Why Flippers Ruin the Economy!


Adeon Hawkwood

 

Posted

Quote:
Originally Posted by Quasadu View Post
Ya know, I have done those kinds of "server transfers" in the past but I can't recall from memory if I ever did one with two characters on the same account, or if it's always been from one account to the other. My guess is that you can (or at least, could) but I can't swear to it.
Guaranteed - only one account is needed.

The "rule" is that the same character cannot buy his own listed items.

Any of your other characters could however.

...and yes, that is *exactly* the approach for inf transfers via market pre-gleemail.


Regards,
4


I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.

 

Posted

Quote:
Originally Posted by FourSpeed View Post
Guaranteed - only one account is needed.

The "rule" is that the same character cannot buy his own listed items.

Any of your other characters could however.

...and yes, that is *exactly* the approach for inf transfers via market pre-gleemail.
Ah, that's why I was confused- I only paid attention to it while I was actively flipping salvage which of course didn't involve logging in another char.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by ThatGuyThere View Post
By "too outrageous" you mean "somewhat below the typical market rate", right?
well here specifically I was thinking of salvage.
Given that you do get occasional bid creepers, if you were buying big stacks of something for 40k and listing them for 100, you might end up taking a hit just because your original investment was bigger. Buying for 1k you can afford a lot more 'spoilage' from savvy buyers than you'd be able to sustain buying at 40k.


Quote:
I'll use LotG +Recharge at 50 - it typically goes (recently) for 150 million.

If I bought at 135, and sold at 100, Nethergoat, you're proposing I would make money? (Over enough time - not on any one sale.)
I've been doing exactly that with a couple of different recipes- not LotGs, but stuff that's "worth" 20-40 million and that I'm listing for about what I paid for it. I could probably list lower and still make my inf, but as noted the more you have invested the fewer times you can afford to get burned, so I try to list to ensure at least a slight profit.

But, it would totally work as long as you stayed in the sweet spot between the real tightwad lowball bids and the people who want to buy it soon-ish.


Quote:
...yeah, I'm moderately willing to accept that. It'd take a while, though, to find 'em available at 135. And you'd have to be able to shrug off the occasional loss when one of yours sells for 120 or something.
Again, when you're dealing with higher priced stuff you have to keep your tolerances tighter. Yeah, it would probably work, but I'm not the guy who'd bet a big pile on it. I'd list high enough to at least break even to avoid taking a hit from lowballers.

I do work a bunch of niches where the key is getting supply 'below market'.
It can take a long time to collect supply, but when you've got as many alts as I do that's no problem. I just set someone I don't play much up with enough inf to blanket a level range with lowball bids and usually when I check back in them in a week or month or whatever they've got some winners. Flip, or craft and sell, and bob's your uncle.

You can make a really amazing amount of inf in this game just being patient.

Quote:
I'm not sure about "more" money, though. The higher-priced stuff seems to bounce around a tighter "window" - from 80% to 120% of "average value", instead of anywhere from 1% to 1000%.
If it's something with a fairly high 'sell through' I don't worry about pushing the envelope, I just try and keep my costs down so that a 'last 5' sale will generate profit in my happy place. =D


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by FourSpeed View Post
Guaranteed - only one account is needed.

The "rule" is that the same character cannot buy his own listed items.

Any of your other characters could however.

...and yes, that is *exactly* the approach for inf transfers via market pre-gleemail.


Regards,
4
Thanks for confirming. I was pretty sure it worked that way but it's been so long since I've done it, I wasn't sure.


@Quasadu

"We must prepare for DOOM and hope for FREEM." - SirFrederick

 

Posted

Oh, interesting! So I can have simultaneous bids and sales on the same character, but any OTHER character of mine could inadvertantly bid/buy those.

Cool to know, I guess.


 

Posted

If you really want to raise the price, buy up all the stock and keep 100. Sell the rest at the quartermaster. Then sell the 100 for 200k, 500k, etc. Keep lowball bids to snipe other people's low sell prices, ie, those who are dumping for 1 inf.
Soon, other sellers will follow suit and price their salvage to match yours.
100 @ 200k = 20 mil, 100 @ 500k = 50 mil
I don't do this btw, but I know other people who do.


