Soloability...The Movement Forward.
If they allowed the AV to EB downgrade, which I would be against, then yea, they'd have to lower the merit reward value, which I am also against.
Teams already get an XP multiplier to offset the fact that XP is being shared. This is offset by content becoming easier to get through due to the way teammates aid each other. Because of this, I am against both the AV-EB downgrade as I am against a decrease in the merit reward. If I'm doing the same task, I should get the same reward. EDIT: But I probably wouldn't fight too hard against it in the spirit of compromise. |
This way is best because soloing TFs will be done for the challenge, not the rewards. XP/time will always be better on a team. Merits/time is not going to be better solo since the AV cannot be done quickly. People won't drop farm because TFs already can't be set for -1. The challenge hasn't changed, though, so the merits shouldn't either.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
The reason I post this is that I've been a long time player (with a few vacations), and have done the whole SG thing many times/many ways. I don't think it's asking for much, or asking for something game-changing/unacceptable. It just makes the game more interesting/fun for me since I have ZERO interest anymore in teaming. We all get burned out, and it's been 2 years since I've wanted to team at all. This option would definitely hold my interest more, and hopefully the Incarante system will continue along that course as well (if soloable). |
Yes. I have few to no toons which solo AVs or could solo a TF. Additionally, I am not so motivated as to start TFs. So I do ride on the farmers coat tails and won't be ashamed of that. I usually play buffers/debuffers and I make sure to contribute when I am on a team and think I am usually well received.
Does that mean that I don't recognize that the IOed to the gill scrapper/tank who formed the team is not doing the lions share of the work? No. I know my own skill in the game and it is not at where many of yours likely is. I like harder content, however, will rarely solo it. Throw whatever insults you want.
Bill I'd be far more in favor of your position than the OPs downgrade EBs. It would likely result in fewer teams, but probably not the crash that I would expect from allowing EBs to spawn. I still would like to see it remain as is, but of what I have heard, it would be the best way.
Edit: On a related note, I know this is the internet, but can no one debate without tossing insults?
It's up to you how you spend your 15 bucks a month but I can't fathom why people play an mmo if they don't like teamplay. I rarely solo. The only time I do is when I can complete a task quicker by myself (i.e. flashbacks and tips) so that I have the time to run something like an SF/TF with my friends.
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2: You don't have to be on a team to be social. I've joined hami and ship raids without ever getting on a team. There's also SGs and global channels to converse on if you feel the desire
3: I won't speak for the others known to solo a lot but in my case, the things I'm doing in game are more fun when I don't have to waste time looking out for or waiting around on teammates. This doesn't mean that I never team. There are some nights that I'll log on and want to do nothing but an 8man ITF.
4: People have different lives than you. Some have to AFK often due to babies. Some are working late at night from home and must AFK often for that. These types of people don't wish to lessen the enjoyment of others so they choose to solo more often.
These are just a few examples. I have no doubt that there are many more reasons out there.
Be well, people of CoH.
Edit: On a related note, I know this is the internet, but can no one debate without tossing insults? |
Be well, people of CoH.
It's up to you how you spend your 15 bucks a month but I can't fathom why people play an mmo if they don't like teamplay. I rarely solo. The only time I do is when I can complete a task quicker by myself (i.e. flashbacks and tips) so that I have the time to run something like an SF/TF with my friends.
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That said, what draws me to CoX is:
1. Costume customization. Made it impossible for me to play any other MMO released since which does not match this.
2. Superhero background. I get my scifi, my fantasy, my pulp fiction, all those genres rolled into one.
3. New content on a decent schedule.
4. The opportunity to team easily.
Single player RPGs, while miles above CoX in storyline (even if most are railroaded) pale in comparison. Most SP RPGs only give me 30 hours play; 100 for the best. I know I've logged many more hours in CoX than that.
Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)
Well I suppose that's progress.
