All Things Art: NPC Conversions


Abraxxus

 

Posted

The left one is on ultra mode graphics, right one is on lowest setting (notice the 'flat' look, lack of shading, and the flames barely being visible because particle effect slider is turned down to lowest)
If you right click on the picture on the right then view info, he's made a false representation there by copying the other one off paragonwiki (wiki.cohtitan.com) where most of their pictures are years and years old.

That's actually the same outfit other than the change in face, boots and logo. Old style looks better. He's a punk/gang leader, not tom cruise - the old one looks cooler, that one looks s-eating and smarmy, old one looks like he'd wipe that expression of his face while recording on cameraphone to upload to Trolltube




And yeah, even on ultra mode the new graphics still look like mannequins compared to the other games I mentioned in my previous post, I think in Cityof they were too scared of giving us sliders that let us do more than minor adjustments because the thing they use for clothes is quite old and doesn't intelligently wrap around when the body isn't the same shape as every other body, it 'clips through the model', but Champions seems to give a lot more variance in what you can do with sliders for some reason, yet still have the same issues on some of the other stuff (I remember trying to put on armlets and a bracelet and found that just because my (female) character had a bit of muscle on her (not huge even) they were only half visible and looked stupid sticking out of the skin in random bits. Hmm maybe they don't use the same thing to resize accessories rather as the main outfits.

Also yeah, even on max the facial expressions, still mannequins, you don't really notice it in screenshots of course where it's static anyway, but talking to other players or 'talking' to characters (hey, we need that. NPCs' mouth should at least move and expressions, rather than relying on gestures so much in cutscenes. You really notice it with the ridiculousness of the blank staring faces of the characters in the new Trial cutscenes), Cityof characters look really terrible compared to FallenEarth where emotes actually change, and there are even dedicated emotes to change expression - the face stuff is so much better than champions

But both games are horribly boring grind games and have terrible excuses for communities compared to Cityof, which really wins on that part and I think that is why it has lived so long - it's not the grind that has kept people (especially if you think about that there was very little 'grindy' stuff in the game for years, it was mainly people creating new characters after 50 and having fun with friends), it's the very social play which is why this game is still so successful so many years on, and should be the focus and improved upon further rather than trying to turn it into warcrap

Cityof should just learn from others is what I'm saying really I really hope the developers take a look at APB's tattoo/clothes editing system when it re-releases in a couple of months ... Tattoos, scars, can even make your character look totally inhuman by basically making a 'skin' out of tattoos!

▬ ▬ ☻☻☺ READ!!!☺ ☻☻ ▬ ▬

Quote:
MMORPG.com's Angie Webb recently had some hands-on time with Realtime Worlds' APB. One of her assignments was to write an article based on her own unique perspective as a female gamer.

I expect my opinions to be a bit "unconventional" for this site, but lots of women play MMOs [..]Some of us are girly; some of us want to be "one of the boys"; but we all look at games in a slightly different way than guys do. And our interests and concerns are poorly served in the industry.

[..]Would it really be that hard to allow us to change the "package" size? If I can make my female avatar's melons bigger than her head, it only seems fair? Or is everyone OK with this double standard? For the sake of equality, Realtime Worlds please let me make the bulge on my virtual Ken doll a tad bulgier.
[..]
Makeup! My goodness, the detail on things like the eye-shadow designs are astonishing. [..]apply them in multiple ways, high on the arch or wide across the whole eye. Eyeliner has some great choices too. You can do just upper or lower, smudged, or the "I've been crying for hours" sad-panda look. I also had fun playing with the eyelashes. I'm the type of girl that puts on loads of mascara when I'm going out clubbing, and, to be honest, the lashes were lacking in the awesome. There was a limited length allowed ... and I want LONG lashes! I was going for a street look and the longest length I could find was "clumpy".

Lipstick, like the eye shadow, comes in many shades, and can be applied in different shapes and styles, including geisha girl, the Joker, and a smear that makes you look like you just kissed a guy for an hour. I know that for a guy makeup is an incredibly minor deal, but it's one of those little things that makes a game like this stand out to players who really care about making their avatars look "just right", and it's an experience that is enjoyable to do, and hopefully for others to look at ... if you care about that kind of thing.