 

Posted

Raising the price is relatively trivial if the demand is there. We were trying to LOWER the price. We were leaving no room for profit between our buy point and our sell point, and then every week or so we were lowering the buy and sell point.

The Luck Charmers is one of those "How could it have gone so wrong?" stories. We started out just wanting to get the number of bids on Luck Charms to zero and take a screenshot. We ended up controlling almost the entire flow of LC's through the market. I was spending two hours a day on it, and I don't know how much time the other members of the cabal were spending. We ended up pulling the trigger too early and didn't make it.

There's some sort of lesson about anarchist desires and authoritarian results there. But we all learned a lot.

EDIT: Raising the price is relatively trivial in the short term. If you want to see the long-term effects, go buy something with 9000 for sale- Spirit Thorns or Regenerating Flesh or Silver. Last time I tried this, I found a couple thousand at low prices, then the last 4000 were at prices like 100K, 500K and so forth. I think of those as a fossil record of people who tried what you're recommending and ran out of money, time or slots.


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Posted

Quote:
Originally Posted by Fulmens View Post
Last time I tried this, I found a couple thousand at low prices, then the last 4000 were at prices like 100K, 500K and so forth. I think of those as a fossil record of people who tried what you're recommending and ran out of money, time or slots.
I think this is a really important thing to highlight, because I am positive a lot of people either aren't aware of it, or it doesn't really penetrate their consciousness.

For almost any in-demand item, there is usually a lower crust of items for sale at prices much higher than the usual "going rate". When you see supply on something drop and then prices shoot up, that's not always because some profiteer ran in and jacked up the price by selling his wares at 10x (or more) than the long-standing price.

Instead, what happens a lot of the time is that those 10x or whatever list prices were sitting just there for sale, but untouched because it was constantly being undercut by lower sale prices. When supply of the cheap stuff dries up, someone with more inf than patience showed up and raised their bid until they bought one or more of the high-priced items.

Now that this is in the history, some new people dropping in supply probably do raise their sale prices to reflect those "legacy" item sales, and we get a price spike.

Sure, sometimes it really is someone taking advantage of the supply shortage. And sometimes, that might even be why someone left "overpriced" stock for sale for a long time. But I think it's more common for active marketeers to want to keep their slots churning along, rather than tie them up with items that may not move for a long time. (Edit: Particularly with salvage.)


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Posted

Quote:
Originally Posted by Fulmens View Post
The Luck Charmers is one of those "How could it have gone so wrong?" stories. We started out just wanting to get the number of bids on Luck Charms to zero and take a screenshot. We ended up controlling almost the entire flow of LC's through the market. I was spending two hours a day on it, and I don't know how much time the other members of the cabal were spending.
I don't remember exactly, but it wasn't a trivial investment.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Fulmens View Post
We ended up pulling the trigger too early and didn't make it.

That was my fault I had no idea people were planning and scheming and what not. I almost feel guilty about stumbling all over your fun.

I just woke up one day and thought, hey I am gonna buy all of something and sell it all for 1 so all the have nots can stop complaining for a day or two. I honestly had no idea that salvage flipping was a real thing and so in the end I prolly just made a a few flippers very happy buying there pricey LCs and then selling them back to them at a tiny fraction. I didn't buy all of them I remember the last 4 selling somewhere north of 10 million and even I had my limits that day.


Card Carrying DeFulmenstrator--Member Crazy 88s
We burn more Influence before 8am than you make all day.

 

Posted

Quote:
Originally Posted by Fulmens View Post
Hey, it was fun. I think I logged onto characters and sold LC's for two or two and a half hours straight.
yeah the Big Dump was great fun, as was watching the anarchy over the next few days. =D


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Sorry, but this just isn't a logical conclusion.

1) You have no idea what the price would be without you influencing it. You are just assuming it would be a certain price and then claiming you did not influence it because it is the price you assumed it would be. Without you doing your anti-flipping, the price might have gone up, it might have gone down, or it might have stayed the same.

2) You are just one person, doing this on one toon, over a very short period of time. This makes your argument sound like "I smoked a cigarette a couple times and I didn't get cancer, therefore cigarettes don't cause cancer."

