hawkwood
So... by that logic we should just toss a few nukes through the portal and call it a day, right? After all it'll end the threat he represents, the casualties caused will be his fault, and the spirits of the Praetorian citizens can rest happily knowing that they might be dead but they are free.
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It's all about me, me, me!
Despite that opinion, the Power arcs are wonderfully liberating. The dialogs with the NPCs are cynical, self serving and ambitious, while pretending to the public to be virtuous. But the character could be genuinely good, pretending to be cynical and ambitious, pretending to be virtuous.
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There are a few moments of genuine compassion, as well, such as telling off Duncan, even if she shrugs it off. There are also a few moments of really powerful writing, such as Option A: Power is cool, but is it worth being controlled by the regime? or Option B: No-one controls you. Not the Resistance, not Cole, nobody! You're better than them all! It's moments like these that bring a tear to my eye
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'll be Sam's Editor:
I use to not like Praetoria but I like the power arc because it makes me feel like my own boss. I now like Praetoria.
just poking fun Sam.
Whining about everything since 2006.
Ammo switching for Dual Pistols was my idea:
http://boards.cityofheroes.com/showthread.php?t=135484
The Wardens are, perhaps, the least tarnished, but they're willing to ally with absolute villains who bomb hospitals and sentence all of Praetoria to months of sickness and death to protect them from the mind-control drinks that are bottled at the water treatment plant.
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Apparently I misunderstood something somewhere. My Warden helped Cleopatra stop the hospital bombing and later stopped the threat against the water treatment plant. Granted, in the end that meant he switched from Responsible Loyalist serving undercover as a Warden back into a Responsible Loyalist, but by then it was time to head off to Primal Earth anyway.
As I said, I may be confused about what's what. I have run four characters through Praetoria from 1-20. Three of them ran the complete Warden/Responsibility storylines in parallel. Two of three reported to Marchand at every opportunity while the third reported to Scott. The fourth character, which was the first one I made, ran primarily the Warden storyline except for a couple of times where he stumbled into the Responsibility storylines quite by accident. He never switched between Resistance and Loyalist and as a result was never able to "report" his activities to one side or the other, but only because he never had Marchand available as a contact.
One of my Undercover loyalists stumbled into Mother's little ditty of a story. That woman completely freaked me out, which was, of course, the clear intent. They had just finished helping free the Seers, too, which made the whole experience even more awkward.
Beautiful writing, Paragon Studios. Absolutely beautiful. You have carried the franchise into literary heights that Cryptic never would have dared attempt.
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AE Story Arc #536752: Torn Asunder
An army from far, far away has been driven from their homeland and landed on Earth. They desperately need a new home and they're liking the look of ours.
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Hmm...
Apparently I misunderstood something somewhere. My Warden helped Cleopatra stop the hospital bombing and later stopped the threat against the water treatment plant. Granted, in the end that meant he switched from Responsible Loyalist serving undercover as a Warden back into a Responsible Loyalist, but by then it was time to head off to Primal Earth anyway. As I said, I may be confused about what's what. I have run four characters through Praetoria from 1-20. Three of them ran the complete Warden/Responsibility storylines in parallel. Two of three reported to Marchand at every opportunity while the third reported to Scott. The fourth character, which was the first one I made, ran primarily the Warden storyline except for a couple of times where he stumbled into the Responsibility storylines quite by accident. He never switched between Resistance and Loyalist and as a result was never able to "report" his activities to one side or the other, but only because he never had Marchand available as a contact. One of my Undercover loyalists stumbled into Mother's little ditty of a story. That woman completely freaked me out, which was, of course, the clear intent. They had just finished helping free the Seers, too, which made the whole experience even more awkward. Beautiful writing, Paragon Studios. Absolutely beautiful. You have carried the franchise into literary heights that Cryptic never would have dared attempt. |
Edit: Let me be more precise. Everytime the option to call either has come up, they tried to send us to meet a new contact. I am hoping there is more to the "call them at this time" than that idea.