[..]I decided on a design and shape that worked well on the back pocket: a dragon over a periwinkle chevron. You can adjust the sizes of all your designs, so I modified it until it fit the back left pocket of my jeans perfectly. I then added this design to my shirt and tattoo too. No sparkles, but it was cute.
[..]
I like the fact that the game has "true crafting" instead of fixed recipes that require no thought or inspiration. I like that I can design my own theme music and "jingles". I like that I can form a clan and socialize with friends. I like that I can become an artist and run a business selling my designs.
Also:
ve3d.ign.com/videos/51831/PC/APB/Developer-Diary/Video-Podcast-5-APB-Tattoos-vs-Real-Life-Tattoos

Also:
joystiq.com/2009/06/09/interview-ej-moreland-lead-designer-of-apb






Also:
dariopane.com/commercial-work/apb - APB's lead artist's portfolio
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(images are from in-game shots) [..]There are around 100 morph targets and normal maps per gender (of which I made the majority) that are used to customise body and face of the character. There are also many other textures I worked on: skin tone, moles, freckles, skin ageing, eyebrows, irises, etc. These characters were created using the APB Character Customisation System:


it's an AMAZING system, and really is way more suited for a more social game - even ignoring roleplay, Cityof is much more team-based, people see and interact with each others' characters a LOT more than other games like Cityof than APB. That kinda thing *belongs* in Cityof, which was good years ago but seriously don't rest on your laurels or you'll find that the competition has overtaken you in leaps and bounds soon enough, and that would be a terrible shame when there's so much potential to build on the good system already in place in Cityof!

... damnit I should start a blog for this stuff, lol.


 

Posted

I would like to bring back some of the old costume pieces. Namely the old Gladiator shoulder.

Exhibit A:

Front: http://imageshack.us/f/52/tankwin1.png/
Back: http://imageshack.us/f/703/tankwin2.png/

Exhibit B:

Front: http://imageshack.us/f/534/tankfail1.png/
Back: http://imageshack.us/f/696/tankfail2.png/

I posted about this many moons ago but nothing has been done yet. Fixing the clipping is an option, but would it really be so difficult to just have Gladiator 1 and Gladiator 2? More options never hurt this game. Even if it didn't clip the texture just doesn't match, and I feel the small shoulder floats too high. I just want my old shoulder back so I can play one of my favorite characters that I've created, looking the way I envisioned him.

But that's a personal note. I'm all for holding off new pieces in favor of NPC parts. There is just so much unused content and potential to tap into, stuff that I've wanted to put on characters ever since I saw it. And I'm sure it would be easier for you guys to take existing parts instead of having to design new ones from scratch. We don't need brand new designs, we have so many parts already, yet so few, considering how many we can't use. Let's change that.


 

Posted

So, I just went through this entire thread to try and keep track of what pieces were discussed the most and it's obvious that people want Carnival of Shadows costume pieces and Kheldian Sashes. I think the best option, would be to release a Carnie Pack, including a sash. Include a plain version like the Kheldian NPCs wear, and one styled like the Carnie Sashes. This can pretty much kill two birds with one stone by giving players the two most highly requested costume pieces at once. If the devs aren't already aware of this, then they should be now.


Characters:

- Dawnshift (50 Peacebringer/Virtue)

 

Posted

It's not quite Carnival of Shadows, but have you seen what people have been making with the Steampunk pack yet?


 

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Yeah, I saw a pretty good Carnie costume using the Steampunk pieces but as good as that looks, I would assume most people want actual Carnie pieces.


Characters:

- Dawnshift (50 Peacebringer/Virtue)

 

Posted

Quote:
Originally Posted by Matt_King View Post
Yeah, I saw a pretty good Carnie costume using the Steampunk pieces but as good as that looks, I would assume most people want actual Carnie pieces.
when it includes gettin' a dat dayum sash, you dawgawn better bet actual carnie pieces'd be nice.