3) Just because "anti-flipping" doesn't affect the economy, doesn't mean that flipping doesn't either.

To really test whether anti-flipping affects the economy, you would need lots of people to get together and do this over a long period of time, with many different items, and at many different prices. You would also need to be tracking the price changes in items that aren't being anti-flipped so that you would have a control group.

Also, might I add: SCIENCE!


 

Posted

Quote:
Originally Posted by thehallows View Post
Sorry, but this just isn't a logical conclusion.

1) You have no idea what the price would be without you influencing it.
Untrue.

I watch stuff for a good long while before I start flipping it.

You have to know the price ranges fairly well to maximize acquisition and turnover so you can redline your profits.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by thehallows View Post
You would also need to be tracking the price changes in items that aren't being anti-flipped so that you would have a control group.
There's no real way to get a true control group. The demand and generation rate of different salvage are, well, different. Not to mention, there's no way to make sure that anyone not participating in the experiment won't mess with the "control".


Culex's resistance guide

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Untrue.

I watch stuff for a good long while before I start flipping it.

You have to know the price ranges fairly well to maximize acquisition and turnover so you can redline your profits.
That certainly helps the claim. The other two points still stand. The first point stands too, only less so.

Quote:
Originally Posted by Pitho View Post
There's no real way to get a true control group. The demand and generation rate of different salvage are, well, different. Not to mention, there's no way to make sure that anyone not participating in the experiment won't mess with the "control".
Welcome to soft science. You won't ever have a perfect control group. However, you mitigate these problems by picking a large enough amount of items, picking the items randomly, and certainly don't tell anyone outside the experiment about which items are affected. Ideally, the experiment would be as blind as possible, so even the anti-flippers would not know which items are being anti-flipped and which are in the control group, except the ones they are anti-flipping themselves.



I would personally love to see how such an experiment would turn out.


 

Posted

@TheHallows

Frankly, I have no way of ever accommodating your request. As per my experience, no matter what controls or samples I used or how many people were involved you (or someone like you) would argue the exact same thing.

The fact is (and this is fact, documented here on these forums for you to paruse) that people are regularly coming here blaming flippers for the following:

a) Manipulating prices
b) Putting things for sale beyond the reach of the casual player
c) Asserting that if flippers left things alone that prices would drop
d) Asserting (oddly enough) that all of the multitudes of data collected on this very subject and its impact on the specific item don't actually warrant any merit for all of the reasons you claim.

This was not a "perfect" experiment.
I had no pre-drawn conclusions when I started this venture.
I did 1 item for a week with no one else's knowledge so they would not tamper with the actual results.

The facts as laid out in the very first post are indeed facts. I did handle a major share of Spirit Thorns for 7 days. I did buy them for 1,000 (except for 180 I purchased at 10,000). I did sell them for 100 each.

Any conclusions drawn are on the part of the reader. The closest I come to drawing a conclusion was to observe that days later the price was still what it was prior to my "meddling" and supply was still in the same range. The only "conclusion" I make in the OP was to observe that nothing changed.

I did however ask the anti-flipper folks to explain to me how I could have in fact had seemingly 0 impact when they make it fairly clear that someone goofing off with a specific salvage for less than an hour has an impact that lasts (if not indefinitely) at least a few days.

You sir, I recognize as one of the few who are only going to believe what you choose to. This is your right, but please do not come here to this thread and poo-poo on methods and conclusions that aren't there, were never expected, and will never meet your exacting standards if you in fact are unwilling to do anything to disprove the things you say are flawed.

You are welcome to repeat this "experiment" in any way shape or form you like. I encourage you to document it, set up controls, and provide what you will consider as an acceptable amount of data.

Please post your data here. Also, post methods and findings. However, don't feel bad when someone comes here and explains that you didn't use methods "sciencey" enough for them

Also, don't be surprised when someone uses your hard work to prove a point entirely contrary to what you observed.


 

Posted

I never made a request. I said that your conclusion was erroneous. That isn't a reason to bring me into any argument you happen to be having with anyone else.