I mean I suppose I could be all snarky and say. I know why you are in favor of soloing TFs it's just for the merit farming. However, I take it at face value that you want the challenge and reduction in hassle. I would hope you take my position in that I like active teams, and TFs are the best game in town for that. Anything which might rock that boat would likely be negative in my book.
Still, forced spawn size, forced AVs and bosses regardless of team size is probably about as good a compromise as you could get. I'll hold out for no change, but wouldn't cry myself to sleep if that occurred.
Yes. I have few to no toons which solo AVs or could solo a TF. Additionally, I am not so motivated as to start TFs. So I do ride on the farmers coat tails and won't be ashamed of that. I usually play buffers/debuffers and I make sure to contribute when I am on a team and think I am usually well received.
Does that mean that I don't recognize that the IOed to the gill scrapper/tank who formed the team is not doing the lions share of the work? No. I know my own skill in the game and it is not at where many of yours likely is. I like harder content, however, will rarely solo it. Throw whatever insults you want. Bill I'd be far more in favor of your position than the OPs downgrade EBs. It would likely result in fewer teams, but probably not the crash that I would expect from allowing EBs to spawn. I still would like to see it remain as is, but of what I have heard, it would be the best way. Edit: On a related note, I know this is the internet, but can no one debate without tossing insults? |
I am glad to see you are actually able to compromise a little. I am sorry If I insulted you in any way, I just found your position very selfish.
I mean I suppose I could be all snarky and say. I know why you are in favor of soloing TFs it's just for the merit farming.
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As it stands now, the best merit farming is going to be done through tip missions, I think. All of which are solo-able.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
Agreed to some extent. There are some TFs that are better than Oro farming because they don't send you to multiple zones.
Tip farming is a simple 30-60 minute exercise if you just want the merit. -1/1 and you are done in as much time as it takes you to track down the clickies or baddies. However, you are capped as to what you can earn. I think most hardcore farmers are playing more than the 30-60 minutes. Which from my experience means they are then rolling over to TFs for their merit needs. ITF particularly although since merits, I see them all advertised all the time.
Tip farming is a simple 30-60 minute exercise if you just want the merit. -1/1 and you are done in as much time as it takes you to track down the clickies or baddies. However, you are capped as to what you can earn per character. I think most hardcore farmers are playing more than the 30-60 minutes. Which from my experience means they are then rolling over to TFs for their merit needs. ITF particularly although since merits, I see them all advertised all the time.
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The ITF is done most often, I think, because anyone (either side, any alignment, level 35+) can join as long as they've done the intro arc, making it the easiest to recruit for.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
A well played buffer/debuffer will very rarely be turned away from any team, and if it is, you really don't want to be on that team anyway.
I am glad to see you are actually able to compromise a little. I am sorry If I insulted you in any way, I just found your position very selfish. |
I do think the slider killed a lot of teaming. Bad teaming, but it did have that effect. If something is to change, I'd hate to see the same thing happen to the best place to find a good team experience.
So, how to allow TFs to soloers with appropriate rewards, while still not killing the number of teams available for TFs?
1. Make rewards better on the teamed side.
2. Make the requirements for solo entry harder.
Items:
1. Don't allow downgrade of AV to EB. This is a TF, not a normal mission.
2. Use the Ouroborous portal, and require soloer level 50.
3. Reduce the rewards just enough so that the TF is not more valuable in drops/XP when soloed. Note that this should not just be below what is earnable to a team, but includes the time spent recruiting a team. In other words, I should not be able to solo a TF so many times in 3 hours that I earn more than the what it takes to recruit an 8-character team and go through the TF in the same amount of time. Changing maximum spawn size to number of players on team might be one way to accomplish this. Capping to 1 TF/day might be another way to accomplish this.
Note: this is all suggestion based on the harshest limits given to soloing TFs I've seen so far.
