It's all about me, me, me!
The major reference point for morality in the game is Paragon City - the "City of Heroes" - it's always the good side, and anyone or anything that attacks or threatens it are always the bad side.
So while Crusaders can try and blow up a hospital in an attempt to bring down the evil dictatorship in Praetoria, and Arachnos can fight within itself and against other villain factions, any fight in Paragon City is good vs bad.
The new Tip missions with Longbow are a good example - Longbow is a heroic organization, but when any of their members cross the line and become vigilantes, it's up to Heroes to step in and stop them - for those missions, Longbow becomes "bad", because they're doing the wrong thing, and so they become the enemies of Heroes in those missions.
@Golden Girl
City of Heroes comics and artwork
Recluse is classically Chaotic Evil. His "survival of the fittest" routine and the fact that he immediately backs down, and shows bare respect, to those that demonstrate strength are the classic definitions of Chaotic Evil.
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In any event I think it's pretty clear both Emperor Cole and Lord Recluse were meant to be cast as the opposite ends of what "Evil" would do if they respectively ran an empire so I'm not too against keeping it super simple and agreeing with you to some degree. *shrugs*
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I really like your descriptions and they can't be more accurate.
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All villains do not fit cleanly in the Chaotic Evil alignment. If Rogue covers Neutral Evil (and I think that's an overly restrictive of Rogue, too), I believe there is plenty of room for Villains to be Lawful Evil. There are plenty of examples villains who espouse strong loyalty to order and tradition while heartlessly striking down innocents to enforce order and tradition through fear and oppression. Edit: Just because Recluse might fit Chaotic Evil, it is not reasonable to cast all villain motivations based on his image.
On the matter of Rogues, while I do think that Neutral Evil does fit Rogues, I also feel that Chaotic Neutral and even (True) Neutral fit. Just because you're breaking the law, and even if you're willing to break your word, it doesn't mean you're willing to harm innocents. In fact, the Rogue Morality mission has you risk absolutely overwhelming punishment (attacking an Aribiter is usually like ordering a death sentence with a side of torture) to spare the lives of innocent bystanders, when you could just take the job and be paid.
Edit 2: As I think about it, the same thing applies to heroes. All heroes are not Lawful Good. Basically I think this effort at alignment categorization ran aground when it tried to keep Primal and Praetorean "alignments" distinct. They aren't, and so there should be overlap.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
In any event I think it's pretty clear both Emperor Cole and Lord Recluse were meant to be cast as the opposite ends of what "Evil" would do if they respectively ran an empire so I'm not too against keeping it super simple and agreeing with you to some degree. *shrugs*
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@Golden Girl
City of Heroes comics and artwork
Actually, I could not disagree more. Specifically, the characterization of all Villains as Chaotic Evil smacks of applying a shoe-horn to find a place to list the last two alignments of the CoH/V and D&D categories not already mentioned.
All villains do not fit cleanly in the Chaotic Evil alignment. If Rogue covers Neutral Evil (and I think that's an overly restrictive of Rogue, too), I believe there is plenty of room for Villains to be Lawful Evil. There are plenty of examples villains who espouse strong loyalty to order and tradition while heartlessly striking down innocents to enforce order and tradition through fear and oppression. Edit: Just because Recluse might fit Chaotic Evil, it is not reasonable to cast all villain motivations based on his image. On the matter of Rogues, while I do think that Neutral Evil does fit Rogues, I also feel that Chaotic Neutral and even (True) Neutral fit. Just because you're breaking the law, and even if you're willing to break your word, it doesn't mean you're willing to harm innocents. In fact, the Rogue Morality mission has you risk absolutely overwhelming punishment (attacking an Aribiter is usually like ordering a death sentence with a side of torture) to spare the lives of innocent bystanders, when you could just take the job and be paid. |
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He also tries to maintain a code of "rules" over his minions and tries to pass himself off as the "government" of the Rogue Isles. This why I didn't peg him squarely as Chaotic Evil the way say The Joker might be labeled.
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Like any Chaotic ruler, Recluse expects to face uprisings from his underlings from time to time, and doesn't hold a grudge when he slaps them down and proves he's still the strongest. Being Chaotic doesn't mean you can't be in charge (just like being Chaotic Evil doesn't mean you can't have friends.)