Quote:
Originally Posted by Misaligned View Post
You sir, I recognize as one of the few who are only going to believe what you choose to.
This is an odd thing to say when I made it clear that I require good data before I will form a conclusion. Instead of bringing me into your argument, why don't you demand some good data from your opponents?

Also, please don't call me sir. If I happen to grow boy parts in the night and you are made aware of it before I am, then I hope you will find a nicer way to let me know.

Quote:
Originally Posted by Misaligned View Post

Please post your data here. Also, post methods and findings. However, don't feel bad when someone comes here and explains that you didn't use methods "sciencey" enough for them

Also, don't be surprised when someone uses your hard work to prove a point entirely contrary to what you observed.
I wouldn't be surprised in the least. That is science, and quite frankly I think it's one of the best things about science. If I made an experiment and someone found something in the data that I missed, I would be overjoyed. Sadly, I don't have a bunch of subjects, nor do I have the knowledge of statistics necessary to do such an experiment myself. There are also plenty of experiments in the real world I would love to undergo if I only had the resources, but c'est la vie.


 

Posted

Quote:
Originally Posted by thehallows View Post
I never made a request. I said that your conclusion was erroneous. That isn't a reason to bring me into any argument you happen to be having with anyone else.


This is an odd thing to say when I made it clear that I require good data before I will form a conclusion. Instead of bringing me into your argument, why don't you demand some good data from your opponents?

Also, please don't call me sir. If I happen to grow boy parts in the night and you are made aware of it before I am, then I hope you will find a nicer way to let me know.

I wouldn't be surprised in the least. That is science, and quite frankly I think it's one of the best things about science. If I made an experiment and someone found something in the data that I missed, I would be overjoyed. Sadly, I don't have a bunch of subjects, nor do I have the knowledge of statistics necessary to do such an experiment myself. There are also plenty of experiments in the real world I would love to undergo if I only had the resources, but c'est la vie.
First, my apologies Miss (madam... nice lady...?).

Second, you claim my conclusion was erroneous. Once again I will point out that I never make a conclusion - the absolute closest thing to a conclusion made by me is as follows:

Quote:
Anyone else find it interesting that I seemed to have absolutely no effect on this particular salvage even though I expect I was handling a majority percentage of it in one way or another for a week?
I observe that I seemingly had no effect after handling this salvage for a week. I did not claim that anti-flipping has no effect. I state the actual facts of what occurred.

You have now asserted twice that I made an erroneous conclusion. Which conclusion are you saying is wrong? And what exactly do you base this on other than your opinion that I didn't do enough data collection in a manner you would find acceptable? Asserting something is incorrect with only an opinion and no actual data to support your claim... your conclusion is the only erroneous one I see here

You make the claim my conclusions are erroneous - and to you I say that you obviously are not an avid, or perhaps not even a casual reader of this forum. The people this was directed towards were the people who claim that one person (not an army) is capable of impacting any given piece of salvage for an extended period of time through short periods of manipulation. We're talking hours of manipulation here, not weeks - and an insanely small percentage of what is actually sold in a day, not the majority.

Case and point:

http://boards.cityofheroes.com/showthread.php?t=239410

In that thread, Nethergoat messed with Nevermelting Ice for less than 90 minutes. That particular thread generated 143 responses. Cited by the people claiming Goat was ruining the economy were arguments that amounted to "Oh yeah?! Well ur rong!!". There are many instances where marketeers show that flippers have positive effects on a niche over a period of time. Each one is well documented and can be viewed as a series of data collection. Each and every one of those posts which showed supporting data was answered with the following: "Your methods were wrong and therefore don't prove anything - or - you didn't do a large enough sample over a long enough period of time using control groups and such". Sound familiar?


You asked why I don't ask why I don't request data from my opponents. Gee.. that hadn't occurred to me. I have requested data from you now - twice - does that count?

There is exactly 0 data beyond anecdotal evidence that flippers do anything but good for the market. People have been asking for data to support these claims for a very long time. As far as I know, there is 0 actual data to support those claims. In fact, I could claim that flippers allow brand new players to have a special power which allows them to obtain a pony that shoots rainbows from its eyes, and there wouldn't a single bit of data to show I was wrong.

