Why?


BBQ_Pork

 

Posted

I'm just curious. The market is full of things that are underpriced. If it costs 440k to craft an IO - why would anyone sell it for less. Even if you're a crafting maniac and can craft it cheaper because it's memorized, why would you sell it for less than what it cost to craft it?
If it's a sense of altruism, then do this with the purple sets, not the level 15 PBAoE's or level 20 accuracies.
I just don't get it.


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

For generic IOs its most typically someone going for fieldcrafter or just badging in general.

For other IOs I imagine its a case where someone has IOs and just wants the space in storage back. Why they were crafted in the first place, I couldn't tell you. I know I sold a few sets of IOs like 6 mos ago below crafting cost.....they were level 20 sets of some sort i slotted just to get bonus accuracy for a kin pre-SOs cause I hate when my heal missed.
I needed a respec anyhows to I removed and listed them for 6 each.....still took two weeks to sell them all and most went for like 20-50k anyhows.


 

Posted

This is also part of the game theory nature of selling in the marketplace. If there are a lot of other sellers in the market, you really don't know at what price they are offering. So people offer at low levels hoping that bidders see the pricing history and place their bids at the recent prices.

Then there is also the "Sell it NAO" crowd who craft something and throw it on the market at 1 (or 5 or some other relatively low number) just because they want to insta-sell. I love picking those people off!


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Posted

Quote:
Originally Posted by Ukaserex View Post
If it costs 440k to craft an IO - why would anyone sell it for less.
I'm working on field crafter and you end up with A WHOLE LOT of IOs that you need to move fast or delete before they drown you.

The money doesn't matter to me, so I'm happy to dump the 'crummy' ones on anyone who'll take them off my hands as a public service. I'd rather have somebody use 'em than just chuck em on the fire.


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Posted

I pretty much craft every recipe I get without paying any attention, at all, to what it's worth.

Then I sell list of 'em for 1 inf. I don't care.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
I'm working on field crafter and you end up with A WHOLE LOT of IOs that you need to move fast or delete before they drown you.

The money doesn't matter to me, so I'm happy to dump the 'crummy' ones on anyone who'll take them off my hands as a public service. I'd rather have somebody use 'em than just chuck em on the fire.
For the holds and the sleeps and the slows, I'd rather chuck 'em in the fire. I hate those things.


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Posted

Quote:
Originally Posted by Fulmens View Post
For the holds and the sleeps and the slows, I'd rather chuck 'em in the fire. I hate those things.
I did sell a couple of holds, but the others got deleted.

can't say I didn't try!


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Posted

Quote:
Originally Posted by Nethergoat View Post
I'm working on field crafter and you end up with A WHOLE LOT of IOs that you need to move fast or delete before they drown you.

The money doesn't matter to me, so I'm happy to dump the 'crummy' ones on anyone who'll take them off my hands as a public service. I'd rather have somebody use 'em than just chuck em on the fire.
Sure, I get that, I'm working on the last crafting badge now - but I realize that I'll be playing this game for a long time. I don't need the badge today. Nothing will change that would impact my life if I had it or never could get it. So, I'm patient and figure I'll just craft the things my alts and sg folks might need or want. Sooner or later, I'll have the silly badge.

It's too simple, though. You know it will cost anyone a specific price to create this IO. There's no way around it. It's going to cost you that much. Why sell cheap when anyone else that wants one would have to pay that much? Sell it for the same price. They save themselves the hassle of crafting, and the expense of buying salvage if they would have needed it.

Supply and demand will, of course, have their impact. If everyone sold at the same price, it might take a good while for items to sell. So, folks sell cheap to get a faster sale. That, I get. But 1 inf for something that cost 440k? When I play the market, I ask myself, What if this was real money? Then play it accordingly.

When you price things that cheap, people will buy it and sell it for a normal price. Why give away your inf?


"Most people that have no idea what they are doing have no idea that they don't know what they are doing." - John Cleese

@Ukase

 

Posted

It is easy enough to make money in this game that a lot of us simply don't care about piddly little amounts.

When I *buy* generics I vastly overpay- the inf doesn't matter to me and I want to give a financial shout out to whoever took the time to actually make and list the thing.


Fulmens has the concept of the market operating on the level of those take a penny/leave a penny jars. Everyone has a different threshold, but basically there's an amount you just don't care about and you're happy to throw in the community pot to help out someone else down the road. Personally, I don't really register amounts under 10,000,000 or so. I've got so much inf that there's literally no difference to me between 100k, 1,000,000 or 10,000,000. So I'll drop a million on a Damage IO I could have gotten for 300k- no biggie.

It works in the other direction too- you can list everything you get or make for some minimal amount and still earn a ton of inf. I have a guy who, for thematic reasons, lists all his drops for 1 inf. He's sitting on tens of millions of inf in his 30's.

