Why no farming?


Archantos

 

Posted

I mean like.. literal farming or mining or whatnot? Pretty much ANY sort of mindless resource gathering that does not involve killing? Let's face it, that sort of zen time spending is one of the things WoW got right... can't we have resource nodes of some kind here as well?

And not to make inventions, either. Perhaps these could be combined in recipes to create custom inspirations that last longer than the regulars, at the cost of needing to grind a skillset to make them?


 

Posted

I probably enjoyed resource gathering in 'that other game' way more than I should have- I'd be all over fishing or whatever here.

I'm thinking they skipped it because it's not thematic, but I wouldn't mind.


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Posted

Quote:
Originally Posted by NobleFox View Post
I mean like.. literal farming or mining or whatnot?
Presumably because it's not genre-appropriate. If there are issues of comics where superheroes go off to the farm to relax, they're probably few and far between.

Quote:
Pretty much ANY sort of mindless resource gathering that does not involve killing? Let's face it, that sort of zen time spending is one of the things WoW got right... can't we have resource nodes of some kind here as well?
I find beating things up to be pretty mindless. I'm willing to suspend disbelief and go along with the notion that despite my having set them on fire, irradiated them, hacked them with a sword, or shot them in the face with a gun bigger than I am, they're going to be patched up and rehabilitated.

Punchin' stuff in the pixelated face is kind of meditative, for me.

Quote:
And not to make inventions, either. Perhaps these could be combined in recipes to create custom inspirations that last longer than the regulars, at the cost of needing to grind a skillset to make them?
I don't want to import WoW's systems. I also think this game has more than enough kinds of loot as it is, with more coming (presumably) in the incarnate system, and adding a new variety of grind that doesn't seem to fit with the genre isn't something I'd prefer the development team to spend its resources on.

BTW, the Suggestions forum is thataway. -----> You might get more meaningful dialogue there. =)


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Not killing anything? That's crazy-talk.


 

Posted

I recently did a fairly comprehensive writeup on topics related to my experiences playing CoH, as contrasted with another game I used to play. The crafting thing certainly stands out. And here's the thing. I loved crafting... But I know a guy who viewed the lack of any kind of crafting or gathering as a big selling point of CoH. So I think there's people who really don't enjoy that, and I guess it makes sense that some games wouldn't try to provide it -- especially since, if you don't enjoy it, it's a pure distraction from actually playing the game.


 

Posted

Quote:
Originally Posted by EarthWyrm View Post
Presumably because it's not genre-appropriate. If there are issues of comics where superheroes go off to the farm to relax, they're probably few and far between.
Like Clark Kent going to visit his parents.


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Posted

Quote:
Originally Posted by beyeajus View Post
Not killing anything? That's crazy-talk.
This was best summed up in one of my teams thusly:

"So, the other day, I arrested this guy in half..."


 

Posted

Quote:
Originally Posted by Kyria_Shirako View Post
"So, the other day, at band camp, I arrested this guy in half..."
fixed


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Posted

Quote:
Originally Posted by Ironblade View Post
Like Clark Kent going to visit his parents.
and should he stay logged out at his parent's house, he earns another day job badge? Maybe a "never call unless you need money" power?


 

Posted

Quote:
Originally Posted by Kyria_Shirako View Post
This was best summed up in one of my teams thusly:

"So, the other day, I arrested this guy in half..."
Saw a funny post earlier today by Resident Baka about arresting someone right in the head. I lol'd.


 

Posted

Quote:
Originally Posted by Ironblade View Post
Like Clark Kent going to visit his parents.
I figured I'd just ignore Supes because he's too easy, what with having been brought up on a farm. I'll admit I wasn't an avid reader - but did he do a lot of tilling of the fields when he went home? Since that seems more in line with the OP than what I ended up saying.

Farming/mining/etc. as an active element of the game makes more sense to me in a fantasy MMO than it does a superhero MMO. If it were already here, I wouldn't mind it. It just seems like there's better stuff they can be working on (and, based on the threads from this weekend's con, that they HAVE been working on!).


My postings to this forum are not to be used as data in any research study without my express written consent.

 

Posted

Quote:
Originally Posted by Kyria_Shirako View Post
This was best summed up in one of my teams thusly:

"So, the other day, I arrested this guy in half..."
A potentially better one might be (for an electricity based character):

"So, the other day, I arrested this guy's heart..."

Maybe?


 

Posted

You know, this would accomplish 2 things: non-combat gameplay and encouraging exploration.

I don't think that the market leader is worthy of emulation but this is 1 thing they could definitely use. It can be made thematic as scientific research, tech work, etc.

It's better to be NOT mindless, but it should be relaxing and involve exploration.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
You know, this would accomplish 2 things: non-combat gameplay and encouraging exploration.

I don't think that the market leader is worthy of emulation but this is 1 thing they could definitely use. It can be made thematic as scientific research, tech work, etc.

It's better to be NOT mindless, but it should be relaxing and involve exploration.
Grind is a grind - and if you don't make it mindless, it goes by too quickly and people say its a failure.

Personally, I really rather enjoy that my level 1 character has the same crafting ability of my level 50. I like not having to be forced to grind through hundreds and hundreds of worthless items just to make the one I want.

I can see where people may enjoy something like this - but for them, I say we have badging. A poor substitute at best, but it involves every aspect of the game and can be a lot more involving than "farming" or "gathering".

Leaving this stuff entirely out of an MMO was a nice touch imo. Nearly every other one I can think of has some sort of gathering in it - and all of it is seen as a "required chore" by most of the player base.

