Soloability...The Movement Forward.
I understand the argument that the OP is making, but I don't really agree with it.
City of heroes is a multiplayer game. It's great that they've made it accessible to soloers, but at its heart, it's meant for teaming. There SHOULD be content that's only accessible to teams, and honestly we don't even have that much of it. Add up all the raids, task forces, and trials in the game, and they're still probably only 10% or less of the total amount of content. I think that's a pretty acceptable amount really. It's not going to kill anyone to join a team once in awhile.
I understand the argument that the OP is making, but I don't really agree with it.
City of heroes is a multiplayer game. It's great that they've made it accessible to soloers, but at its heart, it's meant for teaming. There SHOULD be content that's only accessible to teams, and honestly we don't even have that much of it. Add up all the raids, task forces, and trials in the game, and they're still probably only 10% or less of the total amount of content. I think that's a pretty acceptable amount really. It's not going to kill anyone to join a team once in awhile. |
"There SHOULD be content that's only accessible to teams..." Which always leads to "Why?"
"Cuz it's an MMO." Which always leads to "So, what? Where does it state that because I *can* team with others that I should be *forced* to do so?"
"Cuz the sky is blue."
Got it.
I'm still alive and I have been on many a team throughout the years. It also won't kill those that wish to team or the game if min team size reqs are removed.
Be well, people of CoH.
However, the prososed QoL change is not a negative. Mearly opening the door to allow a single person to play more content, at their own speed.
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It seems, though, that the devs have an OPINION on this and that they feel it would have a negative impact. Since none of us know for sure, their opinion wins.
Please, OPEN you minds. |
Paragon City Search And Rescue
The Mentor Project
I am soloist, Ive taken many toons 1-50 without joining teams but on rare occasions. I have been able to enjoy the journey, seeing all of the content and not rushing to beat the clock or waiting for someone to figure out that everyone is waiting for them to get in the zone (usually i am the one that everyone is waiting on cuz i'm smelling the roses). I have not participated in but a handful of TF's & I could not even begin to try to recall what most of them were about (Scrapper-lock, must destroy what every I can target). everyone wants to just rush through the content to get to the end. As a soloist, I cant take the time to enjoy the content that the devs have spent years creating & perfecting. I know that the vast majority of players like to team, no one is saying you HAVE to solo. I just think that since YOU don't HAVE to solo, I (& other soloists) shouldn't HAVE to team. We pay or monthly subscription fee just like those that team.
Sort of off topic reply.
I wish there were an option when running missions to select an "Elite Level" difficulty above and beyond the number of foes and their level. This would be designed specifically for big teams and for heavily IOed characters and cause additional, difficult enemies to appear among the ranks of normal enemy groups. Rather than have to design whole new Task Forces and enemy groups, they could create a cluster of 10-12 hardcore boss types and add them to the standard ranks. Super Stunners are good example of what adding a single difficult enemy to a group can do. Some of the groups could also have Elite Bosses staggered among them.
To incent us to actually fight them, we could have the purple drop for purples skewed toward fighting on this setting. And of course, new badges would exist for each of the new enemies.
To make this really pop, I imagine enemies with powers the developers have shielded us from so far. Enemies that mimic Dominators, for example, who can mezz at Mag 6. Enemies with Arctic Air, Shiver, Hot Feet, Sleet, or Force Bubble. Enemies with Rising Mists (two nearby each other = entire groups are invisible and have mag 6 Confusion protection). Unlike the rest of the game, they'd be specifically designed to challenge the most IOed and Incarnate among us. Not totally related to what you're talking about here, but sort of.
Dude, you are laying it on way too thick. I can understand being protective of an idea, and even protective of the right to have an idea, but calling everyone that opposes your idea an idiot is not going to win people over to your side in a debate.
Calling the Mods idiots will never help your cause. Dont piss off the lunch lady, she will **** you up. You always have the option of politely asking them to move it to Suggestions and Ideas. If that is what you did, allow the possibility that a mistake was made and ask again, laugh it off man, life is too short.
Instead of calling your fellow players idiots, I suggest a different tact. Such as asking why it would affect teaming so much? If 90% of the content is soloable, what percentage of the population consistantly teams? I'm guessing it is much more than 10%.