I would tend to agree with Cole except for one thing: He tacitly assumes that he is immune to the human tendency to make stupid, dangerous and destructive choices. He is just as guilty of it as anyone else, and given his superhuman, military and political powers, the results are awful.
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What COle offers, on the surface, is a grand thing. Health, prosperity, and protection, as well as peace. What people are willing to do for their own versions of those things, including Cole, is down right ugly.
As I post this I am considering all the real world points of view, but I am not going to bring those up. I am going to say that the political propaganda needs to stop or the mods will do something about this thread.
How do you report to Scott/Marchand? I was given the suggestion, but when I tried, he kept trying to give me a mission. Mrs. Arachnia had the same issue.
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You cannot (no matter what other people tell you; unless this gets patched, they're just wrong) report to someone whose side you switched to later. That choice you make in the tutorial is more important than the game tells us.
*Offer does not apply to Power and Crusader arcs in Nova Praetoria.
You can only report to the side you started as in the tutorial. If you chose Loyalist at first, you should be able to call Marchand while doing Resistance arcs*. If you chose Resistance at first, you should be able to call Scott while doing Loyalist arcs*.
You cannot (no matter what other people tell you; unless this gets patched, they're just wrong) report to someone whose side you switched to later. That choice you make in the tutorial is more important than the game tells us. *Offer does not apply to Power and Crusader arcs in Nova Praetoria. |
We still had the problem that when we tried to call, he just sent us on the "Go meet so and so" mission.
By the way, speaking of "me me me" pampering, I just ran across a mission from Bobcat that I'm pretty sure was bugged... At least I think it was bugged, because otherwise it would have been a tremendous dick move, but that's besides the point... Anyway, that mission had the habit of throwing ENORMOUS ambushes at me, like 6-7 guys and more when I'm set at default (can't change it in Praetoria), but all of them were incredibly weak. I don't know why that was, but each minion had 40 hit points where a minion of my level had 160, so they went down really easily, and their attacks were kind of underpowered, too.
This reminded me of an old idea I once had, about "padding" spawns with underlings. We all know what Underlings are as a class, but they don't have to be tiny. You can, for instance, add low-level Council soldiers to high-level Council spawns and tag them as underling. After all, if I'm fighting entire platoons of Cor Leonis superhumans, throwing in regular human troops would indeed make those weak and useless, wouldn't it? But at the same time, it'd make spawns (at least solo) LOOK much bigger than they actually are. You could, potentially, be facing upwards of 20 people, only 16 of them are almost entirely harmless underlings.
How that feeds into "me me me" is that this is nothing more than a simple ego boost. Once upon a time, Jack tried to convince us that 1 hero = 3 white minions. I don't think there's ever been any doubt that we don't want that. But look at it from another perspective. Say one hero can match up against three minions and 15 underlings? It doesn't take a hero who's too much more powerful, but it makes the hero look FAR more impressive taking on a small army time and time again.
I don't really want to talk about the technical aspects of this, as this isn't S&I, but suffice it to say that I'd love it if spawns could be padded up with weak, low-reward enemies who make fights look bigger than they actually are, and who would be weeded out and replaced with ordinary enemies when the actual spawn size increases. Big fights is what I live for.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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So, while doing Mrs. Arachnia's arcs, we are on opposite sides right now, I can call Marchand when I get the prompt, and when doing mine she can call Scott when she gets the prompt. Is this correct?
We still had the problem that when we tried to call, he just sent us on the "Go meet so and so" mission. |
Anyway, that mission had the habit of throwing ENORMOUS ambushes at me, like 6-7 guys and more when I'm set at default (can't change it in Praetoria), but all of them were incredibly weak. I don't know why that was, but each minion had 40 hit points where a minion of my level had 160, so they went down really easily, and their attacks were kind of underpowered, too.
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Arachnia: You're confusing me. I'll try again.