An' they better not best be lock 'hind (Jarate) Incarnate.


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Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Originally Posted by Killerkitty View Post
Yes!












You sick, twisted, geniiiiiiussss. I love it.

Want more The Thing/ Species/ Dead Space/ Aliens (xenomorphesque or generally gigeresque)/ Splinter/ Invasion: Earth/ Resident Evil/ Starcraft's Zerg-esque horror stuff!



Not just for characters, but think of the missions we could have Especially if they ever bring in something like the AE editor for the maps themselves rather than just enemy placement/outfits/story snippets, let us build our own maps using the base editor program

Oh, and a new powerset: patman.org/wod/disciplines/vicissitude.asp

Oh, and let us edit our mastermind pets (this should have been done with power customisation, was promised it would happen, then didn't, years on now, it seems it's completely fallen by the wayside in favour of 'raid' missions. Ugh...) and have character bios (since we can already pick pet names, only makes sense!)
Agree 100%! I've always wanted a "horror" type of costume set. Especially for, like you said, AE. Something to really give off a silent hill type feel, you know?
Also I've been thinking, we have the animal/beast pack out now. Why not add in something for it? Like..
http://paragonwiki.com/w/images//d/d9/Behemoth1.jpg
The behemoth heads, or some other demonic looking face? Would also be nice if we had more mecha looking pieces.



http://www.virtueverse.net/wiki/Shadow_Mokadara

 

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Quote:
Originally Posted by Vanden View Post
Why not do this in reverse, too? Frostfire's looking pretty bad despite showing up all the time these days. He could use an upgrade.

Something like this! Presenting: less-fugly Frostfire! -snip-
Much better than normal Frostfire.

Edit: Fine, here's old Frostfire under the same graphics settings as "new" Frostfire. The only improvement that makes is that his particle effects hide some of his hideousness.
If we're talking about changing NPCs' costumes, I'm going to call attention to Black Swan as well - like Bobcat, I think she was actually downgraded when GR came along, given how her appearance is now practically identical to a vast quantity of female player villains (including one of mine, only Black Swan is even more boring with her grand total of one color). I mean, seriously, it's like both she AND Bobcat were hit with the Generic Stick. She has gone from "exactly like her unique Primal counterpart, only a different color" to "100% possible to duplicate using player costume parts, and therefore surely identical to a few players," and IMO the latter is much, much worse.

I propose nixing the veteran wings in favor of her old feathered mantle and head detail, and giving back the slight blue tint she had before, which is as easy as slapping a Blend pattern on her gloves, boots, and skirt. Then she could look like a proper unique archvillain again.

A Photoshopped visual of this proposed happy medium:


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Quote:
Originally Posted by FlashToo View Post
If we're talking about changing NPCs' costumes, I'm going to call attention to Black Swan as well - like Bobcat, I think she was actually downgraded when GR came along, given how her appearance is now practically identical to a vast quantity of female player villains (including one of mine, only Black Swan is even more boring with her grand total of one color). I mean, seriously, it's like both she AND Bobcat were hit with the Generic Stick.
I think in bobcat's case that might have been the point. Somehow, betyween issues 1-18, Neuron may well have lobotomized her, given her implants, and effectively turned her into a generic catgirl for his own... interest.


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Quote:
Originally Posted by AzureSkyCiel View Post
I think in bobcat's case that might have been the point. Somehow, betyween issues 1-18, Neuron may well have lobotomized her, given her implants, and effectively turned her into a generic catgirl for his own... interest.
Yes, but she did have unique concept art that Noble Savage painted of her... the costume she has in game is like if a player tried to make a crappy imitation of what the concept art was. It's the same idea, but with nice stripes on the tights around where the boot and glove parts meet the top and bottom, which would have been unique to Bobcat. However, she still would have been a total catgirl in the same lobotomized sense.


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Posted

For reference, here is that concept art;



vs



Yeah, slight degredation in concept there. And couldnt she at least get some better hair? Really?