Ask then, if having 90% of the content soloable hasnt killed teaming, why would 95% kill it? 100%? Teaming isn't an endangered species that must be saved. People that want to team will still team, so what is the danger in allowing more content to be soloed(Especially considering that it CAN be soloed) If the devs don't want it to be soloed, make it impossible to solo(but not with simultanious clickies, that is lame). How can you know it will affect teaming that much if it is insisted that we cant possibly know that it wont affect teaming?
I don't understand how forcing people who would rather solo to team makes a better gameplay experience for everyone. It just seems selfish to me.
I'm still waiting on the link to that FRAPS footage of TheBritisher soloing The Lich King in WoW, since he said all instances can be solod there.
@MrsAlphaOne
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What a fine restating of all the baseless points already made throughout this and every other thread on the topic.
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"There SHOULD be content that's only accessible to teams..." Which always leads to "Why?"
"Cuz it's an MMO." Which always leads to "So, what? Where does it state that because I *can* team with others that I should be *forced* to do so?" |
However, there should be content that is accessible only to teams.
1. From a game perspective, an MMO should promote teaming for some things at least. Whether you like it or not, that's the whole point of an MMO. It's an inherently multiplayer game.
2. From a story perspective, it's common in comics to see the storyline focusing on a big threat that no single hero alone can handle. He has to team up with others to fend it off. The game should represent that, and does.
Thank you for that insulting and utterly worthless assessment of my post. I've not yet posted in this thread, and didn't feel like reading through 5 pages of posts before I did so. Therefore, I wasn't aware that I was restating points that someone else had already made. Maybe in the future, you could skip the childish insults, and focus on what I actually said. Either that or just keep your fat yap shut.
You are not forced to team with others. In fact, this game does not force you to do anything. You are welcome to solo your entire career without ever joining a team. However, there should be content that is accessible only to teams. 1. From a game perspective, an MMO should promote teaming for some things at least. Whether you like it or not, that's the whole point of an MMO. It's an inherently multiplayer game. 2. From a story perspective, it's common in comics to see the storyline focusing on a big threat that no single hero alone can handle. He has to team up with others to fend it off. The game should represent that, and does. |
Truf. Even The God Damn Batman teams at times. Deadpool even formed his own little squad of Rogues (Ladypool, Kidpool, Dogpool) .
@MrsAlphaOne
Member of the [url="http://www.guildportal.com/Guild.aspx?GuildID=171543&TabID=1451954"]RIMC[/url]
[url="http://www.freewebs.com/mrsalphaone"]DA![/url]
[color=red]Official Beer Wench of PWNZ[/color] Arc 452196 When Madness Reigns over Reason. Play it and PM me your constructive criticism on what I can tweak before Oct 20th. <3 U all
However, there should be content that is accessible only to teams.
1. From a game perspective, an MMO should promote teaming for some things at least. Whether you like it or not, that's the whole point of an MMO. It's an inherently multiplayer game. |
2. From a story perspective, it's common in comics to see the storyline focusing on a big threat that no single hero alone can handle. He has to team up with others to fend it off. The game should represent that, and does. |
That of course is forgetting the fact, that the content actually is possible to solo, you just need to tie up someone else to do it.
What is the harm in giving someone the option, even if it is in Oroborus?
Thank you for that insulting and utterly worthless assessment of my post. I've not yet posted in this thread, and didn't feel like reading through 5 pages of posts before I did so. Therefore, I wasn't aware that I was restating points that someone else had already made. Maybe in the future, you could skip the childish insults, and focus on what I actually said. Either that or just keep your fat yap shut.
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You are not forced to team with others. In fact, this game does not force you to do anything. You are welcome to solo your entire career without ever joining a team. |
However, there should be content that is accessible only to teams. |
1. From a game perspective, an MMO should promote teaming for some things at least. Whether you like it or not, that's the whole point of an MMO. It's an inherently multiplayer game. 2. From a story perspective, it's common in comics to see the storyline focusing on a big threat that no single hero alone can handle. He has to team up with others to fend it off. The game should represent that, and does. |
Any other useless statements you feel the need to share?