If you picked Loyalist in the tutorial (or when you skipped the tutorial), then when you are running (ie, the mission holder) for Resistance arcs - Warden or Crusader - you should be able to call Marchand when prompted and get a conversation other than meet new contact. You must do this before starting the mission, but after accepting it. If it's a mission that starts at the giver, cancel out of the dialogue to make the call.
If you picked Resistance in the tutorial, you can call Scott during Loyalist arcs - Power or Responsibility - when prompted. All the same caveats apply.
You cannot call Marchand during Resistance arcs if you chose Resistance in the tutorial. You cannot call Scott during Loyalist arcs if you chose Loyalist in the tutorial. Well, you can call them, but they'll only offer to introduce you to new contacts.
By the way, speaking of "me me me" pampering, I just ran across a mission from Bobcat that I'm pretty sure was bugged... At least I think it was bugged, because otherwise it would have been a tremendous dick move, but that's besides the point... Anyway, that mission had the habit of throwing ENORMOUS ambushes at me, like 6-7 guys and more when I'm set at default (can't change it in Praetoria), but all of them were incredibly weak. I don't know why that was, but each minion had 40 hit points where a minion of my level had 160, so they went down really easily, and their attacks were kind of underpowered, too.
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Strangely enough, neither Marchand nor Scott will give you any prompts for undercover missions unless you're introduced to both contacts, like Mr. G and Interrogator Kang in Imperial City for Loyalists. So you have to accept both missions from Marchand to get his undercover prompts. You don't have to go and meet both contacts, but you do have to accept the mission from Marchand/Scott to get the undercover dialogue.
Try that and see if it works.
Username: @Royal
The Alien Tyrant, 357388: Stop the reign of an evil emperor!
Spawning Chaos, 469020: Form an army of Freaks, win the Freaklympics!
The Restarian Front, 363257: Stop the invasion of an alien fleet from another galaxy!
*well worded commentary with a question couched, paraphrased to* What do you mean Wardens support the Crusaders?
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The Wardens are the spies who supply the Crusaders with their information. Not the PC Wardens, mind you. But the NPC Wardens who gather intel and spread it to the populace in some cases and share it with the Resistance in others. They are empowering the Crusaders to do the horrible things they do.
Just like the NPC Responsible Loyalists empower the corrupt members of the regime to commit horrible atrocities, even if they don't intend to.
This generally bleeds into the characters. You say your Warden helped Cleopatra stop a bombing? Did you then Kill Cleopatra after she helped you and then tried to kill you, or did you murder an honest cop who caught her in a lie?
If you run the Warden arc as a Warden and choose Resistance, every time, you let a drug-addled mass murderer go free, because he was on drugs. You wind up bombing a water treatment facility to take out a bottling company for drugged drinks. You do things that most people with some respect for their fellow men wouldn't do. Releasing a Killer who flung cars at college co-eds and killed them? Really? BOMBING the Enriche plant, rather than disabling it in a more time-consuming manner which doesn't require thousands to be exposed to illness and death?
It's pretty similar if you play a Resistance character running the Loyalist Responsible arcs who chooses the Resistance option, every time. You murder a cop who did nothing wrong and let a spy who tried to kill you off the hook, You let a criminal go free because you empathize with his need to see his daughter even though he's part of a massive criminal organization, and in the EEnd of it all, you start a massive Praetoria-wide Riot knowing that hundreds of people will doubtlessly be killed. Potentially thousands. Especially when the Praetoria Police and the Powers Division crack down on the Rioting.
It's like you go out of your way to ensure bad people are released and good people die in droves.
The difference between the Responsible Loyalist and the Warden; The needs of the many outweigh the needs of the Few.
A Warden is willing to let hundreds of people die to save the one they -know- is a good person. The Responsible Loyalist is willing to let one good person die to save hundreds of other people. These two mindsets can never accept each other, and for one the other will always be the epitome of evil.
Personally? I'd be willing to die to keep a dozen other people alive, or would let one person die to keep a dozen alive. But that's just me. If I have the choice between saving one and saving dozens or hundreds or thousands... I'll have to save the group.
