Why no farming?
Ok, so I take this to mean you want to add a time wasting grind that really does nothing to further your leveling or help you do anything?
Then you say maybe have you grind out a crapload of an inspiration skillset to be able to use the time waster to make a better inspiration?
The game has enough grind to it between badges that take 3 months of running 24/7 to grinding inf, merits, tickets, and whatever other currency they diversify our efforts with in the future, not to mention the grind of just getting to 50... and you want more as a Zen?
Zen is where I tell you that if you want a time wasting grindfest, kill a mob in a mish and then go run around the block while you afk in the mish kill a mob in a mish and then go run around the block while you afk in the mish kill a mob in a mish and then go run around the block while you afk in the mish kill a mob in a mish and then go run around the block while you afk in the mish ad nauseum
My blood sugar's outta whack and I'm on the tail end of a weekend of rotating 18 hour shifts so if I don't sound all rainbow unicorns and lollipops it's because I think your idea of adding yet more bloated useless grinding sucks.
... and possibly because I'm just a guy who read your idea and really doesn't give a crap how or what they do it in WoW.
I was mainly responding to the idea that these things could be done within the genre.
I don't think it adds much to gameplay either.
"The side that is unhappy is not the side that the game was intended to make happy, or promised to make happy, or focused on making happy. The side that is unhappy is the side that is unhappy. That's all." - Arcanaville
"Surprised your guys' arteries haven't clogged with all that hatred yet." - Xzero45
It's more of a quality of life issue, like being able to go to a burger joint in game and eating a meal. Or cleaning the streets like the clockwork in Praetoria.
Or maybe some people just want a "job" in the game and want to work. Some people love work. Superhero work is freelance and is not a structured 40 hour a week thing.
To that end, there should be condo fees that have to be paid when we log out. If you don't pay, you have to do a "squatter's" mission that has no xp or infl benefits. (but you still get a badge after doing 20 of 'em.)
I for all of that, except that the condo fees are not optional.
...of course, if I were running through the game and I saw "stuff" lying on the ground that I totally didn't need, would I pick it up? (most probably, I would)
If you want to farm, I have two words for you:
Kora Fruit.
50s: Inv/SS PB Emp/Dark Grav/FF DM/Regen TA/A Sonic/Elec MA/Regen Fire/Kin Sonic/Rad Ice/Kin Crab Fire/Cold NW Merc/Dark Emp/Sonic Rad/Psy Emp/Ice WP/DB FA/SM
Overlord of Dream Team and Nightmare Squad
Two city-themed ideas:
1. Trash collection. The streets in some areas are so darned dirty. We heroes should strive for a cleaner city, and do our duty to pick up some litter now and then. Maybe once a week we upsize that to bags and dumpsters. They could pop up on set routes.
2. Helping panhandlers. It could even be a game. Find the Panhandler! Someone finds one, the next one spawns somewhere else. The prize if you find one? You get to donate your inf to the Panhandler!
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Hmm, perhaps make glowies in hazard zones give a better chance of giving out the good loot? Of course since they're in hazard zones getting them would have to be more hazardous; maybe when you get one another one is marked on the minimap, which you must also click to get your loot, but it's surrounded by a fairly large group of enemies scaled to your level. Or instead of a glowie you rescue someone from a group of enemies, and then a glowie appears that you must lead them to (not too far, because that's annoying) and there are ambushes. Just throwing some ideas out there to maybe give people some more incentive to go into the hazard zones. The increased quality of loot would have to be worth the extra hassle required to get it of course. Yes, we're back to fighting our way through piles of enemies, but the hardest part would probably be finding the glowie in the first place.
Another idea: random NPCs that give out missions, or direct you toward loot, etc. They could be walking down the street mingling with the regular NPCs that tell you the time, only when you click on these NPCs they give you a mission. Or it could be one of the guys you rescued from the Tsoo handing you the relic he was fighting over because you're awesome and you deserve it. On redside, you could "rescue" people to take their stuff for yourself, or you could kidnap non-combat "captives" friendly to their captors (an Arachnos scientist guarded by Arachnos troops, a shady lawyer meeting with his Family clients, labor union advocate hanging out with Scrapyarders, etc). The rescues would probably have to be tied to player level though, else the 50s would sweep through the lower-level zones in a wave of carnage that would put the Great Pumpinhead, Reindeer and Underpant Gnome Hunt of i5 to shame. |
I don't know what these people are going on about grind and 5 minute progress bars. They must be talking more about whatever stupidity WOW uses.
A game is not supposed to be some kind of... place where people enjoy themselves!
It's more of a quality of life issue, like being able to go to a burger joint in game and eating a meal. Or cleaning the streets like the clockwork in Praetoria.
Or maybe some people just want a "job" in the game and want to work. Some people love work. Superhero work is freelance and is not a structured 40 hour a week thing. To that end, there should be condo fees that have to be paid when we log out. If you don't pay, you have to do a "squatter's" mission that has no xp or infl benefits. (but you still get a badge after doing 20 of 'em.) I for all of that, except that the condo fees are not optional. ...of course, if I were running through the game and I saw "stuff" lying on the ground that I totally didn't need, would I pick it up? (most probably, I would) |
And yet... here you are screaming about how people are getting bilked on the market and how marketeering is essentially "required". You even complain that you don't want to be forced to do AE instead of regular content "just to be able to afford the basics".
From what I understand, flippers of white salvage raise the low price and lower the high price. They narrow the range from low bid to high bid. So instead of (hypothetically) Alchemical Silvers selling at a low of 500 inf and a high of 2 million inf (hypothetically), it typically ranges from 50k to 100k, or thereabouts. That's fine and dandy for me, having several level 50 toons with over a billion inf each.
But I can't help but feel sorry for the Noob Low level player who doesn't know how to play the market (and really bought this game to be a super hero, not a marketeer). If he decides to not do the AE thing and explore the PvE content, he's going to be poor. So poor that he can't afford DO's at level 12 and SO's at level 22. And now he can't buy an Alchemical Silver to craft his precious Acc IO, because the price window is way over his head. Poor guy. I'd like to see them sold at stores for his sake. (I know a little bit of knowledge and a few trades can fix his inf problem, but still some people want to bypass the market and just be super heroes with some IOs.) It's almost as if the devs want marketeering to be required or they really want noobs with no inf to play AE. In AE's heyday, I was shocked by how "rich" my developing toon was, since I didn't spend a dime on SO's but used the AE tickets. |
I'd be down with some resource gathering, but then they'd have to come up with something to do with it all. Maybe come up with some kind of system where you can trade gathered resources for merits or salvage?
Picking up candy canes for a couple of weeks once a year is more than enough gathering for me.
Arc#314490: Zombie Ninja Pirates!
Defiant @Grouchybeast
Death is part of my attack chain.
The mines beneath Paragon City are exhausted and abandoned. Digging new tunnels would cause all of Rhode Island to crash down below sea level and the ocean would rush in to cover it.
Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Considering your idea of new ways to make info.
Better question is why only so many auction house slots?
I have lost count of how many recipes an salvage i tend to sell to a vendor each day.
Didn't they have a detective system in testing for a while that could be modified for this purpose?
"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.
Teams are the number one killer of soloists.
Goat, I love the quote in your sig.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Here's an archived thread on the subject.
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Instead of 'mining', you go into your 'secret lab' and 'experiment', coming up with new 'elements' and 'formulas' that create 'better' or new inspirations (perhaps combos).
Not to mention that if rewards aren't better than just running missions, then nobody would bother with it, and if rewards are equal or better than just doing missions, most people would just do nothing *but* this. Either way, nto an improvement to the game.
Character index