Current primary characters, all on Guardian:
The Amber Fist (Elec/Stone Tanker) | Pixelbeater (Fire/Kin Corr) | The Sequencer (Bots/Traps MM)
Blakkat (Claws/Dark Brute) | Mhogus'thra (Ill/Dark Cont) | Wyldhunt (Beast/Dark MM)
A question to those of you who want to solo all of the content:
What percentage of the game's population do you think can solo AVs? |
Out of all my level 50 toons, none of them cannot solo an AV.
That includes the Dwarf/Human form Peacebringer and the Sonic/Elec Defender.
Most of them, in fact, can solo a Giant Monster.
Regardless of toon build, with sufficient preperation and planning I would be very surprised if any one toon could not in fact solo an Archvillain. In fact, out of curiosity I once tried on one of my Defenders to see if it was possible to solo an AV using merely Warburg Nukes, a Shivan and a Vanguard HVAS with no other interaction from myself other than the summoning of said temp powers - it was.
Now if you're talking about a "No Insps + No Pets + No Temps" solo, then that's different... however every AT has at least one build combination that can be built to solo an AV with no Temps/Insps (save for possibly Peacebringers... and even then I'm not entirely convinced that a Proc-heavy Nova Form build couldn't manage it - AV soloing has certainly been done on a Warshade, albeit with Mire fuel).
That said, going back to Memphis_Bill's last post, I would find that to be a completely fair compromise. Leave the "live" TF/SFs alone and allow them to be soloed in Ouro only by those at level 50? Absolutely. Sounds great. Fantastic idea.
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I find the team size limitation on TFs annoying myself, and am firmly of the opinion that if there's nothing in the content that actually requires more than one player then the team size limitation should not be a limitation but merely a recommendation.
And by "actually requires" I mean linked glowies (though I largely disagree with the existence of these in principle as well*) or other things that more than one person cannot physically do by themselves. And to me "One person can't survive X number of mobs" isn't a valid reason, and neither is "One person can't inflict enough damage to this final boss to overcome their regeneration" - these can and have been overcome by certain ATs running specific builds. Denying players with these builds the chance to test them on these tasks without pestering others to join just so they can overcome a team size limit is wrong.
My stance is that teaming should be a personal choice ("I'm bored of soloing"/"Gee I feel sociable"/"This Character is more fun to play in a team"), or a requirement driven by overbearing levels of task difficulty ("Flip I can't finish this mission, it's just too hard - I need to get help"), not an imposed requirement based upon the average number of players you'd expect to be able to handle a task ("LF 2 more to help start Synapse TF, PST!").
You should only have to team if you're trying to fight something that you physically cannot handle yourself. Example: Boss X is just too tough for you to kill on your own. You need more Damage so you can actually defeat it. Other Example: Mob Y in Mission Z keeps killing you, you need someone to help so you don't die as fast.
[*Why can't you put a time delay on a terminal, or activate it remotely? There's no good reason, other than to artificially inflate the required teamsize for that one "click" during a long TF... and don't get me started on the standard contact Triple-Linked-Glowie cave mission]
Except merit farming is already done through Ouro and if the AVs were left un-downgrade-able, solo TFs would be the worst place to farm merits.
As it stands now, the best merit farming is going to be done through tip missions, I think. All of which are solo-able. |
Log in. Run 7-8 ouro arcs in a bit over an hour for 50 merits.
Turn in Rmerits and 20million inf for an HVmerit.
Run 5 tips and then morality if available. Get that HV merit.
I'm up to 25. 5 more and I have my unique +def pvp IO.
With whatever time I have remaining, I'll either play a lowbie or farm AE for tickets to turn in for recipes/salvage to convert to inf.
I'm now sitting on 1.5 billion inf. When I get to 2 billion, I'll throw it all down on the unique +damres pvp IO.
Once I have my two PvP IOs, I will never have to farm for reward merits again and I will be so happy when that day comes. Which I think is this Saturday.
Of course, when I-19 does drop, I'll be farming whatever it is I have to farm in order to get the maximum buffs from every bit of incarnate levels I can.
A *lot* of this game IS farming for me when I'm playing my main. Right up until I get my build the way I want it. Then I get to spend the time doing what I really enjoy, which is either throwing myself at every challenge the game offers to find out what I can do with my main and what I can't do or by leveling up new characters while solo.
Be well, people of CoH.
To throw another wrench in the gears, why stop at simply removing the minimum team requirements? Why not ask for an outright completely offline version of the game. I've discussed this hypothetical situation with some friends, wondering if at the end of the game's lifecycle the devs would be willing to just hand out the source code and let us at her. However now that we're well into year 6, I doubt this will ever happen.
I know enough that do and have their billions to show for it. With tips it might not be as lucrative as it was, but there are enough that do. At least that I've seen. The leader of one of my SGs does 2-3 task forces a day... every day. I can't imagine she does that for the brilliant content, although I could be wrong. I also know that she has soloed AVs and has the builds that put her in the category of people that I am describing.
The leader of one of my SGs does 2-3 task forces a day... every day. I can't imagine she does that for the brilliant content, although I could be wrong.
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It's bloody fun. I love mashing up bad guys with seven other people nearby, chatting and having a good time. I play my tank mostly, so I'm not doing the heavy lifting. Well, I'm the one getting hit, but I'm far from the awesome guy on the team.
I broadcast in the TFs channel that I'm forming an STF, or ITF, or whateverTF and the first seven people available get invites. I spout my macro chain of rules* and we get on our way.
*My rules are basically there to protect the team. The most important rule is "at all times, you must be having fun." I'm not an overbearing leader by any stretch of the imagination. I have kicked two people in my history of teaming. One went AFK on the spawn point for the flyer in the STF. The other started swearing at my teammates because he didn't like how they played.
Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.
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4: People have different lives than you. Some have to AFK often due to babies. Some are working late at night from home and must AFK often for that. These types of people don't wish to lessen the enjoyment of others so they choose to solo more often. These are just a few examples. I have no doubt that there are many more reasons out there. |
I've got a few other friends with kids (from 1-16 years old) to take care of. They'll go AFK - I'll team with them, since we all know there can be sudden AFKs and don't mind downtime during a mission - we're there to be sociable, not get ZOMGMaxDPSINF/Secdropsrunrunrun.
Dechs, that's the kind of coat tails I'm talking about. I won't door sit, I don't want to be dead weight. I can not solo it on all but perhaps one character and then even if the AT could, I likely can not. Perhaps I should take more initiative and form the TFs. However, most of the time people go through them so fast I don't actually know them all.
I really don't want to waste peoples time, so I don't form. I like to team and play buffers/de-buffers most of the time. Most of those characters need a team to level at any speed that enjoyable. Plowing through radios at 1/1 on my own is just not fun. Plus I really like people.
Regardless. If something were to change, and again I'm still not wild for that concept. The best solution I saw would be:
(1) Forced AV spawns
(2) Forced Boss spaws
(3) Forced team size spawns (if the TF used to require 3 to start it, the spawn size is min 3)
Adding to oro and lvl 50 seems to add back the same restrictions you are advocating against. However, that's just how I see it.
Mmm...
I can see the arguments getting a bit spirited...
For myself given a chance to Team or Solo, I would prefer to team; because I am a social person and I enjoy the interaction.
Said that, it does not mean I do not enjoy soloing, nor that I do not desire to be able to experience the same content from a Solo perspective that I had experienced within a team.
I would also, like to caution some of the posters above, lets not take true exceptions such as I have soloed and defeated a GM, AV, King Kong... Frankly what do you all think the percentage in the server can actually do that? I suspect an incredibly small number, not even one percent. So basing arguments on that 1% is simply inappropriate, and makes for very bad logics and its subsequent conclusions.
I did see a poster indicate, if people could solo more content, that teaming will be more difficult to accomplish. After some consideration, I find myself agreeing with that statement. On the other hand, how valid is that position? Because "I" want to team, "You" can not solo? It seems to me, in a game, where we are supossed to be free to play as we would like to, having players claiming the right to tell others how they should play, strikes me as wrong; it is also wrong, these very same players, demanding that the game be changed to enforce their way of playing preference.
Often too many posters, claim to have empathy with developers, and thru this empathy they can stand before us and tell us "how it is".
I can tell you, as a manager for a very large software development organization, that as software programs and codes are evolved, the law of un-intended consequences often comes into play.
I look at CoX as one who is experiencing such un-intended consequences and like many other respectable organizations are trying to deal with them as best as they can.
As I mentioned in previous post, originally the game was balanced for both solo and team play, and frankly it was awesome. As time transpired, like all other games, CoH became "blah" for lack of better words. So the organization had to evolve the game, not so much as a need to add challenge, but to make it newer. This evolution was successful, but un-intended consequences commenced to occur. From the very beginning, there was content that could only be done on teams, but it had no impact on the playability for those who wanted to solo. But I said the game evolved, the first of these evolutions was the introduction of badges. This introduced the first unintended consequence, now there were badges a soloist could not get; yet the impact was negligeable at this time. The next evolution, since getting badges, was loosing its luster, was the introduction of accolades, with some accolades giving additional powers and game applying benefits. Now the game had another newer direction, and it retained its level of fun. Unfortunately the law of un-intended consequences did decisively strike this time; There were accolades that forced teaming to get the badges required for the accolade. Now the Solo players were hurt by the evolution, yet I do not believe some developer on the background went "muahahaha I screwed the soloers, muahahah...What next can I device, muahahahah" This situation simplyhappened as a natural occurrence and not by device.
Now I could say there is proof, that the devs are addressing the "Solo" options and playability in this game, and are actually trying. Think of the threads in missions for this game, they scale to your level and number of players. Further think, you can "now" choose the difficulty of the mission! Folks, no other game offers this! In a way CoX is the most solo friendly game out there.
I truly believe, the developers knows they "lost the bubble" along the way, but I do strongly believe they are trying to get balance back.
From a balance perspective, it is needed to compensate for those items that are significant to "Soloers" that can now be only acquired through teams. Special heroic Threads given by Positron, etc that upon conclusion gives you the same badge have you done the Task Force would make sense, while also being able to gain merits; the other unintended consequence of evolution, where reasonable merits gained is done by teaming only. Frankly, I would think it would be easier to simply do as it was done with Positron and take the other 5 TFs and put them in Oro.
I must caution us all, as often I remind myself: I must respect other players' right to play as they wish; they are not my personal servants. So when I build my tanks, scrappers and brutes I make them fully self sufficient; thus I never demand the buffs, heals or what not as so many players all to often do. When I play these melee characters, I say the following as a rule "This AT is fully capable of effectively operating with out buffs, if you give me any at your discretion; you will have my gratitude" The same could be said for demanding folks to team with me, frankly while I am a solid player with lots of experience, I sincerely doubt I am God's gift to humanity or this game...
Hugs
Stormy
Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.
Be well, people of CoH.
City of heroes is a multiplayer game. It's great that they've made it accessible to soloers, but at its heart, it's meant for teaming. There SHOULD be content that's only accessible to teams, and honestly we don't even have that much of it. Add up all the raids, task forces, and trials in the game, and they're still probably only 10% or less of the total amount of content. I think that's a pretty acceptable amount really. It's not going to kill anyone to join a team once in awhile.
A better solution is to make teaming more desirable via reward rather than making it a requirement. Why piss off players that prefer to solo? The real reason a lot of players solo is due to the bad set up where you get better rewards for soloing than you do on teams. Change that around and you'll see a LOT more teaming.