He's not as clearly Chaotic as the Joker, but the Joker isn't in charge, either. Recluse's rules, in reality, boil down to "don't get caught, and if you do get caught, make sure your plan was audacious enough to be worth the risk." Every single Patron arc involves the Patron betraying Recluse, the Arbiters, or the other Patrons in some way, and none of them end with a disgraced or destroyed PC or Patron, because Recluse still admired the initiative and audacity involved.
Like any Chaotic ruler, Recluse expects to face uprisings from his underlings from time to time, and doesn't hold a grudge when he slaps them down and proves he's still the strongest. Being Chaotic doesn't mean you can't be in charge (just like being Chaotic Evil doesn't mean you can't have friends.) |
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Actually, I could not disagree more. Specifically, the characterization of all Villains as Chaotic Evil smacks of applying a shoe-horn to find a place to list the last two alignments of the CoH/V and D&D categories not already mentioned.
All villains do not fit cleanly in the Chaotic Evil alignment. If Rogue covers Neutral Evil (and I think that's an overly restrictive of Rogue, too), I believe there is plenty of room for Villains to be Lawful Evil. There are plenty of examples villains who espouse strong loyalty to order and tradition while heartlessly striking down innocents to enforce order and tradition through fear and oppression. Edit: Just because Recluse might fit Chaotic Evil, it is not reasonable to cast all villain motivations based on his image. On the matter of Rogues, while I do think that Neutral Evil does fit Rogues, I also feel that Chaotic Neutral and even (True) Neutral fit. Just because you're breaking the law, and even if you're willing to break your word, it doesn't mean you're willing to harm innocents. In fact, the Rogue Morality mission has you risk absolutely overwhelming punishment (attacking an Aribiter is usually like ordering a death sentence with a side of torture) to spare the lives of innocent bystanders, when you could just take the job and be paid. Edit 2: As I think about it, the same thing applies to heroes. All heroes are not Lawful Good. Basically I think this effort at alignment categorization ran aground when it tried to keep Primal and Praetorean "alignments" distinct. They aren't, and so there should be overlap. |
The Primal Earth alignments are the bars of the chart:
Hero = Good
Vigilante & Rogue = Neutral
Villain = Evil
While the Praetorian Earth alignments represent the corners of the chart:
Responsibility: Lawful Good, Neutral Good, Lawful Neutral, True Neutral
Wardens: Chaotic Good, Neutral Good, Chaotic Neutral, True Neutral
Power: Lawful Evil, Neutral Evil, Lawful Neutral, True Neutral
Crusaders: Chaotic Evil, Neutral Evil, Chaotic Neutral, True Neutral
You need to look at the bigger picture though - the framework of GR is loyalist = bad, Resistance = good - which is reflected in the new I19 TFs, for example - the meta-story is the Praetorian dictatorship vs Primal Earth, but the micro-stories within it can have shades of gray - so while Tyrant is the meta-story supervillain, a micro-story where you do something morally wrong in the fight against him - like in a lot of the Crusader arcs - is still the wrong thing to do - you're using evil to fight evil, so you're not a hero.
The major reference point for morality in the game is Paragon City - the "City of Heroes" - it's always the good side, and anyone or anything that attacks or threatens it are always the bad side. So while Crusaders can try and blow up a hospital in an attempt to bring down the evil dictatorship in Praetoria, and Arachnos can fight within itself and against other villain factions, any fight in Paragon City is good vs bad. The new Tip missions with Longbow are a good example - Longbow is a heroic organization, but when any of their members cross the line and become vigilantes, it's up to Heroes to step in and stop them - for those missions, Longbow becomes "bad", because they're doing the wrong thing, and so they become the enemies of Heroes in those missions. |
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@Golden Girl
City of Heroes comics and artwork
I agree. I wrote up my thoughts on this a while back (linky). But basically my view is that each of the 8 CoX alignments really represents a collection of D&D alignments (with lots of overlap).