-Rachel-
If you run the Warden arc as a Warden and choose Resistance, every time, you let a drug-addled mass murderer go free, because he was on drugs. You wind up bombing a water treatment facility to take out a bottling company for drugged drinks. You do things that most people with some respect for their fellow men wouldn't do. Releasing a Killer who flung cars at college co-eds and killed them? Really? BOMBING the Enriche plant, rather than disabling it in a more time-consuming manner which doesn't require thousands to be exposed to illness and death?
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I'm going to keep pretending this isn't taking place in the thread, but I will say only one thing on the matter: It's all a matter of perspective. If you feel that what you described is wrong, then you are free to, but don't try to present your choice as objectively good and other people's as objectively bad. They're choices for a reason.
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I realize it's a limitation of the medium, but it should be possible to choose something between "Terrible Horror" and "Horrible Horror" as a third option. A more "Moderate" choice where you can choose to disable the plant, maybe spike the batch of mind-control drug with a chemical bonder which inhibits it's abilities and also increases the resistance against that chemical for all who consume it...
Or killing neither Cleopatra or Washington, but arresting her even at the cost of subduing him to take her before the courts for her crimes, regardless of the risks.
Or the option to sabotage the Seer network and -still- arrest Yin for his various crimes against the people of Praetoria.
A number of "Moderate" Morality choices would make Praetoria a more pleasant place to play, I think. There are no true "Heroes" in Praetoria. The Responsible Loyalists commit just as many infractions as the Wardens, they just affect a different number of people with their actions.
-Rachel-
so anyhow sam. qr because i am getting sick of certain topics so i had to skip a lot of the thread, but i bet you like the cov clone arc guy from issue 17 too. it is a good thing that the developers are working on turning the passive mission giver-mission recipient dynamic on its head that has been the hallmark of mmos for so long. I had really felt it endemic to the system, but recently the writing has helped make it a bit more bearable, even if the mechanic still is the same.
A friend of mine once suggested adding a third option which would be tagged as "other." Sometimes picking a third option would mean you side with the Syndicate, sometimes it would mean you side with the Destroyers, sometimes it might even mean that you side with the Ghouls, and sometimes you could side with the common people of Praetoria. It doesn't have to be a third faction so much as a third choice to pick "another" faction. What that "other" faction may be, however, could vary, so long as it's neither Longbow nor Arachnos, err... I mean so long as it's neither Loyalists nor Resistance.
Personally, I think it would have been smart to add the Syndicate as a legitimate third option. They seem to be the only other truly major player in Praetoria who isn't controlled or manipulated by someone outside the organisation. It's always been Tub Chi Tan and Wu Yin on top, and they're so well-entrenched that they could provide a decent basis for people to participate. In fact, with the schism happening over Penelope Yin, you even have the setting for two sub-factions: Honour and Business. Honourable Syndicate members would be trying to bring order to Praetoria that doesn't rely on the corrupt government and psychotic rebels while Business Syndicate members would be trying to... Well, run a business, make money and gain power. That's already happening between the different NPCs like Octavian and Tub Chi.
Hope for the future, as it were.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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A friend of mine once suggested adding a third option which would be tagged as "other." Sometimes picking a third option would mean you side with the Syndicate, sometimes it would mean you side with the Destroyers, sometimes it might even mean that you side with the Ghouls, and sometimes you could side with the common people of Praetoria. It doesn't have to be a third faction so much as a third choice to pick "another" faction. What that "other" faction may be, however, could vary, so long as it's neither Longbow nor Arachnos, err... I mean so long as it's neither Loyalists nor Resistance.