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Quote:
Originally Posted by Techbot Alpha View Post
For reference, here is that concept art;



vs



Yeah, slight degredation in concept there. And couldnt she at least get some better hair? Really?
This is a very good example of seeing concept art for a game... and then seeing the actual game itself.

I do kind of wonder why they degraded the design so much when it seems to mostly be a textual difference.


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
This is a very good example of seeing concept art for a game... and then seeing the actual game itself.

I do kind of wonder why they degraded the design so much when it seems to mostly be a textual difference.
Rush to release, I'm guessing. But seriously... there's no excuse for this; I could make a tights texture that matched the concept art in ten minutes, tops - probably more like five. She's an NPC, so the fact that there's three colors on her tights is a nonissue.


,'&#
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Quote:
Originally Posted by FlashToo View Post
Rush to release, I'm guessing. But seriously... there's no excuse for this; I could make a tights texture that matched the concept art in ten minutes, tops - probably more like five. She's an NPC, so the fact that there's three colors on her tights is a nonissue.
There's not even three colors, it's just how two colors on the gloves and boots that match the top, and the top is two colors and a tops with skin. (though those are normally only one color)


Click here to find all the All Things Art Threads!
Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

Posted

Quote:
Originally Posted by AzureSkyCiel View Post
There's not even three colors, it's just how two colors on the gloves and boots that match the top, and the top is two colors and a tops with skin. (though those are normally only one color)
Skin color counts as a color. That's why Tops with Skin pieces only have one color option.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Went to go train with Vanessa deVore in the Resistance Base in Underground Nova ... and for the first time REALLY LOOKED at her costume.



This costume is practically dripping with stuff I'd want on my PCs.

  • The boots!
  • The garter and stocking leggings!
  • The micro skirt!
  • The BELT and the SIDE SASH (latter not visible in this pic)!
  • The corset! (I don't think the Victorian matches this, and it has the Leather neckpiece)
  • The neck ruff!
  • THE MASK!
  • ... and of course ... the Backpack of Sticks And Rings ...


It's the end. But the moment has been prepared for ...

 

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Quote:
Originally Posted by Redlynne View Post
  • The corset! (I don't think the Victorian matches this, and it has the Leather neckpiece)
You are correct. Carnie corsets are lower cut than the Victorian one, too - but putting the Victorian one over the Leather chest piece is a fairly good approximation.

I still want the lower-cut version that is a chest piece and not a chest detail like the Victorian corset, though.


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Originally Posted by Noble Savage View Post
(like Maelstrom's 'heart' for example, which really should remain unique
Said the guy whose Avatar already has one... so much for unique =P
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Originally Posted by Samuel_Tow View Post
Rikti gear. [snip] I'm mostly looking for the shoulders and the back details..
^ This please.
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Originally Posted by SilverAgeFan View Post
[*]Devouring Earth squid mouthy thing ANIMATED (or some approximation)
I´d even want that without animation.
But unless you want to give us a Devoured chestpiece too, I´d suggest different textures. Should be looking great with a Bioluminescent skin for example.
Should be easy enough... once you decapitated the Devoured, for I understand that it´s a full model and not just a headpiece. Hey a man can dream...
Quote:
Originally Posted by Zikar View Post
Although not really a costume piece and more an actual NPC... would it be possible to use the Banished Pantheon Mask spirits as actual masks? (and Maybe the Totem's body as a mask?) [Death] [Desire] [Pain] [Sorrow] [Totem
Thanks for posting... you saved me some work (and time), as I totally want these masks or at least something along the line. Sans Aura of course.
Quote:
Originally Posted by Knightfox View Post
The clockwork key back piece [snip] involves a back item which we cant have yet anyway.
You were saying?^^

Stopped reading at page 9, so I probably missed something I´d like too... but I have some pretty hard exams tomorrow and need some sleep.

And as I don´t just want to second other player´s posts...
Can we please get a few Arachnoid parts? Like Head, Feet(would work great for reptoid toons), chest(probably not harder to make than the Clockwork chest) and back.
What we currently have for insectoid(and I´m fully aware that spiders aren´t insects, but anyway) faces is just meh.