The game doesn't require us to worry that much about inf, so a lot of people don't.


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Posted

The value of a single slot on an active and educated marketeer is worth far, far, far, far more than the 440K that item cost to craft. Selling instantly for 5K something that I spent 500K to make but then having use of the slot immediately is important. Selling tomorrow for 1M something that I spent 500K to make and leaving me unable to sell all the other items I have that are worth 10M to 1.xxB is pretty much a waste. Better to delete it than list it if all I can get is a few hundred thousand in profits.

That I list it at all is only due to my attempting to save someone else a little inf who doesn't have the luxury of billions to spend. If it doesn't sell before I need that slot, I'm just going to delete it anyway.

RagMAnX


"if the market were religion Fulmens would be Moses and you'd be L. Ron Hubbard. " --Nethergoat to eryq2

The economy is not broken. The players are

 

Posted

Quote:
Originally Posted by RagManX View Post
The value of a single slot on an active and educated marketeer is worth far, far, far, far more than the 440K that item cost to craft.
This.

Plus, waiting to get field crafter means you spend all that time you could have had it without it. People who craft tons of stuff want field crafter for its convenience during that time, not to wait and get it at the rate it takes to sell items like common IOs at their maximum prices. Those are items with maximum prices a lot of marketeers consider piddly for the time they tie up slots.


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Posted

I have recently discovered a new sort of fun. I have 3 or 4 marketeers at this time. 3 are specialized and one just does some weird speculation. He's losing money atm, but w/e.

Anyways... moving on...

When I play alts that aren't marketeers, they generate salvage and recipes. I used to take the time to go through the list, value each recipe as a crafted IO, decide if I could give up the slot for the time needed to sell it - gather the salvage for it - craft it. Run to the vendor and sell everything that wasn't "worthy" of selling and go back to the market trying to calculate what I should be listing the IO for.

Then I realized that I just don't care.

I get to the end of a play session - I hit the nearest crafting table - then I hit the market. Everything and I mean EVERYTHING gets listed for 1 inf. IOs, recipes, salvage... ALL of it!

Omg! I sold that IO for 50k when I could have possibly sold it for 2 mil!

So what! Who cares?!

Not me!

So grats everyone who finds my "gems" hidden all over the market.

What I find more amazing is the ones that sit there for weeks. Recipes and IOs. Kind of puts in perspective how much people want that IO when I'm giving them away and still no one wants them!



Another reason:

I am Joe Average Player. I go and look at my recipes and my salvage and I see that 3 of my drops for the night are worth selling. I get the last 2 pieces of salvage I need for them and I go to the crafting table.

I make my 3 IOs and I go back to the market. Each one was selling for about 10 mil. However... oddly enough this one now shows the last 5 as selling for 100k.

Woops! I crafted a recipe I had in inventory that was missing the exact piece of salvage the my other "valuable" recipe needed. DOH!

Options: List that IO for the 100k that everyone else is or delete it assuring myself 0 inf for my mistake.

A lot of people will opt for the 100k


 

Posted

Quote:
Originally Posted by Ukaserex View Post
Sure, I get that, I'm working on the last crafting badge now - but I realize that I'll be playing this game for a long time. I don't need the badge today. Nothing will change that would impact my life if I had it or never could get it. So, I'm patient and figure I'll just craft the things my alts and sg folks might need or want. Sooner or later, I'll have the silly badge.
The last time I was collecting the badges, I bought stacks of recipes and salvage on the market for each badge, crafted them up, listed cheap the ones that looked as though there was any demand at all, and deleted the rest. Inf is ridiculously easy to come by in this game, and overall, I *still* made tens of millions while getting the badges, so what's a few million here and there?

(I 'bought' some of my WW selling badges, too, anti-flipping common salvage by buying for 10-1000 and listing at 1. I think it worked out about 300,000 a badge.)

Quote:
Originally Posted by Ukaserex View Post
When I play the market, I ask myself, What if this was real money? Then play it accordingly.
When you fireball a mob in the face, do you worry about whether or not it would be a good idea in real life?

Play money is play money. A lot of people would rather throw their crafted items on the market at sell-it-first prices, knowing that on average they'll make a ton of inf anyway, and get back to the fireballing.


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Posted

Also to OP, keep in mind that there are a TON of people pursuing the crafting accolades. Thanks a lot of supply for common IOs and not a ton of demand, particularly for the less popular types (Intangibility anyone?) and levels (level 20-25 in particular is a spot where the improvement over 15s doesn't justify upgrading and SOs are right around the corner).


