Ultimate Respecs


Adeon Hawkwood

 

Posted

Yeah, I know there's been other threads on "total respecs" AT/Powerset respecs, and so on. Unfortunately they seem to break down into hostile arguments pretty quickly with people thinking that any such respec is equivalent to "just creating characters from scratch at level 50 and not knowing the first thing about how to play".

There are good reasons for such respecs though, such as the fact that some people don't want to mess with a stable full of alts, or others have irreplaceable badges that we want to keep, but have had new powersets (and even archtypes) come out since those pre-1st Anniversary characters were made that may fit our originally desired concept better than our original choices, or maybe we built a character who's concept was that he was a Praetorian before we had the option to make a "real" Praetorian and we want to go back and fix it, but don't want to sacrifice "all" the work we've put into the character so far.

How about if we had Access to an "Ultimate Respec" at some point (Vet reward, High Level TF/Trial, Unlocked at hitting 50, purchase for a few Hero/Villain merits... or even as simple as it being an oiption during a "mundane" respec, whatever works). When perfoming such a respec, it takes your character (after a couple "Are you sure" and "Are you REALLY sure" screens) back to the character creation choices, keeping their name the same, and keeping all their badges intact, but letting them choose faction, AT, and powersets from scratch. When they finish however, they're level 1 again, right up to the choice whether to skip the tutorial. The difference is that anything they've done to earn credit for a badge remains on the character, and as long as the character itself would "qualify" for the badge, they still have it. Heroes wouldn't have Villain only badges (unless they switched sides at some point and became a villain, much how it works now for similar badge-credit situations), and the Level 10, 20, 30, 40, & 50 badges would be lost until the character was able to earn them again. To ease some of the burden of re-levelling, The character would be flagged for receiving double XP until they get to the same XP total they had when they performed the respec (which wouldn't stack with Double XP weekends or Patrol XP of course).

This way, a character can be "reinvented" from the ground up, without sacrificing anything truly irreplaceable (like certain badges), and make use of powersets or ATs that weren't available to them before, WITHOUT getting a "free ride" to high level, and ensuring that the player still has to spend some time getting used to the new powers and abilities on the character.


Dear NCsoft, if you go through with this shutdown you've guaranteed you'll not see another dime from me on any project you put out, ever.


http://xx-starhammer-xx.deviantart.com/

 

Posted

I do think this is a better attempt to getting something that's high demand, like there is a price to pay for these badges. However, because keeping some of the badges would mean level 1 toons will have accolades that you need to be 35 or higher to get, I don't think it would happen. I think a more realistic version of this would be to simply allow certain badges, such as anniversary badges, to be account wide instead of just that toon that logged on that particular day.


 

Posted

Quote:
Originally Posted by Starhammer View Post
Yeah, I know there's been other threads on "total respecs" AT/Powerset respecs, and so on. Unfortunately they seem to break down into hostile arguments pretty quickly with people thinking that any such respec is equivalent to "just creating characters from scratch at level 50 and not knowing the first thing about how to play".
It doesn't matter how many times you want to suggest this idea or how many ways you reword it to try to make it sound different, the fact remains that every single time the devs have responded to the respec suggestions it has always been the same answer. They are not going to let us respec into new powersets.

The only people that get hostile in these threads are the people that don't want to accept that the devs aren't going to implement this idea.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
It doesn't matter how many times you want to suggest this idea or how many ways you reword it to try to make it sound different, the fact remains that every single time the devs have responded to the respec suggestions it has always been the same answer. They are not going to let us respec into new powersets.

The only people that get hostile in these threads are the people that don't want to accept that the devs aren't going to implement this idea.
/this.

And before anyone comes up with "But power customization blah blah blah" or something similar, the devs have a few reasons for saying no to things:

1. Engine doesn't allow it. (Stretching.)
2. Too much labor involved (Power customization back when they had 15 people.)
3. They disagree with the idea and will not implement it (this sort of respec.)


 

Posted

As much as I like the idea of keeping the badges that you only have one chance ever to get, I still can't get behind these suggestions.