The Primal Earth alignments are the bars of the chart: Hero = Good Vigilante & Rogue = Neutral Villain = Evil While the Praetorian Earth alignments represent the corners of the chart: Responsibility: Lawful Good, Neutral Good, Lawful Neutral, True Neutral Wardens: Chaotic Good, Neutral Good, Chaotic Neutral, True Neutral Power: Lawful Evil, Neutral Evil, Lawful Neutral, True Neutral Crusaders: Chaotic Evil, Neutral Evil, Chaotic Neutral, True Neutral |
Wardens: Lawful Good, Neutral Good, Lawful Neutral, True Neutral
Crusaders: Chaotic Good, Neutral Good, Chaotic Neutral, True Neutral
Responsibility: Lawful Evil, Neutral Evil, Lawful Neutral, True Neutral
Power: Chaotic Evil, Neutral Evil, Chaotic Neutral, True Neutral
You've got to realize Emperor Cole is the main "bad guy" here.
Things like "power" and "responsibility" are being used in service of his inherently totalitarian regime.
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total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
@Golden Girl
City of Heroes comics and artwork
Actually, I could not disagree more. Specifically, the characterization of all Villains as Chaotic Evil smacks of applying a shoe-horn to find a place to list the last two alignments of the CoH/V and D&D categories not already mentioned.
All villains do not fit cleanly in the Chaotic Evil alignment. If Rogue covers Neutral Evil (and I think that's an overly restrictive of Rogue, too), I believe there is plenty of room for Villains to be Lawful Evil. There are plenty of examples villains who espouse strong loyalty to order and tradition while heartlessly striking down innocents to enforce order and tradition through fear and oppression. Edit: Just because Recluse might fit Chaotic Evil, it is not reasonable to cast all villain motivations based on his image. On the matter of Rogues, while I do think that Neutral Evil does fit Rogues, I also feel that Chaotic Neutral and even (True) Neutral fit. Just because you're breaking the law, and even if you're willing to break your word, it doesn't mean you're willing to harm innocents. In fact, the Rogue Morality mission has you risk absolutely overwhelming punishment (attacking an Aribiter is usually like ordering a death sentence with a side of torture) to spare the lives of innocent bystanders, when you could just take the job and be paid. Edit 2: As I think about it, the same thing applies to heroes. All heroes are not Lawful Good. Basically I think this effort at alignment categorization ran aground when it tried to keep Primal and Praetorean "alignments" distinct. They aren't, and so there should be overlap. |
In the Rogue morality mission which is my favorite along the Vigilante one, i think our characters act more as pure Neutral almost going to Good than Neutral evil. Han Solo is a perfect example of redemption and you can see other bounty hunters/assassins that can fit into neutral evil and others more into neutral and neutral good. Another example for me Poison Ivy was never a Villain, i put her more into the neutral type, others will disagreed with me.
What i like of Praetoria is the control we can have over the storyline and the choosing sides fits into different categories, contrary as for City of Villains which a lot of us wanted Matthew Burke to be our first contact to be the Mercenary/Rogue/Bounty Hunter type but now that is possible for us. This thread is more than interesting and i hope to see more different opinions about this.
I'd agree with the general idea of this even though like I said before it's kind of hard to peg entire classes of people under set alignments. While I can accept your "alignment corners" idea you somehow managed to mix all the Praetorians up. This is what they actually are given the flavor of their respective arcs:
Wardens: Lawful Good, Neutral Good, Lawful Neutral, True Neutral Crusaders: Chaotic Good, Neutral Good, Chaotic Neutral, True Neutral Responsibility: Lawful Evil, Neutral Evil, Lawful Neutral, True Neutral Power: Chaotic Evil, Neutral Evil, Chaotic Neutral, True Neutral You've got to realize Emperor Cole is the main "bad guy" here. Things like "power" and "responsibility" are being used in service of his inherently totalitarian regime. |
Lawful-Chaotic -> Do they support the system or oppose it?
Good-Evil -> Are they doing it for themselves or to help others?
Your view is basically the other way around:
Lawful-Chaotic -> Are they doing it for themselves or to help others?
Good-Evil -> Do they support Cole (aka: the system) or oppose him?
I consider the first method to be much closer to the spirit of the D&D alignment than the second. Compare a Chaotic Good character to a Lawful Good character. They both want to help people, they just differ as to how they should do it and what the goal is. The Lawful Good character will attempt to work with the system to reform it if necessary and will generally value safety and security, breaking the system invites anarchy and should only be done as a last resort. Conversely the Chaotic Good character will value freedom (both of action and thought/speech) and believe that people should, as much as possible, be free to choose their own course and will prefer to smash the system in order to free people. To me that sounds a lot more like the difference between Wardens and Responsibility than Wardens and Crusaders.