@Redcap

ANARCHY = A Society that does not need government
114. Ahrouns do not appreciate my particular brand of humour, so I should stop bleaching bulls-eyes in their fur.

 

Posted

Quote:
Originally Posted by Nos482 View Post
I´d even want that without animation.
But unless you want to give us a Devoured chestpiece too, I´d suggest different textures. Should be looking great with a Bioluminescent skin for example.
Should be easy enough... once you decapitated the Devoured, for I understand that it´s a full model and not just a headpiece. Hey a man can dream...
•••••••
Can we please get a few Arachnoid parts? Like Head, Feet(would work great for reptoid toons), chest(probably not harder to make than the Clockwork chest) and back.
What we currently have for insectoid(and I´m fully aware that spiders aren´t insects, but anyway) faces is just meh.
Yes Please Much like I posted before

I posted this else where but as this is about NPC part I thought is fit here.
Here is a mock up I did using the scorpion tail I had done and some NPC part I want this uses elements primarily from Arachnoid Widdershins, thought the spines on the back are from Coralax Blue Hybrid, the face is a mix of Arachnoid Widdershins, Coralax Blue Hybrid, Cyclops and the hair is from DevEarth Devoured Pyriss. The tentacles from DevEarth Devoured Pyriss could also be used to make chin detail like captain Davy Jones.


My attempt at animation looks really bad but you get the idea.


 

Posted

Since this got bumped I'll take the opportunity to mention something while excusing myself for not looking through the twenty pages to see if it was already mentioned (aka I'm lazy and it's late).

Personally, the one costume that I've always wanted to have access to is the witch costume. The Cabals' one, more specifically. But also the one worn by the Midnighter witch who is sitting and drinking tea. At. The. Same. Time.

I'm mostly looking at the hat, skirt and shoulders, since the boots and gloves are either already accessible to players or have very minor differences that prevent me from noticing them when I look at their models (bad eyesight may also be a cause, but eh).
I'd also think a shirt or something might be needed to make it a 'set', but player creativity can get you places...
While I do know that the hat is somewhat accessible in-game, I have yet to have the opportunity to make it so. Perhaps this is just on my side, but still.

In any case, I just got a flash. I think it was on the first page, but someone mentioned updating NPC costumes while making them accessible to players. Well, in this case, making a pair of boots and/or gloves to go with the set would be a pretty good deal.

Before you mention that these girls (the Cabals) aren't found everywhere throughout CoX and that i might be a 'waste' of time (<gasp!>), well I'd like to suggest making it so. Or rather, putting more content in Croatoa involving the Cabals.
See? More content, costume update and even more costume in one shot!

Okay, I get it, I'm an idealist...
but the idea's still there!


(Oh and I just remembered something, the witch hats from the magic booster are pretty meh. And I'm not looking at the hats specifically, but how the hair color is linked to the second hat color on one of them and also how the hair looks completely retarded if you wear a Magic Bolero. I mean, it goes through it!)


 

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This has been said before, so let's say it again: Resistance pistols and rifles. Preferably with pyewpyewpyew effect as well.


Still @Shadow Kitty

"I became Archvillain before Statesman nerfed himself!"

 

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Quote:
Originally Posted by Shadow_Kitty View Post
This has been said before, so let's say it again: Resistance pistols and rifles. Preferably with pyewpyewpyew effect as well.
I'll second that. They have some sweet weapons in the resistance, but why can't we use them?


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by Samuel_Tow View Post
I'll second that. They have some sweet weapons in the resistance, but why can't we use them?
Most likely because they go pyewpyewpyew, not ratatatat.


Still @Shadow Kitty

"I became Archvillain before Statesman nerfed himself!"

 

Posted

Quote:
Originally Posted by Shadow_Kitty View Post
Most likely because they go pyewpyewpyew, not ratatatat.
I, hum... I...

I like this.
So I'll third that, if it counts anyhow.