Be well, people of CoH.
I stopped reading here. It's obvious that you'd rather hurl childish insults than have an actual discussion. Grow up a bit and then maybe we can talk.
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Now go back and read the rest of my reply and learn something so that you won't prove yourself a fool again in the future.
Be well, people of CoH.
I stopped reading here. It's obvious that you'd rather hurl childish insults than have an actual discussion. Grow up a bit and then maybe we can talk.
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I wont stop reading your opinion, I will just give it as much weight as it deserves.
Because telling me to keep my fat yap shut is oh so mature of you.
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Now go back and read the rest of my reply and learn something
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You see, I've got you pegged Billy boy. You have no life outside this game and these forums, so you see yourself as the ultimate expert. Therefore, anyone who dares to disagree with you is obviously in the wrong. You take it as a personally, and get your panties in a bunch. To get back at them for hurting your delicate feelings, you start tossing out insults that you composed with the help of your mom's word-a-day calendar. It makes you feel all big inside to have gotten one over on some random guy on the internet.
In reality, it just makes you a ******.
Lol. I'd point out the irony here, but I'm not sure you'd be capable of understanding it.
Should I stop reading your opinion on how one should team to do content when you advertise defeating 18 AV's in your sig? I'm pretty sure some of those were meant to be defeated by teams.
I wont stop reading your opinion, I will just give it as much weight as it deserves. |
You're welcome to disregard my opinion, after all, it's just my opinion. All I ask is that you not insult me simply for having a different opinion than you.
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I honestly dont know how to take your opinion. Is it "Its cool for me to do it, but I don't think it should really be possible" Or is it that you think it is cool to need a team to do the drudge work of the missions, but when it comes AV killing time, "you guys step back, I can handle it" What content should and shouldnt be soloable again?
Hey, you were the one that started with the insults, not me. I was just responding in what seems to be the only manner that you are capable of understanding.
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No thanks. There's nothing you're capable of teaching that I need to learn. You see, I've got you pegged Billy boy. You have no life outside this game and these forums, so you see yourself as the ultimate expert. Therefore, anyone who dares to disagree with you is obviously in the wrong. You take it as a personally, and get your panties in a bunch. To get back at them for hurting your delicate feelings, you start tossing out insults that you composed with the help of your mom's word-a-day calendar. It makes you feel all big inside to have gotten one over on some random guy on the internet. In reality, it just makes you a ******. |
For the record, any and every time I've been corrected (when I'm actually wrong) I'm generally thankful for it. The question now stands as to whether you have enough sense of self-worth to do the same. Based on what I've seen here so far, I won't be holding my breath.
Lol. I'd point out the irony here, but I'm not sure you'd be capable of understanding it. |
Be well, people of CoH.
Sorry, firespray, but before I posted in this discussion I'm keenly interested in, I did feel it necessary to read every word on all pages, just to make sure I did actually had something to add rather than regurgitate.
First, I gotta say if I was a forum mod, my finger would be hovering over the "lock thread" button right now. Perhaps that is what some want to happen to this thread, which would be rather sad in my opinion. Maybe that's why that haven't locked it quite yet.
Alright, on to my additional "something to say." First, I am solidly on the side of "I want to play all content at my own pace, in my own way," which means I want all content soloable. The content is why I'm playing the game, pure and simple.
There are boardgames which require a group of people to play. There are boardgames which can be played solo. There are boardgames which play best with a certain number of people, but can be played by other numbers. There are boardgames which are called "multiplayer solitaire" because, while all the people playing sit at the same table (or share the same virtual interface), they're really independently racing to reach a winning goal, and not actually able to help or impeded each other. It has been proven that an MMO can include all of the above. SO, the argument of "this is an MMO, you MUST TEAM!" goes right out the window.
Especially for Torrynt, I must ask: why do you want to team with people who you feel really don't want to team with you? Why not join a SG that focuses on teaming so that you can plan and have teams available when you're ready? Why must you wish to force teaming on people who would rather solo?
I'll leave it at that for now - trying to avoid a wall of text.
Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)
How exactly do you support your opinion that content should be forced team based when you advertise 18 solo AV defeats (nice vids btw. I really liked the elevently billion freak bosses final room solo one)
I honestly dont know how to take your opinion. Is it "Its cool for me to do it, but I don't think it should really be possible" Or is it that you think it is cool to need a team to do the drudge work of the missions, but when it comes AV killing time, "you guys step back, I can handle it" What content should and shouldnt be soloable again? |
I don't know if it's been said before in this thread*, but I really think that the social aspect of MMOs is served better by minimizing features that discourage or disadvantage teaming** than by putting up barriers to soloing. Scaling missions mean*** that teams get to take on bigger spawns and have theoretically more frenetic and interesting battles, which is a reward in itself****. Content where the bar is set at a certain consistent minimum difficulty that most but not all players***** will need to team up to beat it, along with content that usually takes a big ol' mass of players but might be doable by a small tight team, is good too as it gives those who enjoy working to optimize their play something to strive towards. Such content number-gates itself by its nature, if it actually has that nature, so I don't see why setting minimum team numbers to attempt something are useful at all.
*yes, yes, lazy, blah
**such as off-alignment tip missions locking you out of points in the one you're aiming for unless you do all your five first. Arg.
***except where characters that can solo x8 spawns are involved, in which case, well... I don't think this game has ever been accused of being evenly balanced, anyway.
****in addition to having more chances to hit a nice loot roll
***** see ***
******I use too many footnotes sometimes.
Well I see this topic has moved entirely in the wrong direction. Oh well so much for civility.
Wyld. I don't want to be on teams with people that don't want to team. Thankfully those people can happily set their sliders to +4/8 and tackle pretty much anything in the game. If they really want to solo a TF the ability is there, even if it is kludgy. For the most part the soloists do that and farm purples/pvp ios or whatever is in vogue. The people I team with on TFs seem for the most part happy to be on a team and happy to be there.
Thankfully CoX provides so many alternate advancement paths that no one has to do TFs to advance their character. Which is why this discussion is so pointless. You already have the ability to solo the content, yes it's annoying, but how many times do you want to run it anyway? If, that is, you are just after the content and not the merits. Having one part of the game that encourages and in some case forces people to team is a good thing. *
There are people who play because they want to team, making all content soloable does reduce the number of potential teams. It's a logical fact and has historical precedent. By having the TFs set up as they are, you make it desirable but not required to team anything. So people do and thus there is a steady flow of "Citadel starting looking for x more" tells in most zones.
As for the SG, I choose those for RP reasons. Some are better for teams than others. Some are more social and on those characters when I want to team for a session I know where I can go to do so.
This is not exactly content that people were beating down the door to do before the advent of merits. Before the random roll they were almost never run. After the random roll Eden, Kattie, and sometimes the others were done. However, getting people to do one was difficult. In fact the complaint was and is that many of the TFs are not good content. People run them for the merits.
Tell me, would you be so keen to solo them if merits were not at stake?
If so, then are you going to do it multiple times?
* I will edit in that this is my opinion only.
Glad you brought up ED and the GDN considering how much of my opinion is based on changes like that.
When the min team size requirements were put into place, this game was an entirely different creature. Now we have temp powers, IOs, soon to have incarnate buffs (which will be functioning for any level 50 TF/SF we decide to run) versus how things were five+ years ago. ANY decision based on how things were back then are now moot. Glad you agree.
Basing it on "let's make it high enough that if people drop, there *might* still be enough to finish" is ridiculous. "We'll make it 6, maybe only two will drop." Oh yea? And if four drop? Guess you should have made the min size 8. Oh, but WAIT, this ALSO occurred back in the day when if you DCed during a TF you were kicked out of the TF completely. Another moot point with the current game.
The min size requirement is arbitrary NOW. It is useless NOW. Whatever decisions were made 5+ years ago mean absolutely nothing NOW.
You are correct. I see no sense in any of them. If I want to smash my head against constant failure as I would if I attempted to solo the STF I see no reason why some completely arbitrary minimum team size requirement should be placed in my way.
@MrsAlphaOne
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