Cole is evil, no argument there but not everyone who works for him is evil. The Responsibility faction is trying to do right by the people of Preatoria but are doing so within the system (either because they believe that breaking it will be worse than the alternative or because despite everything else Cole was legally appointed).
Conversely the Resistance is not automatically good. The Cursaders don't really care about killing people which is not the actions of a good person (even a Chaotic Good person). Consider the end of the Resistance arc. When you're getting ready to go through the portal Steven mentions that the portal to the Rogue Isles is mostly being used by the Crusader types. Sure some Crusaders choose to become heroes (and some Wardens become villains) but the point being made in the story is that the Crusaders as a groups feel a stronger connection to the ideology of the Isles than they do Paragon City.
EDIT: To butcher a famous quote by Churchill (which I'm not quoting directly for obvious reasons): "If Cole invaded the Rogue Isles, I would make at least a favourable reference to Lord Recluse in the House of Commons." Cole is evil, but not all who oppose him are good.
I've been playing various versions of D&D for over 30 years now - I think I have a general grasp of how its classic alignment system works. This is why I was trying to warn against trying to peg these groups with alignments like this in the first place. It's always open to interpretation as to exactly what quality matches what alignment.
I'm not technically questioning your interpretation of the D&D system to determine alignments and I can even see some merits to your arguments. I'm just trying to bridge the gap between the way alignments are strictly used in D&D verses CoH. Try as you might you'll never get this to fit for the satisfaction of everyone. The fact that we seem to disagree on this is case in point.
In order to have the apples of D&D try to match the oranges of CoH I went with the the more basic idea of:
Lawful-Chaotic -> Are they pure about their intentions to follow their moral convictions (Hero/Villain) or are they selfish extremists (Vigilante/Rogue)
Good-Evil -> Are they a "good guy" standing against the tyranny of Cole (Resistance/Hero) or are they loyal to Cole's totalitarian vision (Loyalist/Villain).
You have to be willing to accept that D&D styled alignments aren't going to be able to be applied to a game like CoH 100% directly.
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I've been playing various versions of D&D for over 30 years now - I think I have a general grasp of how its classic alignment system works. This is why I was trying to warn against trying to peg these groups with alignments like this in the first place. It's always open to interpretation as to exactly what quality matches what alignment.
I'm not technically questioning your interpretation of the D&D system to determine alignments and I can even see some merits to your arguments. I'm just trying to bridge the gap between the way alignments are strictly used in D&D verses CoH. Try as you might you'll never get this to fit for the satisfaction of everyone. The fact that we seem to disagree on this is case in point. In order to have the apples of D&D try to match the oranges of CoH I went with the the more basic idea of: Lawful-Chaotic -> Are they pure about their intentions to follow their moral convictions (Hero/Villain) or are they selfish extremists (Vigilante/Rogue) Good-Evil -> Are they a "good guy" standing against the tyranny of Cole (Resistance/Hero) or are they loyal to Cole's totalitarian vision (Loyalist/Villain). You have to be willing to accept that D&D styled alignments aren't going to be able to be applied to a game like CoH 100% directly. |
A Lawful Good Knight could protect a Lawful Evil Red Wizard of Thay, for example, because he is bound by oaths and rules and Laws. He'd still be Lawful Good so long as he didn't perform any Chaotic or Evil acts.
And that's the Key. While an organization can be one alignment, it's adherents can be other alignments. A Lawful Good heroic character can follow the Responsible Loyalist path, even though his actions don't bring down the leader of the organization immediately, he's still fighting against criminals and murderers. Bound by Law and Rules and Oaths to keep society functioning.
A Lawful Good character can also join the Wardens. Helping people and holding to their own code of laws. Being honest and keeping promises.
Ultimately any member of any alignment can join any group of any alignment so long as the group's goals or structure allow that alignment. There are some extreme cases where this doesn't apply (The Baby-Slaughterer's guild of Evil wouldn't want a LG member and no LG character would want to join) but for the most part that maxim holds true. This exception is shown in the Crusaders, since no "Good" and Altruistic person would intentionally reprogram robots to kill innocent civilians.
When applied to such far-reaching groups as Governments any alignment can be represented. The Lawful Good Guard, the Chaotic Evil Vizier, the Lawful Neutral King, and the True Neutral Bureaucrat can all be members of the same government and support it for their own individual reasons (national pride, protection of the innocent, personal power, sense of duty).
Judging the individual based on the actions of the organization is folly. Otherwise Winston Churchill (one of the few members of the British Government railing against Hitler-controlled Germany before WW2) is just as guilty and wrong as the rest of the government when they gave Hitler the green light to invade Sudentenland.
Group Alignments are fine, but they do not dictate or indicate individual character motivations and alignment.
-Rachel-
A Lawful Good heroic character can follow the Responsible Loyalist path, even though his actions don't bring down the leader of the organization immediately, he's still fighting against criminals and murderers. Bound by Law and Rules and Oaths to keep an evil society functioning.
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A loyalist is the same as a member of Arachnos.
@Golden Girl
City of Heroes comics and artwork
Fixed for Praetorian reality
A loyalist is the same as a member of Arachnos. |
Slavery, Oppression, Murder, Theft, Cruelty... Different members of the government certainly do those things! Of course "Oppression" is pretty much subjective, since some people find the basic rules of a polite society to be oppressive.
They also educate, protect, provide for, and present health care for their people. Jobs are plentiful, but the degrading or menial tasks are performed by automata. Food and drinkable water are provided, clean streets and roads, housing... The list goes on and on and on.
And while individuals might experience the Cruelty or Oppression or Murder or Slavery, most live in a place where all of their needs are provided for them and they're safe. The needs of the many outweigh the needs of the few, don't they? Maybe if the "Few" would stop breaking the laws of the land there wouldn't be any Slavery, Oppression, Cruelty, or Murder...
-Rachel-
*Edit!* It should also be noted that a Member of Arachnos can be a good and upstanding Lawful individual, though the game's writing is -incredibly- limited (as it has to be!) but a little personal re-writing of missions to coincide with your character's goals and voila! You're still accomplishing the same ends, more or less, but doing it for the right reason for your character.
Of course, if you follow the game's text to the T all villains are nothing but henchmen hired on by Recluse, and every level 50 villain who completes the "Recluse" arc is one of Recluse's Lieutenants, so some hand-waving is automatically called for.
I've been playing various versions of D&D for over 30 years now - I think I have a general grasp of how its classic alignment system works. This is why I was trying to warn against trying to peg these groups with alignments like this in the first place. It's always open to interpretation as to exactly what quality matches what alignment.
I'm not technically questioning your interpretation of the D&D system to determine alignments and I can even see some merits to your arguments. I'm just trying to bridge the gap between the way alignments are strictly used in D&D verses CoH. Try as you might you'll never get this to fit for the satisfaction of everyone. The fact that we seem to disagree on this is case in point. |
In order to have the apples of D&D try to match the oranges of CoH I went with the the more basic idea of: Lawful-Chaotic -> Are they pure about their intentions to follow their moral convictions (Hero/Villain) or are they selfish extremists (Vigilante/Rogue) Good-Evil -> Are they a "good guy" standing against the tyranny of Cole (Resistance/Hero) or are they loyal to Cole's totalitarian vision (Loyalist/Villain). |
I think Steampunkette said it very well, opposing Cole is not the actions of a "good" person it's the actions of a "chaotic" person. You're going outside the law to accomplish what you consider to be "right".
@Golden Girl
City of Heroes comics and artwork
Ehhhhhwrong.
I could accept the Rogue label for a Powers Loyalist, but Crusaders are actively killing innocent civilians. |
Nice people for sure!
The City of Heroes Community is a special one and I will always look fondly on my times arguing, discussing and playing with you all. Thanks and thanks to the developers for a special experience.
I've played through the Resistance/Warden arc (and ironically, went Loyalist on the VERY LAST MISSION), and then played the Loyalist/Responsiblity arc (and ironically, went Resistance on the VERY LAST MISSION). It was the weirdest thing - "I'm fine, I'm fine, I'm fine... no, THAT just crosses the line right there. No." While playing in-character (and very different characters and backgrounds), I just could not stay true to that ideal all the way to the bitter end. Just couldn't.
*****
All that aside, at least we (mostly) agree on the fact that GR's writing fits the Shades of Grey motif - we can argue and justify our actions, there is no clearly defined sense of right and wrong.
And it's some damn good writing.
Michelle
aka
Samuraiko/Dark_Respite
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