Personally, I think it would have been smart to add the Syndicate as a legitimate third option. They seem to be the only other truly major player in Praetoria who isn't controlled or manipulated by someone outside the organisation. It's always been Tub Chi Tan and Wu Yin on top, and they're so well-entrenched that they could provide a decent basis for people to participate. In fact, with the schism happening over Penelope Yin, you even have the setting for two sub-factions: Honour and Business. Honourable Syndicate members would be trying to bring order to Praetoria that doesn't rely on the corrupt government and psychotic rebels while Business Syndicate members would be trying to... Well, run a business, make money and gain power. That's already happening between the different NPCs like Octavian and Tub Chi. Hope for the future, as it were. |
-Rachel-
so anyhow sam. qr because i am getting sick of certain topics so i had to skip a lot of the thread, but i bet you like the cov clone arc guy from issue 17 too. it is a good thing that the developers are working on turning the passive mission giver-mission recipient dynamic on its head that has been the hallmark of mmos for so long. I had really felt it endemic to the system, but recently the writing has helped make it a bit more bearable, even if the mechanic still is the same.
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The way D-Mac's arc is written is, in fact, a lot like my early Architect arc which I haven't updated in probably a year. It's exactly what I'd expect from a character-driven arc - it gives you a contact who is a source of information, with a disembodied narrator telling you what seems to make sense the most at the time. That way, no-one is expressly TELLING your character what to do, and it is as though your character himself or herself is the one with initiative.
One mission ends with you discovering someone cloned you. It's implied that you don't like this (who would?) and so Dean serves as an information dispenser to find out how this can be dealt with, which your character capitalises on as one would capitalise on good info. Job done. And bonus points for going back to Dean to check up on Leonard after the fact. That's called being proactive. Like a villain really should be.
So, yes - more of that, please
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Picking a third option, wouldn't work. Not due to engine limitations, but it simply wouldn't work in the story.
You can't 'refuse to take sides' in an all-encompassing civil war without making everybody mad at you because you look like a sympathizer for the other side.
For example, in the Cleopatra/Washington scenario, you can't not pick a moderate choice, Washington would report you if you didn't kill him and you'd get hunted down as a Resistance spy regardless. And Cleopatra would likely send Marauder after you if you and Washington if you didn't kill her.
It's all or nothing in these stories, there is simple, obvious answer. It's supposed to be a hard choice.
Picking a third option, wouldn't work. Not due to engine limitations, but it simply wouldn't work in the story.
You can't 'refuse to take sides' in an all-encompassing civil war without making everybody mad at you because you look like a sympathizer for the other side. For example, in the Cleopatra/Washington scenario, you can't not pick a moderate choice, Washington would report you if you didn't kill him and you'd get hunted down as a Resistance spy regardless. And Cleopatra would likely send Marauder after you if you and Washington if you didn't kill her. It's all or nothing in these stories, there is simple, obvious answer. It's supposed to be a hard choice. |
And while Cleopatra might be tempted to send Marauder after you (if he does, in fact, get her off on charges) it would be even more suspicious on her part. And she's already under scrutiny.
It's far more likely that both groups would resent your interference and lack of commitment. You'd probably wind up being booted from both factions, more or less. Keeping you from entering the Power arc or Crusader arc.
From a storyline standpoint a third option is always applicable. You just have to write it well.
-Rachel-
Well, you kind of are if you take Cleopatra's side and just don't kill Washington.
Having a middle of the road third choice option would pretty much break any and all dramatic tension.
These alignment choices are supposed to be tests of faith that shake your character to their very core. Do you side with the innocent cop who caught a Resistance spy who can get off on almost any charge due to their connections? Or do you side with the Resistance spy that helped you save a hospital but then tried to kill you to keep the fact that she's a spy a secret?
If you had a simple way out, it wouldn't be a test of faith
I say that they should have made the choices more drastic--that is, don't even leave the door open for people to think about a third choice.
The Cleo vs Washington choice seems a pretty deliberate way for the devs to show just how brutal Praetorian society is compared to the real world on Primal Earth - like while you're playing around at that level blue side, David Wincott is asking you to help arrest a few Outcasts - but in Praetoria, the game's inviting you to decide who you'd prefer to murder.
@Golden Girl
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