Just my 2 inf

**You can now take that 2 inf and start flipping salvage. I expect to see a report of you hitting the inf cap in no less than 3 weeks. Ok 4... but not any longer than that! Kgo!**


 

Posted

Quote:
Originally Posted by Misaligned View Post
Grind is a grind - and if you don't make it mindless, it goes by too quickly and people say its a failure.

Personally, I really rather enjoy that my level 1 character has the same crafting ability of my level 50. I like not having to be forced to grind through hundreds and hundreds of worthless items just to make the one I want.
*Waves at SOE and yells "Thanks for ruining SWG..*

Quote:
I can see where people may enjoy something like this - but for them, I say we have badging. A poor substitute at best, but it involves every aspect of the game and can be a lot more involving than "farming" or "gathering".

Leaving this stuff entirely out of an MMO was a nice touch imo. Nearly every other one I can think of has some sort of gathering in it - and all of it is seen as a "required chore" by most of the player base.

Just my 2 inf
I wouldn't mind another type of grind in the game. They created the day jobs, but stopped there. I love the game inside the game that we have come to know as Marketing!


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Posted

Why not make it 'researching'?

Instead of 'mining', you go into your 'secret lab' and 'experiment', coming up with new 'elements' and 'formulas' that create 'better' or new inspirations (perhaps combos).

Even the non-scientific heroes in comics often get goodies from some scientist's lab experiments.

You could use the X-Men style Danger Room to do the same thing - you train in your 'super-gym'.

Lots of ways to this without breaking the genre.


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Posted

totally off the cuff idea- make badge markers something you interact with, so the 'you've got badge' announcement would also be a cue to click on it to some gameplay end, collecting it's 'drop', or unlocking a 'badge tip' mission with a story tied in to the badge.


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My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
totally off the cuff idea- make badge markers something you interact with, so the 'you've got badge' announcement would also be a cue to click on it to some gameplay end, collecting it's 'drop', or unlocking a 'badge tip' mission with a story tied in to the badge.
That would be kinda cool actually.

There is also some potential for the "zone glowy" tech. It would probably need to be "instanced" though, just to pre-emptively avoid the flamewars over "zowie-stealing," and in random locations so you can't find them just by getting the latest Vidiotmaps patch. And they don't show up on the minimap, so you'll only find them by walking by them. They could hand out "invisible badges," so when you get the "invisible accolade" you unlock something. Or they could work like Goat's badge idea.


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Posted

Quote:
Originally Posted by Eva Destruction View Post
There is also some potential for the "zone glowy" tech. It would probably need to be "instanced" though, just to pre-emptively avoid the flamewars over "zowie-stealing," and in random locations so you can't find them just by getting the latest Vidiotmaps patch. And they don't show up on the minimap, so you'll only find them by walking by them. They could hand out "invisible badges," so when you get the "invisible accolade" you unlock something. Or they could work like Goat's badge idea.
the Trader Joe's store here has a mini game for kids- they hide a stuffed seal somewhere in the store, and any kid that finds it gets to pick a prize out of a sack.

I'd be down for something like that in the game world.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
the Trader Joe's store here has a mini game for kids- they hide a stuffed seal somewhere in the store, and any kid that finds it gets to pick a prize out of a sack.

I'd be down for something like that in the game world.
Like a single-glowie version of the Presents glowies, but with a reward higher than a candy cane?


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
There is also some potential for the "zone glowy" tech. It would probably need to be "instanced" though, just to pre-emptively avoid the flamewars over "zowie-stealing,"
That's what this game is missing: spawn camping.


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The Mentor Project

 

Posted

Actually, the more I think about it, the more I think "instancing" the glowies wouldn't be necessary. If they're random and decently hidden you're unlikely to have "glowie-stealing" issues unless you're looking for them in Atlas park on Freedom or something. Keep the glowie spawn points far enough away from enemy spawn points to avoid the issue of other players coming in and sniping them while you're fighting off the enemies, and all is good.

Hmm, perhaps make glowies in hazard zones give a better chance of giving out the good loot? Of course since they're in hazard zones getting them would have to be more hazardous; maybe when you get one another one is marked on the minimap, which you must also click to get your loot, but it's surrounded by a fairly large group of enemies scaled to your level. Or instead of a glowie you rescue someone from a group of enemies, and then a glowie appears that you must lead them to (not too far, because that's annoying) and there are ambushes. Just throwing some ideas out there to maybe give people some more incentive to go into the hazard zones. The increased quality of loot would have to be worth the extra hassle required to get it of course. Yes, we're back to fighting our way through piles of enemies, but the hardest part would probably be finding the glowie in the first place.

Another idea: random NPCs that give out missions, or direct you toward loot, etc. They could be walking down the street mingling with the regular NPCs that tell you the time, only when you click on these NPCs they give you a mission. Or it could be one of the guys you rescued from the Tsoo handing you the relic he was fighting over because you're awesome and you deserve it. On redside, you could "rescue" people to take their stuff for yourself, or you could kidnap non-combat "captives" friendly to their captors (an Arachnos scientist guarded by Arachnos troops, a shady lawyer meeting with his Family clients, labor union advocate hanging out with Scrapyarders, etc). The rescues would probably have to be tied to player level though, else the 50s would sweep through the lower-level zones in a wave of carnage that would put the Great Pumpinhead, Reindeer and Underpant Gnome Hunt of i5 to shame.


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Posted

Quote:
Originally Posted by EarthWyrm View Post
Presumably because it's not genre-appropriate. If there are issues of comics where superheroes go off to the farm to relax, they're probably few and far between.
pretty much this


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Posted

I dunno - I loved the 6 issue story arc where Green Lantern and The Flash go fishing in Montana. Now THAT was some good comics!