So, I extended this "one person ruining the economy over 90 minutes" out to cover the majority for one piece of salvage for a week. I did the exact opposite of what the doom-sayers claim all flippers do, I did it for a period of time that is considerably longer than their "couple of hours", and then I gave my results - I show number of transactions and final amount of money paid on average for each. Nothing more. I draw no conclusions and I don't even say "See! Ur Rong!" I do go so far as to invite them (or at least note their absence in a later response) to the thread to comment. None have.


Finally, I will say this to you - you are feeding the trolls by coming here uninformed and claiming that my conclusions are erroneous. You essentially gave them the tiny bit of fodder they require to have an argument about why this data is not valid. You have given the people who have no desire what-so-ever to do any research, but still claim that any and all research done by those who they do not agree with is invalid, the ability to come here and say "Ur Rong!" All over your assertion that my non-existent conclusions are wrong because you want more / different data.

Thanks for that. It is much appreciated.

If you are making a mistake when saying my conclusions are erroneous (I don't think you are because I pointed out in my first response to you that I make no conclusions and you ignored that fact) and instead are intending to say my data collection methods are erroneous, you are welcome to replicate them at any time. I outlined the method and requirements for this experiment. You should be able to replicate them at will using the salvage of your choice that meets a similar set of requirements. This does not involve any knowledge of statistics. If you get wildly different results from what I did, then we can talk about what that means.

Once again I will invite you to run your own experiment. If you are unwilling to do anything aside from sitting here and poo-pooing on other people's work, then you really have very little to offer to the conversation, don't you?


 

Posted

Misaligned, I just have to ask. Why are you so upset over this? I disagree with your claims about a game's economics and one would think I insulted your mother or something. So let me just say that I'm sure your mother is a fine person indeed.

Quote:
Originally Posted by Misaligned View Post
I did not claim that anti-flipping has no effect.
If that is not your claim, then great, we have no reason to be arguing. But then why are you so upset about someone pointing out that such a conclusion cannot be drawn from your experiment? Why do you write long post after long post about how unfair it is to say so? Why are you constantly telling me to prove the contrary? Why is this thread sarcastically titled the way it is? Why do you go on to tell me about how you intended this thread to be directed at those who claim flipping is affecting the market? If that's not your claim, why didn't you just say "Yep, just like you say, this doesn't prove anything about whether flipping affects the market," and our conversation would have ended as soon as it started?

Quote:
Originally Posted by Misaligned View Post
And what exactly do you base this on other than your opinion that I didn't do enough data collection in a manner you would find acceptable? Asserting something is incorrect with only an opinion and no actual data to support your claim... your conclusion is the only erroneous one I see here
I base it on scientific method. If you believe it is only "opinion" that scientific method is the ideal method for testing a hypothesis, then I'm certainly game to hear about any flaws you have discovered with the scientific method. I'm not sure what kind of data you want from me. You're actually challenging me to give you data to prove that an experiment should have scientific methodology in order to gather empirical evidence?
Quote:
Originally Posted by Misaligned View Post
There is exactly 0 data beyond anecdotal evidence that flippers do anything but good for the market.
I believe you. But why are you telling me this? If you're so passionate about it, then focus your energy on telling that to the people who claim that flippers do negatively affect the market.
Quote:
Originally Posted by Misaligned View Post
Finally, I will say this to you - you are feeding the trolls by coming here uninformed and claiming that my conclusions are erroneous.
The definition of troll is not "Someone who disagrees with Misaligned." If I'm uninformed about something, I don't see how that is relevant. I doubt there is some information that, if I was aware of it, would prevent me from pointing out flawed methodology in experimentation. Unless that piece of information is some thread I missed where somebody says they will kill a cute fluffy bunny every time someone points out flawed methodlogy in experimentation. But I am really not going to feel bad because you have an argument with someone and I pointed something out that weakened your argument.

Quote:
Originally Posted by Misaligned View Post
Once again I will invite you to run your own experiment. If you are unwilling to do anything aside from sitting here and poo-pooing on other people's work, then you really have very little to offer to the conversation, don't you?
It's silly when people say that someone can't criticize a film/song/painting/interpretive dance/underwater ice sculpture unless they have done one themselves. It's ginormously silly when someone says that a person can't point out a flaw in an experiment unless they have done one themselves. I can't imagine where science would be if everyone followed that rule.