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Posted

I get the generics, but the ones I don't get are why so many of the recipes that require rare salvage sell for less than 1 or 2 million. Take the Airburst Dam/Rech. It requires a Synthetic Intelligence unit at the high level and Impervium at the mid level. Both of those go for between 1.5m and 3m. The crafted sell pretty reliably below 1m at levels between 37 and 49. Why the hell does anyone bother? Vendor or delete the recipe and other salvage and sell the Impervium or Synthetic and get double the money vastly faster. The level 49 specifically has a "last 5 sold" from 1.0m to 1.5m back 1 month. As I check, Synthetic Intelligence shows 5 listed a 2m each all from today.

So who is crafting these things and posting them at such a loss? No badges for these ones.

And there are plenty of other examples in the sleep and fear sets. some of the travels, etc. There are a huge number of crafted recipes right now that are listed for less than half the value of the salvage, with a reliable history of sales at below salvage cost.


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
So who is crafting these things and posting them at such a loss? No badges for these ones.
Just like with most every example like this -- people looking for badges. Perhaps they received the recipe as a drop, along with some or all of the required salvage, and just crafted it for badge credit before looking up what it typically sells for.

/shrug

I'm not sure why you all are getting twisted up over "why" -- people are odd creatures, and do all sorts of odd things for odd reasons (sometimes for no particular reason at all).


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Posted

I'm doing field crafter too. Even if I list the IOs way cheap, I figure that it will help the ones that need it most. Sort of a public service.


 

Posted

Quote:
Originally Posted by Ukaserex View Post
I'm just curious. The market is full of things that are underpriced. If it costs 440k to craft an IO - why would anyone sell it for less. Even if you're a crafting maniac and can craft it cheaper because it's memorized, why would you sell it for less than what it cost to craft it?
Trust me, when I'm crafting up IOs in bulk to dump on the market, I don't sell below cost. I post at (Salvage price + memorized crafting cost) *1.11111, rounded up. It still ends up around the 250k mark for level 50 commons. Memorization is just *that* good.




Character index

 

Posted

Quote:
Originally Posted by GavinRuneblade View Post
So who is crafting these things and posting them at such a loss? No badges for these ones.
I assume that the majority of those are enhancements that were previously crafted for the purpose of slotting (such as in a frankenslotting or low-budget build), and either never got slotted or have been removed in a respec (without realizing they would be worth more if "sold" back during the respec). The rest were probably what Eric said - people who crafted things for sale before realizing they cost more to craft than they can be reasonably sold for.

Once you've crafted something like this, your choices are to sell it at a loss (because the demand is so low it won't sell at its crafting price in any reasonable period of time) or to delete it. Deleting it is a 100% loss, so instead, people choose to sell it at a loss.


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Posted

Quote:
Originally Posted by GavinRuneblade View Post
I get the generics, but the ones I don't get are why so many of the recipes that require rare salvage sell for less than 1 or 2 million. Take the Airburst Dam/Rech. It requires a Synthetic Intelligence unit at the high level and Impervium at the mid level. Both of those go for between 1.5m and 3m. The crafted sell pretty reliably below 1m at levels between 37 and 49. Why the hell does anyone bother?
My theory is that some of it is people crafting from drops, who haven't really thought through the various components of the process and so are viewing the dropped salvage and recipes as 'free', rather than considering the inf lost by not simply selling them. But, yeah, it's odd. I've picked up some extraordinary bargains buying crafted IOs, especially at lower levels.

ETA: Or, good point from Uberguy. I usually squirrel away IOs I've taken out in respecs, so I didn't think of that one.


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Posted

Quote:
Originally Posted by Eric Nelson View Post
I'm not sure why you all are getting twisted up over "why" -- people are odd creatures, and do all sorts of odd things for odd reasons (sometimes for no particular reason at all).
not twisted, just really curious.

@Uberguy, good point, hadn't thought of that one!


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Posted

Quote:
Originally Posted by Enyalios View Post
For other IOs I imagine its a case where someone has IOs and just wants the space in storage back. Why they were crafted in the first place, I couldn't tell you.
My buddy filled the SG's bins with garbage. I can barely give this crap away.


 

Posted

Quote:
Originally Posted by Grouchybeast View Post
My theory is that some of it is people crafting from drops, who haven't really thought through the various components of the process and so are viewing the dropped salvage and recipes as 'free', rather than considering the inf lost by not simply selling them. But, yeah, it's odd. I've picked up some extraordinary bargains buying crafted IOs, especially at lower levels.

ETA: Or, good point from Uberguy. I usually squirrel away IOs I've taken out in respecs, so I didn't think of that one.
It's not really odd except when you try to take a classical approach to it. This game bucks that kind of thinking. Inf in this game is almost meaningless. If I lost my entire wealth I could have it back in a week if I was dedicated to it. In fact, it would give me something to strive for so it might just be fun.

It's just for some people easier not to worry about the finer details about what is worth what when the difference of 1 million inf is absolutely meaningless.