"YOU DID NOT READ THE THREAD. GO READ THE LONG, LONG THREAD.
Then, perhaps your butt cheeks will relinquish their grip on your chin." -The_Zekiran

 

Posted

... Powerset or archtype respecs have already been repeatedly shut down by the developers. Now, I've honestly been over the I want an ultimate respec request more times than I count, such as this post: http://boards.cityofheroes.com/showp...95&postcount=3

or this post: http://boards.cityofheroes.com/showp...55&postcount=7

or this post: http://boards.cityofheroes.com/showp...10&postcount=6

or this post: http://boards.cityofheroes.com/showp...9&postcount=13

or these posts:

The developers have given a flat no to any type of archtype respec or powerset change within an archtype.

Not a we don't have the time

Not a it's too complicated

Not a the engine doesn't support it

They have given a flat no we are not going to do that ever.

So this little opening line?

Quote:
Unfortunately they seem to break down into hostile arguments pretty quickly with people thinking that any such respec is equivalent to "just creating characters from scratch at level 50 and not knowing the first thing about how to play".
It's complete hogwash. The threads do not break down into this. The threads terminate with this is a topic that is not up for discussion, and there is no way you can gussy it up for the developers to think it is in any way a good idea.

Please. Learn. The. Difference.


 

Posted

Quote:
Originally Posted by je_saist View Post
Please. Learn. The. Difference.
None of those were sentences.


 

Posted

To the OP: Actually, the idea is ok.


 

Posted

/unsigned eleventy bajillion % everytime this comes up in any way shape or form.


 

Posted

I like the idea of being able to reboot hopeless toons without having to start from the beginning and loosing all the badges, influence and prestige.


 

Posted

Quote:
Originally Posted by Remaugen View Post
I like the idea of being able to reboot hopeless toons
And since there is no such thing as a hopeless character / powerset combination, there's no need for this. I've run across some I don't personally *like* (Illusion/anything, Bots/FF) but that doesn't make them hopeless. And with 11 servers with 12-36 slots each (except for the EU,) you've got plenty of chances to roll something else you DO like for general playing, while keeping your badger around for the new shinies.


 

Posted

Quote:
Originally Posted by Starhammer View Post
When they finish however, they're level 1 again, right up to the choice whether to skip the tutorial. The difference is that anything they've done to earn credit for a badge remains on the character, and as long as the character itself would "qualify" for the badge, they still have it. Heroes wouldn't have Villain only badges (unless they switched sides at some point and became a villain, much how it works now for similar badge-credit situations), and the Level 10, 20, 30, 40, & 50 badges would be lost until the character was able to earn them again.
Because the character would start over at L1, this works for me. It's the same as re-rolling, just with keeping the (level-appropriate) badges.
Because you're destroying the original character in the process, I have no problem with defeat badges and such "poppping up" as soon as the new character is level-appropriate to them.

Quote:

To ease some of the burden of re-levelling, The character would be flagged for receiving double XP until they get to the same XP total they had when they performed the respec (which wouldn't stack with Double XP weekends or Patrol XP of course).
Nah, I think you're asking for too much here. Leveling ain't nearly as hard as it used to be. (Patrol XP, reduced debt, etc.)
Quote:
This way, a character can be "reinvented" from the ground up, without sacrificing anything truly irreplaceable (like certain badges), and make use of powersets or ATs that weren't available to them before, WITHOUT getting a "free ride" to high level, and ensuring that the player still has to spend some time getting used to the new powers and abilities on the character.
I've got every anniversary badge in the game. Just wish that they were treated like the Veteran badges and made account-wide, which makes more sense to me.

The only problem with this, IMO, is trying to call this a respec. It's not.
It's deleting a character and transferring thier badges to a new character.


 

Posted

I always find it funny when people use unique badges as justification for wanting to redo the respec feature when it would be a lot easier to for the devs to make the unique badges apply to an account rather than individual characters.

Badges are a lame excuse and no one is falling for it.


 

Posted

Quote:
Originally Posted by Remaugen View Post
I like the idea of being able to reboot hopeless toons without having to start from the beginning and loosing all the badges, influence and prestige.
Minor quibble: The prestige isn't really lost. It belongs to the SG and stays in the SG's piggy bank, with the exception, of course of the {bonus prestige per member for the first 15 members}, but that bonus prestige was never counted in a little number by your name in the SG roster. What you lose is the tracking of your character's contribution, which isn't the same. A good SG won't worry about that number by your new character's name.
I will admit that I'm competitive about trying to have higher Prestige numbers than other characters of the same level in the SG.

There's no reason to lose the loose "cash" Influence. Just Email it to another of your characters.
There's no reason to lose much of that character's slotted enhancements. Just respec out ten IOs at a time, burning freespecs and Vetspecs, then sell them. Sell SOs inside of the respec for full price!

The badges are the only thing you can't keep.

You can use the "Save costume" feature to transfer the costume from one character to the next.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I always find it funny when people use unique badges as justification for wanting to redo the respec feature when it would be a lot easier to for the devs to make the unique badges apply to an account rather than individual characters.

Badges are a lame excuse and no one is falling for it.
My support for the "Ultimate Respec" feature is always dependant on the new character being reduced to L1.
Rendering Anniversary badges as account-wide would, in my expectation, reduce the number of "Ultimate Respec" threads a bit, and reduce the support of such a thing.


 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
And since there is no such thing as a hopeless character / powerset combination, there's no need for this. I've run across some I don't personally *like* (Illusion/anything, Bots/FF) but that doesn't make them hopeless. And with 11 servers with 12-36 slots each (except for the EU,) you've got plenty of chances to roll something else you DO like for general playing, while keeping your badger around for the new shinies.
In your opinion.

I, on the other hand, happi- Ok, not happily, but I did it anyway. Deleted my first level 50 character, my Invul/EM Tanker after the nerfs to Energy Melee. He simply felt nothing like the character I created. So, yes, that counted as hopeless, for me.

As I didn't have any of the harder accolades on him, and I had enough respecs to rip most of the IOs out of him, and badges don't bother me, I simply ripped everything and then re-rolled him as an Invul/Elec melee. Still a tanker, same primary...just getting rid of the gutted secondary.

And I get the feeling that people are slamming this OP as the same as all the other badly thought out suggestions that have come in the past. I saw them too. And this one isn't actually bad. In fact, it's pretty decent.


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

The only part of your idea that I really disagree with is giving the newly respec'd character double xp on their trip back to 50. I wouldn't make use of the option if it were available (I don't care about badges, origin, or backstory too much to be honest), but I can't really say I have a problem with it.

However, regardless of my personal feelings about the matter, this will NEVER happen. The developers have stated that in no uncertain terms many, many times.


 

Posted

Quote:
Originally Posted by firespray View Post
The only part of your idea that I really disagree with is giving the newly respec'd character double xp on their trip back to 50. I wouldn't make use of the option if it were available (I don't care about badges, origin, or backstory too much to be honest), but I can't really say I have a problem with it.
Ah, I didn't notice that part of it.

Yeah, no double exp. Other than that? I could see it actually working. Wether it actually ever happened? *shrug*


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
And I get the feeling that people are slamming this OP as the same as all the other badly thought out suggestions that have come in the past. I saw them too. And this one isn't actually bad. In fact, it's pretty decent.
I disagree. The only "criticism" he's received is about how he tried to blame the failure of all the other threads on the people that pointed out that the devs have flat out told us they won't consider total/ultimate respec suggestions.

No one has made any personal attacks. Even Sharker and Je_Saist have been restrained. I think the worst thing said was my stating using badges as the reason for change was lame, because making unique badges account based is much easier. And that was intended to be directed more at the previous threads than the OP.


Edit: And for the record, I have at least one character I'd love to do a total respec on if I could, but I understand why the devs continue to refuse the idea.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I disagree. The only "criticism" he's received is about how he tried to blame the failure of all the other threads on the people that pointed out that the devs have flat out told us they won't consider total/ultimate respec suggestions.

No one has made any personal attacks. Even Sharker and Je_Saist have been restrained. I think the worst thing said was my stating using badges as the reason for change was lame, because making unique badges account based is much easier. And that was intended to be directed more at the previous threads than the OP.


Edit: And for the record, I have at least one character I'd love to do a total respec on if I could, but I understand why the devs continue to refuse the idea.
Oh, not arguing with that, true enough.

But we all know that the only 'restraint' Saist has ever had used is the god old 'strapped to the table' one. Just long enough to get the wounded medical staff outta the room

I kid, don't kill me


Quote:
Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

I'm not sure how you would level lock badges, currently a level one can get SSKed to a group fighting those guys at level one.

I suppose you could look at the lowest level in the group and figure out what level a level 1 would be if he only fought those if he was SSKed up 2 levels below them to start till he got the badge.


 

Posted

Quote:
Originally Posted by LISAR View Post
I'm not sure how you would level lock badges, currently a level one can get SSKed to a group fighting those guys at level one.

I suppose you could look at the lowest level in the group and figure out what level a level 1 would be if he only fought those if he was SSKed up 2 levels below them to start till he got the badge.
Level-locking, then "popping open" the badges when unlocked?
Defeat Badges? When the character is the same level as the lowest level normal critter of that faction.
TF Badges? When character is lowest level able to do the TF.
Simple enough criteria to me.
Explore Badges? L1, or in the case of PvP zones, whatever level is minimum entrance.

Damage-Taken, Time spent Held/Mezzed, Debt Badges, etc? Yeah, I'm not sure about those.

My previous idea was that any defeat badge or any badge required for an accolade would be transfered over in a "shadow form". That is, it would be "a mere shadow of it's former self". It would be able to be used as a custom title for the character, but not actually count towards the Accolade until it was earned the "real way" by that specific character. This was my compromise for people leery of having L1s running around with a full set of Accolades.
Honestly, IMO, Accolades are pretty low reward for the time/effort required.


 

Posted

we have been told NO by the devs themselves. they DO NOT want this type of respec. this type of "keep my badges respec" would bring about way to many bugs. forget about it. i maybe could get behind level respec'ing by which you move a slot or change a power without having to go through it all, but NOT this type of respec. buy server slots or transfer the toon you want to keep the badges on and re-roll.


 

Posted

This. Will. NEVER. Happen. (To use Saist's way of wording things)

Please people, NO MORE of these type of posts. The Devs have stated that a "Ultimate Respec" to use the OP's term will NEVER happen, for many reasons, the most important being that it goes against what they want for the game. Please stop pestering the Devs about this as I am sure they are tired of hearing about it and also tired of having to repeat the same things over and over again about why it will NEVER HAPPEN. As for wanting to keep the badges as an excuse for an "Ultimate Respec" it is a lame one as the badges are not hard to earn in the first place, just delete and reroll. I don't see the point of even wanting to keep the anniversary badges other than an obsessive need to collect useless things (Sorry badgers, I only see the point in badges that go toward useful things such as accolade rewards that give you powers). If you don't want to lose your precious shinies, then keep the original and roll a toon that matches your original concept of the powersets you had in mind until they make anniversary badges account-wide (while I see no point in useless things like badges that give nothing to the toon other than another title to display or w/e, I try to understand other points of view and compulsive badgers are no exception), the idea of making the anniversary badges account-wide is a good one however and easier to do than a whole damn "Ultimate Respec" and can get behind that idea even though I don't get the compulsive need for "useless shinies".


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Global: @Reiyichi
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Posted

Quote:
Originally Posted by Techbot Alpha View Post
Oh, not arguing with that, true enough.

But we all know that the only 'restraint' Saist has ever had used is the god old 'strapped to the table' one. Just long enough to get the wounded medical staff outta the room

I kid, don't kill me
http://www.youtube.com/watch?v=2cEPydnb0Ns