 

Posted

TheHallows:

I have gone back and read all of your posts.

Here is my conclusion:

I'm done with you. I've been down this road before and frankly, you're a waste of my time. You say I'm wrong... about something that actually doesn't exist. When I call you to the carpet for it, you say I'm being closed minded and just won't listen to reason.

This is a circular argument that would persist until I got sick of you. I'm just doing it sooner rather than later.

I never drew a conclusion.

You have no idea what the scientific method is - try looking it up. Then try applying it to the OP.

You argue just like all of the other trolls offering nothing more than your opinion that what I did was wrong. A bit self important aren't you? Thinking that you opinion automatically trumps someone else's work... because you want it to.

You are uninformed and not willing to even get off your horse to read what I say, instead trying to turn it on me for calling you out. Sorry, you started this - you claim my conclusions are wrong. I tend to get pissy with people who say I'm wrong "just because". Frankly, you've offered nothing even remotely close to evidence that any conclusions you perceived in reading the original post are wrong. If you feel so strongly that my data is wrong, go make your own - but you won't.

Conclusion 2:

You may or may not respond to this. If you do, you will solidify my reasoning saying I'm being closed minded - and the cycle continues.

Have a good one!


By the way, I am still looking for a our regular "Flippers are Evil" trolls to swing by and show me how this all fits in with their vision of how flippers ruin the economy.


 

Posted

I believe that I've had this discussion with you in-game about this. I'll say the same thing here that I told you there.

None of what you've done establishes anything related to your claims about flippers and the effect that flipping has on the economy. I'll tackle the specific claims made in this recent post though.

"The fact is (and this is fact, documented here on these forums for you to paruse) that people are regularly coming here blaming flippers for the following:

a) Manipulating prices
b) Putting things for sale beyond the reach of the casual player
c) Asserting that if flippers left things alone that prices would drop
d) Asserting (oddly enough) that all of the multitudes of data collected on this very subject and its impact on the specific item don't actually warrant any merit for all of the reasons you claim. "

a.) Pinching supply does inflate the price of an item. This is seen on a regular basis. Nothing in your experiment addresses this, only your failure to spontaneously produce an opposing effect.

b.) This is somewhat dubious, as people have radically different ideas of what the 'casual player' is and who the 'majority of players' are. At best, it can be stated that prices are easily inflated to the point that they are impractical to buy.

c.) If flippers stopped attacking items on the market then, yes, the prices for those items would indeed drop, then stabilize.

d.) There are a variety of reasons that this experiment doesn't establish or conclude much, mostly in your failure to attempt a control, having only a single variable, then (worst of all) assuming inerrancy. One of the most significant points in publishing any experiment is listing possible issues, accounting for known and possible errors, then stating the evidence and scenarios that would invalidate the conclusions. Lacking this most important element alone cripples any credibility - aside from the other failing points.

----------------

Now, that being said. I've a few points of my own to make.

1.) There are too many far more significant issues with this market to claim that flippers alone are single-handedly ruining anything.

Oh, it's annoying, yeah. But that's the whole of what it is at it's worst. A nuisance that passes in time. There's no real profit made off of it, it wastes alot of time in effort, and from what I can tell, it's mostly just a result of people with too much money and too much time. Or angsty people who think they're 'cool' contributing to some kind of 'anarchy'.

Regardless, the worst they accomplish is a temporary effect (talking months in some cases, but still).

2.) For the people that take serious issue with what flippers are doing to common salvage:

Architect Missions are your friend.

- Run 1000 ticket farm.
- Roll common salvage (1/6 chance to get exactly what you're looking for, 8 tickets each. Given how easy tickets are racked up, even 80 is a small price to pay for uncommons that you don't need more than a few of)
- Dump rest on market or store in SG supply for rainy day.
- Spot flippers spiking random items on market, piggyback using stored excess.
- PROFIT.


 

Posted

Quote:
Originally Posted by Alkirin View Post
c.) If flippers stopped attacking items on the market then, yes, the prices for those items would indeed drop, then stabilize.
That's pretty much the opposite of what actually happens.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone